fixed things idk
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d97333c39a
commit
84ce5efc73
2 changed files with 30 additions and 20 deletions
BIN
a.out
BIN
a.out
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50
playergame.c
50
playergame.c
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@ -15,9 +15,11 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
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struct entity {
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int x;
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int y;
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int xold;
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int yold;
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}
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player = {0, 0},
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enemy = {24, 16};
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player = {0, 0, 0, 0},
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enemy = {24, 16, 0, 0};
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initscr();
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//cbreak();
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@ -30,7 +32,10 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
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currenttime = clock();
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dosspin = clock() % 4;
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if ((currenttime - prevtime) > delay) {
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mvaddch(player.x, player.y, ' ');
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player.xold = player.x;
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player.yold = player.y;
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enemy.xold = enemy.x;
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enemy.yold = enemy.y;
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switch (getch()) {
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case 'a' :
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@ -53,26 +58,13 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
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gamerun = false;
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break;
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}
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switch (dosspin) {
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case 0 :
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mvaddch(enemy.x, enemy.y, '-');
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break;
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case 1 :
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mvaddch(enemy.x, enemy.y, '/');
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break;
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case 2 :
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mvaddch(enemy.x, enemy.y, '|');
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break;
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case 3 :
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mvaddch(enemy.x, enemy.y, '\\');
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break;
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}
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//game logic not kb dependent
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if ((enemy.x == player.x) && (enemy.y == player.y)){
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endwin();
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puts("you lose :(");
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return 0; //TODO fix this this should not be here...
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}
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//TODO fix enemy movement (it works but its kinda broken)
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if ((clock() % 500) == 1) {
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if (enemy.x > player.x) {
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enemy.x--;
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@ -83,14 +75,32 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
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}
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prevtime = currenttime;
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}
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mvaddch(player.x+1, player.y, '#'); //idk how to fix
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//entity rendering
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mvaddch(enemy.xold, enemy.yold, ' ');
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switch (dosspin) {
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case 0 :
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mvaddch(enemy.x, enemy.y, '-');
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break;
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case 1 :
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mvaddch(enemy.x, enemy.y, '/');
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break;
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case 2 :
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mvaddch(enemy.x, enemy.y, '|');
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break;
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case 3 :
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mvaddch(enemy.x, enemy.y, '\\');
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break;
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}
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mvaddch(player.xold, player.yold, ' ');
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mvaddch(player.x, player.y, '#');
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}
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//cleanup
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endwin();
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printf("Args %d",argc);
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printf("Args %d",argc); //anti Wall Werror Wextra
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puts(argv[0]);
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puts(argv[0]);//anti Wall Werror Wextra
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return 0;
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}
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