forked from funnymemellama/zombietextures
slighly changed the wording in assetrequest
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1 changed files with 6 additions and 10 deletions
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assetrequest
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assetrequest
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@ -15,13 +15,6 @@ when triggered switch to texture 2, spin rapidly, and play sound file
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after sound file stops playing switch to texture 3 and stop rotating entirly
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can hit E again to stop
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func_cardboardcutout
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# would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
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# purpose is to resemble the body movements of someone talking in like those story book games
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@ -107,13 +100,16 @@ ARTWORK
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icon.ico:
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the icon is a "profile pic" of a 2d drawn llama wearing a blue wizard hat
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might make the wizard hat a 3d low polygon model idk cant decide how lazy i am
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the wizard hat might be 1 of three things
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- a 2d drawn hat
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- a 3d low polygon drawn by the artist hat
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- a 3d low polygon hat made by me (the fake zombie master)
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requirements for the artist commitition
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must get svg
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muat get editor file (typically adobe illustrator (.ai))
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must get editor file (typically adobe illustrator (.ai))
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dont use ai (artifical intelligence) art
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must be allowed to commercial use and no credit needed to give
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basically i want to reserve all the rights for me, i dont want tl have to give atribution for somtbing i paid for
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basically i want to reserve all the rights for me, i dont want to have to give atribution for somtbing i paid for
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"zombie maniac" avatar (human) (not a fucking goat or somthing im not a furry)
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face:
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