6 lines
2.5 KiB
INI
6 lines
2.5 KiB
INI
|
[folding]
|
||
|
|
||
|
node_unfolds=[ NodePath("."), PoolStringArray( "Visibility" ), NodePath("Player"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/Wall1"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/Wall2"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/Wall3"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/Wall4"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/Cube1"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/Slope1"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/Platform1"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/Platform2"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/Platform3"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/Platform4"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/SlopeEnd1"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/SlopeEnd2"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/Slope2"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/Slope3"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/Platform5"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/Platform6"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/Platform7"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/Platform8"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/Platform9"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/Platform10"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/Platform11"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/Platform12"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/Platform13"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/Platform14"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/TooSteep1"), PoolStringArray( "Matrix", "Transform" ), NodePath("ArenaGeometry/TooSteep2"), PoolStringArray( "Matrix", "Transform" ), NodePath("Lighting/DirectionalLight"), PoolStringArray( "Directional Shadow", "Matrix", "Shadow", "Transform" ) ]
|
||
|
resource_unfolds=[ "res://Levels/Main/Geometry/Floor.tscn::1", PoolStringArray( "Resource" ), "res://Levels/Main/Geometry/Wall.tscn::2", PoolStringArray( "Resource" ), "res://Levels/Main/Geometry/Cube.tscn::1", PoolStringArray( "Resource" ) ]
|
||
|
nodes_folded=[ ]
|