forked from funnymemellama/funnymemellama
Quantum
d4becae392
Added commentary cube thing Added interactions Camera no longer dogshit Added noclip Added "run" Updated to new assets ref Added mouse capture / "pause"
36 lines
933 B
GDScript
36 lines
933 B
GDScript
extends Node3D
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@export
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var capture_radius = 10.0
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@export
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var low_speed = 1.0
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@export
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var high_speed = 10.0
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@export
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var pre = 1.0
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@export
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var post = 1.0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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var players = get_tree().get_nodes_in_group("Players")
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var shortest_distance = capture_radius
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for player in players:
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var player_dist = self.position.distance_to(player.position)
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shortest_distance = min(shortest_distance, player_dist)
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var weight = (capture_radius - shortest_distance) / capture_radius
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var spin_speed = cubic_interpolate(low_speed, high_speed, pre, post, weight)
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self.rotate_y(spin_speed * delta)
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func interact(other):
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var random_color = Color(randf(), randf(), randf())
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$Koob.material.albedo_color = random_color
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print(other)
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