diff --git a/build.sh b/build.sh new file mode 100644 index 0000000..8b734ac --- /dev/null +++ b/build.sh @@ -0,0 +1,25 @@ +#!/bin/bash + +# Get the current user. This assumes you are running the script as the desired user. +USER=$(whoami) + +#build the image +python timeatbuild.py + +#move the build image +mv overlay_datetime_image.png zombietextures.pk3dir/textures/zombietextures_dev/overlay_datetime_image.png + +# Define the destination directory +DEST_DIR="/home/$USER/.xonotic/data/" + + +# Delete and copy zombietextures.pk3dir +if [ -d "zombietextures.pk3dir" ]; then + if [ -d "${DEST_DIR}zombietextures.pk3dir" ]; then + rm -r "${DEST_DIR}zombietextures.pk3dir" + fi + cp -r zombietextures.pk3dir $DEST_DIR +else + echo "Folder zombietextures.pk3dir not found!" +fi + diff --git a/entityrequest b/entityrequest new file mode 100644 index 0000000..921ef88 --- /dev/null +++ b/entityrequest @@ -0,0 +1,46 @@ +func_commentary +acts just like the ones one source engine +floats a model in the air and slowly spins +spins rapidly when triggered and turns grey when done +plays a sound file when ttriggered +can be triggered by pressing E while looking at it + +func_cardboardcutout +would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person +purpose is to resemble the body movements of someone talking in like those story book games +when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate +such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture + +player +first person +walkaround and jump +can interact with buttons and other objects by hitting E + +buttons: +They exist +They trigger somthing +They change to a different texure when activated +They move in when activated +They play a sound + +physics object: +can be picked uo with E +has physics applied to it (obviousky) +can be any obj and idealy would be resizeable + +transparent blocks +idk how easy its gonna be but some textures that i place mighy be transparent + +pass thru blocks +thusbwill probabky have be done on the godot side some blocks will be not solid + +func_elevator +when the player steps on this it will rise up after a few seconds to a pre determinted height + +more specialized shit might change later +------------------------------------------------------ +chess +the pieces are made out of physics objects and you play against a badly written ai +the ai is good but cheats alot +the way to win is to cheat yoyrself and just place one of your pieces on his king + diff --git a/fmlmap.autosave.map b/fmlmap.autosave.map new file mode 100644 index 0000000..8546f77 --- /dev/null +++ b/fmlmap.autosave.map @@ -0,0 +1,124 @@ +// entity 0 +{ +"classname" "worldspawn" +// brush 0 +{ +brushDef +{ +( 64 -480 0 ) ( 64 -608 0 ) ( -128 -480 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 +( -672 1024 0 ) ( -864 1024 0 ) ( -672 1024 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 +( 1024 -896 -32 ) ( 1024 -896 -96 ) ( 1024 -1024 -32 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 +( -128 -608 -64 ) ( 64 -608 -64 ) ( -128 -480 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 +( 192 -1024 -64 ) ( 192 -1024 0 ) ( 384 -1024 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 +( -1024 -704 -96 ) ( -1024 -576 -96 ) ( -1024 -704 -32 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 +} +} +// brush 1 +{ +brushDef +{ +( 640 1024 416 ) ( 640 512 416 ) ( -384 1024 416 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( 512 1024 256 ) ( -512 1024 256 ) ( 512 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( 512 1024 256 ) ( 512 1024 0 ) ( 512 512 256 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -480 512 96 ) ( 544 512 96 ) ( -480 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -512 960 0 ) ( -512 960 256 ) ( 512 960 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -512 512 0 ) ( -512 1024 0 ) ( -512 512 256 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +} +} +// brush 2 +{ +brushDef +{ +( 640 1024 96 ) ( 640 512 96 ) ( -384 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( 512 1024 160 ) ( -512 1024 160 ) ( 512 1024 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -32 1024 96 ) ( -32 1024 -160 ) ( -32 512 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -480 512 0 ) ( 544 512 0 ) ( -480 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -512 960 -96 ) ( -512 960 160 ) ( 512 960 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -512 512 -96 ) ( -512 1024 -96 ) ( -512 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +} +} +// brush 3 +{ +brushDef +{ +( 576 1020 96 ) ( 576 508 96 ) ( -448 1020 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0 +( 448 996 160 ) ( -576 996 160 ) ( 448 996 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0 +( 32 1020 128 ) ( 32 1020 -128 ) ( 32 508 128 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -544 508 0 ) ( 480 508 0 ) ( -544 1020 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -576 988 -96 ) ( -576 988 160 ) ( 448 988 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -32 508 -96 ) ( -32 1020 -96 ) ( -32 508 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0 +} +} +// brush 4 +{ +brushDef +{ +( 640 1024 96 ) ( 640 512 96 ) ( -384 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( 512 1024 160 ) ( -512 1024 160 ) ( 512 1024 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( 512 1024 160 ) ( 512 1024 -96 ) ( 512 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -480 512 0 ) ( 544 512 0 ) ( -480 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -512 960 -96 ) ( -512 960 160 ) ( 512 960 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( 32 512 -96 ) ( 32 1024 -96 ) ( 32 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +} +} +// brush 5 +{ +brushDef +{ +( -16 484 76 ) ( -16 480 76 ) ( -48 484 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -16 496 76 ) ( -48 496 76 ) ( -16 496 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -16 484 76 ) ( -16 484 8 ) ( -16 480 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -48 480 8 ) ( -16 480 8 ) ( -48 484 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -48 464 8 ) ( -48 464 76 ) ( -16 464 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -48 480 8 ) ( -48 484 8 ) ( -48 480 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0 +} +} +// brush 6 +{ +brushDef +{ +( 64 960 320 ) ( 64 948 320 ) ( -64 960 320 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 0.5 ) ) zombietextures_funny/thomasjesus 0 0 0 +( 64 960 320 ) ( -64 960 320 ) ( 64 960 252 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078124995 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0 +( 64 960 320 ) ( 64 960 252 ) ( 64 948 320 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0 +( -80 948 192 ) ( 48 948 192 ) ( -80 960 192 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 0.5 ) ) zombietextures_funny/thomasjesus 0 0 0 +( -68 948 252 ) ( -68 948 320 ) ( 60 948 252 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078124995 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0 +( -64 948 252 ) ( -64 960 252 ) ( -64 948 320 ) ( ( 0.0833334103 0 80.0000762939 ) ( 0 0.0078125 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0 +} +} +// brush 7 +{ +brushDef +{ +( -512 64 160 ) ( -512 -64 160 ) ( -512 64 392 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0 +( -512 64 160 ) ( -512 64 392 ) ( -520 64 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0 +( -512 -216 8 ) ( -520 -216 8 ) ( -512 -344 8 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0 +( -520 -64 392 ) ( -520 -64 160 ) ( -520 64 392 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0 +( -520 -320 56 ) ( -512 -320 56 ) ( -520 -320 -176 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0 +( -520 -64 392 ) ( -520 64 392 ) ( -512 -64 392 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0 +} +} +// brush 8 +{ +brushDef +{ +( -280 64 8 ) ( -280 -64 8 ) ( -512 64 8 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0 +( -280 64 8 ) ( -512 64 8 ) ( -280 64 0 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0 +( -128 -216 8 ) ( -128 -216 0 ) ( -128 -344 8 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0 +( -512 -64 0 ) ( -280 -64 0 ) ( -512 64 0 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0 +( -176 -320 0 ) ( -176 -320 8 ) ( 56 -320 0 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0 +( -512 -64 0 ) ( -512 64 0 ) ( -512 -64 8 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0 +} +} +// brush 9 +{ +brushDef +{ +( -504 64 256 ) ( -504 -320 256 ) ( -512 64 256 ) ( ( 0.0078125 0 1.5 ) ( 0 0.125 64 ) ) zombietextures_dev/overlay_datetime_image 0 0 0 +( -472 -64 256 ) ( -480 -64 256 ) ( -472 -64 128 ) ( ( 0.125 0 193 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0 +( -504 96 256 ) ( -504 96 128 ) ( -504 -288 256 ) ( ( 0.0078125 0 1.5 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0 +( -512 -320 128 ) ( -504 -320 128 ) ( -512 64 128 ) ( ( 0.0078125 0 1.5 ) ( -0 0.125 193 ) ) zombietextures_dev/overlay_datetime_image 0 0 0 +( -512 -192 128 ) ( -512 -192 256 ) ( -504 -192 128 ) ( ( 0.125 0 64 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0 +( -512 -320 128 ) ( -512 64 128 ) ( -512 -320 256 ) ( ( 0.0078125 0 255.5 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0 +} +} +} diff --git a/fmlmap.bak b/fmlmap.bak new file mode 100644 index 0000000..01fc8db --- /dev/null +++ b/fmlmap.bak @@ -0,0 +1,88 @@ +// entity 0 +{ +"classname" "worldspawn" +// brush 0 +{ +brushDef +{ +( 64 -480 0 ) ( 64 -608 0 ) ( -128 -480 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 +( -672 1024 0 ) ( -864 1024 0 ) ( -672 1024 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 +( 1024 -896 -32 ) ( 1024 -896 -96 ) ( 1024 -1024 -32 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 +( -128 -608 -64 ) ( 64 -608 -64 ) ( -128 -480 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 +( 192 -1024 -64 ) ( 192 -1024 0 ) ( 384 -1024 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 +( -1024 -704 -96 ) ( -1024 -576 -96 ) ( -1024 -704 -32 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 +} +} +// brush 1 +{ +brushDef +{ +( 640 1024 416 ) ( 640 512 416 ) ( -384 1024 416 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( 512 1024 256 ) ( -512 1024 256 ) ( 512 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( 512 1024 256 ) ( 512 1024 0 ) ( 512 512 256 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -480 512 96 ) ( 544 512 96 ) ( -480 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -512 960 0 ) ( -512 960 256 ) ( 512 960 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -512 512 0 ) ( -512 1024 0 ) ( -512 512 256 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +} +} +// brush 2 +{ +brushDef +{ +( 640 1024 96 ) ( 640 512 96 ) ( -384 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( 512 1024 160 ) ( -512 1024 160 ) ( 512 1024 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -32 1024 96 ) ( -32 1024 -160 ) ( -32 512 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -480 512 0 ) ( 544 512 0 ) ( -480 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -512 960 -96 ) ( -512 960 160 ) ( 512 960 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -512 512 -96 ) ( -512 1024 -96 ) ( -512 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +} +} +// brush 3 +{ +brushDef +{ +( 576 1020 96 ) ( 576 508 96 ) ( -448 1020 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0 +( 448 996 160 ) ( -576 996 160 ) ( 448 996 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0 +( 32 1020 128 ) ( 32 1020 -128 ) ( 32 508 128 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -544 508 0 ) ( 480 508 0 ) ( -544 1020 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -576 988 -96 ) ( -576 988 160 ) ( 448 988 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -32 508 -96 ) ( -32 1020 -96 ) ( -32 508 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0 +} +} +// brush 4 +{ +brushDef +{ +( 640 1024 96 ) ( 640 512 96 ) ( -384 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( 512 1024 160 ) ( -512 1024 160 ) ( 512 1024 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( 512 1024 160 ) ( 512 1024 -96 ) ( 512 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -480 512 0 ) ( 544 512 0 ) ( -480 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -512 960 -96 ) ( -512 960 160 ) ( 512 960 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( 32 512 -96 ) ( 32 1024 -96 ) ( 32 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +} +} +// brush 5 +{ +brushDef +{ +( -16 484 76 ) ( -16 480 76 ) ( -48 484 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -16 496 76 ) ( -48 496 76 ) ( -16 496 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -16 484 76 ) ( -16 484 8 ) ( -16 480 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -48 480 8 ) ( -16 480 8 ) ( -48 484 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -48 464 8 ) ( -48 464 76 ) ( -16 464 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -48 480 8 ) ( -48 484 8 ) ( -48 480 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0 +} +} +// brush 6 +{ +brushDef +{ +( 64 960 320 ) ( 64 948 320 ) ( -64 960 320 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 0.5 ) ) zombietextures_funny/thomasjesus 0 0 0 +( 64 960 320 ) ( -64 960 320 ) ( 64 960 252 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078124995 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0 +( 64 960 320 ) ( 64 960 252 ) ( 64 948 320 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0 +( -80 948 192 ) ( 48 948 192 ) ( -80 960 192 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 0.5 ) ) zombietextures_funny/thomasjesus 0 0 0 +( -68 948 252 ) ( -68 948 320 ) ( 60 948 252 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078124995 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0 +( -64 948 252 ) ( -64 960 252 ) ( -64 948 320 ) ( ( 0.0833334103 0 80.0000762939 ) ( 0 0.0078125 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0 +} +} +} diff --git a/fmlmap.map b/fmlmap.map new file mode 100644 index 0000000..8546f77 --- /dev/null +++ b/fmlmap.map @@ -0,0 +1,124 @@ +// entity 0 +{ +"classname" "worldspawn" +// brush 0 +{ +brushDef +{ +( 64 -480 0 ) ( 64 -608 0 ) ( -128 -480 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 +( -672 1024 0 ) ( -864 1024 0 ) ( -672 1024 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 +( 1024 -896 -32 ) ( 1024 -896 -96 ) ( 1024 -1024 -32 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 +( -128 -608 -64 ) ( 64 -608 -64 ) ( -128 -480 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 +( 192 -1024 -64 ) ( 192 -1024 0 ) ( 384 -1024 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 +( -1024 -704 -96 ) ( -1024 -576 -96 ) ( -1024 -704 -32 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0 +} +} +// brush 1 +{ +brushDef +{ +( 640 1024 416 ) ( 640 512 416 ) ( -384 1024 416 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( 512 1024 256 ) ( -512 1024 256 ) ( 512 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( 512 1024 256 ) ( 512 1024 0 ) ( 512 512 256 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -480 512 96 ) ( 544 512 96 ) ( -480 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -512 960 0 ) ( -512 960 256 ) ( 512 960 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -512 512 0 ) ( -512 1024 0 ) ( -512 512 256 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +} +} +// brush 2 +{ +brushDef +{ +( 640 1024 96 ) ( 640 512 96 ) ( -384 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( 512 1024 160 ) ( -512 1024 160 ) ( 512 1024 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -32 1024 96 ) ( -32 1024 -160 ) ( -32 512 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -480 512 0 ) ( 544 512 0 ) ( -480 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -512 960 -96 ) ( -512 960 160 ) ( 512 960 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -512 512 -96 ) ( -512 1024 -96 ) ( -512 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +} +} +// brush 3 +{ +brushDef +{ +( 576 1020 96 ) ( 576 508 96 ) ( -448 1020 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0 +( 448 996 160 ) ( -576 996 160 ) ( 448 996 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0 +( 32 1020 128 ) ( 32 1020 -128 ) ( 32 508 128 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -544 508 0 ) ( 480 508 0 ) ( -544 1020 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -576 988 -96 ) ( -576 988 160 ) ( 448 988 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -32 508 -96 ) ( -32 1020 -96 ) ( -32 508 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0 +} +} +// brush 4 +{ +brushDef +{ +( 640 1024 96 ) ( 640 512 96 ) ( -384 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( 512 1024 160 ) ( -512 1024 160 ) ( 512 1024 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( 512 1024 160 ) ( 512 1024 -96 ) ( 512 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -480 512 0 ) ( 544 512 0 ) ( -480 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( -512 960 -96 ) ( -512 960 160 ) ( 512 960 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +( 32 512 -96 ) ( 32 1024 -96 ) ( 32 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0 +} +} +// brush 5 +{ +brushDef +{ +( -16 484 76 ) ( -16 480 76 ) ( -48 484 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -16 496 76 ) ( -48 496 76 ) ( -16 496 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -16 484 76 ) ( -16 484 8 ) ( -16 480 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -48 480 8 ) ( -16 480 8 ) ( -48 484 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -48 464 8 ) ( -48 464 76 ) ( -16 464 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0 +( -48 480 8 ) ( -48 484 8 ) ( -48 480 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0 +} +} +// brush 6 +{ +brushDef +{ +( 64 960 320 ) ( 64 948 320 ) ( -64 960 320 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 0.5 ) ) zombietextures_funny/thomasjesus 0 0 0 +( 64 960 320 ) ( -64 960 320 ) ( 64 960 252 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078124995 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0 +( 64 960 320 ) ( 64 960 252 ) ( 64 948 320 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0 +( -80 948 192 ) ( 48 948 192 ) ( -80 960 192 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 0.5 ) ) zombietextures_funny/thomasjesus 0 0 0 +( -68 948 252 ) ( -68 948 320 ) ( 60 948 252 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078124995 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0 +( -64 948 252 ) ( -64 960 252 ) ( -64 948 320 ) ( ( 0.0833334103 0 80.0000762939 ) ( 0 0.0078125 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0 +} +} +// brush 7 +{ +brushDef +{ +( -512 64 160 ) ( -512 -64 160 ) ( -512 64 392 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0 +( -512 64 160 ) ( -512 64 392 ) ( -520 64 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0 +( -512 -216 8 ) ( -520 -216 8 ) ( -512 -344 8 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0 +( -520 -64 392 ) ( -520 -64 160 ) ( -520 64 392 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0 +( -520 -320 56 ) ( -512 -320 56 ) ( -520 -320 -176 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0 +( -520 -64 392 ) ( -520 64 392 ) ( -512 -64 392 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0 +} +} +// brush 8 +{ +brushDef +{ +( -280 64 8 ) ( -280 -64 8 ) ( -512 64 8 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0 +( -280 64 8 ) ( -512 64 8 ) ( -280 64 0 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0 +( -128 -216 8 ) ( -128 -216 0 ) ( -128 -344 8 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0 +( -512 -64 0 ) ( -280 -64 0 ) ( -512 64 0 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0 +( -176 -320 0 ) ( -176 -320 8 ) ( 56 -320 0 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0 +( -512 -64 0 ) ( -512 64 0 ) ( -512 -64 8 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0 +} +} +// brush 9 +{ +brushDef +{ +( -504 64 256 ) ( -504 -320 256 ) ( -512 64 256 ) ( ( 0.0078125 0 1.5 ) ( 0 0.125 64 ) ) zombietextures_dev/overlay_datetime_image 0 0 0 +( -472 -64 256 ) ( -480 -64 256 ) ( -472 -64 128 ) ( ( 0.125 0 193 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0 +( -504 96 256 ) ( -504 96 128 ) ( -504 -288 256 ) ( ( 0.0078125 0 1.5 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0 +( -512 -320 128 ) ( -504 -320 128 ) ( -512 64 128 ) ( ( 0.0078125 0 1.5 ) ( -0 0.125 193 ) ) zombietextures_dev/overlay_datetime_image 0 0 0 +( -512 -192 128 ) ( -512 -192 256 ) ( -504 -192 128 ) ( ( 0.125 0 64 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0 +( -512 -320 128 ) ( -512 64 128 ) ( -512 -320 256 ) ( ( 0.0078125 0 255.5 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0 +} +} +} diff --git a/maps/fmlmap.mtl b/maps/fmlmap.mtl new file mode 100644 index 0000000..0411bf0 --- /dev/null +++ b/maps/fmlmap.mtl @@ -0,0 +1,22 @@ +# Generated by Q3Map2 (ydnar) -convert -format obj +newmtl textures/zombietextures_dev/overlay_datetime_image +Kd 1.000000 0.989125 0.987319 +map_Kd assets/textures/zombietextures_dev/overlay_datetime_image.png +newmtl textures/zombietextures_dev/tiles05_gray +Kd 1.000000 1.000000 1.000000 +map_Kd assets/textures/zombietextures_dev/tiles05_gray.png +newmtl textures/zombietextures_dev/tiles05_orange +Kd 1.000000 0.578380 0.004485 +map_Kd assets/textures/zombietextures_dev/tiles05_orange.png +newmtl textures/zombietextures_funny/thomasjesus +Kd 1.000000 0.809698 0.595279 +map_Kd assets/textures/zombietextures_funny/thomasjesus.png +newmtl textures/zombietextures_wood/wood02 +Kd 1.000000 0.554825 0.140695 +map_Kd assets/textures/zombietextures_wood/wood02.jpg +newmtl textures/zombietextures_brick/bricks07 +Kd 1.000000 0.464620 0.376686 +map_Kd assets/textures/zombietextures_brick/bricks07.jpg +newmtl textures/zombietextures_concrete/asphalt12 +Kd 0.891177 0.928859 1.000000 +map_Kd assets/textures/zombietextures_concrete/asphalt12.png diff --git a/maps/fmlmap.obj b/maps/fmlmap.obj new file mode 100644 index 0000000..cc14201 --- /dev/null +++ b/maps/fmlmap.obj @@ -0,0 +1,1166 @@ +o fmlmap +# Generated by Q3Map2 (ydnar) -convert -format obj +mtllib fmlmap.mtl +g mat0model0surf0 +# SURFACETYPE MST_PLANAR +usemtl textures/zombietextures_dev/overlay_datetime_image +# vertex 1 +v -504.000000 -64.000000 128.000000 +vn 1.000000 0.000000 0.000000 +vt 1.000000 0.000000 +# vertex 2 +v -504.000000 -192.000000 128.000000 +vn 1.000000 0.000000 0.000000 +vt 0.000000 0.000000 +# vertex 3 +v -504.000000 -64.000000 256.000000 +vn 1.000000 0.000000 0.000000 +vt 1.000000 1.000000 +# vertex 4 +v -504.000000 -192.000000 256.000000 +vn 1.000000 0.000000 0.000000 +vt 0.000000 1.000000 +f 1/1/1 3/3/3 2/2/2 +f 3/3/3 4/4/4 2/2/2 +g mat0model0surf1 +# SURFACETYPE MST_PLANAR +# vertex 5 +v -512.000000 -64.000000 256.000000 +vn 0.000000 1.000000 0.000000 +vt 1.000000 1.000000 +# vertex 6 +v -512.000000 -64.000000 128.000000 +vn 0.000000 1.000000 0.000000 +vt 1.000000 0.000000 +# vertex 7 +v -504.000000 -64.000000 256.000000 +vn 0.000000 1.000000 0.000000 +vt 0.000000 1.000000 +# vertex 8 +v -504.000000 -64.000000 128.000000 +vn 0.000000 1.000000 0.000000 +vt 0.000000 0.000000 +f 5/5/5 7/7/7 6/6/6 +f 7/7/7 8/8/8 6/6/6 +g mat0model0surf2 +# SURFACETYPE MST_PLANAR +# vertex 9 +v -504.000000 -192.000000 256.000000 +vn 0.000000 0.000000 1.000000 +vt 0.000000 0.000000 +# vertex 10 +v -512.000000 -192.000000 256.000000 +vn 0.000000 0.000000 1.000000 +vt 0.000000 1.000000 +# vertex 11 +v -504.000000 -64.000000 256.000000 +vn 0.000000 0.000000 1.000000 +vt 1.000000 0.000000 +# vertex 12 +v -512.000000 -64.000000 256.000000 +vn 0.000000 0.000000 1.000000 +vt 1.000000 1.000000 +f 9/9/9 11/11/11 10/10/10 +f 11/11/11 12/12/12 10/10/10 +g mat0model0surf3 +# SURFACETYPE MST_PLANAR +# vertex 13 +v -512.000000 -64.000000 128.000000 +vn 0.000000 0.000000 -1.000000 +vt 1.000000 0.000000 +# vertex 14 +v -512.000000 -192.000000 128.000000 +vn 0.000000 0.000000 -1.000000 +vt 0.000000 0.000000 +# vertex 15 +v -504.000000 -64.000000 128.000000 +vn 0.000000 0.000000 -1.000000 +vt 1.000000 1.000000 +# vertex 16 +v -504.000000 -192.000000 128.000000 +vn 0.000000 0.000000 -1.000000 +vt 0.000000 1.000000 +f 13/13/13 15/15/15 14/14/14 +f 15/15/15 16/16/16 14/14/14 +g mat0model0surf4 +# SURFACETYPE MST_PLANAR +# vertex 17 +v -504.000000 -192.000000 128.000000 +vn 0.000000 -1.000000 0.000000 +vt 1.000000 0.000000 +# vertex 18 +v -512.000000 -192.000000 128.000000 +vn 0.000000 -1.000000 0.000000 +vt 0.000000 0.000000 +# vertex 19 +v -504.000000 -192.000000 256.000000 +vn 0.000000 -1.000000 0.000000 +vt 1.000000 1.000000 +# vertex 20 +v -512.000000 -192.000000 256.000000 +vn 0.000000 -1.000000 0.000000 +vt 0.000000 1.000000 +f 17/17/17 19/19/19 18/18/18 +f 19/19/19 20/20/20 18/18/18 +g mat0model0surf5 +# SURFACETYPE MST_PLANAR +# vertex 21 +v -512.000000 -192.000000 256.000000 +vn -1.000000 0.000000 0.000000 +vt 1.000000 1.000000 +# vertex 22 +v -512.000000 -192.000000 128.000000 +vn -1.000000 0.000000 0.000000 +vt 1.000000 0.000000 +# vertex 23 +v -512.000000 -64.000000 256.000000 +vn -1.000000 0.000000 0.000000 +vt 0.000000 1.000000 +# vertex 24 +v -512.000000 -64.000000 128.000000 +vn -1.000000 0.000000 0.000000 +vt 0.000000 0.000000 +f 21/21/21 23/23/23 22/22/22 +f 23/23/23 24/24/24 22/22/22 +g mat1model0surf6 +# SURFACETYPE MST_PLANAR +usemtl textures/zombietextures_dev/tiles05_gray +# vertex 25 +v -128.000000 64.000000 0.000000 +vn 1.000000 0.000000 0.000000 +vt 2.624390 0.000000 +# vertex 26 +v -128.000000 -320.000000 0.000000 +vn 1.000000 0.000000 0.000000 +vt -1.121951 0.000000 +# vertex 27 +v -128.000000 64.000000 8.000000 +vn 1.000000 0.000000 0.000000 +vt 2.624390 0.078049 +# vertex 28 +v -128.000000 -320.000000 8.000000 +vn 1.000000 0.000000 0.000000 +vt -1.121951 0.078049 +f 25/25/25 27/27/27 26/26/26 +f 27/27/27 28/28/28 26/26/26 +g mat1model0surf7 +# SURFACETYPE MST_PLANAR +# vertex 29 +v -512.000000 64.000000 8.000000 +vn 0.000000 1.000000 0.000000 +vt 1.995122 0.078049 +# vertex 30 +v -512.000000 64.000000 0.000000 +vn 0.000000 1.000000 0.000000 +vt 1.995122 0.000000 +# vertex 31 +v -128.000000 64.000000 8.000000 +vn 0.000000 1.000000 0.000000 +vt -1.751220 0.078049 +# vertex 32 +v -128.000000 64.000000 0.000000 +vn 0.000000 1.000000 0.000000 +vt -1.751220 0.000000 +f 29/29/29 31/31/31 30/30/30 +f 31/31/31 32/32/32 30/30/30 +g mat1model0surf8 +# SURFACETYPE MST_PLANAR +# vertex 33 +v -128.000000 -320.000000 8.000000 +vn 0.000000 0.000000 1.000000 +vt -1.121951 -1.751220 +# vertex 34 +v -512.000000 -320.000000 8.000000 +vn 0.000000 0.000000 1.000000 +vt -1.121951 1.995122 +# vertex 35 +v -128.000000 64.000000 8.000000 +vn 0.000000 0.000000 1.000000 +vt 2.624390 -1.751220 +# vertex 36 +v -512.000000 64.000000 8.000000 +vn 0.000000 0.000000 1.000000 +vt 2.624390 1.995122 +f 33/33/33 35/35/35 34/34/34 +f 35/35/35 36/36/36 34/34/34 +g mat1model0surf9 +# SURFACETYPE MST_PLANAR +# vertex 37 +v -512.000000 64.000000 0.000000 +vn 0.000000 0.000000 -1.000000 +vt 2.624390 -0.995122 +# vertex 38 +v -512.000000 -320.000000 0.000000 +vn 0.000000 0.000000 -1.000000 +vt -1.121951 -0.995122 +# vertex 39 +v -128.000000 64.000000 0.000000 +vn 0.000000 0.000000 -1.000000 +vt 2.624390 2.751220 +# vertex 40 +v -128.000000 -320.000000 0.000000 +vn 0.000000 0.000000 -1.000000 +vt -1.121951 2.751220 +f 37/37/37 39/39/39 38/38/38 +f 39/39/39 40/40/40 38/38/38 +g mat1model0surf10 +# SURFACETYPE MST_PLANAR +# vertex 41 +v -128.000000 -320.000000 0.000000 +vn 0.000000 -1.000000 0.000000 +vt 2.751220 0.000000 +# vertex 42 +v -512.000000 -320.000000 0.000000 +vn 0.000000 -1.000000 0.000000 +vt -0.995122 0.000000 +# vertex 43 +v -128.000000 -320.000000 8.000000 +vn 0.000000 -1.000000 0.000000 +vt 2.751220 0.078049 +# vertex 44 +v -512.000000 -320.000000 8.000000 +vn 0.000000 -1.000000 0.000000 +vt -0.995122 0.078049 +f 41/41/41 43/43/43 42/42/42 +f 43/43/43 44/44/44 42/42/42 +g mat1model0surf11 +# SURFACETYPE MST_PLANAR +# vertex 45 +v -512.000000 -320.000000 8.000000 +vn -1.000000 0.000000 0.000000 +vt 2.121951 0.078049 +# vertex 46 +v -512.000000 -320.000000 0.000000 +vn -1.000000 0.000000 0.000000 +vt 2.121951 0.000000 +# vertex 47 +v -512.000000 64.000000 8.000000 +vn -1.000000 0.000000 0.000000 +vt -1.624391 0.078049 +# vertex 48 +v -512.000000 64.000000 0.000000 +vn -1.000000 0.000000 0.000000 +vt -1.624391 0.000000 +f 45/45/45 47/47/47 46/46/46 +f 47/47/47 48/48/48 46/46/46 +g mat2model0surf12 +# SURFACETYPE MST_PLANAR +usemtl textures/zombietextures_dev/tiles05_orange +# vertex 49 +v -512.000000 64.000000 8.000000 +vn 1.000000 0.000000 0.000000 +vt 2.625000 -0.921875 +# vertex 50 +v -512.000000 -320.000000 8.000000 +vn 1.000000 0.000000 0.000000 +vt -1.125000 -0.921875 +# vertex 51 +v -512.000000 64.000000 392.000000 +vn 1.000000 0.000000 0.000000 +vt 2.625000 2.828125 +# vertex 52 +v -512.000000 -320.000000 392.000000 +vn 1.000000 0.000000 0.000000 +vt -1.125000 2.828125 +f 49/49/49 51/51/51 50/50/50 +f 51/51/51 52/52/52 50/50/50 +g mat2model0surf13 +# SURFACETYPE MST_PLANAR +# vertex 53 +v -520.000000 64.000000 392.000000 +vn 0.000000 1.000000 0.000000 +vt 0.078125 2.828125 +# vertex 54 +v -520.000000 64.000000 8.000000 +vn 0.000000 1.000000 0.000000 +vt 0.078125 -0.921875 +# vertex 55 +v -512.000000 64.000000 392.000000 +vn 0.000000 1.000000 0.000000 +vt 0.000000 2.828125 +# vertex 56 +v -512.000000 64.000000 8.000000 +vn 0.000000 1.000000 0.000000 +vt 0.000000 -0.921875 +f 53/53/53 55/55/55 54/54/54 +f 55/55/55 56/56/56 54/54/54 +g mat2model0surf14 +# SURFACETYPE MST_PLANAR +# vertex 57 +v -512.000000 -320.000000 392.000000 +vn 0.000000 0.000000 1.000000 +vt -1.125000 -0.000000 +# vertex 58 +v -520.000000 -320.000000 392.000000 +vn 0.000000 0.000000 1.000000 +vt -1.125000 0.078125 +# vertex 59 +v -512.000000 64.000000 392.000000 +vn 0.000000 0.000000 1.000000 +vt 2.625000 -0.000000 +# vertex 60 +v -520.000000 64.000000 392.000000 +vn 0.000000 0.000000 1.000000 +vt 2.625000 0.078125 +f 57/57/57 59/59/59 58/58/58 +f 59/59/59 60/60/60 58/58/58 +g mat2model0surf15 +# SURFACETYPE MST_PLANAR +# vertex 61 +v -520.000000 64.000000 8.000000 +vn 0.000000 0.000000 -1.000000 +vt 2.625000 0.921875 +# vertex 62 +v -520.000000 -320.000000 8.000000 +vn 0.000000 0.000000 -1.000000 +vt -1.125000 0.921875 +# vertex 63 +v -512.000000 64.000000 8.000000 +vn 0.000000 0.000000 -1.000000 +vt 2.625000 1.000000 +# vertex 64 +v -512.000000 -320.000000 8.000000 +vn 0.000000 0.000000 -1.000000 +vt -1.125000 1.000000 +f 61/61/61 63/63/63 62/62/62 +f 63/63/63 64/64/64 62/62/62 +g mat2model0surf16 +# SURFACETYPE MST_PLANAR +# vertex 65 +v -520.000000 -320.000000 392.000000 +vn -1.000000 0.000000 0.000000 +vt 2.125000 2.828125 +# vertex 66 +v -520.000000 -320.000000 8.000000 +vn -1.000000 0.000000 0.000000 +vt 2.125000 -0.921875 +# vertex 67 +v -520.000000 64.000000 392.000000 +vn -1.000000 0.000000 0.000000 +vt -1.625000 2.828125 +# vertex 68 +v -520.000000 64.000000 8.000000 +vn -1.000000 0.000000 0.000000 +vt -1.625000 -0.921875 +f 65/65/65 67/67/67 66/66/66 +f 67/67/67 68/68/68 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vertex 204 +v -512.000000 1024.000000 0.000000 +vn -1.000000 0.000000 0.000000 +vt 0.000000 -2.000000 +f 199/199/199 201/201/201 200/200/200 +f 201/201/201 202/202/202 200/200/200 +f 200/200/200 202/202/202 203/203/203 +f 202/202/202 204/204/204 203/203/203 +g mat5model0surf47 +# SURFACETYPE MST_PLANAR +# vertex 205 +v -512.000000 1024.000000 0.000000 +vn 0.000000 0.000000 -1.000000 +vt 1.000000 -2.000000 +# vertex 206 +v -512.000000 960.000000 0.000000 +vn 0.000000 0.000000 -1.000000 +vt 0.375000 -2.000000 +# vertex 207 +v -32.000000 1024.000000 0.000000 +vn 0.000000 0.000000 -1.000000 +vt 1.000000 2.687500 +# vertex 208 +v -32.000000 960.000000 0.000000 +vn 0.000000 0.000000 -1.000000 +vt 0.375000 2.687500 +f 205/205/205 207/207/207 206/206/206 +f 207/207/207 208/208/208 206/206/206 +g mat6model0surf48 +# SURFACETYPE MST_PLANAR +usemtl textures/zombietextures_concrete/asphalt12 +# vertex 209 +v 1024.000000 1024.000000 -64.000000 +vn 1.000000 0.000000 0.000000 +vt 10.000000 0.375000 +# vertex 210 +v 1024.000000 -1024.000000 -64.000000 +vn 1.000000 0.000000 0.000000 +vt -10.000000 0.375000 +# vertex 211 +v 1024.000000 1024.000000 0.000000 +vn 1.000000 0.000000 0.000000 +vt 10.000000 1.000000 +# vertex 212 +v 1024.000000 -1024.000000 0.000000 +vn 1.000000 0.000000 0.000000 +vt -10.000000 1.000000 +f 209/209/209 211/211/211 210/210/210 +f 211/211/211 212/212/212 210/210/210 +g mat6model0surf49 +# SURFACETYPE MST_PLANAR +# vertex 213 +v -1024.000000 1024.000000 0.000000 +vn 0.000000 1.000000 0.000000 +vt 10.999999 1.000000 +# vertex 214 +v -1024.000000 1024.000000 -64.000000 +vn 0.000000 1.000000 0.000000 +vt 10.999999 0.375000 +# vertex 215 +v 1024.000000 1024.000000 0.000000 +vn 0.000000 1.000000 0.000000 +vt -9.000000 1.000000 +# vertex 216 +v 1024.000000 1024.000000 -64.000000 +vn 0.000000 1.000000 0.000000 +vt -9.000000 0.375000 +f 213/213/213 215/215/215 214/214/214 +f 215/215/215 216/216/216 214/214/214 +g mat6model0surf50 +# SURFACETYPE MST_PLANAR +# vertex 217 +v 1024.000000 -1024.000000 0.000000 +vn 0.000000 0.000000 1.000000 +vt -10.000000 -9.000000 +# vertex 218 +v -1024.000000 -1024.000000 0.000000 +vn 0.000000 0.000000 1.000000 +vt -10.000000 11.000000 +# vertex 219 +v 1024.000000 1024.000000 0.000000 +vn 0.000000 0.000000 1.000000 +vt 10.000000 -9.000000 +# vertex 220 +v -1024.000000 1024.000000 0.000000 +vn 0.000000 0.000000 1.000000 +vt 10.000000 11.000000 +f 217/217/217 219/219/219 218/218/218 +f 219/219/219 220/220/220 218/218/218 +g mat6model0surf51 +# SURFACETYPE MST_PLANAR +# vertex 221 +v -1024.000000 1024.000000 -64.000000 +vn 0.000000 0.000000 -1.000000 +vt 10.000000 -9.000000 +# vertex 222 +v -1024.000000 -1024.000000 -64.000000 +vn 0.000000 0.000000 -1.000000 +vt -10.000000 -9.000000 +# vertex 223 +v 1024.000000 1024.000000 -64.000000 +vn 0.000000 0.000000 -1.000000 +vt 10.000000 11.000000 +# vertex 224 +v 1024.000000 -1024.000000 -64.000000 +vn 0.000000 0.000000 -1.000000 +vt -10.000000 11.000000 +f 221/221/221 223/223/223 222/222/222 +f 223/223/223 224/224/224 222/222/222 +g mat6model0surf52 +# SURFACETYPE MST_PLANAR +# vertex 225 +v 1024.000000 -1024.000000 -64.000000 +vn 0.000000 -1.000000 0.000000 +vt 10.000000 0.375000 +# vertex 226 +v -1024.000000 -1024.000000 -64.000000 +vn 0.000000 -1.000000 0.000000 +vt -9.999999 0.375000 +# vertex 227 +v 1024.000000 -1024.000000 0.000000 +vn 0.000000 -1.000000 0.000000 +vt 10.000000 1.000000 +# vertex 228 +v -1024.000000 -1024.000000 0.000000 +vn 0.000000 -1.000000 0.000000 +vt -9.999999 1.000000 +f 225/225/225 227/227/227 226/226/226 +f 227/227/227 228/228/228 226/226/226 +g mat6model0surf53 +# SURFACETYPE MST_PLANAR +# vertex 229 +v -1024.000000 -1024.000000 0.000000 +vn -1.000000 0.000000 0.000000 +vt 10.999999 1.000000 +# vertex 230 +v -1024.000000 -1024.000000 -64.000000 +vn -1.000000 0.000000 0.000000 +vt 10.999999 0.375000 +# vertex 231 +v -1024.000000 1024.000000 0.000000 +vn -1.000000 0.000000 0.000000 +vt -9.000001 1.000000 +# vertex 232 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+path="res://.godot/imported/bricks08.jpg-eb0a8282917b265e0ccc729d841dc27c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/textures/zombietextures_brick/bricks08.jpg" +dest_files=["res://.godot/imported/bricks08.jpg-eb0a8282917b265e0ccc729d841dc27c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/textures/zombietextures_concrete/asphalt12.png.import b/textures/zombietextures_concrete/asphalt12.png.import new file mode 100644 index 0000000..b2d2628 --- /dev/null +++ b/textures/zombietextures_concrete/asphalt12.png.import @@ -0,0 +1,35 @@ 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a/textures/zombietextures_plaster/plaster01.jpg.import b/textures/zombietextures_plaster/plaster01.jpg.import new file mode 100644 index 0000000..46fd9c0 --- /dev/null +++ b/textures/zombietextures_plaster/plaster01.jpg.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dbyfawclxj0l" +path="res://.godot/imported/plaster01.jpg-8f3fa4099c2dc9545e17d2eff2d7dfb1.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/textures/zombietextures_plaster/plaster01.jpg" +dest_files=["res://.godot/imported/plaster01.jpg-8f3fa4099c2dc9545e17d2eff2d7dfb1.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/textures/zombietextures_plaster/plaster02.jpg.import b/textures/zombietextures_plaster/plaster02.jpg.import new file mode 100644 index 0000000..9cfcead --- /dev/null +++ b/textures/zombietextures_plaster/plaster02.jpg.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://du5r2qiaeicmd" +path="res://.godot/imported/plaster02.jpg-1dd956710ee88b9db8d3cae78ee231ad.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/textures/zombietextures_plaster/plaster02.jpg" +dest_files=["res://.godot/imported/plaster02.jpg-1dd956710ee88b9db8d3cae78ee231ad.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/textures/zombietextures_plaster/plaster02a.png.import b/textures/zombietextures_plaster/plaster02a.png.import new file mode 100644 index 0000000..82e5704 --- /dev/null +++ b/textures/zombietextures_plaster/plaster02a.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cfeomwkla6bje" +path="res://.godot/imported/plaster02a.png-a47a2892cfaec64d6ec16559dac02d4e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/textures/zombietextures_plaster/plaster02a.png" +dest_files=["res://.godot/imported/plaster02a.png-a47a2892cfaec64d6ec16559dac02d4e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 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b/textures/zombietextures_wood/wood07.jpg.import new file mode 100644 index 0000000..7de2637 --- /dev/null +++ b/textures/zombietextures_wood/wood07.jpg.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://tvo2qbfotgm0" +path="res://.godot/imported/wood07.jpg-89d8ddfff5b592305a7014fc70ccb0b7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/textures/zombietextures_wood/wood07.jpg" +dest_files=["res://.godot/imported/wood07.jpg-89d8ddfff5b592305a7014fc70ccb0b7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/textures/zombietextures_wood/woodpanel01.png.import b/textures/zombietextures_wood/woodpanel01.png.import new file mode 100644 index 0000000..3496b64 --- /dev/null +++ b/textures/zombietextures_wood/woodpanel01.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cbr3i04elkndn" +path="res://.godot/imported/woodpanel01.png-d99deadaa0c7951d0f9db6154f450ec6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/textures/zombietextures_wood/woodpanel01.png" +dest_files=["res://.godot/imported/woodpanel01.png-d99deadaa0c7951d0f9db6154f450ec6.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/textures/zombietextures_wood/woodpanel02.png.import b/textures/zombietextures_wood/woodpanel02.png.import new file mode 100644 index 0000000..1fa3764 --- /dev/null +++ b/textures/zombietextures_wood/woodpanel02.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b1p6ilxcljilc" +path="res://.godot/imported/woodpanel02.png-3f53c916344493c387bc74e358c7bc7d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/textures/zombietextures_wood/woodpanel02.png" +dest_files=["res://.godot/imported/woodpanel02.png-3f53c916344493c387bc74e358c7bc7d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/timeatbuild.py b/timeatbuild.py new file mode 100644 index 0000000..a83e62f --- /dev/null +++ b/timeatbuild.py @@ -0,0 +1,38 @@ +from PIL import Image, ImageDraw, ImageFont +import time +import datetime + +def overlay_text_on_image(background_image_path): + # Open the background image + img = Image.open(background_image_path) + d = ImageDraw.Draw(img) + + # Get the current UNIX time + unix_timestamp = time.time() + unix_time_str = f"UNIX Time: {unix_timestamp}" + + # Get the current system time + system_time = datetime.datetime.now().strftime('%Y-%m-%d %H:%M:%S') + system_time_str = f"System Time: {system_time}" + + # Use a built-in font (or replace with your own font path) + fnt = ImageFont.truetype("DejaVuSans.ttf", 14) + + # Calculate text position (centered) + unix_time_bbox = d.textbbox((0, 0), unix_time_str, font=fnt) + system_time_bbox = d.textbbox((0, 0), system_time_str, font=fnt) + + unix_time_width, unix_time_height = unix_time_bbox[2] - unix_time_bbox[0], unix_time_bbox[3] - unix_time_bbox[1] + system_time_width, system_time_height = system_time_bbox[2] - system_time_bbox[0], system_time_bbox[3] - system_time_bbox[1] + + img_width, img_height = img.size + d.text(((img_width - unix_time_width) / 2, (5 * img_height / 10) - unix_time_height / 2), unix_time_str, font=fnt, fill="white") + d.text(((img_width - system_time_width) / 2, (2 * img_height / 3) - system_time_height / 2), system_time_str, font=fnt, fill="white") + + # Save the image with the overlay text + img.save('overlay_datetime_image.png') + +if __name__ == "__main__": + background_image_path = 'timebackground.png' # Replace with your image path + overlay_text_on_image(background_image_path) + diff --git a/timebackground.png b/timebackground.png new file mode 100644 index 0000000..eb55d4e Binary files /dev/null and b/timebackground.png differ diff --git a/timebackground.xcf b/timebackground.xcf new file mode 100644 index 0000000..11f900d Binary files /dev/null and b/timebackground.xcf differ