zombietextures/fmlmap.obj.import

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[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://r7mlqd776r2u"
path="res://.godot/imported/fmlmap.obj-110bda9fb4af01cc220f41f388ce247a.mesh"
[deps]
files=["res://.godot/imported/fmlmap.obj-110bda9fb4af01cc220f41f388ce247a.mesh"]
source_file="res://assets/fmlmap.obj"
dest_files=["res://.godot/imported/fmlmap.obj-110bda9fb4af01cc220f41f388ce247a.mesh", "res://.godot/imported/fmlmap.obj-110bda9fb4af01cc220f41f388ce247a.mesh"]
[params]
generate_tangents=true
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true