added minigame idea

This commit is contained in:
zombie maniac 2023-10-03 02:18:12 -04:00
parent 5b05da66f8
commit 38792512a2
Signed by untrusted user: nbrooks211
GPG key ID: F43C85C0DF0C334E
3 changed files with 18 additions and 3 deletions

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@ -80,13 +80,27 @@ item_suit
# is an obj in the world # is an obj in the world
# upon contact with the player is disapears and plays 2 sounds # upon contact with the player is disapears and plays 2 sounds
more specialized shit might change later MINIGAMES
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chess chess:
the pieces are made out of physics objects and you play against a badly written ai the pieces are made out of physics objects and you play against a badly written ai
the ai is good but cheats alot the ai is good but cheats alot
the way to win is to cheat yoyrself and just place one of your pieces on his king the way to win is to cheat yoyrself and just place one of your pieces on his king
move box but car keeps getting in your way game:
goal of the game...
move a physics box across the room and place it on a green square
if you touvh the box agaist any objects that arnt walls or floor you lose and the game is reset
there will be many objects in your way (some of them being other physics objects, which are easy beacyse you can just press e and move them elseqhere) but the important ones will be cars
cars...
cars will (always) be stationary and some will have people in them
you cant pick up the cars you can only rewuest the driver of ones that have people in them to move and they will always comoly then disapear
at the end there will be a (manned) car right infront of the ending green square
everyyime you request them to leave they will leave but when you arnt looking(and only then) another car will drive in
so you have to figure out how to keep looking at the green square while moving the box
like sone sort of scp 173 level shit
ARTWORK ARTWORK
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@ -1,5 +1,6 @@
# Generated by Q3Map2 (ydnar) -convert -format obj # Generated by Q3Map2 (ydnar) -convert -format obj
newmtl textures/zombietextures_dev/transparent newmtl textures/zombietextures_dev/transparent
d 0.0
Kd 1.000000 1.000000 1.000000 Kd 1.000000 1.000000 1.000000
map_Kd ../textures/zombietextures_dev/transparent.png map_Kd ../textures/zombietextures_dev/transparent.png
newmtl textures/zombietextures_dev/devnamestest newmtl textures/zombietextures_dev/devnamestest

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