lsft/modules/server/sv_spectate.txt

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--@name
--@author
--@server
--[[
TODO: Draw viewmodel (not possible :c)
TODO: Custom HUD (health, armor, etc)
--]]
do
function spectate(args)
local loadHolo = nil
net.start("LSFT-Start-Spectate")
net.receive("LSFT-Stop-Spectate", function()
core:log(log.INFO, "Stopped spectating.")
owner():setViewEntity()
if loadHolo ~= nil then
loadHolo:remove()
end
end)
if args[1] == nil then
if not holograms.canSpawn() then
core:log(log.ERROR, "Cannot spawn hologram for freecam!")
end
loadHolo = holograms.create(chip():getPos(), Angle(0,0,0), "models/hunter/blocks/cube025x025x025.mdl")
loadHolo:setColor(Color(255,255,255,0))
owner():setViewEntity(loadHolo)
net.receive("LSFT-LoadHolo-Update", function()
loadHolo:setPos(net.readVector())
end)
core:log(log.INFO, "Started spectating.")
net.send()
return
end
local targets = find.playersByName(args[1])
if #targets == 0 or targets == nil then
core:log(log.ERROR, "No targets found!")
return
elseif #targets > 1 then
local list = ""
for i, v in pairs(target) do
list = list..v..", "
end
list:sub(1, -2)
core:log(log.ERROR, "Muliple targets found! ("..list..")")
return
end
if targets[1]:isPlayer() then
core:log(log.INFO, "Started spectating \""..targets[1]:getName().."\".")
net.writeEntity(targets[1])
net.send()
owner():setViewEntity(targets[1])
end
end
core.modules.spectate = {
version = 1,
desc = "Spectate players or freecam.",
commands = {
spectate = {
func = spectate,
usage = "spectate [ply]",
desc = "Spectate a player in first person by specifying a player, or leave arguments empty for freecam.",
},
},
}
core.defaultconfig.spectate = {
speed = 8,
multiplier = 4
}
end