func_commentary ? acts just like the ones one source engine # floats a model in the air and slowly spins # spins rapidly when triggered and turns grey when done # plays a sound file when ttriggered # can be triggered by pressing E while looking at it func_cardboardcutout # would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person # purpose is to resemble the body movements of someone talking in like those story book games when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture player # first person # walkaround and jump # can interact with buttons and other objects by hitting E buttons: They exist They trigger somthing They change to a different texure when activated They move in when activated They play a sound physics object: can be picked uo with E has physics applied to it (obviousky) can be any obj and idealy would be resizeable transparent blocks idk how easy its gonna be but some textures that i place mighy be transparent pass thru blocks thusbwill probabky have be done on the godot side some blocks will be not solid func_elevator when the player steps on this it will rise up after a few seconds to a pre determinted height more specialized shit might change later ------------------------------------------------------ chess the pieces are made out of physics objects and you play against a badly written ai the ai is good but cheats alot the way to win is to cheat yoyrself and just place one of your pieces on his king