forked from funnymemellama/zombietextures
added minigame idea
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3 changed files with 18 additions and 3 deletions
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assetrequest
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assetrequest
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@ -80,13 +80,27 @@ item_suit
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# is an obj in the world
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# is an obj in the world
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# upon contact with the player is disapears and plays 2 sounds
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# upon contact with the player is disapears and plays 2 sounds
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more specialized shit might change later
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MINIGAMES
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------------------------------------
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chess
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chess:
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the pieces are made out of physics objects and you play against a badly written ai
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the pieces are made out of physics objects and you play against a badly written ai
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the ai is good but cheats alot
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the ai is good but cheats alot
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the way to win is to cheat yoyrself and just place one of your pieces on his king
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the way to win is to cheat yoyrself and just place one of your pieces on his king
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move box but car keeps getting in your way game:
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goal of the game...
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move a physics box across the room and place it on a green square
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if you touvh the box agaist any objects that arnt walls or floor you lose and the game is reset
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there will be many objects in your way (some of them being other physics objects, which are easy beacyse you can just press e and move them elseqhere) but the important ones will be cars
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cars...
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cars will (always) be stationary and some will have people in them
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you cant pick up the cars you can only rewuest the driver of ones that have people in them to move and they will always comoly then disapear
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at the end there will be a (manned) car right infront of the ending green square
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everyyime you request them to leave they will leave but when you arnt looking(and only then) another car will drive in
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so you have to figure out how to keep looking at the green square while moving the box
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like sone sort of scp 173 level shit
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ARTWORK
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ARTWORK
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----------------------------------------
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----------------------------------------
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@ -1,5 +1,6 @@
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# Generated by Q3Map2 (ydnar) -convert -format obj
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# Generated by Q3Map2 (ydnar) -convert -format obj
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newmtl textures/zombietextures_dev/transparent
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newmtl textures/zombietextures_dev/transparent
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d 0.0
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Kd 1.000000 1.000000 1.000000
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Kd 1.000000 1.000000 1.000000
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map_Kd ../textures/zombietextures_dev/transparent.png
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map_Kd ../textures/zombietextures_dev/transparent.png
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newmtl textures/zombietextures_dev/devnamestest
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newmtl textures/zombietextures_dev/devnamestest
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