diff --git a/devworld.autosave.map b/devworld.autosave.map index 33f4918..1cf5adb 100644 --- a/devworld.autosave.map +++ b/devworld.autosave.map @@ -562,339 +562,339 @@ brushDef { brushDef { -( 320 1024 16 ) ( 320 960 16 ) ( 320 1024 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 448 960 0 ) ( 448 1024 0 ) ( 320 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 448 960 0 ) ( 448 960 16 ) ( 448 1024 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 448 960 0 ) ( 320 960 0 ) ( 448 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1216 960 16 ) ( 1216 1024 0 ) ( 1344 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 320 1024 16 ) ( 320 960 16 ) ( 320 1024 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 448 960 0 ) ( 448 1024 0 ) ( 320 960 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 448 960 0 ) ( 448 960 16 ) ( 448 1024 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 448 960 0 ) ( 320 960 0 ) ( 448 960 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1216 960 16 ) ( 1216 1024 0 ) ( 1344 960 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 48 { brushDef { -( 512 960 16 ) ( 448 960 16 ) ( 512 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 448 832 0 ) ( 512 832 0 ) ( 448 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 448 832 0 ) ( 448 832 16 ) ( 512 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 448 832 0 ) ( 448 960 0 ) ( 448 832 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 448 64 16 ) ( 512 64 0 ) ( 448 -64 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 512 960 16 ) ( 448 960 16 ) ( 512 960 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 448 832 0 ) ( 512 832 0 ) ( 448 960 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 448 832 0 ) ( 448 832 16 ) ( 512 832 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 448 832 0 ) ( 448 960 0 ) ( 448 832 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 448 64 16 ) ( 512 64 0 ) ( 448 -64 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 49 { brushDef { -( 880 960 16 ) ( 880 1024 16 ) ( 880 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 960 16 ) ( 880 960 0 ) ( 816 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 816 1024 0 ) ( 816 960 0 ) ( 880 1024 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 112 1024 0 ) ( 112 960 16 ) ( -16 1024 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 816 1344 0 ) ( 880 1344 16 ) ( 816 1216 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 960 16 ) ( 880 1024 16 ) ( 880 960 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 960 16 ) ( 880 960 0 ) ( 816 960 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 816 1024 0 ) ( 816 960 0 ) ( 880 1024 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 112 1024 0 ) ( 112 960 16 ) ( -16 1024 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 816 1344 0 ) ( 880 1344 16 ) ( 816 1216 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 50 { brushDef { -( 448 768 16 ) ( 448 832 16 ) ( 448 768 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 832 0 ) ( 320 768 0 ) ( 448 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 832 0 ) ( 320 832 16 ) ( 320 768 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 832 0 ) ( 448 832 0 ) ( 320 832 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -448 832 16 ) ( -448 768 0 ) ( -576 832 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 448 768 16 ) ( 448 832 16 ) ( 448 768 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 320 832 0 ) ( 320 768 0 ) ( 448 832 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 320 832 0 ) ( 320 832 16 ) ( 320 768 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 320 832 0 ) ( 448 832 0 ) ( 320 832 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -448 832 16 ) ( -448 768 0 ) ( -576 832 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 51 { brushDef { -( -520 64 16 ) ( -520 128 16 ) ( -520 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -520 64 16 ) ( -520 64 0 ) ( -584 64 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -584 128 0 ) ( -584 64 0 ) ( -520 128 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -1288 128 -8 ) ( -1288 64 8 ) ( -1416 128 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -584 448 -8 ) ( -520 448 8 ) ( -584 320 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -520 64 16 ) ( -520 128 16 ) ( -520 64 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -520 64 16 ) ( -520 64 0 ) ( -584 64 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -584 128 0 ) ( -584 64 0 ) ( -520 128 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -1288 128 -8 ) ( -1288 64 8 ) ( -1416 128 -8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -584 448 -8 ) ( -520 448 8 ) ( -584 320 -8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 52 { brushDef { -( 448 960 16 ) ( 512 960 16 ) ( 448 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 448 960 16 ) ( 448 960 0 ) ( 448 1024 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 512 1024 0 ) ( 448 1024 0 ) ( 512 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 512 1728 0 ) ( 448 1728 16 ) ( 512 1856 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 832 1024 0 ) ( 832 960 16 ) ( 704 1024 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 448 960 16 ) ( 512 960 16 ) ( 448 960 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 448 960 16 ) ( 448 960 0 ) ( 448 1024 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 512 1024 0 ) ( 448 1024 0 ) ( 512 960 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 512 1728 0 ) ( 448 1728 16 ) ( 512 1856 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 832 1024 0 ) ( 832 960 16 ) ( 704 1024 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 53 { brushDef { -( 448 832 16 ) ( 448 768 16 ) ( 448 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 448 832 16 ) ( 448 832 0 ) ( 512 832 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 512 768 0 ) ( 512 832 0 ) ( 448 768 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1216 768 0 ) ( 1216 832 16 ) ( 1344 768 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 512 448 0 ) ( 448 448 16 ) ( 512 576 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 448 832 16 ) ( 448 768 16 ) ( 448 832 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 448 832 16 ) ( 448 832 0 ) ( 512 832 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 512 768 0 ) ( 512 832 0 ) ( 448 768 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1216 768 0 ) ( 1216 832 16 ) ( 1344 768 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 512 448 0 ) ( 448 448 16 ) ( 512 576 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 54 { brushDef { -( 320 960 16 ) ( 320 1024 16 ) ( 320 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 960 16 ) ( 320 960 0 ) ( 256 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 256 1024 0 ) ( 256 960 0 ) ( 320 1024 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -448 1024 0 ) ( -448 960 16 ) ( -576 1024 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 256 1344 0 ) ( 320 1344 16 ) ( 256 1216 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 320 960 16 ) ( 320 1024 16 ) ( 320 960 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 320 960 16 ) ( 320 960 0 ) ( 256 960 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 256 1024 0 ) ( 256 960 0 ) ( 320 1024 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -448 1024 0 ) ( -448 960 16 ) ( -576 1024 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 256 1344 0 ) ( 320 1344 16 ) ( 256 1216 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 55 { brushDef { -( 256 832 16 ) ( 320 832 16 ) ( 256 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 960 0 ) ( 256 960 0 ) ( 320 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 960 0 ) ( 320 960 16 ) ( 256 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 960 0 ) ( 320 832 0 ) ( 320 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 1728 16 ) ( 256 1728 0 ) ( 320 1856 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 256 832 16 ) ( 320 832 16 ) ( 256 832 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 320 960 0 ) ( 256 960 0 ) ( 320 832 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 320 960 0 ) ( 320 960 16 ) ( 256 960 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 320 960 0 ) ( 320 832 0 ) ( 320 960 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 320 1728 16 ) ( 256 1728 0 ) ( 320 1856 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 56 { brushDef { -( 320 832 16 ) ( 256 832 16 ) ( 320 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 832 16 ) ( 320 832 0 ) ( 320 768 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 256 768 0 ) ( 320 768 0 ) ( 256 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 256 64 0 ) ( 320 64 16 ) ( 256 -64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -64 768 0 ) ( -64 832 16 ) ( 64 768 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 320 832 16 ) ( 256 832 16 ) ( 320 832 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 320 832 16 ) ( 320 832 0 ) ( 320 768 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 256 768 0 ) ( 320 768 0 ) ( 256 832 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 256 64 0 ) ( 320 64 16 ) ( 256 -64 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -64 768 0 ) ( -64 832 16 ) ( 64 768 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 57 { brushDef { -( -520 -48 16 ) ( -520 -112 16 ) ( -520 -48 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1584 64 0 ) ( 1584 128 0 ) ( 1456 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -128 -8 -8 ) ( -128 -8 8 ) ( -128 56 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1584 64 0 ) ( 1456 64 0 ) ( 1584 64 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 2352 64 8 ) ( 2352 128 -8 ) ( 2480 64 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -520 -48 16 ) ( -520 -112 16 ) ( -520 -48 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1584 64 0 ) ( 1584 128 0 ) ( 1456 64 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -128 -8 -8 ) ( -128 -8 8 ) ( -128 56 -8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1584 64 0 ) ( 1456 64 0 ) ( 1584 64 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 2352 64 8 ) ( 2352 128 -8 ) ( 2480 64 8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 58 { brushDef { -( 1024 832 16 ) ( 1024 768 16 ) ( 880 832 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 832 32 ) ( 880 832 32 ) ( 1024 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 832 32 ) ( 1024 832 0 ) ( 1024 768 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 768 0 ) ( 1024 768 0 ) ( 880 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 768 0 ) ( 880 768 32 ) ( 1024 768 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 768 0 ) ( 880 832 0 ) ( 880 768 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 832 16 ) ( 1024 768 16 ) ( 880 832 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 832 32 ) ( 880 832 32 ) ( 1024 832 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 832 32 ) ( 1024 832 0 ) ( 1024 768 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 768 0 ) ( 1024 768 0 ) ( 880 832 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 768 0 ) ( 880 768 32 ) ( 1024 768 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 768 0 ) ( 880 832 0 ) ( 880 768 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 59 { brushDef { -( 1024 256 16 ) ( 1024 192 16 ) ( 880 256 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 256 32 ) ( 880 256 32 ) ( 1024 256 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 256 32 ) ( 1024 256 0 ) ( 1024 192 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 192 0 ) ( 1024 192 0 ) ( 880 256 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 192 0 ) ( 880 192 32 ) ( 1024 192 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 192 0 ) ( 880 256 0 ) ( 880 192 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 256 16 ) ( 1024 192 16 ) ( 880 256 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 256 32 ) ( 880 256 32 ) ( 1024 256 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 256 32 ) ( 1024 256 0 ) ( 1024 192 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 192 0 ) ( 1024 192 0 ) ( 880 256 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 192 0 ) ( 880 192 32 ) ( 1024 192 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 192 0 ) ( 880 256 0 ) ( 880 192 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 60 { brushDef { -( 1024 64 16 ) ( 1024 0 16 ) ( 880 64 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 64 32 ) ( 880 64 32 ) ( 1024 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 64 32 ) ( 1024 64 0 ) ( 1024 0 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 0 0 ) ( 1024 0 0 ) ( 880 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 0 0 ) ( 880 0 32 ) ( 1024 0 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 0 0 ) ( 880 64 0 ) ( 880 0 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 64 16 ) ( 1024 0 16 ) ( 880 64 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 64 32 ) ( 880 64 32 ) ( 1024 64 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 64 32 ) ( 1024 64 0 ) ( 1024 0 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 0 0 ) ( 1024 0 0 ) ( 880 64 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 0 0 ) ( 880 0 32 ) ( 1024 0 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 0 0 ) ( 880 64 0 ) ( 880 0 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 61 { brushDef { -( 1024 -512 16 ) ( 1024 -576 16 ) ( 880 -512 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 -512 32 ) ( 880 -512 32 ) ( 1024 -512 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 -512 32 ) ( 1024 -512 0 ) ( 1024 -576 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -576 0 ) ( 1024 -576 0 ) ( 880 -512 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -576 0 ) ( 880 -576 32 ) ( 1024 -576 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -576 0 ) ( 880 -512 0 ) ( 880 -576 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 -512 16 ) ( 1024 -576 16 ) ( 880 -512 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 -512 32 ) ( 880 -512 32 ) ( 1024 -512 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 -512 32 ) ( 1024 -512 0 ) ( 1024 -576 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -576 0 ) ( 1024 -576 0 ) ( 880 -512 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -576 0 ) ( 880 -576 32 ) ( 1024 -576 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -576 0 ) ( 880 -512 0 ) ( 880 -576 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 62 { brushDef { -( 1024 -128 16 ) ( 1024 -192 16 ) ( 880 -128 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 -128 32 ) ( 880 -128 32 ) ( 1024 -128 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 -128 32 ) ( 1024 -128 0 ) ( 1024 -192 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -192 0 ) ( 1024 -192 0 ) ( 880 -128 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -192 0 ) ( 880 -192 32 ) ( 1024 -192 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -192 0 ) ( 880 -128 0 ) ( 880 -192 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 -128 16 ) ( 1024 -192 16 ) ( 880 -128 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 -128 32 ) ( 880 -128 32 ) ( 1024 -128 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 -128 32 ) ( 1024 -128 0 ) ( 1024 -192 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -192 0 ) ( 1024 -192 0 ) ( 880 -128 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -192 0 ) ( 880 -192 32 ) ( 1024 -192 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -192 0 ) ( 880 -128 0 ) ( 880 -192 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 63 { brushDef { -( 1024 -704 16 ) ( 1024 -768 16 ) ( 880 -704 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 -704 32 ) ( 880 -704 32 ) ( 1024 -704 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 -704 32 ) ( 1024 -704 0 ) ( 1024 -768 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -768 0 ) ( 1024 -768 0 ) ( 880 -704 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -768 0 ) ( 880 -768 32 ) ( 1024 -768 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -768 0 ) ( 880 -704 0 ) ( 880 -768 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 -704 16 ) ( 1024 -768 16 ) ( 880 -704 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 -704 32 ) ( 880 -704 32 ) ( 1024 -704 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 -704 32 ) ( 1024 -704 0 ) ( 1024 -768 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -768 0 ) ( 1024 -768 0 ) ( 880 -704 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -768 0 ) ( 880 -768 32 ) ( 1024 -768 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -768 0 ) ( 880 -704 0 ) ( 880 -768 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 64 { brushDef { -( 1024 -320 16 ) ( 1024 -384 16 ) ( 880 -320 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 -320 32 ) ( 880 -320 32 ) ( 1024 -320 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 -320 32 ) ( 1024 -320 0 ) ( 1024 -384 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -384 0 ) ( 1024 -384 0 ) ( 880 -320 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -384 0 ) ( 880 -384 32 ) ( 1024 -384 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -384 0 ) ( 880 -320 0 ) ( 880 -384 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 -320 16 ) ( 1024 -384 16 ) ( 880 -320 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 -320 32 ) ( 880 -320 32 ) ( 1024 -320 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 -320 32 ) ( 1024 -320 0 ) ( 1024 -384 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -384 0 ) ( 1024 -384 0 ) ( 880 -320 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -384 0 ) ( 880 -384 32 ) ( 1024 -384 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -384 0 ) ( 880 -320 0 ) ( 880 -384 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 65 { brushDef { -( 1024 640 16 ) ( 1024 576 16 ) ( 880 640 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 640 32 ) ( 880 640 32 ) ( 1024 640 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 640 32 ) ( 1024 640 0 ) ( 1024 576 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 576 0 ) ( 1024 576 0 ) ( 880 640 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 576 0 ) ( 880 576 32 ) ( 1024 576 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 576 0 ) ( 880 640 0 ) ( 880 576 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 640 16 ) ( 1024 576 16 ) ( 880 640 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 640 32 ) ( 880 640 32 ) ( 1024 640 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 640 32 ) ( 1024 640 0 ) ( 1024 576 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 576 0 ) ( 1024 576 0 ) ( 880 640 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 576 0 ) ( 880 576 32 ) ( 1024 576 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 576 0 ) ( 880 640 0 ) ( 880 576 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 66 { brushDef { -( 1024 448 16 ) ( 1024 384 16 ) ( 880 448 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 448 32 ) ( 880 448 32 ) ( 1024 448 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 448 32 ) ( 1024 448 0 ) ( 1024 384 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 384 0 ) ( 1024 384 0 ) ( 880 448 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 384 0 ) ( 880 384 32 ) ( 1024 384 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 384 0 ) ( 880 448 0 ) ( 880 384 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 448 16 ) ( 1024 384 16 ) ( 880 448 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 448 32 ) ( 880 448 32 ) ( 1024 448 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 448 32 ) ( 1024 448 0 ) ( 1024 384 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 384 0 ) ( 1024 384 0 ) ( 880 448 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 384 0 ) ( 880 384 32 ) ( 1024 384 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 384 0 ) ( 880 448 0 ) ( 880 384 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 67 { brushDef { -( -216 64 16 ) ( -280 64 16 ) ( -216 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -128 -1792 0 ) ( -64 -1792 0 ) ( -128 -1664 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -448 -320 0 ) ( -448 -320 16 ) ( -384 -320 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -128 -1792 0 ) ( -128 -1664 0 ) ( -128 -1792 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -128 -2560 8 ) ( -64 -2560 -8 ) ( -128 -2688 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -216 64 16 ) ( -280 64 16 ) ( -216 64 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -128 -1792 0 ) ( -64 -1792 0 ) ( -128 -1664 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -448 -320 0 ) ( -448 -320 16 ) ( -384 -320 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -128 -1792 0 ) ( -128 -1664 0 ) ( -128 -1792 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -128 -2560 8 ) ( -64 -2560 -8 ) ( -128 -2688 8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 68 { brushDef { -( 880 872 16 ) ( 880 808 16 ) ( 880 872 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 2736 960 0 ) ( 2736 1024 0 ) ( 2608 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 888 0 ) ( 1024 888 16 ) ( 1024 952 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 2736 960 0 ) ( 2608 960 0 ) ( 2736 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 3504 960 16 ) ( 3504 1024 0 ) ( 3632 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 872 16 ) ( 880 808 16 ) ( 880 872 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 2736 960 0 ) ( 2736 1024 0 ) ( 2608 960 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 888 0 ) ( 1024 888 16 ) ( 1024 952 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 2736 960 0 ) ( 2608 960 0 ) ( 2736 960 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 3504 960 16 ) ( 3504 1024 0 ) ( 3632 960 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 69 { brushDef { -( 880 -896 16 ) ( 816 -896 16 ) ( 880 -896 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -896 16 ) ( 880 -896 0 ) ( 880 -960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 816 -960 0 ) ( 880 -960 0 ) ( 816 -896 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 816 -1664 0 ) ( 880 -1664 16 ) ( 816 -1792 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 496 -960 0 ) ( 496 -896 16 ) ( 624 -960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 -896 16 ) ( 816 -896 16 ) ( 880 -896 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -896 16 ) ( 880 -896 0 ) ( 880 -960 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 816 -960 0 ) ( 880 -960 0 ) ( 816 -896 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 816 -1664 0 ) ( 880 -1664 16 ) ( 816 -1792 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 496 -960 0 ) ( 496 -896 16 ) ( 624 -960 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 70 { brushDef { -( 1024 -808 16 ) ( 1024 -744 16 ) ( 1024 -808 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -832 -896 0 ) ( -832 -960 0 ) ( -704 -896 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -824 0 ) ( 880 -824 16 ) ( 880 -888 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -832 -896 0 ) ( -704 -896 0 ) ( -832 -896 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -1600 -896 16 ) ( -1600 -960 0 ) ( -1728 -896 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 -808 16 ) ( 1024 -744 16 ) ( 1024 -808 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -832 -896 0 ) ( -832 -960 0 ) ( -704 -896 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -824 0 ) ( 880 -824 16 ) ( 880 -888 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -832 -896 0 ) ( -704 -896 0 ) ( -832 -896 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -1600 -896 16 ) ( -1600 -960 0 ) ( -1728 -896 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 71 { brushDef { -( 968 -896 16 ) ( 1032 -896 16 ) ( 968 -896 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 960 0 ) ( 816 960 0 ) ( 880 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 960 0 ) ( 880 960 16 ) ( 816 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 960 0 ) ( 880 832 0 ) ( 880 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 1728 16 ) ( 816 1728 0 ) ( 880 1856 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 968 -896 16 ) ( 1032 -896 16 ) ( 968 -896 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 960 0 ) ( 816 960 0 ) ( 880 832 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 960 0 ) ( 880 960 16 ) ( 816 960 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 960 0 ) ( 880 832 0 ) ( 880 960 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 1728 16 ) ( 816 1728 0 ) ( 880 1856 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 72 { brushDef { -( -520 -320 16 ) ( -584 -320 16 ) ( -520 -320 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -520 -320 16 ) ( -520 -320 0 ) ( -520 -384 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -584 -384 0 ) ( -520 -384 0 ) ( -584 -320 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -584 -1088 -8 ) ( -520 -1088 8 ) ( -584 -1216 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -904 -384 -8 ) ( -904 -320 8 ) ( -776 -384 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -520 -320 16 ) ( -584 -320 16 ) ( -520 -320 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -520 -320 16 ) ( -520 -320 0 ) ( -520 -384 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -584 -384 0 ) ( -520 -384 0 ) ( -584 -320 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -584 -1088 -8 ) ( -520 -1088 8 ) ( -584 -1216 -8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -904 -384 -8 ) ( -904 -320 8 ) ( -776 -384 -8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 73 { brushDef { -( -128 -208 8 ) ( -128 -144 8 ) ( -128 -208 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -2232 -320 0 ) ( -2232 -384 0 ) ( -2104 -320 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -520 -248 0 ) ( -520 -248 16 ) ( -520 -312 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -2232 -320 0 ) ( -2104 -320 0 ) ( -2232 -320 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -3000 -320 8 ) ( -3000 -384 -8 ) ( -3128 -320 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -128 -208 8 ) ( -128 -144 8 ) ( -128 -208 -8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -2232 -320 0 ) ( -2232 -384 0 ) ( -2104 -320 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -520 -248 0 ) ( -520 -248 16 ) ( -520 -312 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -2232 -320 0 ) ( -2104 -320 0 ) ( -2232 -320 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -3000 -320 8 ) ( -3000 -384 -8 ) ( -3128 -320 8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 74 { brushDef { -( -432 -320 16 ) ( -368 -320 16 ) ( -432 -320 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -520 1536 0 ) ( -584 1536 0 ) ( -520 1408 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -200 64 0 ) ( -200 64 16 ) ( -264 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -520 1536 0 ) ( -520 1408 0 ) ( -520 1536 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -520 2304 8 ) ( -584 2304 -8 ) ( -520 2432 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -432 -320 16 ) ( -368 -320 16 ) ( -432 -320 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -520 1536 0 ) ( -584 1536 0 ) ( -520 1408 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -200 64 0 ) ( -200 64 16 ) ( -264 64 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -520 1536 0 ) ( -520 1408 0 ) ( -520 1536 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -520 2304 8 ) ( -584 2304 -8 ) ( -520 2432 8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 75 { brushDef { -( -128 64 16 ) ( -64 64 16 ) ( -128 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -128 64 8 ) ( -128 64 -8 ) ( -128 128 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -64 128 0 ) ( -128 128 0 ) ( -64 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -64 832 -8 ) ( -128 832 8 ) ( -64 960 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 256 128 -8 ) ( 256 64 8 ) ( 128 128 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -128 64 16 ) ( -64 64 16 ) ( -128 64 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -128 64 8 ) ( -128 64 -8 ) ( -128 128 8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -64 128 0 ) ( -128 128 0 ) ( -64 64 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -64 832 -8 ) ( -128 832 8 ) ( -64 960 -8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 256 128 -8 ) ( 256 64 8 ) ( 128 128 -8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 76 { brushDef { -( -128 -320 8 ) ( -128 -384 8 ) ( -128 -320 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -128 -320 16 ) ( -128 -320 0 ) ( -64 -320 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -64 -384 0 ) ( -64 -320 0 ) ( -128 -384 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 640 -384 -8 ) ( 640 -320 8 ) ( 768 -384 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -64 -704 -8 ) ( -128 -704 8 ) ( -64 -576 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -128 -320 8 ) ( -128 -384 8 ) ( -128 -320 -8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -128 -320 16 ) ( -128 -320 0 ) ( -64 -320 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -64 -384 0 ) ( -64 -320 0 ) ( -128 -384 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 640 -384 -8 ) ( 640 -320 8 ) ( 768 -384 -8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -64 -704 -8 ) ( -128 -704 8 ) ( -64 -576 -8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } } diff --git a/devworld.bak b/devworld.bak index d61fcfb..33f4918 100644 --- a/devworld.bak +++ b/devworld.bak @@ -584,28 +584,17 @@ brushDef { brushDef { -( 320 960 16 ) ( 320 1024 16 ) ( 320 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 960 16 ) ( 320 960 0 ) ( 256 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 256 1024 0 ) ( 256 960 0 ) ( 320 1024 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -448 1024 0 ) ( -448 960 16 ) ( -576 1024 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 256 1344 0 ) ( 320 1344 16 ) ( 256 1216 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 960 16 ) ( 880 1024 16 ) ( 880 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 960 16 ) ( 880 960 0 ) ( 816 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 816 1024 0 ) ( 816 960 0 ) ( 880 1024 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 112 1024 0 ) ( 112 960 16 ) ( -16 1024 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 816 1344 0 ) ( 880 1344 16 ) ( 816 1216 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 } } // brush 50 { brushDef { -( 256 832 16 ) ( 320 832 16 ) ( 256 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 960 0 ) ( 256 960 0 ) ( 320 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 960 0 ) ( 320 960 16 ) ( 256 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 960 0 ) ( 320 832 0 ) ( 320 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 1728 16 ) ( 256 1728 0 ) ( 320 1856 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -} -} -// brush 51 -{ -brushDef -{ ( 448 768 16 ) ( 448 832 16 ) ( 448 768 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 ( 320 832 0 ) ( 320 768 0 ) ( 448 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 ( 320 832 0 ) ( 320 832 16 ) ( 320 768 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 @@ -613,18 +602,18 @@ brushDef ( -448 832 16 ) ( -448 768 0 ) ( -576 832 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 } } -// brush 52 +// brush 51 { brushDef { -( 320 832 16 ) ( 256 832 16 ) ( 320 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 832 16 ) ( 320 832 0 ) ( 320 768 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 256 768 0 ) ( 320 768 0 ) ( 256 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 256 64 0 ) ( 320 64 16 ) ( 256 -64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -64 768 0 ) ( -64 832 16 ) ( 64 768 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -520 64 16 ) ( -520 128 16 ) ( -520 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -520 64 16 ) ( -520 64 0 ) ( -584 64 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -584 128 0 ) ( -584 64 0 ) ( -520 128 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -1288 128 -8 ) ( -1288 64 8 ) ( -1416 128 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -584 448 -8 ) ( -520 448 8 ) ( -584 320 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 } } -// brush 53 +// brush 52 { brushDef { @@ -635,7 +624,7 @@ brushDef ( 832 1024 0 ) ( 832 960 16 ) ( 704 1024 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 } } -// brush 54 +// brush 53 { brushDef { @@ -646,4 +635,266 @@ brushDef ( 512 448 0 ) ( 448 448 16 ) ( 512 576 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 } } +// brush 54 +{ +brushDef +{ +( 320 960 16 ) ( 320 1024 16 ) ( 320 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 320 960 16 ) ( 320 960 0 ) ( 256 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 256 1024 0 ) ( 256 960 0 ) ( 320 1024 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -448 1024 0 ) ( -448 960 16 ) ( -576 1024 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 256 1344 0 ) ( 320 1344 16 ) ( 256 1216 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 55 +{ +brushDef +{ +( 256 832 16 ) ( 320 832 16 ) ( 256 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 320 960 0 ) ( 256 960 0 ) ( 320 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 320 960 0 ) ( 320 960 16 ) ( 256 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 320 960 0 ) ( 320 832 0 ) ( 320 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 320 1728 16 ) ( 256 1728 0 ) ( 320 1856 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 56 +{ +brushDef +{ +( 320 832 16 ) ( 256 832 16 ) ( 320 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 320 832 16 ) ( 320 832 0 ) ( 320 768 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 256 768 0 ) ( 320 768 0 ) ( 256 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 256 64 0 ) ( 320 64 16 ) ( 256 -64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -64 768 0 ) ( -64 832 16 ) ( 64 768 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 57 +{ +brushDef +{ +( -520 -48 16 ) ( -520 -112 16 ) ( -520 -48 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1584 64 0 ) ( 1584 128 0 ) ( 1456 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -128 -8 -8 ) ( -128 -8 8 ) ( -128 56 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1584 64 0 ) ( 1456 64 0 ) ( 1584 64 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 2352 64 8 ) ( 2352 128 -8 ) ( 2480 64 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 58 +{ +brushDef +{ +( 1024 832 16 ) ( 1024 768 16 ) ( 880 832 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 832 32 ) ( 880 832 32 ) ( 1024 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 832 32 ) ( 1024 832 0 ) ( 1024 768 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 768 0 ) ( 1024 768 0 ) ( 880 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 768 0 ) ( 880 768 32 ) ( 1024 768 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 768 0 ) ( 880 832 0 ) ( 880 768 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 59 +{ +brushDef +{ +( 1024 256 16 ) ( 1024 192 16 ) ( 880 256 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 256 32 ) ( 880 256 32 ) ( 1024 256 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 256 32 ) ( 1024 256 0 ) ( 1024 192 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 192 0 ) ( 1024 192 0 ) ( 880 256 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 192 0 ) ( 880 192 32 ) ( 1024 192 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 192 0 ) ( 880 256 0 ) ( 880 192 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 60 +{ +brushDef +{ +( 1024 64 16 ) ( 1024 0 16 ) ( 880 64 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 64 32 ) ( 880 64 32 ) ( 1024 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 64 32 ) ( 1024 64 0 ) ( 1024 0 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 0 0 ) ( 1024 0 0 ) ( 880 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 0 0 ) ( 880 0 32 ) ( 1024 0 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 0 0 ) ( 880 64 0 ) ( 880 0 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 61 +{ +brushDef +{ +( 1024 -512 16 ) ( 1024 -576 16 ) ( 880 -512 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 -512 32 ) ( 880 -512 32 ) ( 1024 -512 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 -512 32 ) ( 1024 -512 0 ) ( 1024 -576 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 -576 0 ) ( 1024 -576 0 ) ( 880 -512 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 -576 0 ) ( 880 -576 32 ) ( 1024 -576 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 -576 0 ) ( 880 -512 0 ) ( 880 -576 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 62 +{ +brushDef +{ +( 1024 -128 16 ) ( 1024 -192 16 ) ( 880 -128 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 -128 32 ) ( 880 -128 32 ) ( 1024 -128 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 -128 32 ) ( 1024 -128 0 ) ( 1024 -192 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 -192 0 ) ( 1024 -192 0 ) ( 880 -128 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 -192 0 ) ( 880 -192 32 ) ( 1024 -192 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 -192 0 ) ( 880 -128 0 ) ( 880 -192 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 63 +{ +brushDef +{ +( 1024 -704 16 ) ( 1024 -768 16 ) ( 880 -704 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 -704 32 ) ( 880 -704 32 ) ( 1024 -704 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 -704 32 ) ( 1024 -704 0 ) ( 1024 -768 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 -768 0 ) ( 1024 -768 0 ) ( 880 -704 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 -768 0 ) ( 880 -768 32 ) ( 1024 -768 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 -768 0 ) ( 880 -704 0 ) ( 880 -768 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 64 +{ +brushDef +{ +( 1024 -320 16 ) ( 1024 -384 16 ) ( 880 -320 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 -320 32 ) ( 880 -320 32 ) ( 1024 -320 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 -320 32 ) ( 1024 -320 0 ) ( 1024 -384 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 -384 0 ) ( 1024 -384 0 ) ( 880 -320 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 -384 0 ) ( 880 -384 32 ) ( 1024 -384 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 -384 0 ) ( 880 -320 0 ) ( 880 -384 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 65 +{ +brushDef +{ +( 1024 640 16 ) ( 1024 576 16 ) ( 880 640 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 640 32 ) ( 880 640 32 ) ( 1024 640 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 640 32 ) ( 1024 640 0 ) ( 1024 576 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 576 0 ) ( 1024 576 0 ) ( 880 640 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 576 0 ) ( 880 576 32 ) ( 1024 576 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 576 0 ) ( 880 640 0 ) ( 880 576 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 66 +{ +brushDef +{ +( 1024 448 16 ) ( 1024 384 16 ) ( 880 448 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 448 32 ) ( 880 448 32 ) ( 1024 448 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 448 32 ) ( 1024 448 0 ) ( 1024 384 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 384 0 ) ( 1024 384 0 ) ( 880 448 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 384 0 ) ( 880 384 32 ) ( 1024 384 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 384 0 ) ( 880 448 0 ) ( 880 384 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 67 +{ +brushDef +{ +( -216 64 16 ) ( -280 64 16 ) ( -216 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -128 -1792 0 ) ( -64 -1792 0 ) ( -128 -1664 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -448 -320 0 ) ( -448 -320 16 ) ( -384 -320 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -128 -1792 0 ) ( -128 -1664 0 ) ( -128 -1792 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -128 -2560 8 ) ( -64 -2560 -8 ) ( -128 -2688 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 68 +{ +brushDef +{ +( 880 872 16 ) ( 880 808 16 ) ( 880 872 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 2736 960 0 ) ( 2736 1024 0 ) ( 2608 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 888 0 ) ( 1024 888 16 ) ( 1024 952 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 2736 960 0 ) ( 2608 960 0 ) ( 2736 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 3504 960 16 ) ( 3504 1024 0 ) ( 3632 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 69 +{ +brushDef +{ +( 880 -896 16 ) ( 816 -896 16 ) ( 880 -896 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 -896 16 ) ( 880 -896 0 ) ( 880 -960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 816 -960 0 ) ( 880 -960 0 ) ( 816 -896 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 816 -1664 0 ) ( 880 -1664 16 ) ( 816 -1792 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 496 -960 0 ) ( 496 -896 16 ) ( 624 -960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 70 +{ +brushDef +{ +( 1024 -808 16 ) ( 1024 -744 16 ) ( 1024 -808 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -832 -896 0 ) ( -832 -960 0 ) ( -704 -896 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 -824 0 ) ( 880 -824 16 ) ( 880 -888 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -832 -896 0 ) ( -704 -896 0 ) ( -832 -896 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -1600 -896 16 ) ( -1600 -960 0 ) ( -1728 -896 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 71 +{ +brushDef +{ +( 968 -896 16 ) ( 1032 -896 16 ) ( 968 -896 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 960 0 ) ( 816 960 0 ) ( 880 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 960 0 ) ( 880 960 16 ) ( 816 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 960 0 ) ( 880 832 0 ) ( 880 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 1728 16 ) ( 816 1728 0 ) ( 880 1856 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 72 +{ +brushDef +{ +( -520 -320 16 ) ( -584 -320 16 ) ( -520 -320 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -520 -320 16 ) ( -520 -320 0 ) ( -520 -384 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -584 -384 0 ) ( -520 -384 0 ) ( -584 -320 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -584 -1088 -8 ) ( -520 -1088 8 ) ( -584 -1216 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -904 -384 -8 ) ( -904 -320 8 ) ( -776 -384 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 73 +{ +brushDef +{ +( -128 -208 8 ) ( -128 -144 8 ) ( -128 -208 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -2232 -320 0 ) ( -2232 -384 0 ) ( -2104 -320 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -520 -248 0 ) ( -520 -248 16 ) ( -520 -312 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -2232 -320 0 ) ( -2104 -320 0 ) ( -2232 -320 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -3000 -320 8 ) ( -3000 -384 -8 ) ( -3128 -320 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 74 +{ +brushDef +{ +( -432 -320 16 ) ( -368 -320 16 ) ( -432 -320 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -520 1536 0 ) ( -584 1536 0 ) ( -520 1408 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -200 64 0 ) ( -200 64 16 ) ( -264 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -520 1536 0 ) ( -520 1408 0 ) ( -520 1536 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -520 2304 8 ) ( -584 2304 -8 ) ( -520 2432 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 75 +{ +brushDef +{ +( -128 64 16 ) ( -64 64 16 ) ( -128 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -128 64 8 ) ( -128 64 -8 ) ( -128 128 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -64 128 0 ) ( -128 128 0 ) ( -64 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -64 832 -8 ) ( -128 832 8 ) ( -64 960 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 256 128 -8 ) ( 256 64 8 ) ( 128 128 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 76 +{ +brushDef +{ +( -128 -320 8 ) ( -128 -384 8 ) ( -128 -320 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -128 -320 16 ) ( -128 -320 0 ) ( -64 -320 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -64 -384 0 ) ( -64 -320 0 ) ( -128 -384 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 640 -384 -8 ) ( 640 -320 8 ) ( 768 -384 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -64 -704 -8 ) ( -128 -704 8 ) ( -64 -576 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} } diff --git a/devworld.map b/devworld.map index 33f4918..1cf5adb 100644 --- a/devworld.map +++ b/devworld.map @@ -562,339 +562,339 @@ brushDef { brushDef { -( 320 1024 16 ) ( 320 960 16 ) ( 320 1024 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 448 960 0 ) ( 448 1024 0 ) ( 320 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 448 960 0 ) ( 448 960 16 ) ( 448 1024 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 448 960 0 ) ( 320 960 0 ) ( 448 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1216 960 16 ) ( 1216 1024 0 ) ( 1344 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 320 1024 16 ) ( 320 960 16 ) ( 320 1024 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 448 960 0 ) ( 448 1024 0 ) ( 320 960 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 448 960 0 ) ( 448 960 16 ) ( 448 1024 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 448 960 0 ) ( 320 960 0 ) ( 448 960 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1216 960 16 ) ( 1216 1024 0 ) ( 1344 960 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 48 { brushDef { -( 512 960 16 ) ( 448 960 16 ) ( 512 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 448 832 0 ) ( 512 832 0 ) ( 448 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 448 832 0 ) ( 448 832 16 ) ( 512 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 448 832 0 ) ( 448 960 0 ) ( 448 832 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 448 64 16 ) ( 512 64 0 ) ( 448 -64 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 512 960 16 ) ( 448 960 16 ) ( 512 960 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 448 832 0 ) ( 512 832 0 ) ( 448 960 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 448 832 0 ) ( 448 832 16 ) ( 512 832 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 448 832 0 ) ( 448 960 0 ) ( 448 832 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 448 64 16 ) ( 512 64 0 ) ( 448 -64 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 49 { brushDef { -( 880 960 16 ) ( 880 1024 16 ) ( 880 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 960 16 ) ( 880 960 0 ) ( 816 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 816 1024 0 ) ( 816 960 0 ) ( 880 1024 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 112 1024 0 ) ( 112 960 16 ) ( -16 1024 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 816 1344 0 ) ( 880 1344 16 ) ( 816 1216 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 960 16 ) ( 880 1024 16 ) ( 880 960 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 960 16 ) ( 880 960 0 ) ( 816 960 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 816 1024 0 ) ( 816 960 0 ) ( 880 1024 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 112 1024 0 ) ( 112 960 16 ) ( -16 1024 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 816 1344 0 ) ( 880 1344 16 ) ( 816 1216 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 50 { brushDef { -( 448 768 16 ) ( 448 832 16 ) ( 448 768 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 832 0 ) ( 320 768 0 ) ( 448 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 832 0 ) ( 320 832 16 ) ( 320 768 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 832 0 ) ( 448 832 0 ) ( 320 832 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -448 832 16 ) ( -448 768 0 ) ( -576 832 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 448 768 16 ) ( 448 832 16 ) ( 448 768 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 320 832 0 ) ( 320 768 0 ) ( 448 832 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 320 832 0 ) ( 320 832 16 ) ( 320 768 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 320 832 0 ) ( 448 832 0 ) ( 320 832 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -448 832 16 ) ( -448 768 0 ) ( -576 832 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 51 { brushDef { -( -520 64 16 ) ( -520 128 16 ) ( -520 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -520 64 16 ) ( -520 64 0 ) ( -584 64 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -584 128 0 ) ( -584 64 0 ) ( -520 128 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -1288 128 -8 ) ( -1288 64 8 ) ( -1416 128 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -584 448 -8 ) ( -520 448 8 ) ( -584 320 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -520 64 16 ) ( -520 128 16 ) ( -520 64 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -520 64 16 ) ( -520 64 0 ) ( -584 64 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -584 128 0 ) ( -584 64 0 ) ( -520 128 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -1288 128 -8 ) ( -1288 64 8 ) ( -1416 128 -8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -584 448 -8 ) ( -520 448 8 ) ( -584 320 -8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 52 { brushDef { -( 448 960 16 ) ( 512 960 16 ) ( 448 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 448 960 16 ) ( 448 960 0 ) ( 448 1024 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 512 1024 0 ) ( 448 1024 0 ) ( 512 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 512 1728 0 ) ( 448 1728 16 ) ( 512 1856 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 832 1024 0 ) ( 832 960 16 ) ( 704 1024 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 448 960 16 ) ( 512 960 16 ) ( 448 960 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 448 960 16 ) ( 448 960 0 ) ( 448 1024 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 512 1024 0 ) ( 448 1024 0 ) ( 512 960 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 512 1728 0 ) ( 448 1728 16 ) ( 512 1856 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 832 1024 0 ) ( 832 960 16 ) ( 704 1024 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 53 { brushDef { -( 448 832 16 ) ( 448 768 16 ) ( 448 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 448 832 16 ) ( 448 832 0 ) ( 512 832 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 512 768 0 ) ( 512 832 0 ) ( 448 768 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1216 768 0 ) ( 1216 832 16 ) ( 1344 768 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 512 448 0 ) ( 448 448 16 ) ( 512 576 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 448 832 16 ) ( 448 768 16 ) ( 448 832 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 448 832 16 ) ( 448 832 0 ) ( 512 832 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 512 768 0 ) ( 512 832 0 ) ( 448 768 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1216 768 0 ) ( 1216 832 16 ) ( 1344 768 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 512 448 0 ) ( 448 448 16 ) ( 512 576 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 54 { brushDef { -( 320 960 16 ) ( 320 1024 16 ) ( 320 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 960 16 ) ( 320 960 0 ) ( 256 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 256 1024 0 ) ( 256 960 0 ) ( 320 1024 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -448 1024 0 ) ( -448 960 16 ) ( -576 1024 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 256 1344 0 ) ( 320 1344 16 ) ( 256 1216 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 320 960 16 ) ( 320 1024 16 ) ( 320 960 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 320 960 16 ) ( 320 960 0 ) ( 256 960 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 256 1024 0 ) ( 256 960 0 ) ( 320 1024 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -448 1024 0 ) ( -448 960 16 ) ( -576 1024 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 256 1344 0 ) ( 320 1344 16 ) ( 256 1216 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 55 { brushDef { -( 256 832 16 ) ( 320 832 16 ) ( 256 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 960 0 ) ( 256 960 0 ) ( 320 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 960 0 ) ( 320 960 16 ) ( 256 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 960 0 ) ( 320 832 0 ) ( 320 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 1728 16 ) ( 256 1728 0 ) ( 320 1856 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 256 832 16 ) ( 320 832 16 ) ( 256 832 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 320 960 0 ) ( 256 960 0 ) ( 320 832 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 320 960 0 ) ( 320 960 16 ) ( 256 960 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 320 960 0 ) ( 320 832 0 ) ( 320 960 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 320 1728 16 ) ( 256 1728 0 ) ( 320 1856 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 56 { brushDef { -( 320 832 16 ) ( 256 832 16 ) ( 320 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 320 832 16 ) ( 320 832 0 ) ( 320 768 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 256 768 0 ) ( 320 768 0 ) ( 256 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 256 64 0 ) ( 320 64 16 ) ( 256 -64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -64 768 0 ) ( -64 832 16 ) ( 64 768 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 320 832 16 ) ( 256 832 16 ) ( 320 832 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 320 832 16 ) ( 320 832 0 ) ( 320 768 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 256 768 0 ) ( 320 768 0 ) ( 256 832 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 256 64 0 ) ( 320 64 16 ) ( 256 -64 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -64 768 0 ) ( -64 832 16 ) ( 64 768 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 57 { brushDef { -( -520 -48 16 ) ( -520 -112 16 ) ( -520 -48 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1584 64 0 ) ( 1584 128 0 ) ( 1456 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -128 -8 -8 ) ( -128 -8 8 ) ( -128 56 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1584 64 0 ) ( 1456 64 0 ) ( 1584 64 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 2352 64 8 ) ( 2352 128 -8 ) ( 2480 64 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -520 -48 16 ) ( -520 -112 16 ) ( -520 -48 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1584 64 0 ) ( 1584 128 0 ) ( 1456 64 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -128 -8 -8 ) ( -128 -8 8 ) ( -128 56 -8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1584 64 0 ) ( 1456 64 0 ) ( 1584 64 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 2352 64 8 ) ( 2352 128 -8 ) ( 2480 64 8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 58 { brushDef { -( 1024 832 16 ) ( 1024 768 16 ) ( 880 832 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 832 32 ) ( 880 832 32 ) ( 1024 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 832 32 ) ( 1024 832 0 ) ( 1024 768 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 768 0 ) ( 1024 768 0 ) ( 880 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 768 0 ) ( 880 768 32 ) ( 1024 768 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 768 0 ) ( 880 832 0 ) ( 880 768 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 832 16 ) ( 1024 768 16 ) ( 880 832 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 832 32 ) ( 880 832 32 ) ( 1024 832 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 832 32 ) ( 1024 832 0 ) ( 1024 768 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 768 0 ) ( 1024 768 0 ) ( 880 832 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 768 0 ) ( 880 768 32 ) ( 1024 768 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 768 0 ) ( 880 832 0 ) ( 880 768 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 59 { brushDef { -( 1024 256 16 ) ( 1024 192 16 ) ( 880 256 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 256 32 ) ( 880 256 32 ) ( 1024 256 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 256 32 ) ( 1024 256 0 ) ( 1024 192 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 192 0 ) ( 1024 192 0 ) ( 880 256 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 192 0 ) ( 880 192 32 ) ( 1024 192 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 192 0 ) ( 880 256 0 ) ( 880 192 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 256 16 ) ( 1024 192 16 ) ( 880 256 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 256 32 ) ( 880 256 32 ) ( 1024 256 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 256 32 ) ( 1024 256 0 ) ( 1024 192 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 192 0 ) ( 1024 192 0 ) ( 880 256 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 192 0 ) ( 880 192 32 ) ( 1024 192 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 192 0 ) ( 880 256 0 ) ( 880 192 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 60 { brushDef { -( 1024 64 16 ) ( 1024 0 16 ) ( 880 64 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 64 32 ) ( 880 64 32 ) ( 1024 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 64 32 ) ( 1024 64 0 ) ( 1024 0 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 0 0 ) ( 1024 0 0 ) ( 880 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 0 0 ) ( 880 0 32 ) ( 1024 0 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 0 0 ) ( 880 64 0 ) ( 880 0 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 64 16 ) ( 1024 0 16 ) ( 880 64 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 64 32 ) ( 880 64 32 ) ( 1024 64 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 64 32 ) ( 1024 64 0 ) ( 1024 0 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 0 0 ) ( 1024 0 0 ) ( 880 64 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 0 0 ) ( 880 0 32 ) ( 1024 0 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 0 0 ) ( 880 64 0 ) ( 880 0 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 61 { brushDef { -( 1024 -512 16 ) ( 1024 -576 16 ) ( 880 -512 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 -512 32 ) ( 880 -512 32 ) ( 1024 -512 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 -512 32 ) ( 1024 -512 0 ) ( 1024 -576 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -576 0 ) ( 1024 -576 0 ) ( 880 -512 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -576 0 ) ( 880 -576 32 ) ( 1024 -576 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -576 0 ) ( 880 -512 0 ) ( 880 -576 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 -512 16 ) ( 1024 -576 16 ) ( 880 -512 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 -512 32 ) ( 880 -512 32 ) ( 1024 -512 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 -512 32 ) ( 1024 -512 0 ) ( 1024 -576 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -576 0 ) ( 1024 -576 0 ) ( 880 -512 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -576 0 ) ( 880 -576 32 ) ( 1024 -576 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -576 0 ) ( 880 -512 0 ) ( 880 -576 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 62 { brushDef { -( 1024 -128 16 ) ( 1024 -192 16 ) ( 880 -128 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 -128 32 ) ( 880 -128 32 ) ( 1024 -128 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 -128 32 ) ( 1024 -128 0 ) ( 1024 -192 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -192 0 ) ( 1024 -192 0 ) ( 880 -128 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -192 0 ) ( 880 -192 32 ) ( 1024 -192 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -192 0 ) ( 880 -128 0 ) ( 880 -192 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 -128 16 ) ( 1024 -192 16 ) ( 880 -128 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 -128 32 ) ( 880 -128 32 ) ( 1024 -128 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 -128 32 ) ( 1024 -128 0 ) ( 1024 -192 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -192 0 ) ( 1024 -192 0 ) ( 880 -128 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -192 0 ) ( 880 -192 32 ) ( 1024 -192 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -192 0 ) ( 880 -128 0 ) ( 880 -192 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 63 { brushDef { -( 1024 -704 16 ) ( 1024 -768 16 ) ( 880 -704 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 -704 32 ) ( 880 -704 32 ) ( 1024 -704 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 -704 32 ) ( 1024 -704 0 ) ( 1024 -768 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -768 0 ) ( 1024 -768 0 ) ( 880 -704 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -768 0 ) ( 880 -768 32 ) ( 1024 -768 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -768 0 ) ( 880 -704 0 ) ( 880 -768 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 -704 16 ) ( 1024 -768 16 ) ( 880 -704 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 -704 32 ) ( 880 -704 32 ) ( 1024 -704 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 -704 32 ) ( 1024 -704 0 ) ( 1024 -768 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -768 0 ) ( 1024 -768 0 ) ( 880 -704 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -768 0 ) ( 880 -768 32 ) ( 1024 -768 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -768 0 ) ( 880 -704 0 ) ( 880 -768 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 64 { brushDef { -( 1024 -320 16 ) ( 1024 -384 16 ) ( 880 -320 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 -320 32 ) ( 880 -320 32 ) ( 1024 -320 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 -320 32 ) ( 1024 -320 0 ) ( 1024 -384 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -384 0 ) ( 1024 -384 0 ) ( 880 -320 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -384 0 ) ( 880 -384 32 ) ( 1024 -384 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -384 0 ) ( 880 -320 0 ) ( 880 -384 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 -320 16 ) ( 1024 -384 16 ) ( 880 -320 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 -320 32 ) ( 880 -320 32 ) ( 1024 -320 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 -320 32 ) ( 1024 -320 0 ) ( 1024 -384 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -384 0 ) ( 1024 -384 0 ) ( 880 -320 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -384 0 ) ( 880 -384 32 ) ( 1024 -384 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -384 0 ) ( 880 -320 0 ) ( 880 -384 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 65 { brushDef { -( 1024 640 16 ) ( 1024 576 16 ) ( 880 640 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 640 32 ) ( 880 640 32 ) ( 1024 640 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 640 32 ) ( 1024 640 0 ) ( 1024 576 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 576 0 ) ( 1024 576 0 ) ( 880 640 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 576 0 ) ( 880 576 32 ) ( 1024 576 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 576 0 ) ( 880 640 0 ) ( 880 576 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 640 16 ) ( 1024 576 16 ) ( 880 640 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 640 32 ) ( 880 640 32 ) ( 1024 640 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 640 32 ) ( 1024 640 0 ) ( 1024 576 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 576 0 ) ( 1024 576 0 ) ( 880 640 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 576 0 ) ( 880 576 32 ) ( 1024 576 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 576 0 ) ( 880 640 0 ) ( 880 576 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 66 { brushDef { -( 1024 448 16 ) ( 1024 384 16 ) ( 880 448 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 448 32 ) ( 880 448 32 ) ( 1024 448 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 448 32 ) ( 1024 448 0 ) ( 1024 384 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 384 0 ) ( 1024 384 0 ) ( 880 448 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 384 0 ) ( 880 384 32 ) ( 1024 384 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 384 0 ) ( 880 448 0 ) ( 880 384 32 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 448 16 ) ( 1024 384 16 ) ( 880 448 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 448 32 ) ( 880 448 32 ) ( 1024 448 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 448 32 ) ( 1024 448 0 ) ( 1024 384 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 384 0 ) ( 1024 384 0 ) ( 880 448 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 384 0 ) ( 880 384 32 ) ( 1024 384 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 384 0 ) ( 880 448 0 ) ( 880 384 32 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 67 { brushDef { -( -216 64 16 ) ( -280 64 16 ) ( -216 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -128 -1792 0 ) ( -64 -1792 0 ) ( -128 -1664 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -448 -320 0 ) ( -448 -320 16 ) ( -384 -320 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -128 -1792 0 ) ( -128 -1664 0 ) ( -128 -1792 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -128 -2560 8 ) ( -64 -2560 -8 ) ( -128 -2688 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -216 64 16 ) ( -280 64 16 ) ( -216 64 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -128 -1792 0 ) ( -64 -1792 0 ) ( -128 -1664 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -448 -320 0 ) ( -448 -320 16 ) ( -384 -320 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -128 -1792 0 ) ( -128 -1664 0 ) ( -128 -1792 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -128 -2560 8 ) ( -64 -2560 -8 ) ( -128 -2688 8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 68 { brushDef { -( 880 872 16 ) ( 880 808 16 ) ( 880 872 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 2736 960 0 ) ( 2736 1024 0 ) ( 2608 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1024 888 0 ) ( 1024 888 16 ) ( 1024 952 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 2736 960 0 ) ( 2608 960 0 ) ( 2736 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 3504 960 16 ) ( 3504 1024 0 ) ( 3632 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 872 16 ) ( 880 808 16 ) ( 880 872 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 2736 960 0 ) ( 2736 1024 0 ) ( 2608 960 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1024 888 0 ) ( 1024 888 16 ) ( 1024 952 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 2736 960 0 ) ( 2608 960 0 ) ( 2736 960 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 3504 960 16 ) ( 3504 1024 0 ) ( 3632 960 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 69 { brushDef { -( 880 -896 16 ) ( 816 -896 16 ) ( 880 -896 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -896 16 ) ( 880 -896 0 ) ( 880 -960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 816 -960 0 ) ( 880 -960 0 ) ( 816 -896 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 816 -1664 0 ) ( 880 -1664 16 ) ( 816 -1792 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 496 -960 0 ) ( 496 -896 16 ) ( 624 -960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 880 -896 16 ) ( 816 -896 16 ) ( 880 -896 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -896 16 ) ( 880 -896 0 ) ( 880 -960 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 816 -960 0 ) ( 880 -960 0 ) ( 816 -896 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 816 -1664 0 ) ( 880 -1664 16 ) ( 816 -1792 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 496 -960 0 ) ( 496 -896 16 ) ( 624 -960 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 70 { brushDef { -( 1024 -808 16 ) ( 1024 -744 16 ) ( 1024 -808 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -832 -896 0 ) ( -832 -960 0 ) ( -704 -896 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 -824 0 ) ( 880 -824 16 ) ( 880 -888 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -832 -896 0 ) ( -704 -896 0 ) ( -832 -896 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -1600 -896 16 ) ( -1600 -960 0 ) ( -1728 -896 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1024 -808 16 ) ( 1024 -744 16 ) ( 1024 -808 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -832 -896 0 ) ( -832 -960 0 ) ( -704 -896 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 -824 0 ) ( 880 -824 16 ) ( 880 -888 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -832 -896 0 ) ( -704 -896 0 ) ( -832 -896 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -1600 -896 16 ) ( -1600 -960 0 ) ( -1728 -896 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 71 { brushDef { -( 968 -896 16 ) ( 1032 -896 16 ) ( 968 -896 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 960 0 ) ( 816 960 0 ) ( 880 832 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 960 0 ) ( 880 960 16 ) ( 816 960 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 960 0 ) ( 880 832 0 ) ( 880 960 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 880 1728 16 ) ( 816 1728 0 ) ( 880 1856 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 968 -896 16 ) ( 1032 -896 16 ) ( 968 -896 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 960 0 ) ( 816 960 0 ) ( 880 832 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 960 0 ) ( 880 960 16 ) ( 816 960 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 960 0 ) ( 880 832 0 ) ( 880 960 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 880 1728 16 ) ( 816 1728 0 ) ( 880 1856 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 72 { brushDef { -( -520 -320 16 ) ( -584 -320 16 ) ( -520 -320 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -520 -320 16 ) ( -520 -320 0 ) ( -520 -384 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -584 -384 0 ) ( -520 -384 0 ) ( -584 -320 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -584 -1088 -8 ) ( -520 -1088 8 ) ( -584 -1216 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -904 -384 -8 ) ( -904 -320 8 ) ( -776 -384 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -520 -320 16 ) ( -584 -320 16 ) ( -520 -320 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -520 -320 16 ) ( -520 -320 0 ) ( -520 -384 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -584 -384 0 ) ( -520 -384 0 ) ( -584 -320 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -584 -1088 -8 ) ( -520 -1088 8 ) ( -584 -1216 -8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -904 -384 -8 ) ( -904 -320 8 ) ( -776 -384 -8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 73 { brushDef { -( -128 -208 8 ) ( -128 -144 8 ) ( -128 -208 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -2232 -320 0 ) ( -2232 -384 0 ) ( -2104 -320 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -520 -248 0 ) ( -520 -248 16 ) ( -520 -312 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -2232 -320 0 ) ( -2104 -320 0 ) ( -2232 -320 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -3000 -320 8 ) ( -3000 -384 -8 ) ( -3128 -320 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -128 -208 8 ) ( -128 -144 8 ) ( -128 -208 -8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -2232 -320 0 ) ( -2232 -384 0 ) ( -2104 -320 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -520 -248 0 ) ( -520 -248 16 ) ( -520 -312 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -2232 -320 0 ) ( -2104 -320 0 ) ( -2232 -320 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -3000 -320 8 ) ( -3000 -384 -8 ) ( -3128 -320 8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 74 { brushDef { -( -432 -320 16 ) ( -368 -320 16 ) ( -432 -320 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -520 1536 0 ) ( -584 1536 0 ) ( -520 1408 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -200 64 0 ) ( -200 64 16 ) ( -264 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -520 1536 0 ) ( -520 1408 0 ) ( -520 1536 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -520 2304 8 ) ( -584 2304 -8 ) ( -520 2432 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -432 -320 16 ) ( -368 -320 16 ) ( -432 -320 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -520 1536 0 ) ( -584 1536 0 ) ( -520 1408 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -200 64 0 ) ( -200 64 16 ) ( -264 64 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -520 1536 0 ) ( -520 1408 0 ) ( -520 1536 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -520 2304 8 ) ( -584 2304 -8 ) ( -520 2432 8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 75 { brushDef { -( -128 64 16 ) ( -64 64 16 ) ( -128 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -128 64 8 ) ( -128 64 -8 ) ( -128 128 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -64 128 0 ) ( -128 128 0 ) ( -64 64 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -64 832 -8 ) ( -128 832 8 ) ( -64 960 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 256 128 -8 ) ( 256 64 8 ) ( 128 128 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -128 64 16 ) ( -64 64 16 ) ( -128 64 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -128 64 8 ) ( -128 64 -8 ) ( -128 128 8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -64 128 0 ) ( -128 128 0 ) ( -64 64 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -64 832 -8 ) ( -128 832 8 ) ( -64 960 -8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 256 128 -8 ) ( 256 64 8 ) ( 128 128 -8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 76 { brushDef { -( -128 -320 8 ) ( -128 -384 8 ) ( -128 -320 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -128 -320 16 ) ( -128 -320 0 ) ( -64 -320 16 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -64 -384 0 ) ( -64 -320 0 ) ( -128 -384 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 640 -384 -8 ) ( 640 -320 8 ) ( 768 -384 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -64 -704 -8 ) ( -128 -704 8 ) ( -64 -576 -8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -128 -320 8 ) ( -128 -384 8 ) ( -128 -320 -8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -128 -320 16 ) ( -128 -320 0 ) ( -64 -320 16 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -64 -384 0 ) ( -64 -320 0 ) ( -128 -384 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 640 -384 -8 ) ( 640 -320 8 ) ( 768 -384 -8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -64 -704 -8 ) ( -128 -704 8 ) ( -64 -576 -8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } } diff --git a/hazardcourse.bak b/hazardcourse.bak index 9b07309..899b56f 100644 --- a/hazardcourse.bak +++ b/hazardcourse.bak @@ -2948,4 +2948,88 @@ zombietextures_dev/tiles05_gray ) } } +// brush 237 +{ +brushDef +{ +( -3256 2544 256 ) ( -3256 2480 256 ) ( -3888 2544 256 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -3272 2544 8 ) ( -3904 2544 8 ) ( -3272 2544 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -3264 2536 8 ) ( -3264 2536 0 ) ( -3264 2472 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -3896 2480 64 ) ( -3264 2480 64 ) ( -3896 2544 64 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -3904 2480 0 ) ( -3904 2480 8 ) ( -3272 2480 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -3904 2480 0 ) ( -3904 2544 0 ) ( -3904 2480 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 238 +{ +brushDef +{ +( -3256 2944 256 ) ( -3256 2880 256 ) ( -3888 2944 256 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -3272 2944 8 ) ( -3904 2944 8 ) ( -3272 2944 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -3264 2936 8 ) ( -3264 2936 0 ) ( -3264 2872 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -3896 2880 64 ) ( -3264 2880 64 ) ( -3896 2944 64 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -3904 2880 0 ) ( -3904 2880 8 ) ( -3272 2880 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -3904 2880 0 ) ( -3904 2944 0 ) ( -3904 2880 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 239 +{ +brushDef +{ +( 232 -296 688 ) ( 232 -360 688 ) ( -400 -296 688 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -2448 3168 8 ) ( -3080 3168 8 ) ( -2448 3168 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1048 -240 8 ) ( 1048 -240 0 ) ( 1048 -304 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -424 -360 0 ) ( -424 -360 8 ) ( 208 -360 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -4096 2288 0 ) ( -4096 2352 0 ) ( -4096 2288 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -400 -296 680 ) ( 232 -360 680 ) ( 232 -296 680 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 240 +{ +brushDef +{ +( 224 -296 680 ) ( 224 -360 680 ) ( -408 -296 680 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -2448 3176 8 ) ( -3080 3176 8 ) ( -2448 3176 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1048 -240 8 ) ( 1048 -240 0 ) ( 1048 -304 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -224 -360 -560 ) ( 408 -360 -560 ) ( -224 -296 -560 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -4096 2288 248 ) ( -4096 2352 248 ) ( -4096 2288 256 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -2448 3168 0 ) ( -3080 3168 8 ) ( -2448 3168 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 241 +{ +brushDef +{ +( -2448 3168 8 ) ( -3080 3168 8 ) ( -2448 3168 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1048 -240 8 ) ( 1048 -240 0 ) ( 1048 -304 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -224 -360 -568 ) ( 408 -360 -568 ) ( -224 -296 -568 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -424 -360 0 ) ( -424 -360 8 ) ( 208 -360 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -4096 2288 0 ) ( -4096 2352 0 ) ( -4096 2288 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -224 -296 -560 ) ( 408 -360 -560 ) ( -224 -360 -560 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 242 +{ +brushDef +{ +( 224 -296 680 ) ( 224 -360 680 ) ( -408 -296 680 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 1048 -240 8 ) ( 1048 -240 0 ) ( 1048 -304 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -224 -360 -560 ) ( 408 -360 -560 ) ( -224 -296 -560 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -424 -368 0 ) ( -424 -368 8 ) ( 208 -368 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -4096 2288 248 ) ( -4096 2352 248 ) ( -4096 2288 256 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 208 -360 0 ) ( -424 -360 8 ) ( -424 -360 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} +// brush 243 +{ +brushDef +{ +( 224 -296 680 ) ( 224 -360 680 ) ( -408 -296 680 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -2448 3168 8 ) ( -3080 3168 8 ) ( -2448 3168 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -224 -360 -560 ) ( 408 -360 -560 ) ( -224 -296 -560 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -424 -360 0 ) ( -424 -360 8 ) ( 208 -360 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -4104 2288 0 ) ( -4104 2352 0 ) ( -4104 2288 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -4096 2288 256 ) ( -4096 2352 248 ) ( -4096 2288 248 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +} +} } diff --git a/hazardcourse.map b/hazardcourse.map index 899b56f..a379569 100644 --- a/hazardcourse.map +++ b/hazardcourse.map @@ -2952,84 +2952,84 @@ zombietextures_dev/tiles05_gray { brushDef { -( -3256 2544 256 ) ( -3256 2480 256 ) ( -3888 2544 256 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -3272 2544 8 ) ( -3904 2544 8 ) ( -3272 2544 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -3264 2536 8 ) ( -3264 2536 0 ) ( -3264 2472 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -3896 2480 64 ) ( -3264 2480 64 ) ( -3896 2544 64 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -3904 2480 0 ) ( -3904 2480 8 ) ( -3272 2480 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -3904 2480 0 ) ( -3904 2544 0 ) ( -3904 2480 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -3256 2544 256 ) ( -3256 2480 256 ) ( -3888 2544 256 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -3272 2544 8 ) ( -3904 2544 8 ) ( -3272 2544 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -3264 2536 8 ) ( -3264 2536 0 ) ( -3264 2472 8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -3896 2480 64 ) ( -3264 2480 64 ) ( -3896 2544 64 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -3904 2480 0 ) ( -3904 2480 8 ) ( -3272 2480 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -3904 2480 0 ) ( -3904 2544 0 ) ( -3904 2480 8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 238 { brushDef { -( -3256 2944 256 ) ( -3256 2880 256 ) ( -3888 2944 256 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -3272 2944 8 ) ( -3904 2944 8 ) ( -3272 2944 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -3264 2936 8 ) ( -3264 2936 0 ) ( -3264 2872 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -3896 2880 64 ) ( -3264 2880 64 ) ( -3896 2944 64 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -3904 2880 0 ) ( -3904 2880 8 ) ( -3272 2880 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -3904 2880 0 ) ( -3904 2944 0 ) ( -3904 2880 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -3256 2944 256 ) ( -3256 2880 256 ) ( -3888 2944 256 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -3272 2944 8 ) ( -3904 2944 8 ) ( -3272 2944 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -3264 2936 8 ) ( -3264 2936 0 ) ( -3264 2872 8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -3896 2880 64 ) ( -3264 2880 64 ) ( -3896 2944 64 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -3904 2880 0 ) ( -3904 2880 8 ) ( -3272 2880 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -3904 2880 0 ) ( -3904 2944 0 ) ( -3904 2880 8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 239 { brushDef { -( 232 -296 688 ) ( 232 -360 688 ) ( -400 -296 688 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -2448 3168 8 ) ( -3080 3168 8 ) ( -2448 3168 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1048 -240 8 ) ( 1048 -240 0 ) ( 1048 -304 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -424 -360 0 ) ( -424 -360 8 ) ( 208 -360 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -4096 2288 0 ) ( -4096 2352 0 ) ( -4096 2288 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -400 -296 680 ) ( 232 -360 680 ) ( 232 -296 680 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 232 -296 688 ) ( 232 -360 688 ) ( -400 -296 688 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -2448 3168 8 ) ( -3080 3168 8 ) ( -2448 3168 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1048 -240 8 ) ( 1048 -240 0 ) ( 1048 -304 8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -424 -360 0 ) ( -424 -360 8 ) ( 208 -360 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -4096 2288 0 ) ( -4096 2352 0 ) ( -4096 2288 8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -400 -296 680 ) ( 232 -360 680 ) ( 232 -296 680 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 240 { brushDef { -( 224 -296 680 ) ( 224 -360 680 ) ( -408 -296 680 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -2448 3176 8 ) ( -3080 3176 8 ) ( -2448 3176 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1048 -240 8 ) ( 1048 -240 0 ) ( 1048 -304 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -224 -360 -560 ) ( 408 -360 -560 ) ( -224 -296 -560 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -4096 2288 248 ) ( -4096 2352 248 ) ( -4096 2288 256 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -2448 3168 0 ) ( -3080 3168 8 ) ( -2448 3168 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 224 -296 680 ) ( 224 -360 680 ) ( -408 -296 680 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -2448 3176 8 ) ( -3080 3176 8 ) ( -2448 3176 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1048 -240 8 ) ( 1048 -240 0 ) ( 1048 -304 8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -224 -360 -560 ) ( 408 -360 -560 ) ( -224 -296 -560 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -4096 2288 248 ) ( -4096 2352 248 ) ( -4096 2288 256 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -2448 3168 0 ) ( -3080 3168 8 ) ( -2448 3168 8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 241 { brushDef { -( -2448 3168 8 ) ( -3080 3168 8 ) ( -2448 3168 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1048 -240 8 ) ( 1048 -240 0 ) ( 1048 -304 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -224 -360 -568 ) ( 408 -360 -568 ) ( -224 -296 -568 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -424 -360 0 ) ( -424 -360 8 ) ( 208 -360 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -4096 2288 0 ) ( -4096 2352 0 ) ( -4096 2288 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -224 -296 -560 ) ( 408 -360 -560 ) ( -224 -360 -560 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( -2448 3168 8 ) ( -3080 3168 8 ) ( -2448 3168 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1048 -240 8 ) ( 1048 -240 0 ) ( 1048 -304 8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -224 -360 -568 ) ( 408 -360 -568 ) ( -224 -296 -568 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -424 -360 0 ) ( -424 -360 8 ) ( 208 -360 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -4096 2288 0 ) ( -4096 2352 0 ) ( -4096 2288 8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -224 -296 -560 ) ( 408 -360 -560 ) ( -224 -360 -560 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 242 { brushDef { -( 224 -296 680 ) ( 224 -360 680 ) ( -408 -296 680 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 1048 -240 8 ) ( 1048 -240 0 ) ( 1048 -304 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -224 -360 -560 ) ( 408 -360 -560 ) ( -224 -296 -560 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -424 -368 0 ) ( -424 -368 8 ) ( 208 -368 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -4096 2288 248 ) ( -4096 2352 248 ) ( -4096 2288 256 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( 208 -360 0 ) ( -424 -360 8 ) ( -424 -360 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 224 -296 680 ) ( 224 -360 680 ) ( -408 -296 680 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 1048 -240 8 ) ( 1048 -240 0 ) ( 1048 -304 8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -224 -360 -560 ) ( 408 -360 -560 ) ( -224 -296 -560 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -424 -368 0 ) ( -424 -368 8 ) ( 208 -368 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -4096 2288 248 ) ( -4096 2352 248 ) ( -4096 2288 256 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( 208 -360 0 ) ( -424 -360 8 ) ( -424 -360 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } // brush 243 { brushDef { -( 224 -296 680 ) ( 224 -360 680 ) ( -408 -296 680 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -2448 3168 8 ) ( -3080 3168 8 ) ( -2448 3168 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -224 -360 -560 ) ( 408 -360 -560 ) ( -224 -296 -560 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -424 -360 0 ) ( -424 -360 8 ) ( 208 -360 0 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -4104 2288 0 ) ( -4104 2352 0 ) ( -4104 2288 8 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 -( -4096 2288 256 ) ( -4096 2352 248 ) ( -4096 2288 248 ) ( ( 0.03125 0 -0 ) ( -0 0.03125 0 ) ) zombietextures_dev/transparent 0 0 0 +( 224 -296 680 ) ( 224 -360 680 ) ( -408 -296 680 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -2448 3168 8 ) ( -3080 3168 8 ) ( -2448 3168 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -224 -360 -560 ) ( 408 -360 -560 ) ( -224 -296 -560 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -424 -360 0 ) ( -424 -360 8 ) ( 208 -360 0 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -4104 2288 0 ) ( -4104 2352 0 ) ( -4104 2288 8 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 +( -4096 2288 256 ) ( -4096 2352 248 ) ( -4096 2288 248 ) ( ( 0.0625 0 -0 ) ( -0 0.0625 0 ) ) zombietextures_dev/tiles01_clip 0 0 0 } } } diff --git a/maps/devworld.mtl b/maps/devworld.mtl index d07b39d..d4c2179 100644 --- a/maps/devworld.mtl +++ b/maps/devworld.mtl @@ -1,8 +1,8 @@ # Generated by Q3Map2 (ydnar) -convert -format obj -newmtl textures/zombietextures_dev/transparent +newmtl textures/zombietextures_dev/tiles01_clip d 0.0 -Kd 1.000000 1.000000 1.000000 -map_Kd ../textures/zombietextures_dev/transparent.png +Kd 1.000000 0.323502 0.323502 +map_Kd ../textures/zombietextures_dev/tiles01_clip.png newmtl textures/zombietextures_dev/devnamestest Kd 1.000000 1.000000 1.000000 map_Kd ../textures/zombietextures_dev/devnamestest.png diff --git a/maps/devworld.obj b/maps/devworld.obj index a8df08d..c0045b3 100644 --- a/maps/devworld.obj +++ b/maps/devworld.obj @@ -3,38 +3,38 @@ o devworld mtllib devworld.mtl g mat0model0surf0 # SURFACETYPE MST_PLANAR -usemtl textures/zombietextures_dev/transparent +usemtl textures/zombietextures_dev/tiles01_clip # vertex 1 v 1024.000000 1024.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.000000 +vt 2.000000 0.000000 # vertex 2 v 1024.000000 960.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.000000 +vt -2.000000 0.000000 # vertex 3 v 1024.000000 960.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.500000 +vt -2.000000 1.000000 f 1/1/1 3/3/3 2/2/2 g mat0model0surf1 # SURFACETYPE MST_PLANAR # vertex 4 v 1024.000000 832.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.000000 +vt 2.000000 0.000000 # vertex 5 v 1024.000000 768.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.000000 +vt -2.000000 0.000000 # vertex 6 v 1024.000000 832.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.500000 +vt 2.000000 1.000000 # vertex 7 v 1024.000000 768.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.500000 +vt -2.000000 1.000000 f 4/4/4 6/6/6 5/5/5 f 6/6/6 7/7/7 5/5/5 g mat0model0surf2 @@ -42,19 +42,19 @@ g mat0model0surf2 # vertex 8 v 1024.000000 640.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.000000 +vt 2.000000 0.000000 # vertex 9 v 1024.000000 576.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.000000 +vt -2.000000 0.000000 # vertex 10 v 1024.000000 640.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.500000 +vt 2.000000 1.000000 # vertex 11 v 1024.000000 576.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.500000 +vt -2.000000 1.000000 f 8/8/8 10/10/10 9/9/9 f 10/10/10 11/11/11 9/9/9 g mat0model0surf3 @@ -62,19 +62,19 @@ g mat0model0surf3 # vertex 12 v 1024.000000 448.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.000000 +vt 2.000000 0.000000 # vertex 13 v 1024.000000 384.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.000000 +vt -2.000000 0.000000 # vertex 14 v 1024.000000 448.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.500000 +vt 2.000000 1.000000 # vertex 15 v 1024.000000 384.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.500000 +vt -2.000000 1.000000 f 12/12/12 14/14/14 13/13/13 f 14/14/14 15/15/15 13/13/13 g mat0model0surf4 @@ -82,19 +82,19 @@ g mat0model0surf4 # vertex 16 v 1024.000000 256.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.000000 +vt 2.000000 0.000000 # vertex 17 v 1024.000000 192.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.000000 +vt -2.000000 0.000000 # vertex 18 v 1024.000000 256.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.500000 +vt 2.000000 1.000000 # vertex 19 v 1024.000000 192.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.500000 +vt -2.000000 1.000000 f 16/16/16 18/18/18 17/17/17 f 18/18/18 19/19/19 17/17/17 g mat0model0surf5 @@ -102,19 +102,19 @@ g mat0model0surf5 # vertex 20 v 1024.000000 64.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.000000 +vt 2.000000 0.000000 # vertex 21 v 1024.000000 0.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.000000 +vt -2.000000 0.000000 # vertex 22 v 1024.000000 64.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.500000 +vt 2.000000 1.000000 # vertex 23 v 1024.000000 0.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.500000 +vt -2.000000 1.000000 f 20/20/20 22/22/22 21/21/21 f 22/22/22 23/23/23 21/21/21 g mat0model0surf6 @@ -122,19 +122,19 @@ g mat0model0surf6 # vertex 24 v 1024.000000 -128.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.000000 +vt 2.000000 0.000000 # vertex 25 v 1024.000000 -192.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.000000 +vt -2.000000 0.000000 # vertex 26 v 1024.000000 -128.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.500000 +vt 2.000000 1.000000 # vertex 27 v 1024.000000 -192.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.500000 +vt -2.000000 1.000000 f 24/24/24 26/26/26 25/25/25 f 26/26/26 27/27/27 25/25/25 g mat0model0surf7 @@ -142,19 +142,19 @@ g mat0model0surf7 # vertex 28 v 1024.000000 -320.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.000000 +vt 2.000000 0.000000 # vertex 29 v 1024.000000 -384.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.000000 +vt -2.000000 0.000000 # vertex 30 v 1024.000000 -320.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.500000 +vt 2.000000 1.000000 # vertex 31 v 1024.000000 -384.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.500000 +vt -2.000000 1.000000 f 28/28/28 30/30/30 29/29/29 f 30/30/30 31/31/31 29/29/29 g mat0model0surf8 @@ -162,19 +162,19 @@ g mat0model0surf8 # vertex 32 v 1024.000000 -512.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.000000 +vt 2.000000 0.000000 # vertex 33 v 1024.000000 -576.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.000000 +vt -2.000000 0.000000 # vertex 34 v 1024.000000 -512.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.500000 +vt 2.000000 1.000000 # vertex 35 v 1024.000000 -576.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.500000 +vt -2.000000 1.000000 f 32/32/32 34/34/34 33/33/33 f 34/34/34 35/35/35 33/33/33 g mat0model0surf9 @@ -182,19 +182,19 @@ g mat0model0surf9 # vertex 36 v 1024.000000 -704.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.000000 +vt 2.000000 0.000000 # vertex 37 v 1024.000000 -768.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.000000 +vt -2.000000 0.000000 # vertex 38 v 1024.000000 -704.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.500000 +vt 2.000000 1.000000 # vertex 39 v 1024.000000 -768.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.500000 +vt -2.000000 1.000000 f 36/36/36 38/38/38 37/37/37 f 38/38/38 39/39/39 37/37/37 g mat0model0surf10 @@ -202,81 +202,81 @@ g mat0model0surf10 # vertex 40 v 1024.000000 -896.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.500000 +vt 2.000000 1.000000 # vertex 41 v 1024.000000 -896.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.000000 +vt 2.000000 0.000000 # vertex 42 v 1024.000000 -960.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.000000 +vt -2.000000 0.000000 f 40/40/40 42/42/42 41/41/41 g mat0model0surf11 # SURFACETYPE MST_PLANAR # vertex 43 v 880.000000 960.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt 1.000002 0.500000 +vt 2.000004 1.000000 # vertex 44 v 880.000000 960.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt 1.000002 0.000000 +vt 2.000004 0.000000 # vertex 45 v 880.000000 1024.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt -0.999998 0.000000 +vt -1.999996 0.000000 f 43/43/43 45/45/45 44/44/44 g mat0model0surf12 # SURFACETYPE MST_PLANAR # vertex 46 v 880.000000 1024.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 31.000000 -0.500000 +vt 62.000000 -2.000000 # vertex 47 v 880.000000 960.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 29.000000 -0.500000 +vt 58.000000 -2.000000 # vertex 48 v 1024.000000 1024.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 31.000000 4.000000 +vt 62.000000 7.000000 # vertex 49 v 1024.000000 960.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 29.000000 4.000000 +vt 58.000000 7.000000 # vertex 50 v 816.000000 960.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 29.000000 -2.500000 +vt 58.000000 -6.000000 # vertex 51 v 816.000000 1024.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 31.000000 -2.500000 +vt 62.000000 -6.000000 # vertex 52 v 816.000000 -896.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -29.000000 -2.500000 +vt -58.000000 -6.000000 # vertex 53 v 880.000000 -896.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -29.000000 -0.500000 +vt -58.000000 -2.000000 # vertex 54 v 816.000000 -960.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -31.000000 -2.500000 +vt -62.000000 -6.000000 # vertex 55 v 880.000000 -960.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -31.000000 -0.500000 +vt -62.000000 -2.000000 # vertex 56 v 1024.000000 -896.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -29.000000 4.000000 +vt -58.000000 7.000000 # vertex 57 v 1024.000000 -960.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -31.000000 4.000000 +vt -62.000000 7.000000 f 46/46/46 47/47/47 50/50/50 f 46/46/46 48/48/48 47/47/47 f 47/47/47 52/52/52 50/50/50 @@ -292,23 +292,23 @@ g mat0model0surf13 # vertex 58 v 1024.000000 960.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt 3.999998 0.000000 +vt 6.999996 0.000000 # vertex 59 v 880.000000 960.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt -0.500002 0.000000 +vt -2.000004 0.000000 # vertex 60 v 1024.000000 960.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt 3.999998 0.500000 +vt 6.999996 1.000000 # vertex 61 v 880.000000 960.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt -0.500002 0.500000 +vt -2.000004 1.000000 # vertex 62 v 816.000000 960.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt -2.500002 0.000000 +vt -6.000004 0.000000 f 58/58/58 60/60/60 59/59/59 f 60/60/60 61/61/61 59/59/59 f 61/61/61 62/62/62 59/59/59 @@ -317,23 +317,23 @@ g mat0model0surf14 # vertex 63 v 1024.000000 960.000000 16.000000 vn 0.000000 0.242536 0.970142 -vt -3.000000 2.016994 +vt -6.000000 3.033989 # vertex 64 v 880.000000 960.000000 16.000000 vn 0.000000 0.242536 0.970142 -vt 1.499998 2.016994 +vt 2.999996 3.033989 # vertex 65 v 1024.000000 1024.000000 0.000000 vn 0.000000 0.242536 0.970142 -vt -3.000000 -0.044558 +vt -6.000000 -1.089115 # vertex 66 v 880.000000 1024.000000 0.000000 vn 0.000000 0.242536 0.970142 -vt 1.499998 -0.044558 +vt 2.999996 -1.089115 # vertex 67 v 816.000000 1024.000000 0.000000 vn 0.000000 0.242536 0.970142 -vt 3.499998 -0.044558 +vt 6.999996 -1.089115 f 63/63/63 65/65/65 64/64/64 f 65/65/65 66/66/66 64/64/64 f 67/67/67 64/64/64 66/66/66 @@ -342,27 +342,27 @@ g mat0model0surf15 # vertex 68 v 880.000000 1024.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt 31.000000 0.000000 +vt 62.000000 0.000000 # vertex 69 v 880.000000 960.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt 29.000000 0.000000 +vt 58.000000 0.000000 # vertex 70 v 880.000000 960.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt 29.000000 0.500000 +vt 58.000000 1.000000 # vertex 71 v 880.000000 -896.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt -29.000000 0.000000 +vt -58.000000 0.000000 # vertex 72 v 880.000000 -896.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt -29.000000 0.500000 +vt -58.000000 1.000000 # vertex 73 v 880.000000 -960.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt -31.000000 0.000000 +vt -62.000000 0.000000 f 68/68/68 70/70/70 69/69/69 f 69/69/69 70/70/70 71/71/71 f 70/70/70 72/72/72 71/71/71 @@ -372,19 +372,19 @@ g mat0model0surf16 # vertex 74 v 880.000000 832.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt 2.499998 0.500000 +vt 4.999996 1.000000 # vertex 75 v 880.000000 832.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt 2.499998 0.000000 +vt 4.999996 0.000000 # vertex 76 v 1024.000000 832.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt -2.000000 0.500000 +vt -4.000000 1.000000 # vertex 77 v 1024.000000 832.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt -2.000000 0.000000 +vt -4.000000 0.000000 f 74/74/74 76/76/76 75/75/75 f 76/76/76 77/77/77 75/75/75 g mat0model0surf17 @@ -392,19 +392,19 @@ g mat0model0surf17 # vertex 78 v 1024.000000 768.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt -1.000000 -2.000000 +vt -2.000000 -4.000000 # vertex 79 v 880.000000 768.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt -1.000000 2.500000 +vt -2.000000 5.000000 # vertex 80 v 1024.000000 832.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt 1.000000 -2.000000 +vt 2.000000 -4.000000 # vertex 81 v 880.000000 832.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt 1.000000 2.500000 +vt 2.000000 5.000000 f 78/78/78 80/80/80 79/79/79 f 80/80/80 81/81/81 79/79/79 g mat0model0surf18 @@ -412,19 +412,19 @@ g mat0model0surf18 # vertex 82 v 880.000000 832.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 1.000000 -1.500000 +vt 2.000000 -4.000000 # vertex 83 v 880.000000 768.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -1.000000 -1.500000 +vt -2.000000 -4.000000 # vertex 84 v 1024.000000 832.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 1.000000 3.000000 +vt 2.000000 5.000000 # vertex 85 v 1024.000000 768.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -1.000000 3.000000 +vt -2.000000 5.000000 f 82/82/82 84/84/84 83/83/83 f 84/84/84 85/85/85 83/83/83 g mat0model0surf19 @@ -432,19 +432,19 @@ g mat0model0surf19 # vertex 86 v 1024.000000 768.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt 2.999998 0.000000 +vt 4.999996 0.000000 # vertex 87 v 880.000000 768.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt -1.500002 0.000000 +vt -4.000004 0.000000 # vertex 88 v 1024.000000 768.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt 2.999998 0.500000 +vt 4.999996 1.000000 # vertex 89 v 880.000000 768.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt -1.500002 0.500000 +vt -4.000004 1.000000 f 86/86/86 88/88/88 87/87/87 f 88/88/88 89/89/89 87/87/87 g mat0model0surf20 @@ -452,19 +452,19 @@ g mat0model0surf20 # vertex 90 v 880.000000 768.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt 1.000002 0.500000 +vt 2.000004 1.000000 # vertex 91 v 880.000000 768.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt 1.000002 0.000000 +vt 2.000004 0.000000 # vertex 92 v 880.000000 832.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt -0.999998 0.500000 +vt -1.999996 1.000000 # vertex 93 v 880.000000 832.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt -0.999998 0.000000 +vt -1.999996 0.000000 f 90/90/90 92/92/92 91/91/91 f 92/92/92 93/93/93 91/91/91 g mat0model0surf21 @@ -472,19 +472,19 @@ g mat0model0surf21 # vertex 94 v 880.000000 640.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt 2.500000 0.500000 +vt 5.000000 1.000000 # vertex 95 v 880.000000 640.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt 2.500000 0.000000 +vt 5.000000 0.000000 # vertex 96 v 1024.000000 640.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt -2.000000 0.500000 +vt -4.000000 1.000000 # vertex 97 v 1024.000000 640.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt -2.000000 0.000000 +vt -4.000000 0.000000 f 94/94/94 96/96/96 95/95/95 f 96/96/96 97/97/97 95/95/95 g mat0model0surf22 @@ -492,19 +492,19 @@ g mat0model0surf22 # vertex 98 v 1024.000000 576.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt -1.000000 -2.000000 +vt -2.000000 -4.000000 # vertex 99 v 880.000000 576.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt -1.000000 2.500000 +vt -2.000000 5.000000 # vertex 100 v 1024.000000 640.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt 1.000000 -2.000000 +vt 2.000000 -4.000000 # vertex 101 v 880.000000 640.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt 1.000000 2.500000 +vt 2.000000 5.000000 f 98/98/98 100/100/100 99/99/99 f 100/100/100 101/101/101 99/99/99 g mat0model0surf23 @@ -512,19 +512,19 @@ g mat0model0surf23 # vertex 102 v 880.000000 640.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 1.000000 -1.500000 +vt 2.000000 -4.000000 # vertex 103 v 880.000000 576.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -1.000000 -1.500000 +vt -2.000000 -4.000000 # vertex 104 v 1024.000000 640.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 1.000000 3.000000 +vt 2.000000 5.000000 # vertex 105 v 1024.000000 576.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -1.000000 3.000000 +vt -2.000000 5.000000 f 102/102/102 104/104/104 103/103/103 f 104/104/104 105/105/105 103/103/103 g mat0model0surf24 @@ -532,19 +532,19 @@ g mat0model0surf24 # vertex 106 v 1024.000000 576.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt 3.000000 0.000000 +vt 5.000000 0.000000 # vertex 107 v 880.000000 576.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt -1.500000 0.000000 +vt -4.000000 0.000000 # vertex 108 v 1024.000000 576.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt 3.000000 0.500000 +vt 5.000000 1.000000 # vertex 109 v 880.000000 576.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt -1.500000 0.500000 +vt -4.000000 1.000000 f 106/106/106 108/108/108 107/107/107 f 108/108/108 109/109/109 107/107/107 g mat0model0surf25 @@ -552,19 +552,19 @@ g mat0model0surf25 # vertex 110 v 880.000000 576.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt 1.000002 0.500000 +vt 2.000004 1.000000 # vertex 111 v 880.000000 576.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt 1.000002 0.000000 +vt 2.000004 0.000000 # vertex 112 v 880.000000 640.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt -0.999998 0.500000 +vt -1.999996 1.000000 # vertex 113 v 880.000000 640.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt -0.999998 0.000000 +vt -1.999996 0.000000 f 110/110/110 112/112/112 111/111/111 f 112/112/112 113/113/113 111/111/111 g mat0model0surf26 @@ -572,19 +572,19 @@ g mat0model0surf26 # vertex 114 v 880.000000 448.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt 2.500000 0.500000 +vt 5.000000 1.000000 # vertex 115 v 880.000000 448.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt 2.500000 0.000000 +vt 5.000000 0.000000 # vertex 116 v 1024.000000 448.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt -2.000000 0.500000 +vt -4.000000 1.000000 # vertex 117 v 1024.000000 448.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt -2.000000 0.000000 +vt -4.000000 0.000000 f 114/114/114 116/116/116 115/115/115 f 116/116/116 117/117/117 115/115/115 g mat0model0surf27 @@ -592,19 +592,19 @@ g mat0model0surf27 # vertex 118 v 1024.000000 384.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt -1.000000 -2.000000 +vt -2.000000 -4.000000 # vertex 119 v 880.000000 384.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt -1.000000 2.500000 +vt -2.000000 5.000000 # vertex 120 v 1024.000000 448.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt 1.000000 -2.000000 +vt 2.000000 -4.000000 # vertex 121 v 880.000000 448.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt 1.000000 2.500000 +vt 2.000000 5.000000 f 118/118/118 120/120/120 119/119/119 f 120/120/120 121/121/121 119/119/119 g mat0model0surf28 @@ -612,19 +612,19 @@ g mat0model0surf28 # vertex 122 v 880.000000 448.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 1.000000 -1.500000 +vt 2.000000 -4.000000 # vertex 123 v 880.000000 384.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -1.000000 -1.500000 +vt -2.000000 -4.000000 # vertex 124 v 1024.000000 448.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 1.000000 3.000000 +vt 2.000000 5.000000 # vertex 125 v 1024.000000 384.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -1.000000 3.000000 +vt -2.000000 5.000000 f 122/122/122 124/124/124 123/123/123 f 124/124/124 125/125/125 123/123/123 g mat0model0surf29 @@ -632,19 +632,19 @@ g mat0model0surf29 # vertex 126 v 1024.000000 384.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt 3.000000 0.000000 +vt 5.000000 0.000000 # vertex 127 v 880.000000 384.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt -1.500000 0.000000 +vt -4.000000 0.000000 # vertex 128 v 1024.000000 384.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt 3.000000 0.500000 +vt 5.000000 1.000000 # vertex 129 v 880.000000 384.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt -1.500000 0.500000 +vt -4.000000 1.000000 f 126/126/126 128/128/128 127/127/127 f 128/128/128 129/129/129 127/127/127 g mat0model0surf30 @@ -652,19 +652,19 @@ g mat0model0surf30 # vertex 130 v 880.000000 384.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt 1.000003 0.500000 +vt 2.000006 1.000000 # vertex 131 v 880.000000 384.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt 1.000003 0.000000 +vt 2.000006 0.000000 # vertex 132 v 880.000000 448.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt -0.999997 0.500000 +vt -1.999994 1.000000 # vertex 133 v 880.000000 448.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt -0.999997 0.000000 +vt -1.999994 0.000000 f 130/130/130 132/132/132 131/131/131 f 132/132/132 133/133/133 131/131/131 g mat0model0surf31 @@ -672,19 +672,19 @@ g mat0model0surf31 # vertex 134 v 880.000000 256.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt 2.500000 0.500000 +vt 5.000000 1.000000 # vertex 135 v 880.000000 256.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt 2.500000 0.000000 +vt 5.000000 0.000000 # vertex 136 v 1024.000000 256.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt -2.000000 0.500000 +vt -4.000000 1.000000 # vertex 137 v 1024.000000 256.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt -2.000000 0.000000 +vt -4.000000 0.000000 f 134/134/134 136/136/136 135/135/135 f 136/136/136 137/137/137 135/135/135 g mat0model0surf32 @@ -692,19 +692,19 @@ g mat0model0surf32 # vertex 138 v 1024.000000 192.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt -1.000000 -2.000000 +vt -2.000000 -4.000000 # vertex 139 v 880.000000 192.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt -1.000000 2.500000 +vt -2.000000 5.000000 # vertex 140 v 1024.000000 256.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt 1.000000 -2.000000 +vt 2.000000 -4.000000 # vertex 141 v 880.000000 256.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt 1.000000 2.500000 +vt 2.000000 5.000000 f 138/138/138 140/140/140 139/139/139 f 140/140/140 141/141/141 139/139/139 g mat0model0surf33 @@ -712,19 +712,19 @@ g mat0model0surf33 # vertex 142 v 880.000000 256.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 1.000000 -1.500000 +vt 2.000000 -4.000000 # vertex 143 v 880.000000 192.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -1.000000 -1.500000 +vt -2.000000 -4.000000 # vertex 144 v 1024.000000 256.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 1.000000 3.000000 +vt 2.000000 5.000000 # vertex 145 v 1024.000000 192.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -1.000000 3.000000 +vt -2.000000 5.000000 f 142/142/142 144/144/144 143/143/143 f 144/144/144 145/145/145 143/143/143 g mat0model0surf34 @@ -732,19 +732,19 @@ g mat0model0surf34 # vertex 146 v 1024.000000 192.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt 3.000000 0.000000 +vt 5.000000 0.000000 # vertex 147 v 880.000000 192.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt -1.500000 0.000000 +vt -4.000000 0.000000 # vertex 148 v 1024.000000 192.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt 3.000000 0.500000 +vt 5.000000 1.000000 # vertex 149 v 880.000000 192.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt -1.500000 0.500000 +vt -4.000000 1.000000 f 146/146/146 148/148/148 147/147/147 f 148/148/148 149/149/149 147/147/147 g mat0model0surf35 @@ -752,19 +752,19 @@ g mat0model0surf35 # vertex 150 v 880.000000 192.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt 1.000002 0.500000 +vt 2.000005 1.000000 # vertex 151 v 880.000000 192.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt 1.000002 0.000000 +vt 2.000005 0.000000 # vertex 152 v 880.000000 256.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt -0.999998 0.500000 +vt -1.999995 1.000000 # vertex 153 v 880.000000 256.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt -0.999998 0.000000 +vt -1.999995 0.000000 f 150/150/150 152/152/152 151/151/151 f 152/152/152 153/153/153 151/151/151 g mat0model0surf36 @@ -772,19 +772,19 @@ g mat0model0surf36 # vertex 154 v 880.000000 64.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt 2.500000 0.500000 +vt 5.000000 1.000000 # vertex 155 v 880.000000 64.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt 2.500000 0.000000 +vt 5.000000 0.000000 # vertex 156 v 1024.000000 64.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt -2.000000 0.500000 +vt -4.000000 1.000000 # vertex 157 v 1024.000000 64.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt -2.000000 0.000000 +vt -4.000000 0.000000 f 154/154/154 156/156/156 155/155/155 f 156/156/156 157/157/157 155/155/155 g mat0model0surf37 @@ -792,19 +792,19 @@ g mat0model0surf37 # vertex 158 v 1024.000000 0.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt -1.000000 -2.000000 +vt -2.000000 -4.000000 # vertex 159 v 880.000000 0.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt -1.000000 2.500000 +vt -2.000000 5.000000 # vertex 160 v 1024.000000 64.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt 1.000000 -2.000000 +vt 2.000000 -4.000000 # vertex 161 v 880.000000 64.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt 1.000000 2.500000 +vt 2.000000 5.000000 f 158/158/158 160/160/160 159/159/159 f 160/160/160 161/161/161 159/159/159 g mat0model0surf38 @@ -812,19 +812,19 @@ g mat0model0surf38 # vertex 162 v 880.000000 64.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 1.000000 -1.500000 +vt 2.000000 -4.000000 # vertex 163 v 880.000000 0.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -1.000000 -1.500000 +vt -2.000000 -4.000000 # vertex 164 v 1024.000000 64.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 1.000000 3.000000 +vt 2.000000 5.000000 # vertex 165 v 1024.000000 0.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -1.000000 3.000000 +vt -2.000000 5.000000 f 162/162/162 164/164/164 163/163/163 f 164/164/164 165/165/165 163/163/163 g mat0model0surf39 @@ -832,19 +832,19 @@ g mat0model0surf39 # vertex 166 v 1024.000000 0.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt 3.000000 0.000000 +vt 5.000000 0.000000 # vertex 167 v 880.000000 0.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt -1.500000 0.000000 +vt -4.000000 0.000000 # vertex 168 v 1024.000000 0.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt 3.000000 0.500000 +vt 5.000000 1.000000 # vertex 169 v 880.000000 0.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt -1.500000 0.500000 +vt -4.000000 1.000000 f 166/166/166 168/168/168 167/167/167 f 168/168/168 169/169/169 167/167/167 g mat0model0surf40 @@ -852,19 +852,19 @@ g mat0model0surf40 # vertex 170 v 880.000000 0.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt 1.000002 0.500000 +vt 2.000005 1.000000 # vertex 171 v 880.000000 0.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt 1.000002 0.000000 +vt 2.000005 0.000000 # vertex 172 v 880.000000 64.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt -0.999998 0.500000 +vt -1.999995 1.000000 # vertex 173 v 880.000000 64.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt -0.999998 0.000000 +vt -1.999995 0.000000 f 170/170/170 172/172/172 171/171/171 f 172/172/172 173/173/173 171/171/171 g mat0model0surf41 @@ -872,19 +872,19 @@ g mat0model0surf41 # vertex 174 v 880.000000 -128.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt 2.500000 0.500000 +vt 5.000000 1.000000 # vertex 175 v 880.000000 -128.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt 2.500000 0.000000 +vt 5.000000 0.000000 # vertex 176 v 1024.000000 -128.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt -2.000000 0.500000 +vt -4.000000 1.000000 # vertex 177 v 1024.000000 -128.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt -2.000000 0.000000 +vt -4.000000 0.000000 f 174/174/174 176/176/176 175/175/175 f 176/176/176 177/177/177 175/175/175 g mat0model0surf42 @@ -892,19 +892,19 @@ g mat0model0surf42 # vertex 178 v 1024.000000 -192.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt -1.000000 -2.000000 +vt -2.000000 -4.000000 # vertex 179 v 880.000000 -192.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt -1.000000 2.500000 +vt -2.000000 5.000000 # vertex 180 v 1024.000000 -128.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt 1.000000 -2.000000 +vt 2.000000 -4.000000 # vertex 181 v 880.000000 -128.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt 1.000000 2.500000 +vt 2.000000 5.000000 f 178/178/178 180/180/180 179/179/179 f 180/180/180 181/181/181 179/179/179 g mat0model0surf43 @@ -912,19 +912,19 @@ g mat0model0surf43 # vertex 182 v 880.000000 -128.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 1.000000 -1.500000 +vt 2.000000 -4.000000 # vertex 183 v 880.000000 -192.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -1.000000 -1.500000 +vt -2.000000 -4.000000 # vertex 184 v 1024.000000 -128.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 1.000000 3.000000 +vt 2.000000 5.000000 # vertex 185 v 1024.000000 -192.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -1.000000 3.000000 +vt -2.000000 5.000000 f 182/182/182 184/184/184 183/183/183 f 184/184/184 185/185/185 183/183/183 g mat0model0surf44 @@ -932,19 +932,19 @@ g mat0model0surf44 # vertex 186 v 1024.000000 -192.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt 3.000000 0.000000 +vt 5.000000 0.000000 # vertex 187 v 880.000000 -192.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt -1.500000 0.000000 +vt -4.000000 0.000000 # vertex 188 v 1024.000000 -192.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt 3.000000 0.500000 +vt 5.000000 1.000000 # vertex 189 v 880.000000 -192.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt -1.500000 0.500000 +vt -4.000000 1.000000 f 186/186/186 188/188/188 187/187/187 f 188/188/188 189/189/189 187/187/187 g mat0model0surf45 @@ -952,19 +952,19 @@ g mat0model0surf45 # vertex 190 v 880.000000 -192.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt 1.000002 0.500000 +vt 2.000005 1.000000 # vertex 191 v 880.000000 -192.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt 1.000002 0.000000 +vt 2.000005 0.000000 # vertex 192 v 880.000000 -128.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt -0.999998 0.500000 +vt -1.999995 1.000000 # vertex 193 v 880.000000 -128.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt -0.999998 0.000000 +vt -1.999995 0.000000 f 190/190/190 192/192/192 191/191/191 f 192/192/192 193/193/193 191/191/191 g mat0model0surf46 @@ -972,19 +972,19 @@ g mat0model0surf46 # vertex 194 v 880.000000 -320.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt 2.500000 0.500000 +vt 5.000000 1.000000 # vertex 195 v 880.000000 -320.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt 2.500000 0.000000 +vt 5.000000 0.000000 # vertex 196 v 1024.000000 -320.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt -2.000000 0.500000 +vt -4.000000 1.000000 # vertex 197 v 1024.000000 -320.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt -2.000000 0.000000 +vt -4.000000 0.000000 f 194/194/194 196/196/196 195/195/195 f 196/196/196 197/197/197 195/195/195 g mat0model0surf47 @@ -992,19 +992,19 @@ g mat0model0surf47 # vertex 198 v 1024.000000 -384.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt -1.000000 -2.000000 +vt -2.000000 -4.000000 # vertex 199 v 880.000000 -384.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt -1.000000 2.500000 +vt -2.000000 5.000000 # vertex 200 v 1024.000000 -320.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt 1.000000 -2.000000 +vt 2.000000 -4.000000 # vertex 201 v 880.000000 -320.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt 1.000000 2.500000 +vt 2.000000 5.000000 f 198/198/198 200/200/200 199/199/199 f 200/200/200 201/201/201 199/199/199 g mat0model0surf48 @@ -1012,19 +1012,19 @@ g mat0model0surf48 # vertex 202 v 880.000000 -320.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 1.000000 -1.500000 +vt 2.000000 -4.000000 # vertex 203 v 880.000000 -384.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -1.000000 -1.500000 +vt -2.000000 -4.000000 # vertex 204 v 1024.000000 -320.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 1.000000 3.000000 +vt 2.000000 5.000000 # vertex 205 v 1024.000000 -384.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -1.000000 3.000000 +vt -2.000000 5.000000 f 202/202/202 204/204/204 203/203/203 f 204/204/204 205/205/205 203/203/203 g mat0model0surf49 @@ -1032,19 +1032,19 @@ g mat0model0surf49 # vertex 206 v 1024.000000 -384.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt 3.000000 0.000000 +vt 5.000000 0.000000 # vertex 207 v 880.000000 -384.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt -1.500000 0.000000 +vt -4.000000 0.000000 # vertex 208 v 1024.000000 -384.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt 3.000000 0.500000 +vt 5.000000 1.000000 # vertex 209 v 880.000000 -384.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt -1.500000 0.500000 +vt -4.000000 1.000000 f 206/206/206 208/208/208 207/207/207 f 208/208/208 209/209/209 207/207/207 g mat0model0surf50 @@ -1052,19 +1052,19 @@ g mat0model0surf50 # vertex 210 v 880.000000 -384.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt 1.000003 0.500000 +vt 2.000006 1.000000 # vertex 211 v 880.000000 -384.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt 1.000003 0.000000 +vt 2.000006 0.000000 # vertex 212 v 880.000000 -320.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt -0.999997 0.500000 +vt -1.999994 1.000000 # vertex 213 v 880.000000 -320.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt -0.999997 0.000000 +vt -1.999994 0.000000 f 210/210/210 212/212/212 211/211/211 f 212/212/212 213/213/213 211/211/211 g mat0model0surf51 @@ -1072,19 +1072,19 @@ g mat0model0surf51 # vertex 214 v 880.000000 -512.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt 2.500000 0.500000 +vt 5.000000 1.000000 # vertex 215 v 880.000000 -512.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt 2.500000 0.000000 +vt 5.000000 0.000000 # vertex 216 v 1024.000000 -512.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt -2.000000 0.500000 +vt -4.000000 1.000000 # vertex 217 v 1024.000000 -512.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt -2.000000 0.000000 +vt -4.000000 0.000000 f 214/214/214 216/216/216 215/215/215 f 216/216/216 217/217/217 215/215/215 g mat0model0surf52 @@ -1092,19 +1092,19 @@ g mat0model0surf52 # vertex 218 v 1024.000000 -576.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt -1.000000 -2.000000 +vt -2.000000 -4.000000 # vertex 219 v 880.000000 -576.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt -1.000000 2.500000 +vt -2.000000 5.000000 # vertex 220 v 1024.000000 -512.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt 1.000000 -2.000000 +vt 2.000000 -4.000000 # vertex 221 v 880.000000 -512.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt 1.000000 2.500000 +vt 2.000000 5.000000 f 218/218/218 220/220/220 219/219/219 f 220/220/220 221/221/221 219/219/219 g mat0model0surf53 @@ -1112,19 +1112,19 @@ g mat0model0surf53 # vertex 222 v 880.000000 -512.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 1.000000 -1.500000 +vt 2.000000 -4.000000 # vertex 223 v 880.000000 -576.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -1.000000 -1.500000 +vt -2.000000 -4.000000 # vertex 224 v 1024.000000 -512.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 1.000000 3.000000 +vt 2.000000 5.000000 # vertex 225 v 1024.000000 -576.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -1.000000 3.000000 +vt -2.000000 5.000000 f 222/222/222 224/224/224 223/223/223 f 224/224/224 225/225/225 223/223/223 g mat0model0surf54 @@ -1132,19 +1132,19 @@ g mat0model0surf54 # vertex 226 v 1024.000000 -576.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt 3.000000 0.000000 +vt 5.000000 0.000000 # vertex 227 v 880.000000 -576.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt -1.500000 0.000000 +vt -4.000000 0.000000 # vertex 228 v 1024.000000 -576.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt 3.000000 0.500000 +vt 5.000000 1.000000 # vertex 229 v 880.000000 -576.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt -1.500000 0.500000 +vt -4.000000 1.000000 f 226/226/226 228/228/228 227/227/227 f 228/228/228 229/229/229 227/227/227 g mat0model0surf55 @@ -1152,19 +1152,19 @@ g mat0model0surf55 # vertex 230 v 880.000000 -576.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt 1.000002 0.500000 +vt 2.000004 1.000000 # vertex 231 v 880.000000 -576.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt 1.000002 0.000000 +vt 2.000004 0.000000 # vertex 232 v 880.000000 -512.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt -0.999998 0.500000 +vt -1.999996 1.000000 # vertex 233 v 880.000000 -512.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt -0.999998 0.000000 +vt -1.999996 0.000000 f 230/230/230 232/232/232 231/231/231 f 232/232/232 233/233/233 231/231/231 g mat0model0surf56 @@ -1172,19 +1172,19 @@ g mat0model0surf56 # vertex 234 v 880.000000 -704.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt 2.500002 0.500000 +vt 5.000004 1.000000 # vertex 235 v 880.000000 -704.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt 2.500002 0.000000 +vt 5.000004 0.000000 # vertex 236 v 1024.000000 -704.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt -1.999998 0.500000 +vt -3.999996 1.000000 # vertex 237 v 1024.000000 -704.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt -1.999998 0.000000 +vt -3.999996 0.000000 f 234/234/234 236/236/236 235/235/235 f 236/236/236 237/237/237 235/235/235 g mat0model0surf57 @@ -1192,19 +1192,19 @@ g mat0model0surf57 # vertex 238 v 1024.000000 -768.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt -1.000000 -2.000000 +vt -2.000000 -4.000000 # vertex 239 v 880.000000 -768.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt -1.000000 2.500000 +vt -2.000000 5.000000 # vertex 240 v 1024.000000 -704.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt 1.000000 -2.000000 +vt 2.000000 -4.000000 # vertex 241 v 880.000000 -704.000000 16.000000 vn 0.000000 0.000000 1.000000 -vt 1.000000 2.500000 +vt 2.000000 5.000000 f 238/238/238 240/240/240 239/239/239 f 240/240/240 241/241/241 239/239/239 g mat0model0surf58 @@ -1212,19 +1212,19 @@ g mat0model0surf58 # vertex 242 v 880.000000 -704.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 1.000000 -1.500000 +vt 2.000000 -4.000000 # vertex 243 v 880.000000 -768.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -1.000000 -1.500000 +vt -2.000000 -4.000000 # vertex 244 v 1024.000000 -704.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 1.000000 3.000000 +vt 2.000000 5.000000 # vertex 245 v 1024.000000 -768.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -1.000000 3.000000 +vt -2.000000 5.000000 f 242/242/242 244/244/244 243/243/243 f 244/244/244 245/245/245 243/243/243 g mat0model0surf59 @@ -1232,19 +1232,19 @@ g mat0model0surf59 # vertex 246 v 1024.000000 -768.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt 3.000000 0.000000 +vt 5.000000 0.000000 # vertex 247 v 880.000000 -768.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt -1.499998 0.000000 +vt -3.999996 0.000000 # vertex 248 v 1024.000000 -768.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt 3.000000 0.500000 +vt 5.000000 1.000000 # vertex 249 v 880.000000 -768.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt -1.499998 0.500000 +vt -3.999996 1.000000 f 246/246/246 248/248/248 247/247/247 f 248/248/248 249/249/249 247/247/247 g mat0model0surf60 @@ -1252,19 +1252,19 @@ g mat0model0surf60 # vertex 250 v 880.000000 -768.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt 1.000002 0.500000 +vt 2.000004 1.000000 # vertex 251 v 880.000000 -768.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt 1.000002 0.000000 +vt 2.000004 0.000000 # vertex 252 v 880.000000 -704.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt -0.999998 0.500000 +vt -1.999996 1.000000 # vertex 253 v 880.000000 -704.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt -0.999998 0.000000 +vt -1.999996 0.000000 f 250/250/250 252/252/252 251/251/251 f 252/252/252 253/253/253 251/251/251 g mat0model0surf61 @@ -1272,23 +1272,23 @@ g mat0model0surf61 # vertex 254 v 880.000000 -896.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt 1.500002 0.500000 +vt 3.000004 1.000000 # vertex 255 v 880.000000 -896.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt 1.500002 0.000000 +vt 3.000004 0.000000 # vertex 256 v 1024.000000 -896.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt -2.999998 0.500000 +vt -5.999996 1.000000 # vertex 257 v 1024.000000 -896.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt -2.999998 0.000000 +vt -5.999996 0.000000 # vertex 258 v 816.000000 -896.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt 3.500002 0.000000 +vt 7.000004 0.000000 f 254/254/254 256/256/256 255/255/255 f 256/256/256 257/257/257 255/255/255 f 258/258/258 254/254/254 255/255/255 @@ -1297,38 +1297,38 @@ g mat0model0surf62 # vertex 259 v 880.000000 -960.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt 1.000002 0.000000 +vt 2.000004 0.000000 # vertex 260 v 880.000000 -896.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt -0.999998 0.000000 +vt -1.999996 0.000000 # vertex 261 v 880.000000 -896.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt -0.999998 0.500000 +vt -1.999996 1.000000 f 259/259/259 261/261/261 260/260/260 g mat0model0surf63 # SURFACETYPE MST_PLANAR # vertex 262 v 1024.000000 -960.000000 0.000000 vn 0.000000 -0.242536 0.970142 -vt 4.000000 -0.104273 +vt 7.000000 -1.208546 # vertex 263 v 880.000000 -960.000000 0.000000 vn 0.000000 -0.242536 0.970142 -vt -0.499998 -0.104273 +vt -1.999996 -1.208546 # vertex 264 v 1024.000000 -896.000000 16.000000 vn 0.000000 -0.242536 0.970142 -vt 4.000000 1.957279 +vt 7.000000 2.914558 # vertex 265 v 880.000000 -896.000000 16.000000 vn 0.000000 -0.242536 0.970142 -vt -0.499998 1.957279 +vt -1.999996 2.914558 # vertex 266 v 816.000000 -960.000000 0.000000 vn 0.000000 -0.242536 0.970142 -vt -2.499998 -0.104273 +vt -5.999996 -1.208546 f 262/262/262 264/264/264 263/263/263 f 264/264/264 265/265/265 263/263/263 f 265/265/265 266/266/266 263/263/263 @@ -1337,42 +1337,42 @@ g mat0model0surf64 # vertex 267 v 816.000000 960.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt 1.499998 0.000000 +vt 2.999996 0.000000 # vertex 268 v 880.000000 960.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt -0.500002 0.000000 +vt -1.000004 0.000000 # vertex 269 v 880.000000 960.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt -0.500002 0.500000 +vt -1.000004 1.000000 f 267/267/267 269/269/269 268/268/268 g mat0model0surf65 # SURFACETYPE MST_PLANAR # vertex 270 v 880.000000 960.000000 16.000000 vn -0.242536 0.000000 0.970142 -vt -28.999998 1.800188 +vt -57.999996 2.600376 # vertex 271 v 816.000000 960.000000 0.000000 vn -0.242536 0.000000 0.970142 -vt -28.999998 -0.261364 +vt -57.999996 -1.522728 # vertex 272 v 816.000000 1024.000000 0.000000 vn -0.242536 0.000000 0.970142 -vt -30.999998 -0.261364 +vt -61.999996 -1.522728 # vertex 273 v 816.000000 -896.000000 0.000000 vn -0.242536 0.000000 0.970142 -vt 29.000002 -0.261368 +vt 58.000004 -1.522736 # vertex 274 v 880.000000 -896.000000 16.000000 vn -0.242536 0.000000 0.970142 -vt 29.000002 1.800184 +vt 58.000004 2.600368 # vertex 275 v 816.000000 -960.000000 0.000000 vn -0.242536 0.000000 0.970142 -vt 31.000002 -0.261368 +vt 62.000004 -1.522736 f 270/270/270 272/272/272 271/271/271 f 270/270/270 271/271/271 273/273/273 f 274/274/274 270/270/270 273/273/273 @@ -1382,42 +1382,42 @@ g mat0model0surf66 # vertex 276 v 880.000000 -896.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt 1.500002 0.500000 +vt 2.000004 1.000000 # vertex 277 v 880.000000 -896.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt 1.500002 0.000000 +vt 2.000004 0.000000 # vertex 278 v 816.000000 -896.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt -0.499998 0.000000 +vt -1.999996 0.000000 f 276/276/276 278/278/278 277/277/277 g mat0model0surf67 # SURFACETYPE MST_PLANAR # vertex 279 v 512.000000 960.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt 4.999999 0.000000 +vt 8.999998 0.000000 # vertex 280 v 448.000000 960.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt 2.999999 0.000000 +vt 4.999998 0.000000 # vertex 281 v 448.000000 960.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt 2.999999 0.500000 +vt 4.999998 1.000000 # vertex 282 v 320.000000 960.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt -1.000001 0.000000 +vt -3.000002 0.000000 # vertex 283 v 320.000000 960.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt -1.000001 0.500000 +vt -3.000002 1.000000 # vertex 284 v 256.000000 960.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt -3.000001 0.000000 +vt -7.000003 0.000000 f 279/279/279 281/281/281 280/280/280 f 280/280/280 281/281/281 282/282/282 f 281/281/281 283/283/283 282/282/282 @@ -1427,27 +1427,27 @@ g mat0model0surf68 # vertex 285 v 448.000000 960.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt -1.999998 0.500000 +vt -3.999996 1.000000 # vertex 286 v 448.000000 960.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt -1.999998 0.000000 +vt -3.999996 0.000000 # vertex 287 v 448.000000 1024.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt -3.999998 0.000000 +vt -7.999996 0.000000 # vertex 288 v 448.000000 832.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt 2.000002 0.000000 +vt 4.000004 0.000000 # vertex 289 v 448.000000 832.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt 2.000002 0.500000 +vt 4.000004 1.000000 # vertex 290 v 448.000000 768.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt 4.000002 0.000000 +vt 8.000004 0.000000 f 285/285/285 287/287/287 286/286/286 f 285/285/285 286/286/286 288/288/288 f 289/289/289 285/285/285 288/288/288 @@ -1457,67 +1457,67 @@ g mat0model0surf69 # vertex 291 v 448.000000 1024.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 4.000000 3.000000 +vt 8.000000 5.000000 # vertex 292 v 448.000000 960.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 2.000000 3.000000 +vt 4.000000 5.000000 # vertex 293 v 512.000000 1024.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 4.000000 5.000000 +vt 8.000000 9.000000 # vertex 294 v 512.000000 960.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 2.000000 5.000000 +vt 4.000000 9.000000 # vertex 295 v 448.000000 832.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -2.000000 3.000000 +vt -4.000000 5.000000 # vertex 296 v 512.000000 832.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -2.000000 5.000000 +vt -4.000000 9.000000 # vertex 297 v 320.000000 960.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 2.000000 -1.000000 +vt 4.000000 -3.000000 # vertex 298 v 320.000000 1024.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 4.000000 -1.000000 +vt 8.000000 -3.000000 # vertex 299 v 256.000000 960.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 2.000000 -3.000000 +vt 4.000000 -7.000000 # vertex 300 v 256.000000 1024.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 4.000000 -3.000000 +vt 8.000000 -7.000000 # vertex 301 v 256.000000 832.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -2.000000 -3.000000 +vt -4.000000 -7.000000 # vertex 302 v 320.000000 832.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -2.000000 -1.000000 +vt -4.000000 -3.000000 # vertex 303 v 256.000000 768.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -4.000000 -3.000000 +vt -8.000000 -7.000000 # vertex 304 v 448.000000 768.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -4.000000 3.000000 +vt -8.000000 5.000000 # vertex 305 v 512.000000 768.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -4.000000 5.000000 +vt -8.000000 9.000000 # vertex 306 v 320.000000 768.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -4.000000 -1.000000 +vt -8.000000 -3.000000 f 292/292/292 293/293/293 294/294/294 f 292/292/292 294/294/294 295/295/295 f 291/291/291 293/293/293 292/292/292 @@ -1539,27 +1539,27 @@ g mat0model0surf70 # vertex 307 v 512.000000 960.000000 0.000000 vn 0.242536 0.000000 0.970142 -vt 2.000000 -0.522280 +vt 4.000000 -2.044559 # vertex 308 v 448.000000 960.000000 16.000000 vn 0.242536 0.000000 0.970142 -vt 2.000000 1.539272 +vt 4.000000 2.078545 # vertex 309 v 512.000000 1024.000000 0.000000 vn 0.242536 0.000000 0.970142 -vt 4.000000 -0.522280 +vt 8.000000 -2.044559 # vertex 310 v 448.000000 832.000000 16.000000 vn 0.242536 0.000000 0.970142 -vt -2.000000 1.539272 +vt -4.000000 2.078545 # vertex 311 v 512.000000 832.000000 0.000000 vn 0.242536 0.000000 0.970142 -vt -2.000000 -0.522280 +vt -4.000000 -2.044559 # vertex 312 v 512.000000 768.000000 0.000000 vn 0.242536 0.000000 0.970142 -vt -4.000000 -0.522280 +vt -8.000000 -2.044559 f 307/307/307 309/309/309 308/308/308 f 307/307/307 308/308/308 310/310/310 f 311/311/311 307/307/307 310/310/310 @@ -1569,27 +1569,27 @@ g mat0model0surf71 # vertex 313 v 448.000000 960.000000 16.000000 vn 0.000000 0.242536 0.970142 -vt -1.000001 2.016993 +vt -3.000002 3.033985 # vertex 314 v 448.000000 1024.000000 0.000000 vn 0.000000 0.242536 0.970142 -vt -1.000001 -0.044559 +vt -3.000002 -1.089119 # vertex 315 v 512.000000 1024.000000 0.000000 vn 0.000000 0.242536 0.970142 -vt -3.000002 -0.044559 +vt -7.000004 -1.089119 # vertex 316 v 320.000000 960.000000 16.000000 vn 0.000000 0.242536 0.970142 -vt 2.999999 2.016993 +vt 4.999998 3.033985 # vertex 317 v 320.000000 1024.000000 0.000000 vn 0.000000 0.242536 0.970142 -vt 2.999999 -0.044559 +vt 4.999998 -1.089119 # vertex 318 v 256.000000 1024.000000 0.000000 vn 0.000000 0.242536 0.970142 -vt 4.999999 -0.044559 +vt 8.999998 -1.089119 f 313/313/313 315/315/315 314/314/314 f 313/313/313 314/314/314 316/316/316 f 314/314/314 317/317/317 316/316/316 @@ -1599,57 +1599,57 @@ g mat0model0surf72 # vertex 319 v 448.000000 960.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt 1.999999 0.500000 +vt 2.999998 1.000000 # vertex 320 v 448.000000 960.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt 1.999999 0.000000 +vt 2.999998 0.000000 # vertex 321 v 512.000000 960.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt -0.000002 0.000000 +vt -1.000004 0.000000 f 319/319/319 321/321/321 320/320/320 g mat0model0surf73 # SURFACETYPE MST_PLANAR # vertex 322 v 448.000000 1024.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.000000 +vt 2.000000 0.000000 # vertex 323 v 448.000000 960.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.000000 +vt -2.000000 0.000000 # vertex 324 v 448.000000 960.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.500000 +vt -2.000000 1.000000 f 322/322/322 324/324/324 323/323/323 g mat0model0surf74 # SURFACETYPE MST_PLANAR # vertex 325 v 448.000000 832.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt -1.000001 0.000000 +vt -3.000002 0.000000 # vertex 326 v 512.000000 832.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt -3.000002 0.000000 +vt -7.000004 0.000000 # vertex 327 v 448.000000 832.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt -1.000001 0.500000 +vt -3.000002 1.000000 # vertex 328 v 320.000000 832.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt 2.999999 0.000000 +vt 4.999998 0.000000 # vertex 329 v 320.000000 832.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt 2.999999 0.500000 +vt 4.999998 1.000000 # vertex 330 v 256.000000 832.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt 4.999999 0.000000 +vt 8.999998 0.000000 f 325/325/325 327/327/327 326/326/326 f 327/327/327 325/325/325 328/328/328 f 329/329/329 327/327/327 328/328/328 @@ -1659,42 +1659,42 @@ g mat0model0surf75 # vertex 331 v 512.000000 832.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt 1.999999 0.000000 +vt 2.999998 0.000000 # vertex 332 v 448.000000 832.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt -0.000001 0.000000 +vt -1.000002 0.000000 # vertex 333 v 448.000000 832.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt -0.000001 0.500000 +vt -1.000002 1.000000 f 331/331/331 333/333/333 332/332/332 g mat0model0surf76 # SURFACETYPE MST_PLANAR # vertex 334 v 512.000000 768.000000 0.000000 vn 0.000000 -0.242536 0.970142 -vt 4.999999 -0.716579 +vt 8.999998 -1.433159 # vertex 335 v 448.000000 768.000000 0.000000 vn 0.000000 -0.242536 0.970142 -vt 2.999999 -0.716579 +vt 4.999998 -1.433159 # vertex 336 v 448.000000 832.000000 16.000000 vn 0.000000 -0.242536 0.970142 -vt 2.999999 1.344973 +vt 4.999998 2.689945 # vertex 337 v 320.000000 768.000000 0.000000 vn 0.000000 -0.242536 0.970142 -vt -1.000001 -0.716579 +vt -3.000002 -1.433159 # vertex 338 v 320.000000 832.000000 16.000000 vn 0.000000 -0.242536 0.970142 -vt -1.000001 1.344973 +vt -3.000002 2.689945 # vertex 339 v 256.000000 768.000000 0.000000 vn 0.000000 -0.242536 0.970142 -vt -3.000001 -0.716579 +vt -7.000002 -1.433159 f 334/334/334 336/336/336 335/335/335 f 335/335/335 336/336/336 337/337/337 f 336/336/336 338/338/338 337/337/337 @@ -1704,42 +1704,42 @@ g mat0model0surf77 # vertex 340 v 448.000000 832.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.500000 +vt 2.000000 1.000000 # vertex 341 v 448.000000 832.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.000000 +vt 2.000000 0.000000 # vertex 342 v 448.000000 768.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 0.000000 +vt -2.000000 0.000000 f 340/340/340 342/342/342 341/341/341 g mat0model0surf78 # SURFACETYPE MST_PLANAR # vertex 343 v 320.000000 1024.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt 4.000000 0.000000 +vt 8.000000 0.000000 # vertex 344 v 320.000000 960.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt 2.000000 0.000000 +vt 4.000000 0.000000 # vertex 345 v 320.000000 960.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt 2.000000 0.500000 +vt 4.000000 1.000000 # vertex 346 v 320.000000 832.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt -2.000000 0.000000 +vt -4.000000 0.000000 # vertex 347 v 320.000000 832.000000 16.000000 vn 1.000000 0.000000 0.000000 -vt -2.000000 0.500000 +vt -4.000000 1.000000 # vertex 348 v 320.000000 768.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt -4.000000 0.000000 +vt -8.000000 0.000000 f 343/343/343 345/345/345 344/344/344 f 344/344/344 345/345/345 346/346/346 f 345/345/345 347/347/347 346/346/346 @@ -1749,72 +1749,72 @@ g mat0model0surf79 # vertex 349 v 320.000000 960.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt 1.000000 0.500000 +vt 2.000000 1.000000 # vertex 350 v 320.000000 960.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt 1.000000 0.000000 +vt 2.000000 0.000000 # vertex 351 v 320.000000 1024.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt -1.000000 0.000000 +vt -2.000000 0.000000 f 349/349/349 351/351/351 350/350/350 g mat0model0surf80 # SURFACETYPE MST_PLANAR # vertex 352 v 320.000000 768.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt 1.000000 0.000000 +vt 2.000000 0.000000 # vertex 353 v 320.000000 832.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt -1.000000 0.000000 +vt -2.000000 0.000000 # vertex 354 v 320.000000 832.000000 16.000000 vn -1.000000 0.000000 0.000000 -vt -1.000000 0.500000 +vt -2.000000 1.000000 f 352/352/352 354/354/354 353/353/353 g mat0model0surf81 # SURFACETYPE MST_PLANAR # vertex 355 v 256.000000 960.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt 1.999999 0.000000 +vt 2.999998 0.000000 # vertex 356 v 320.000000 960.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt -0.000001 0.000000 +vt -1.000002 0.000000 # vertex 357 v 320.000000 960.000000 16.000000 vn 0.000000 1.000000 0.000000 -vt -0.000001 0.500000 +vt -1.000002 1.000000 f 355/355/355 357/357/357 356/356/356 g mat0model0surf82 # SURFACETYPE MST_PLANAR # vertex 358 v 320.000000 960.000000 16.000000 vn -0.242536 0.000000 0.970142 -vt -2.000000 1.822695 +vt -4.000000 2.645390 # vertex 359 v 256.000000 960.000000 0.000000 vn -0.242536 0.000000 0.970142 -vt -2.000000 -0.238858 +vt -4.000000 -1.477715 # vertex 360 v 256.000000 1024.000000 0.000000 vn -0.242536 0.000000 0.970142 -vt -4.000000 -0.238857 +vt -8.000000 -1.477715 # vertex 361 v 256.000000 832.000000 0.000000 vn -0.242536 0.000000 0.970142 -vt 2.000000 -0.238858 +vt 4.000000 -1.477715 # vertex 362 v 320.000000 832.000000 16.000000 vn -0.242536 0.000000 0.970142 -vt 2.000000 1.822695 +vt 4.000000 2.645390 # vertex 363 v 256.000000 768.000000 0.000000 vn -0.242536 0.000000 0.970142 -vt 4.000000 -0.238858 +vt 8.000000 -1.477716 f 358/358/358 360/360/360 359/359/359 f 358/358/358 359/359/359 361/361/361 f 362/362/362 358/358/358 361/361/361 @@ -1824,42 +1824,42 @@ g mat0model0surf83 # vertex 364 v 320.000000 832.000000 16.000000 vn 0.000000 -1.000000 0.000000 -vt 1.999999 0.500000 +vt 2.999998 1.000000 # vertex 365 v 320.000000 832.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt 1.999999 0.000000 +vt 2.999998 0.000000 # vertex 366 v 256.000000 832.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt -0.000001 0.000000 +vt -1.000002 0.000000 f 364/364/364 366/366/366 365/365/365 g mat0model0surf84 # SURFACETYPE MST_PLANAR # vertex 367 v -96.000000 64.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt 8.000000 0.000000 +vt 15.000000 0.000000 # vertex 368 v -128.000000 64.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt 7.000000 0.000000 +vt 13.000000 0.000000 # vertex 369 v -128.000000 64.000000 8.000000 vn 0.000000 -1.000000 0.000000 -vt 7.000000 0.250000 +vt 13.000000 0.500000 # vertex 370 v -520.000000 64.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt -5.250000 0.000000 +vt -11.500000 0.000000 # vertex 371 v -520.000000 64.000000 8.000000 vn 0.000000 -1.000000 0.000000 -vt -5.250000 0.250000 +vt -11.500000 0.500000 # vertex 372 v -552.000000 64.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt -6.250000 0.000000 +vt -13.500000 0.000000 f 367/367/367 369/369/369 368/368/368 f 368/368/368 369/369/369 370/370/370 f 369/369/369 371/371/371 370/370/370 @@ -1869,27 +1869,27 @@ g mat0model0surf85 # vertex 373 v -128.000000 64.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt -6.000000 0.000000 +vt -12.000000 0.000000 # vertex 374 v -128.000000 96.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt -7.000000 0.000000 +vt -14.000000 0.000000 # vertex 375 v -128.000000 64.000000 8.000000 vn -1.000000 0.000000 0.000000 -vt -6.000000 0.250000 +vt -12.000000 0.500000 # vertex 376 v -128.000000 -320.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt 6.000000 0.000000 +vt 12.000000 0.000000 # vertex 377 v -128.000000 -320.000000 8.000000 vn -1.000000 0.000000 0.000000 -vt 6.000000 0.250000 +vt 12.000000 0.500000 # vertex 378 v -128.000000 -352.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt 7.000000 0.000000 +vt 14.000000 0.000000 f 373/373/373 375/375/375 374/374/374 f 375/375/375 373/373/373 376/376/376 f 377/377/377 375/375/375 376/376/376 @@ -1899,67 +1899,67 @@ g mat0model0surf86 # vertex 379 v -128.000000 96.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 7.000000 7.000000 +vt 14.000000 13.000000 # vertex 380 v -128.000000 64.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 6.000000 7.000000 +vt 12.000000 13.000000 # vertex 381 v -96.000000 96.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 7.000000 8.000000 +vt 14.000000 15.000000 # vertex 382 v -96.000000 64.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 6.000000 8.000000 +vt 12.000000 15.000000 # vertex 383 v -128.000000 -320.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -6.000000 7.000000 +vt -12.000000 13.000000 # vertex 384 v -96.000000 -320.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -6.000000 8.000000 +vt -12.000000 15.000000 # vertex 385 v -520.000000 64.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 6.000000 -5.250000 +vt 12.000000 -11.500000 # vertex 386 v -520.000000 96.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 7.000000 -5.250000 +vt 14.000000 -11.500000 # vertex 387 v -552.000000 64.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 6.000000 -6.250000 +vt 12.000000 -13.500000 # vertex 388 v -552.000000 96.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt 7.000000 -6.250000 +vt 14.000000 -13.500000 # vertex 389 v -552.000000 -320.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -6.000000 -6.250000 +vt -12.000000 -13.500000 # vertex 390 v -520.000000 -320.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -6.000000 -5.250000 +vt -12.000000 -11.500000 # vertex 391 v -552.000000 -352.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -7.000000 -6.250000 +vt -14.000000 -13.500000 # vertex 392 v -128.000000 -352.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -7.000000 7.000000 +vt -14.000000 13.000000 # vertex 393 v -96.000000 -352.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -7.000000 8.000000 +vt -14.000000 15.000000 # vertex 394 v -520.000000 -352.000000 0.000000 vn 0.000000 0.000000 -1.000000 -vt -7.000000 -5.250000 +vt -14.000000 -11.500000 f 380/380/380 381/381/381 382/382/382 f 380/380/380 382/382/382 383/383/383 f 379/379/379 381/381/381 380/380/380 @@ -1981,27 +1981,27 @@ g mat0model0surf87 # vertex 395 v -96.000000 64.000000 0.000000 vn 0.242536 0.000000 0.970142 -vt 6.000000 -0.089572 +vt 12.000000 -0.179145 # vertex 396 v -128.000000 64.000000 8.000000 vn 0.242536 0.000000 0.970142 -vt 6.000000 0.941204 +vt 12.000000 1.882408 # vertex 397 v -96.000000 96.000000 0.000000 vn 0.242536 0.000000 0.970142 -vt 7.000000 -0.089572 +vt 14.000000 -0.179145 # vertex 398 v -128.000000 -320.000000 8.000000 vn 0.242536 0.000000 0.970142 -vt -6.000000 0.941204 +vt -12.000000 1.882408 # vertex 399 v -96.000000 -320.000000 0.000000 vn 0.242536 0.000000 0.970142 -vt -6.000000 -0.089572 +vt -12.000000 -0.179145 # vertex 400 v -96.000000 -352.000000 0.000000 vn 0.242536 0.000000 0.970142 -vt -7.000000 -0.089572 +vt -14.000000 -0.179145 f 395/395/395 397/397/397 396/396/396 f 395/395/395 396/396/396 398/398/398 f 399/399/399 395/395/395 398/398/398 @@ -2011,27 +2011,27 @@ g mat0model0surf88 # vertex 401 v -128.000000 64.000000 8.000000 vn 0.000000 0.242536 0.970142 -vt -6.000000 1.120349 +vt -12.000000 1.240698 # vertex 402 v -128.000000 96.000000 0.000000 vn 0.000000 0.242536 0.970142 -vt -6.000000 0.089572 +vt -12.000000 -0.820856 # vertex 403 v -96.000000 96.000000 0.000000 vn 0.000000 0.242536 0.970142 -vt -7.000000 0.089572 +vt -14.000000 -0.820856 # vertex 404 v -520.000000 64.000000 8.000000 vn 0.000000 0.242536 0.970142 -vt 6.250000 1.120348 +vt 12.500000 1.240696 # vertex 405 v -520.000000 96.000000 0.000000 vn 0.000000 0.242536 0.970142 -vt 6.250000 0.089572 +vt 12.500000 -0.820857 # vertex 406 v -552.000000 96.000000 0.000000 vn 0.000000 0.242536 0.970142 -vt 7.250000 0.089572 +vt 14.500000 -0.820857 f 401/401/401 403/403/403 402/402/402 f 401/401/401 402/402/402 404/404/404 f 402/402/402 405/405/405 404/404/404 @@ -2041,7 +2041,7 @@ g mat0model0surf89 # vertex 407 v -128.000000 64.000000 8.000000 vn 0.000000 1.000000 0.000000 -vt 1.000000 0.250000 +vt 1.000000 0.500000 # vertex 408 v -128.000000 64.000000 0.000000 vn 0.000000 1.000000 0.000000 @@ -2049,7 +2049,7 @@ vt 1.000000 0.000000 # vertex 409 v -96.000000 64.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt 0.000000 0.000000 +vt -1.000000 0.000000 f 407/407/407 409/409/409 408/408/408 g mat0model0surf90 # SURFACETYPE MST_PLANAR @@ -2060,38 +2060,38 @@ vt 1.000000 0.000000 # vertex 411 v -128.000000 64.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt 0.000000 0.000000 +vt -1.000000 0.000000 # vertex 412 v -128.000000 64.000000 8.000000 vn 1.000000 0.000000 0.000000 -vt 0.000000 0.250000 +vt -1.000000 0.500000 f 410/410/410 412/412/412 411/411/411 g mat0model0surf91 # SURFACETYPE MST_PLANAR # vertex 413 v -128.000000 -320.000000 8.000000 vn 0.000000 1.000000 0.000000 -vt -6.000000 0.250000 +vt -11.999999 0.500000 # vertex 414 v -128.000000 -320.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt -6.000000 0.000000 +vt -11.999999 0.000000 # vertex 415 v -96.000000 -320.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt -7.000000 0.000000 +vt -13.999999 0.000000 # vertex 416 v -520.000000 -320.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt 6.250000 0.000000 +vt 12.500000 0.000000 # vertex 417 v -520.000000 -320.000000 8.000000 vn 0.000000 1.000000 0.000000 -vt 6.250000 0.250000 +vt 12.500000 0.500000 # vertex 418 v -552.000000 -320.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt 7.250000 0.000000 +vt 14.500000 0.000000 f 413/413/413 415/415/415 414/414/414 f 413/413/413 414/414/414 416/416/416 f 417/417/417 413/413/413 416/416/416 @@ -2101,42 +2101,42 @@ g mat0model0surf92 # vertex 419 v -96.000000 -320.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt 1.000000 0.000000 +vt 1.000001 0.000000 # vertex 420 v -128.000000 -320.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt 0.000000 0.000000 +vt -0.999999 0.000000 # vertex 421 v -128.000000 -320.000000 8.000000 vn 0.000000 -1.000000 0.000000 -vt 0.000000 0.250000 +vt -0.999999 0.500000 f 419/419/419 421/421/421 420/420/420 g mat0model0surf93 # SURFACETYPE MST_PLANAR # vertex 422 v -96.000000 -352.000000 0.000000 vn 0.000000 -0.242536 0.970142 -vt 8.000000 0.328433 +vt 15.000001 -0.343134 # vertex 423 v -128.000000 -352.000000 0.000000 vn 0.000000 -0.242536 0.970142 -vt 7.000000 0.328433 +vt 13.000001 -0.343134 # vertex 424 v -128.000000 -320.000000 8.000000 vn 0.000000 -0.242536 0.970142 -vt 7.000000 1.359209 +vt 13.000001 1.718418 # vertex 425 v -520.000000 -352.000000 0.000000 vn 0.000000 -0.242536 0.970142 -vt -5.250000 0.328432 +vt -11.500000 -0.343136 # vertex 426 v -520.000000 -320.000000 8.000000 vn 0.000000 -0.242536 0.970142 -vt -5.250000 1.359208 +vt -11.500000 1.718416 # vertex 427 v -552.000000 -352.000000 0.000000 vn 0.000000 -0.242536 0.970142 -vt -6.250000 0.328432 +vt -13.500000 -0.343136 f 422/422/422 424/424/424 423/423/423 f 423/423/423 424/424/424 425/425/425 f 424/424/424 426/426/426 425/425/425 @@ -2146,7 +2146,7 @@ g mat0model0surf94 # vertex 428 v -128.000000 -320.000000 8.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 0.250000 +vt 1.000000 0.500000 # vertex 429 v -128.000000 -320.000000 0.000000 vn 1.000000 0.000000 0.000000 @@ -2154,49 +2154,49 @@ vt 1.000000 0.000000 # vertex 430 v -128.000000 -352.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt 0.000000 0.000000 +vt -1.000000 0.000000 f 428/428/428 430/430/430 429/429/429 g mat0model0surf95 # SURFACETYPE MST_PLANAR # vertex 431 v -520.000000 64.000000 8.000000 vn -1.000000 0.000000 0.000000 -vt 0.999999 0.250000 +vt 1.999997 0.500000 # vertex 432 v -520.000000 64.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt 0.999999 0.000000 +vt 1.999997 0.000000 # vertex 433 v -520.000000 96.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt -0.000001 0.000000 +vt -0.000003 0.000000 f 431/431/431 433/433/433 432/432/432 g mat0model0surf96 # SURFACETYPE MST_PLANAR # vertex 434 v -520.000000 96.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt 7.000000 0.000000 +vt 14.000000 0.000000 # vertex 435 v -520.000000 64.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt 6.000000 0.000000 +vt 12.000000 0.000000 # vertex 436 v -520.000000 64.000000 8.000000 vn 1.000000 0.000000 0.000000 -vt 6.000000 0.250000 +vt 12.000000 0.500000 # vertex 437 v -520.000000 -320.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt -6.000000 0.000000 +vt -12.000000 0.000000 # vertex 438 v -520.000000 -320.000000 8.000000 vn 1.000000 0.000000 0.000000 -vt -6.000000 0.250000 +vt -12.000000 0.500000 # vertex 439 v -520.000000 -352.000000 0.000000 vn 1.000000 0.000000 0.000000 -vt -7.000000 0.000000 +vt -14.000000 0.000000 f 434/434/434 436/436/436 435/435/435 f 435/435/435 436/436/436 437/437/437 f 436/436/436 438/438/438 437/437/437 @@ -2206,57 +2206,57 @@ g mat0model0surf97 # vertex 440 v -520.000000 -352.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt 0.999999 0.000000 +vt 1.999998 0.000000 # vertex 441 v -520.000000 -320.000000 0.000000 vn -1.000000 0.000000 0.000000 -vt -0.000001 0.000000 +vt -0.000002 0.000000 # vertex 442 v -520.000000 -320.000000 8.000000 vn -1.000000 0.000000 0.000000 -vt -0.000001 0.250000 +vt -0.000002 0.500000 f 440/440/440 442/442/442 441/441/441 g mat0model0surf98 # SURFACETYPE MST_PLANAR # vertex 443 v -552.000000 64.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt 1.250000 0.000000 +vt 1.500000 0.000000 # vertex 444 v -520.000000 64.000000 0.000000 vn 0.000000 1.000000 0.000000 -vt 0.250000 0.000000 +vt -0.500000 0.000000 # vertex 445 v -520.000000 64.000000 8.000000 vn 0.000000 1.000000 0.000000 -vt 0.250000 0.250000 +vt -0.500000 0.500000 f 443/443/443 445/445/445 444/444/444 g mat0model0surf99 # SURFACETYPE MST_PLANAR # vertex 446 v -520.000000 64.000000 8.000000 vn -0.242536 0.000000 0.970142 -vt -5.000001 1.295818 +vt -11.000003 1.591637 # vertex 447 v -552.000000 64.000000 0.000000 vn -0.242536 0.000000 0.970142 -vt -5.000001 0.265041 +vt -11.000003 -0.469917 # vertex 448 v -552.000000 96.000000 0.000000 vn -0.242536 0.000000 0.970142 -vt -6.000001 0.265041 +vt -13.000003 -0.469917 # vertex 449 v -552.000000 -320.000000 0.000000 vn -0.242536 0.000000 0.970142 -vt 6.999998 0.265041 +vt 12.999996 -0.469917 # vertex 450 v -520.000000 -320.000000 8.000000 vn -0.242536 0.000000 0.970142 -vt 6.999999 1.295817 +vt 12.999998 1.591635 # vertex 451 v -552.000000 -352.000000 0.000000 vn -0.242536 0.000000 0.970142 -vt 7.999998 0.265041 +vt 14.999996 -0.469917 f 446/446/446 448/448/448 447/447/447 f 446/446/446 447/447/447 449/449/449 f 450/450/450 446/446/446 449/449/449 @@ -2266,15 +2266,15 @@ g mat0model0surf100 # vertex 452 v -520.000000 -320.000000 8.000000 vn 0.000000 -1.000000 0.000000 -vt 0.750000 0.250000 +vt 1.500000 0.500000 # vertex 453 v -520.000000 -320.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt 0.750000 0.000000 +vt 1.500000 0.000000 # vertex 454 v -552.000000 -320.000000 0.000000 vn 0.000000 -1.000000 0.000000 -vt -0.250000 0.000000 +vt -0.500000 0.000000 f 452/452/452 454/454/454 453/453/453 g mat1model0surf101 # SURFACETYPE MST_PLANAR diff --git a/maps/hazardcourse.mtl b/maps/hazardcourse.mtl index 9c9616f..c29a1a0 100644 --- a/maps/hazardcourse.mtl +++ b/maps/hazardcourse.mtl @@ -2,10 +2,10 @@ newmtl textures/zombietextures_dev/tiles05_gray Kd 1.000000 1.000000 1.000000 map_Kd ../textures/zombietextures_dev/tiles05_gray.png -newmtl textures/zombietextures_dev/transparent +newmtl textures/zombietextures_dev/tiles01_clip d 0.0 -Kd 1.000000 1.000000 1.000000 -map_Kd ../textures/zombietextures_dev/transparent.png +Kd 1.000000 0.323502 0.323502 +map_Kd ../textures/zombietextures_dev/tiles01_clip.png newmtl textures/zombietextures_dev/tiles05_gray Kd 1.000000 1.000000 1.000000 map_Kd ../textures/zombietextures_dev/tiles05_gray.png diff --git a/maps/hazardcourse.obj b/maps/hazardcourse.obj index 71e0aef..caa23ab 100644 --- a/maps/hazardcourse.obj +++ b/maps/hazardcourse.obj @@ -3,23 +3,23 @@ o hazardcourse mtllib hazardcourse.mtl g mat1model0surf13 # SURFACETYPE MST_PLANAR -usemtl textures/zombietextures_dev/transparent +usemtl textures/zombietextures_dev/tiles01_clip # vertex 1 v 1048.000000 3176.000000 -560.000000 vn 1.000000 0.000000 0.000000 -vt 0.250000 -18.500000 +vt 0.500000 -38.000000 # vertex 2 v 1048.000000 3168.000000 -560.000000 vn 1.000000 0.000000 0.000000 -vt 0.000000 -18.500000 +vt 0.000000 -38.000000 # vertex 3 v 1048.000000 3176.000000 680.000000 vn 1.000000 0.000000 0.000000 -vt 0.250000 20.250000 +vt 0.500000 39.500000 # vertex 4 v 1048.000000 3168.000000 680.000000 vn 1.000000 0.000000 0.000000 -vt 0.000000 20.250000 +vt 0.000000 39.500000 f 1/1/1 3/3/3 2/2/2 f 3/3/3 4/4/4 2/2/2 g mat1model0surf14 @@ -27,19 +27,19 @@ g mat1model0surf14 # vertex 5 v 1048.000000 3168.000000 680.000000 vn 1.000000 0.000000 0.000000 -vt 56.000000 0.250000 +vt 111.000000 0.500000 # vertex 6 v 1048.000000 -360.000000 680.000000 vn 1.000000 0.000000 0.000000 -vt -54.250000 0.250000 +vt -109.500000 0.500000 # vertex 7 v 1048.000000 3168.000000 688.000000 vn 1.000000 0.000000 0.000000 -vt 56.000000 0.500000 +vt 111.000000 1.000000 # vertex 8 v 1048.000000 -360.000000 688.000000 vn 1.000000 0.000000 0.000000 -vt -54.250000 0.500000 +vt -109.500000 1.000000 f 5/5/5 7/7/7 6/6/6 f 7/7/7 8/8/8 6/6/6 g mat1model0surf15 @@ -47,19 +47,19 @@ g mat1model0surf15 # vertex 9 v 1048.000000 3168.000000 -568.000000 vn 1.000000 0.000000 0.000000 -vt 56.000000 0.250000 +vt 111.000000 0.500000 # vertex 10 v 1048.000000 -360.000000 -568.000000 vn 1.000000 0.000000 0.000000 -vt -54.250000 0.250000 +vt -109.500000 0.500000 # vertex 11 v 1048.000000 3168.000000 -560.000000 vn 1.000000 0.000000 0.000000 -vt 56.000000 0.500000 +vt 111.000000 1.000000 # vertex 12 v 1048.000000 -360.000000 -560.000000 vn 1.000000 0.000000 0.000000 -vt -54.250000 0.500000 +vt -109.500000 1.000000 f 9/9/9 11/11/11 10/10/10 f 11/11/11 12/12/12 10/10/10 g mat1model0surf16 @@ -67,19 +67,19 @@ g mat1model0surf16 # vertex 13 v 1048.000000 -360.000000 -560.000000 vn 1.000000 0.000000 0.000000 -vt 0.750000 -18.500000 +vt 0.500000 -38.000000 # vertex 14 v 1048.000000 -368.000000 -560.000000 vn 1.000000 0.000000 0.000000 -vt 0.500000 -18.500000 +vt 0.000000 -38.000000 # vertex 15 v 1048.000000 -360.000000 680.000000 vn 1.000000 0.000000 0.000000 -vt 0.750000 20.250000 +vt 0.500000 39.500000 # vertex 16 v 1048.000000 -368.000000 680.000000 vn 1.000000 0.000000 0.000000 -vt 0.500000 20.250000 +vt 0.000000 39.500000 f 13/13/13 15/15/15 14/14/14 f 15/15/15 16/16/16 14/14/14 g mat1model0surf17 @@ -87,19 +87,19 @@ g mat1model0surf17 # vertex 17 v -3264.000000 2944.000000 64.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 -2.000000 +vt 2.000000 -5.000000 # vertex 18 v -3264.000000 2880.000000 64.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 -2.000000 +vt -2.000000 -5.000000 # vertex 19 v -3264.000000 2944.000000 256.000000 vn 1.000000 0.000000 0.000000 -vt 1.000000 4.000000 +vt 2.000000 7.000000 # vertex 20 v -3264.000000 2880.000000 256.000000 vn 1.000000 0.000000 0.000000 -vt -1.000000 4.000000 +vt -2.000000 7.000000 f 17/17/17 19/19/19 18/18/18 f 19/19/19 20/20/20 18/18/18 g mat1model0surf18 @@ -107,19 +107,19 @@ g mat1model0surf18 # vertex 21 v -3264.000000 2544.000000 64.000000 vn 1.000000 0.000000 0.000000 -vt 1.500000 -2.000000 +vt 2.000000 -5.000000 # vertex 22 v -3264.000000 2480.000000 64.000000 vn 1.000000 0.000000 0.000000 -vt -0.500000 -2.000000 +vt -2.000000 -5.000000 # vertex 23 v -3264.000000 2544.000000 256.000000 vn 1.000000 0.000000 0.000000 -vt 1.500000 4.000000 +vt 2.000000 7.000000 # vertex 24 v -3264.000000 2480.000000 256.000000 vn 1.000000 0.000000 0.000000 -vt -0.500000 4.000000 +vt -2.000000 7.000000 f 21/21/21 23/23/23 22/22/22 f 23/23/23 24/24/24 22/22/22 g mat1model0surf19 @@ -127,19 +127,19 @@ g mat1model0surf19 # vertex 25 v -3904.000000 2944.000000 256.000000 vn 0.000000 1.000000 0.000000 -vt 10.999992 4.000000 +vt 20.999985 7.000000 # vertex 26 v -3904.000000 2944.000000 64.000000 vn 0.000000 1.000000 0.000000 -vt 10.999992 -2.000000 +vt 20.999985 -5.000000 # vertex 27 v -3264.000000 2944.000000 256.000000 vn 0.000000 1.000000 0.000000 -vt -9.000008 4.000000 +vt -19.000015 7.000000 # vertex 28 v -3264.000000 2944.000000 64.000000 vn 0.000000 1.000000 0.000000 -vt -9.000008 -2.000000 +vt -19.000015 -5.000000 f 25/25/25 27/27/27 26/26/26 f 27/27/27 28/28/28 26/26/26 g mat1model0surf20 @@ -147,19 +147,19 @@ g mat1model0surf20 # vertex 29 v -3264.000000 2880.000000 256.000000 vn 0.000000 0.000000 1.000000 -vt -1.000000 -9.000000 +vt -2.000000 -19.000000 # vertex 30 v -3904.000000 2880.000000 256.000000 vn 0.000000 0.000000 1.000000 -vt -1.000000 11.000000 +vt -2.000000 21.000000 # vertex 31 v -3264.000000 2944.000000 256.000000 vn 0.000000 0.000000 1.000000 -vt 1.000000 -9.000000 +vt 2.000000 -19.000000 # vertex 32 v -3904.000000 2944.000000 256.000000 vn 0.000000 0.000000 1.000000 -vt 1.000000 11.000000 +vt 2.000000 21.000000 f 29/29/29 31/31/31 30/30/30 f 31/31/31 32/32/32 30/30/30 g mat1model0surf21 @@ -167,19 +167,19 @@ g mat1model0surf21 # vertex 33 v -3904.000000 2944.000000 64.000000 vn 0.000000 0.000000 -1.000000 -vt 1.000000 -9.000000 +vt 2.000000 -19.000000 # vertex 34 v -3904.000000 2880.000000 64.000000 vn 0.000000 0.000000 -1.000000 -vt -1.000000 -9.000000 +vt -2.000000 -19.000000 # vertex 35 v -3264.000000 2944.000000 64.000000 vn 0.000000 0.000000 -1.000000 -vt 1.000000 11.000000 +vt 2.000000 21.000000 # vertex 36 v -3264.000000 2880.000000 64.000000 vn 0.000000 0.000000 -1.000000 -vt -1.000000 11.000000 +vt -2.000000 21.000000 f 33/33/33 35/35/35 34/34/34 f 35/35/35 36/36/36 34/34/34 g mat1model0surf22 @@ -187,19 +187,19 @@ g mat1model0surf22 # vertex 37 v -3264.000000 2880.000000 64.000000 vn 0.000000 -1.000000 0.000000 -vt 10.999992 -2.000000 +vt 20.999985 -5.000000 # vertex 38 v -3904.000000 2880.000000 64.000000 vn 0.000000 -1.000000 0.000000 -vt -9.000008 -2.000000 +vt -19.000015 -5.000000 # vertex 39 v -3264.000000 2880.000000 256.000000 vn 0.000000 -1.000000 0.000000 -vt 10.999992 4.000000 +vt 20.999985 7.000000 # vertex 40 v -3904.000000 2880.000000 256.000000 vn 0.000000 -1.000000 0.000000 -vt -9.000008 4.000000 +vt -19.000015 7.000000 f 37/37/37 39/39/39 38/38/38 f 39/39/39 40/40/40 38/38/38 g mat1model0surf23 @@ -207,19 +207,19 @@ g mat1model0surf23 # vertex 41 v -3904.000000 2880.000000 256.000000 vn -1.000000 0.000000 0.000000 -vt 1.999992 4.000000 +vt 2.999985 7.000000 # vertex 42 v -3904.000000 2880.000000 64.000000 vn -1.000000 0.000000 0.000000 -vt 1.999992 -2.000000 +vt 2.999985 -5.000000 # vertex 43 v -3904.000000 2944.000000 256.000000 vn -1.000000 0.000000 0.000000 -vt -0.000008 4.000000 +vt -1.000015 7.000000 # vertex 44 v -3904.000000 2944.000000 64.000000 vn -1.000000 0.000000 0.000000 -vt -0.000008 -2.000000 +vt -1.000015 -5.000000 f 41/41/41 43/43/43 42/42/42 f 43/43/43 44/44/44 42/42/42 g mat1model0surf24 @@ -227,19 +227,19 @@ g mat1model0surf24 # vertex 45 v -3904.000000 2544.000000 256.000000 vn 0.000000 1.000000 0.000000 -vt 10.000000 4.000000 +vt 20.000000 7.000000 # vertex 46 v -3904.000000 2544.000000 64.000000 vn 0.000000 1.000000 0.000000 -vt 10.000000 -2.000000 +vt 20.000000 -5.000000 # vertex 47 v -3264.000000 2544.000000 256.000000 vn 0.000000 1.000000 0.000000 -vt -10.000000 4.000000 +vt -20.000000 7.000000 # vertex 48 v -3264.000000 2544.000000 64.000000 vn 0.000000 1.000000 0.000000 -vt -10.000000 -2.000000 +vt -20.000000 -5.000000 f 45/45/45 47/47/47 46/46/46 f 47/47/47 48/48/48 46/46/46 g mat1model0surf25 @@ -247,19 +247,19 @@ g mat1model0surf25 # vertex 49 v -3264.000000 2480.000000 256.000000 vn 0.000000 0.000000 1.000000 -vt -0.500000 -9.000000 +vt -2.000000 -19.000000 # vertex 50 v -3904.000000 2480.000000 256.000000 vn 0.000000 0.000000 1.000000 -vt -0.500000 11.000000 +vt -2.000000 21.000000 # vertex 51 v -3264.000000 2544.000000 256.000000 vn 0.000000 0.000000 1.000000 -vt 1.500000 -9.000000 +vt 2.000000 -19.000000 # vertex 52 v -3904.000000 2544.000000 256.000000 vn 0.000000 0.000000 1.000000 -vt 1.500000 11.000000 +vt 2.000000 21.000000 f 49/49/49 51/51/51 50/50/50 f 51/51/51 52/52/52 50/50/50 g mat1model0surf26 @@ -267,19 +267,19 @@ g mat1model0surf26 # vertex 53 v -3904.000000 2544.000000 64.000000 vn 0.000000 0.000000 -1.000000 -vt 1.500000 -9.000000 +vt 2.000000 -19.000000 # vertex 54 v -3904.000000 2480.000000 64.000000 vn 0.000000 0.000000 -1.000000 -vt -0.500000 -9.000000 +vt -2.000000 -19.000000 # vertex 55 v -3264.000000 2544.000000 64.000000 vn 0.000000 0.000000 -1.000000 -vt 1.500000 11.000000 +vt 2.000000 21.000000 # vertex 56 v -3264.000000 2480.000000 64.000000 vn 0.000000 0.000000 -1.000000 -vt -0.500000 11.000000 +vt -2.000000 21.000000 f 53/53/53 55/55/55 54/54/54 f 55/55/55 56/56/56 54/54/54 g mat1model0surf27 @@ -287,19 +287,19 @@ g mat1model0surf27 # vertex 57 v -3264.000000 2480.000000 64.000000 vn 0.000000 -1.000000 0.000000 -vt 10.000000 -2.000000 +vt 20.000000 -5.000000 # vertex 58 v -3904.000000 2480.000000 64.000000 vn 0.000000 -1.000000 0.000000 -vt -10.000000 -2.000000 +vt -20.000000 -5.000000 # vertex 59 v -3264.000000 2480.000000 256.000000 vn 0.000000 -1.000000 0.000000 -vt 10.000000 4.000000 +vt 20.000000 7.000000 # vertex 60 v -3904.000000 2480.000000 256.000000 vn 0.000000 -1.000000 0.000000 -vt -10.000000 4.000000 +vt -20.000000 7.000000 f 57/57/57 59/59/59 58/58/58 f 59/59/59 60/60/60 58/58/58 g mat1model0surf28 @@ -307,19 +307,19 @@ g mat1model0surf28 # vertex 61 v -3904.000000 2480.000000 256.000000 vn -1.000000 0.000000 0.000000 -vt 1.499992 4.000000 +vt 2.999985 7.000000 # vertex 62 v -3904.000000 2480.000000 64.000000 vn -1.000000 0.000000 0.000000 -vt 1.499992 -2.000000 +vt 2.999985 -5.000000 # vertex 63 v -3904.000000 2544.000000 256.000000 vn -1.000000 0.000000 0.000000 -vt -0.500008 4.000000 +vt -1.000015 7.000000 # vertex 64 v -3904.000000 2544.000000 64.000000 vn -1.000000 0.000000 0.000000 -vt -0.500008 -2.000000 +vt -1.000015 -5.000000 f 61/61/61 63/63/63 62/62/62 f 63/63/63 64/64/64 62/62/62 g mat1model0surf29 @@ -327,19 +327,19 @@ g mat1model0surf29 # vertex 65 v -4096.000000 3176.000000 680.000000 vn 0.000000 1.000000 0.000000 -vt 80.999992 20.250000 +vt 160.999985 39.500000 # vertex 66 v -4096.000000 3176.000000 -560.000000 vn 0.000000 1.000000 0.000000 -vt 80.999992 -18.500000 +vt 160.999985 -38.000000 # vertex 67 v 1048.000000 3176.000000 680.000000 vn 0.000000 1.000000 0.000000 -vt -79.750000 20.250000 +vt -160.500000 39.500000 # vertex 68 v 1048.000000 3176.000000 -560.000000 vn 0.000000 1.000000 0.000000 -vt -79.750000 -18.500000 +vt -160.500000 -38.000000 f 65/65/65 67/67/67 66/66/66 f 67/67/67 68/68/68 66/66/66 g mat1model0surf30 @@ -347,19 +347,19 @@ g mat1model0surf30 # vertex 69 v 1048.000000 3168.000000 680.000000 vn 0.000000 0.000000 1.000000 -vt 0.000000 -79.750000 +vt 0.000000 -160.500000 # vertex 70 v -4096.000000 3168.000000 680.000000 vn 0.000000 0.000000 1.000000 -vt 0.000000 81.000000 +vt 0.000000 161.000000 # vertex 71 v 1048.000000 3176.000000 680.000000 vn 0.000000 0.000000 1.000000 -vt 0.250000 -79.750000 +vt 0.500000 -160.500000 # vertex 72 v -4096.000000 3176.000000 680.000000 vn 0.000000 0.000000 1.000000 -vt 0.250000 81.000000 +vt 0.500000 161.000000 f 69/69/69 71/71/71 70/70/70 f 71/71/71 72/72/72 70/70/70 g mat1model0surf31 @@ -367,19 +367,19 @@ g mat1model0surf31 # vertex 73 v -4096.000000 3168.000000 688.000000 vn 0.000000 1.000000 0.000000 -vt 80.999992 0.500000 +vt 160.999985 1.000000 # vertex 74 v -4096.000000 3168.000000 680.000000 vn 0.000000 1.000000 0.000000 -vt 80.999992 0.250000 +vt 160.999985 0.500000 # vertex 75 v 1048.000000 3168.000000 688.000000 vn 0.000000 1.000000 0.000000 -vt -79.750000 0.500000 +vt -160.500000 1.000000 # vertex 76 v 1048.000000 3168.000000 680.000000 vn 0.000000 1.000000 0.000000 -vt -79.750000 0.250000 +vt -160.500000 0.500000 f 73/73/73 75/75/75 74/74/74 f 75/75/75 76/76/76 74/74/74 g mat1model0surf32 @@ -387,19 +387,19 @@ g mat1model0surf32 # vertex 77 v -4096.000000 3176.000000 -560.000000 vn 0.000000 0.000000 -1.000000 -vt 0.250000 -80.000000 +vt 0.500000 -160.000000 # vertex 78 v -4096.000000 3168.000000 -560.000000 vn 0.000000 0.000000 -1.000000 -vt 0.000000 -80.000000 +vt 0.000000 -160.000000 # vertex 79 v 1048.000000 3176.000000 -560.000000 vn 0.000000 0.000000 -1.000000 -vt 0.250000 80.750000 +vt 0.500000 161.500000 # vertex 80 v 1048.000000 3168.000000 -560.000000 vn 0.000000 0.000000 -1.000000 -vt 0.000000 80.750000 +vt 0.000000 161.500000 f 77/77/77 79/79/79 78/78/78 f 79/79/79 80/80/80 78/78/78 g mat1model0surf33 @@ -407,19 +407,19 @@ g mat1model0surf33 # vertex 81 v -4096.000000 3168.000000 680.000000 vn -1.000000 0.000000 0.000000 -vt 0.999992 20.250000 +vt 0.999985 39.500000 # vertex 82 v -4096.000000 3168.000000 -560.000000 vn -1.000000 0.000000 0.000000 -vt 0.999992 -18.500000 +vt 0.999985 -38.000000 # vertex 83 v -4096.000000 3176.000000 680.000000 vn -1.000000 0.000000 0.000000 -vt 0.749992 20.250000 +vt 0.499985 39.500000 # vertex 84 v -4096.000000 3176.000000 -560.000000 vn -1.000000 0.000000 0.000000 -vt 0.749992 -18.500000 +vt 0.499985 -38.000000 f 81/81/81 83/83/83 82/82/82 f 83/83/83 84/84/84 82/82/82 g mat1model0surf34 @@ -427,19 +427,19 @@ g mat1model0surf34 # vertex 85 v 1048.000000 3168.000000 -560.000000 vn 0.000000 -1.000000 0.000000 -vt 80.750000 -18.500000 +vt 161.500000 -38.000000 # vertex 86 v -4096.000000 3168.000000 -560.000000 vn 0.000000 -1.000000 0.000000 -vt -80.000000 -18.500000 +vt -160.000000 -38.000000 # vertex 87 v 1048.000000 3168.000000 680.000000 vn 0.000000 -1.000000 0.000000 -vt 80.750000 20.250000 +vt 161.500000 39.500000 # vertex 88 v -4096.000000 3168.000000 680.000000 vn 0.000000 -1.000000 0.000000 -vt -80.000000 20.250000 +vt -160.000000 39.500000 f 85/85/85 87/87/87 86/86/86 f 87/87/87 88/88/88 86/86/86 g mat1model0surf35 @@ -447,19 +447,19 @@ g mat1model0surf35 # vertex 89 v -4096.000000 3168.000000 -560.000000 vn 0.000000 1.000000 0.000000 -vt 80.999992 0.500000 +vt 160.999985 1.000000 # vertex 90 v -4096.000000 3168.000000 -568.000000 vn 0.000000 1.000000 0.000000 -vt 80.999992 0.250000 +vt 160.999985 0.500000 # vertex 91 v 1048.000000 3168.000000 -560.000000 vn 0.000000 1.000000 0.000000 -vt -79.750000 0.500000 +vt -160.500000 1.000000 # vertex 92 v 1048.000000 3168.000000 -568.000000 vn 0.000000 1.000000 0.000000 -vt -79.750000 0.250000 +vt -160.500000 0.500000 f 89/89/89 91/91/91 90/90/90 f 91/91/91 92/92/92 90/90/90 g mat1model0surf36 @@ -467,19 +467,19 @@ g mat1model0surf36 # vertex 93 v 1048.000000 -360.000000 688.000000 vn 0.000000 0.000000 1.000000 -vt -54.250000 -79.750000 +vt -109.500000 -160.500000 # vertex 94 v -4096.000000 -360.000000 688.000000 vn 0.000000 0.000000 1.000000 -vt -54.250000 81.000000 +vt -109.500000 161.000000 # vertex 95 v 1048.000000 3168.000000 688.000000 vn 0.000000 0.000000 1.000000 -vt 56.000000 -79.750000 +vt 111.000000 -160.500000 # vertex 96 v -4096.000000 3168.000000 688.000000 vn 0.000000 0.000000 1.000000 -vt 56.000000 81.000000 +vt 111.000000 161.000000 f 93/93/93 95/95/95 94/94/94 f 95/95/95 96/96/96 94/94/94 g mat1model0surf37 @@ -487,19 +487,19 @@ g mat1model0surf37 # vertex 97 v 1048.000000 -360.000000 680.000000 vn 0.000000 -1.000000 0.000000 -vt 80.750000 0.250000 +vt 161.500000 0.500000 # vertex 98 v -4096.000000 -360.000000 680.000000 vn 0.000000 -1.000000 0.000000 -vt -80.000000 0.250000 +vt -160.000000 0.500000 # vertex 99 v 1048.000000 -360.000000 688.000000 vn 0.000000 -1.000000 0.000000 -vt 80.750000 0.500000 +vt 161.500000 1.000000 # vertex 100 v -4096.000000 -360.000000 688.000000 vn 0.000000 -1.000000 0.000000 -vt -80.000000 0.500000 +vt -160.000000 1.000000 f 97/97/97 99/99/99 98/98/98 f 99/99/99 100/100/100 98/98/98 g mat1model0surf38 @@ -507,19 +507,19 @@ g mat1model0surf38 # vertex 101 v -4096.000000 -360.000000 688.000000 vn -1.000000 0.000000 0.000000 -vt 55.249989 0.500000 +vt 110.499977 1.000000 # vertex 102 v -4096.000000 -360.000000 680.000000 vn -1.000000 0.000000 0.000000 -vt 55.249989 0.250000 +vt 110.499977 0.500000 # vertex 103 v -4096.000000 3168.000000 688.000000 vn -1.000000 0.000000 0.000000 -vt -55.000008 0.500000 +vt -110.000015 1.000000 # vertex 104 v -4096.000000 3168.000000 680.000000 vn -1.000000 0.000000 0.000000 -vt -55.000008 0.250000 +vt -110.000015 0.500000 f 101/101/101 103/103/103 102/102/102 f 103/103/103 104/104/104 102/102/102 g mat1model0surf39 @@ -527,19 +527,19 @@ g mat1model0surf39 # vertex 105 v -4096.000000 3168.000000 680.000000 vn 0.000000 0.000000 -1.000000 -vt 56.000000 -80.000000 +vt 111.000000 -160.000000 # vertex 106 v -4096.000000 -360.000000 680.000000 vn 0.000000 0.000000 -1.000000 -vt -54.250000 -80.000000 +vt -109.500000 -160.000000 # vertex 107 v 1048.000000 3168.000000 680.000000 vn 0.000000 0.000000 -1.000000 -vt 56.000000 80.750000 +vt 111.000000 161.500000 # vertex 108 v 1048.000000 -360.000000 680.000000 vn 0.000000 0.000000 -1.000000 -vt -54.250000 80.750000 +vt -109.500000 161.500000 f 105/105/105 107/107/107 106/106/106 f 107/107/107 108/108/108 106/106/106 g mat1model0surf40 @@ -547,19 +547,19 @@ g mat1model0surf40 # vertex 109 v -4096.000000 3168.000000 -560.000000 vn 1.000000 0.000000 0.000000 -vt 56.000000 -18.500000 +vt 111.000000 -38.000000 # vertex 110 v -4096.000000 -360.000000 -560.000000 vn 1.000000 0.000000 0.000000 -vt -54.250000 -18.500000 +vt -109.500000 -38.000000 # vertex 111 v -4096.000000 3168.000000 680.000000 vn 1.000000 0.000000 0.000000 -vt 56.000000 20.250000 +vt 111.000000 39.500000 # vertex 112 v -4096.000000 -360.000000 680.000000 vn 1.000000 0.000000 0.000000 -vt -54.250000 20.250000 +vt -109.500000 39.500000 f 109/109/109 111/111/111 110/110/110 f 111/111/111 112/112/112 110/110/110 g mat1model0surf41 @@ -567,19 +567,19 @@ g mat1model0surf41 # vertex 113 v -4096.000000 -360.000000 680.000000 vn 0.000000 1.000000 0.000000 -vt 81.000000 20.250000 +vt 161.000000 39.500000 # vertex 114 v -4096.000000 -360.000000 -560.000000 vn 0.000000 1.000000 0.000000 -vt 81.000000 -18.500000 +vt 161.000000 -38.000000 # vertex 115 v 1048.000000 -360.000000 680.000000 vn 0.000000 1.000000 0.000000 -vt -79.750000 20.250000 +vt -160.500000 39.500000 # vertex 116 v 1048.000000 -360.000000 -560.000000 vn 0.000000 1.000000 0.000000 -vt -79.750000 -18.500000 +vt -160.500000 -38.000000 f 113/113/113 115/115/115 114/114/114 f 115/115/115 116/116/116 114/114/114 g mat1model0surf42 @@ -587,19 +587,19 @@ g mat1model0surf42 # vertex 117 v 1048.000000 -360.000000 -560.000000 vn 0.000000 0.000000 1.000000 -vt -54.250000 -79.750000 +vt -109.500000 -160.500000 # vertex 118 v -4096.000000 -360.000000 -560.000000 vn 0.000000 0.000000 1.000000 -vt -54.250000 81.000000 +vt -109.500000 161.000000 # vertex 119 v 1048.000000 3168.000000 -560.000000 vn 0.000000 0.000000 1.000000 -vt 56.000000 -79.750000 +vt 111.000000 -160.500000 # vertex 120 v -4096.000000 3168.000000 -560.000000 vn 0.000000 0.000000 1.000000 -vt 56.000000 81.000000 +vt 111.000000 161.000000 f 117/117/117 119/119/119 118/118/118 f 119/119/119 120/120/120 118/118/118 g mat1model0surf43 @@ -607,19 +607,19 @@ g mat1model0surf43 # vertex 121 v -4096.000000 3168.000000 -568.000000 vn 0.000000 0.000000 -1.000000 -vt 56.000000 -80.000000 +vt 111.000000 -160.000000 # vertex 122 v -4096.000000 -360.000000 -568.000000 vn 0.000000 0.000000 -1.000000 -vt -54.250000 -80.000000 +vt -109.500000 -160.000000 # vertex 123 v 1048.000000 3168.000000 -568.000000 vn 0.000000 0.000000 -1.000000 -vt 56.000000 80.750000 +vt 111.000000 161.500000 # vertex 124 v 1048.000000 -360.000000 -568.000000 vn 0.000000 0.000000 -1.000000 -vt -54.250000 80.750000 +vt -109.500000 161.500000 f 121/121/121 123/123/123 122/122/122 f 123/123/123 124/124/124 122/122/122 g mat1model0surf44 @@ -627,19 +627,19 @@ g mat1model0surf44 # vertex 125 v 1048.000000 -360.000000 -568.000000 vn 0.000000 -1.000000 0.000000 -vt 80.750000 0.250000 +vt 161.500000 0.500000 # vertex 126 v -4096.000000 -360.000000 -568.000000 vn 0.000000 -1.000000 0.000000 -vt -80.000000 0.250000 +vt -160.000000 0.500000 # vertex 127 v 1048.000000 -360.000000 -560.000000 vn 0.000000 -1.000000 0.000000 -vt 80.750000 0.500000 +vt 161.500000 1.000000 # vertex 128 v -4096.000000 -360.000000 -560.000000 vn 0.000000 -1.000000 0.000000 -vt -80.000000 0.500000 +vt -160.000000 1.000000 f 125/125/125 127/127/127 126/126/126 f 127/127/127 128/128/128 126/126/126 g mat1model0surf45 @@ -647,19 +647,19 @@ g mat1model0surf45 # vertex 129 v -4096.000000 -360.000000 -560.000000 vn -1.000000 0.000000 0.000000 -vt 55.249989 0.500000 +vt 110.499977 1.000000 # vertex 130 v -4096.000000 -360.000000 -568.000000 vn -1.000000 0.000000 0.000000 -vt 55.249989 0.250000 +vt 110.499977 0.500000 # vertex 131 v -4096.000000 3168.000000 -560.000000 vn -1.000000 0.000000 0.000000 -vt -55.000008 0.500000 +vt -110.000015 1.000000 # vertex 132 v -4096.000000 3168.000000 -568.000000 vn -1.000000 0.000000 0.000000 -vt -55.000008 0.250000 +vt -110.000015 0.500000 f 129/129/129 131/131/131 130/130/130 f 131/131/131 132/132/132 130/130/130 g mat1model0surf46 @@ -667,19 +667,19 @@ g mat1model0surf46 # vertex 133 v 1048.000000 -368.000000 680.000000 vn 0.000000 0.000000 1.000000 -vt 0.500000 -79.750000 +vt 0.000000 -160.500000 # vertex 134 v -4096.000000 -368.000000 680.000000 vn 0.000000 0.000000 1.000000 -vt 0.500000 81.000000 +vt 0.000000 161.000000 # vertex 135 v 1048.000000 -360.000000 680.000000 vn 0.000000 0.000000 1.000000 -vt 0.750000 -79.750000 +vt 0.500000 -160.500000 # vertex 136 v -4096.000000 -360.000000 680.000000 vn 0.000000 0.000000 1.000000 -vt 0.750000 81.000000 +vt 0.500000 161.000000 f 133/133/133 135/135/135 134/134/134 f 135/135/135 136/136/136 134/134/134 g mat1model0surf47 @@ -687,19 +687,19 @@ g mat1model0surf47 # vertex 137 v -4096.000000 -360.000000 -560.000000 vn 0.000000 0.000000 -1.000000 -vt 0.750000 -80.000000 +vt 0.500000 -160.000000 # vertex 138 v -4096.000000 -368.000000 -560.000000 vn 0.000000 0.000000 -1.000000 -vt 0.500000 -80.000000 +vt 0.000000 -160.000000 # vertex 139 v 1048.000000 -360.000000 -560.000000 vn 0.000000 0.000000 -1.000000 -vt 0.750000 80.750000 +vt 0.500000 161.500000 # vertex 140 v 1048.000000 -368.000000 -560.000000 vn 0.000000 0.000000 -1.000000 -vt 0.500000 80.750000 +vt 0.000000 161.500000 f 137/137/137 139/139/139 138/138/138 f 139/139/139 140/140/140 138/138/138 g mat1model0surf48 @@ -707,19 +707,19 @@ g mat1model0surf48 # vertex 141 v 1048.000000 -368.000000 -560.000000 vn 0.000000 -1.000000 0.000000 -vt 80.750000 -18.500000 +vt 161.500000 -38.000000 # vertex 142 v -4096.000000 -368.000000 -560.000000 vn 0.000000 -1.000000 0.000000 -vt -80.000000 -18.500000 +vt -160.000000 -38.000000 # vertex 143 v 1048.000000 -368.000000 680.000000 vn 0.000000 -1.000000 0.000000 -vt 80.750000 20.250000 +vt 161.500000 39.500000 # vertex 144 v -4096.000000 -368.000000 680.000000 vn 0.000000 -1.000000 0.000000 -vt -80.000000 20.250000 +vt -160.000000 39.500000 f 141/141/141 143/143/143 142/142/142 f 143/143/143 144/144/144 142/142/142 g mat1model0surf49 @@ -727,19 +727,19 @@ g mat1model0surf49 # vertex 145 v -4096.000000 -368.000000 680.000000 vn -1.000000 0.000000 0.000000 -vt 0.499989 20.250000 +vt 0.999977 39.500000 # vertex 146 v -4096.000000 -368.000000 -560.000000 vn -1.000000 0.000000 0.000000 -vt 0.499989 -18.500000 +vt 0.999977 -38.000000 # vertex 147 v -4096.000000 -360.000000 680.000000 vn -1.000000 0.000000 0.000000 -vt 0.249989 20.250000 +vt 0.499977 39.500000 # vertex 148 v -4096.000000 -360.000000 -560.000000 vn -1.000000 0.000000 0.000000 -vt 0.249989 -18.500000 +vt 0.499977 -38.000000 f 145/145/145 147/147/147 146/146/146 f 147/147/147 148/148/148 146/146/146 g mat1model0surf50 @@ -747,19 +747,19 @@ g mat1model0surf50 # vertex 149 v -4104.000000 3168.000000 680.000000 vn 0.000000 1.000000 0.000000 -vt 0.250000 20.250000 +vt 0.500000 39.500000 # vertex 150 v -4104.000000 3168.000000 -560.000000 vn 0.000000 1.000000 0.000000 -vt 0.250000 -18.500000 +vt 0.500000 -38.000000 # vertex 151 v -4096.000000 3168.000000 680.000000 vn 0.000000 1.000000 0.000000 -vt -0.000008 20.250000 +vt -0.000015 39.500000 # vertex 152 v -4096.000000 3168.000000 -560.000000 vn 0.000000 1.000000 0.000000 -vt -0.000008 -18.500000 +vt -0.000015 -38.000000 f 149/149/149 151/151/151 150/150/150 f 151/151/151 152/152/152 150/150/150 g mat1model0surf51 @@ -767,19 +767,19 @@ g mat1model0surf51 # vertex 153 v -4096.000000 -360.000000 680.000000 vn 0.000000 0.000000 1.000000 -vt -54.250000 0.000000 +vt -109.500000 0.000000 # vertex 154 v -4104.000000 -360.000000 680.000000 vn 0.000000 0.000000 1.000000 -vt -54.250000 0.250000 +vt -109.500000 0.500000 # vertex 155 v -4096.000000 3168.000000 680.000000 vn 0.000000 0.000000 1.000000 -vt 56.000000 0.000000 +vt 111.000000 0.000000 # vertex 156 v -4104.000000 3168.000000 680.000000 vn 0.000000 0.000000 1.000000 -vt 56.000000 0.250000 +vt 111.000000 0.500000 f 153/153/153 155/155/155 154/154/154 f 155/155/155 156/156/156 154/154/154 g mat1model0surf52 @@ -787,19 +787,19 @@ g mat1model0surf52 # vertex 157 v -4104.000000 3168.000000 -560.000000 vn 0.000000 0.000000 -1.000000 -vt 56.000000 0.750000 +vt 111.000000 0.500000 # vertex 158 v -4104.000000 -360.000000 -560.000000 vn 0.000000 0.000000 -1.000000 -vt -54.250000 0.750000 +vt -109.500000 0.500000 # vertex 159 v -4096.000000 3168.000000 -560.000000 vn 0.000000 0.000000 -1.000000 -vt 56.000000 1.000000 +vt 111.000000 1.000000 # vertex 160 v -4096.000000 -360.000000 -560.000000 vn 0.000000 0.000000 -1.000000 -vt -54.250000 1.000000 +vt -109.500000 1.000000 f 157/157/157 159/159/159 158/158/158 f 159/159/159 160/160/160 158/158/158 g mat1model0surf53 @@ -807,19 +807,19 @@ g mat1model0surf53 # vertex 161 v -4096.000000 -360.000000 -560.000000 vn 0.000000 -1.000000 0.000000 -vt 1.000000 -18.500000 +vt 1.000000 -38.000000 # vertex 162 v -4104.000000 -360.000000 -560.000000 vn 0.000000 -1.000000 0.000000 -vt 0.750000 -18.500000 +vt 0.500000 -38.000000 # vertex 163 v -4096.000000 -360.000000 680.000000 vn 0.000000 -1.000000 0.000000 -vt 1.000000 20.250000 +vt 1.000000 39.500000 # vertex 164 v -4104.000000 -360.000000 680.000000 vn 0.000000 -1.000000 0.000000 -vt 0.750000 20.250000 +vt 0.500000 39.500000 f 161/161/161 163/163/163 162/162/162 f 163/163/163 164/164/164 162/162/162 g mat1model0surf54 @@ -827,19 +827,19 @@ g mat1model0surf54 # vertex 165 v -4104.000000 -360.000000 680.000000 vn -1.000000 0.000000 0.000000 -vt 55.249989 20.250000 +vt 110.499977 39.500000 # vertex 166 v -4104.000000 -360.000000 -560.000000 vn -1.000000 0.000000 0.000000 -vt 55.249989 -18.500000 +vt 110.499977 -38.000000 # vertex 167 v -4104.000000 3168.000000 680.000000 vn -1.000000 0.000000 0.000000 -vt -55.000008 20.250000 +vt -110.000015 39.500000 # vertex 168 v -4104.000000 3168.000000 -560.000000 vn -1.000000 0.000000 0.000000 -vt -55.000008 -18.500000 +vt -110.000015 -38.000000 f 165/165/165 167/167/167 166/166/166 f 167/167/167 168/168/168 166/166/166 g mat2model0surf55 diff --git a/textures/zombietextures_dev/overlay_datetime_image.png b/textures/zombietextures_dev/overlay_datetime_image.png index 0f2343f..3095d30 100644 Binary files a/textures/zombietextures_dev/overlay_datetime_image.png and b/textures/zombietextures_dev/overlay_datetime_image.png differ diff --git a/textures/zombietextures_dev/tiles01.png b/textures/zombietextures_dev/tiles01.png new file mode 100644 index 0000000..bcd930e Binary files /dev/null and b/textures/zombietextures_dev/tiles01.png differ diff --git a/textures/zombietextures_dev/tiles01.png.import b/textures/zombietextures_dev/tiles01.png.import new file mode 100644 index 0000000..fcb37d2 --- /dev/null +++ b/textures/zombietextures_dev/tiles01.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dhpkd0qj85ijt" +path="res://.godot/imported/tiles01.png-4e620201acc22fccb356619c3101c913.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/textures/zombietextures_dev/tiles01.png" +dest_files=["res://.godot/imported/tiles01.png-4e620201acc22fccb356619c3101c913.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/textures/zombietextures_dev/tiles01.xcf b/textures/zombietextures_dev/tiles01.xcf new file mode 100644 index 0000000..623a3eb Binary files /dev/null and b/textures/zombietextures_dev/tiles01.xcf differ diff --git a/textures/zombietextures_dev/tiles01_clip.png b/textures/zombietextures_dev/tiles01_clip.png new file mode 100644 index 0000000..ed41932 Binary files /dev/null and b/textures/zombietextures_dev/tiles01_clip.png differ diff --git a/textures/zombietextures_dev/transparent.png.import b/textures/zombietextures_dev/tiles01_clip.png.import similarity index 66% rename from textures/zombietextures_dev/transparent.png.import rename to textures/zombietextures_dev/tiles01_clip.png.import index 2b401f9..8dc4877 100644 --- a/textures/zombietextures_dev/transparent.png.import +++ b/textures/zombietextures_dev/tiles01_clip.png.import @@ -2,8 +2,8 @@ importer="texture" type="CompressedTexture2D" -uid="uid://pefsbg38ad4j" -path.s3tc="res://.godot/imported/transparent.png-cd282fbbf2f5dac212821f1283c4a9e3.s3tc.ctex" +uid="uid://cfhceq7b8ny0w" +path.s3tc="res://.godot/imported/tiles01_clip.png-4dd6a635e829773828dbb2ff4513c2a6.s3tc.ctex" metadata={ "imported_formats": ["s3tc_bptc"], "vram_texture": true @@ -11,8 +11,8 @@ metadata={ [deps] -source_file="res://assets/textures/zombietextures_dev/transparent.png" -dest_files=["res://.godot/imported/transparent.png-cd282fbbf2f5dac212821f1283c4a9e3.s3tc.ctex"] +source_file="res://assets/textures/zombietextures_dev/tiles01_clip.png" +dest_files=["res://.godot/imported/tiles01_clip.png-4dd6a635e829773828dbb2ff4513c2a6.s3tc.ctex"] [params] diff --git a/textures/zombietextures_dev/transparent.png b/textures/zombietextures_dev/transparent.png deleted file mode 100644 index 5a7667c..0000000 Binary files a/textures/zombietextures_dev/transparent.png and /dev/null differ