forked from funnymemellama/zombietextures
Progress
This commit is contained in:
parent
62a2a9b0eb
commit
cb52d165c2
1 changed files with 10 additions and 10 deletions
|
@ -1,20 +1,20 @@
|
||||||
func_commentary
|
func_commentary
|
||||||
acts just like the ones one source engine
|
? acts just like the ones one source engine
|
||||||
floats a model in the air and slowly spins
|
# floats a model in the air and slowly spins
|
||||||
spins rapidly when triggered and turns grey when done
|
# spins rapidly when triggered and turns grey when done
|
||||||
plays a sound file when ttriggered
|
# plays a sound file when ttriggered
|
||||||
can be triggered by pressing E while looking at it
|
# can be triggered by pressing E while looking at it
|
||||||
|
|
||||||
func_cardboardcutout
|
func_cardboardcutout
|
||||||
would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
|
# would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
|
||||||
purpose is to resemble the body movements of someone talking in like those story book games
|
# purpose is to resemble the body movements of someone talking in like those story book games
|
||||||
when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate
|
when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate
|
||||||
such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture
|
such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture
|
||||||
|
|
||||||
player
|
player
|
||||||
first person
|
# first person
|
||||||
walkaround and jump
|
# walkaround and jump
|
||||||
can interact with buttons and other objects by hitting E
|
# can interact with buttons and other objects by hitting E
|
||||||
|
|
||||||
buttons:
|
buttons:
|
||||||
They exist
|
They exist
|
||||||
|
|
Loading…
Reference in a new issue