update to now ig

i made my home folder a git directory instead of using the config add git bare directory shit that logan and thomas hate and call retarted
This commit is contained in:
zombie maniac 2021-08-07 03:30:45 -04:00
commit cb3f71f6dc
17 changed files with 3317 additions and 0 deletions

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#
# ~/.bashrc
#
# If not running interactively, don't do anything
#
[[ $- != *i* ]] && return
#store ssh key for like an hour or so thomas says
if ! pgrep -u "$USER" ssh-agent > /dev/null; then
ssh-agent > "$XDG_RUNTIME_DIR/ssh-agent.env"
fi
if [[ ! "$SSH_AUTH_SOCK" ]]; then
eval "$(<"$XDG_RUNTIME_DIR/ssh-agent.env")"
fi
stty -ixon # Disable ctrl-s/ctrl-q
HISTSIZE= HISTFILESIZE= # Infinite history
alias ls='ls --color=auto --group-directories-first'
alias grep='grep --color=auto'
alias diff='diff --color=auto'
#PS1='[\e[0;32m\u@\h \W\e[m] \$ '
#gayPS1='\[\e[1;32m\][\u@\h]\e[m \e[1;34m\w\[\e[m\] \$ '
PS1="\[\033[38;5;2m\][\u@\h]\[$(tput sgr0)\] \[$(tput sgr0)\]\[\033[38;5;12m\]\w\[$(tput sgr0)\] \\$ \[$(tput sgr0)\]"
echo "`figlet " uf" && figlet "zombie" && figlet "maniac"`" | lolcat
#TERM=xterm-256color
alias qtechssh="ssh zombie@admin.qtechofficial.com -p 9940 -X"
alias sharescreennoscreen="~/.local/bin/share -r 1920x1080 -m 0"
alias sharescreen="screen -S mon2camscreen bash -c '~/.local/bin/share -r 1920x1080 -m 0 -f 15'"
alias entermon="screen -rx mon2camscreen"
alias memepv="mpv --vo=tct --profile=sw-fast"
#alias nasssh="ssh zombie@192.168.1.23 -p 9940 -X"
alias kleinerssh="ssh zombie@home.ufzombiemaniac.com -p 9940 -X"
alias ufzssh="ssh zombie@admin.ufzombiemaniac.com -p 9940 -X"
alias make="make -j16"
alias yay="paru"
alias config='/usr/bin/git --git-dir=$HOME/dotfiles/ --work-tree=$HOME'
#alias runelite="WINEPREFIX=~/Games/runelite wine 'C:\users\zombie\Local Settings\Application Data\RuneLite\RuneLite.exe'"
#mineing
alias minexmr="screen -S xmrig bash -c 'sudo ~/Documents/bigdocs/xmrigminerinator/xmrig-qtech'"
alias mineeth="screen -S ethminer bash -c 'ethminer -G -R -P stratum1+tcp://0xA85C9b7616F2f595Dc563D4731a734d896456aa6.kleiner:spam%40qtechofficial.com@eth-us-west1.nanopool.org:9999'"
alias mineethnoscreen="ethminer -G -R -P stratum1+tcp://0xA85C9b7616F2f595Dc563D4731a734d896456aa6.kleiner:spam%40qtechofficial.com@eth-us-west1.nanopool.org:9999"
alias mineetc="screen -S etcminer bash -c 'ethminer -G -R -P stratum1+tcp://0xD0ff677C43f9D9a377392B6DefF7C8eC6E5ccC2c.kleiner@us1-etc.ethermine.org:4444'"
alias enterxmr="screen -rx xmrig"
alias entereth="screen -rx ethminer"

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# Configuration for Alacritty, the GPU enhanced terminal emulator.
# Any items in the `env` entry below will be added as
# environment variables. Some entries may override variables
# set by alacritty itself.
env:
# TERM variable
#
# This value is used to set the `$TERM` environment variable for
# each instance of Alacritty. If it is not present, alacritty will
# check the local terminfo database and use `alacritty` if it is
# available, otherwise `xterm-256color` is used.
TERM: xterm-256color
window:
# Window dimensions (changes require restart)
#
# Specified in number of columns/lines, not pixels.
# If both are `0`, this setting is ignored.
dimensions:
columns: 70
lines: 25
# Window position (changes require restart)
#
# Specified in number of pixels.
# If the position is not set, the window manager will handle the placement.
#position:
# x: 0
# y: 0
# Window padding (changes require restart)
#
# Blank space added around the window in pixels. This padding is scaled
# by DPI and the specified value is always added at both opposing sides.
#padding:
# x: 0
# y: 0
# Spread additional padding evenly around the terminal content.
#dynamic_padding: false
# Window decorations
#
# Values for `decorations`:
# - full: Borders and title bar
# - none: Neither borders nor title bar
#
# Values for `decorations` (macOS only):
# - transparent: Title bar, transparent background and title bar buttons
# - buttonless: Title bar, transparent background, but no title bar buttons
#decorations: none
# Startup Mode (changes require restart)
#
# Values for `startup_mode`:
# - Windowed
# - Maximized
# - Fullscreen
#
# Values for `startup_mode` (macOS only):
# - SimpleFullscreen
#startup_mode: Windowed
# Window title
#title: Alacritty
# Window class (Linux/BSD only):
#class:
# Application instance name
#instance: Alacritty
# General application class
#general: Alacritty
# GTK theme variant (Linux/BSD only)
#
# Override the variant of the GTK theme. Commonly supported values are `dark` and `light`.
# Set this to `None` to use the default theme variant.
#gtk_theme_variant: None
dynamic_title: true
#scrolling:
# Maximum number of lines in the scrollback buffer.
# Specifying '0' will disable scrolling.
#history: 10000
# Number of lines the viewport will move for every line scrolled when
# scrollback is enabled (history > 0).
#multiplier: 3
# Font configuration
font:
# Normal (roman) font face
#normal:
# Font family
#
# Default:
# - (macOS) Menlo
# - (Linux/BSD) monospace
# - (Windows) Consolas
#family: monospace
# The `style` can be specified to pick a specific face.
#style: Regular
# Bold font face
#bold:
# Font family
#
# If the bold family is not specified, it will fall back to the
# value specified for the normal font.
#family: monospace
# The `style` can be specified to pick a specific face.
#style: Bold
# Italic font face
#italic:
# Font family
#
# If the italic family is not specified, it will fall back to the
# value specified for the normal font.
#family: monospace
# The `style` can be specified to pick a specific face.
#style: Italic
# Bold italic font face
#bold_italic:
# Font family
#
# If the bold italic family is not specified, it will fall back to the
# value specified for the normal font.
#family: monospace
# The `style` can be specified to pick a specific face.
#style: Bold Italic
# Point size
size: 8.0
# Offset is the extra space around each character. `offset.y` can be thought of
# as modifying the line spacing, and `offset.x` as modifying the letter spacing.
#offset:
# x: 0
# y: 0
# Glyph offset determines the locations of the glyphs within their cells with
# the default being at the bottom. Increasing `x` moves the glyph to the right,
# increasing `y` moves the glyph upwards.
#glyph_offset:
# x: 0
# y: 0
# Thin stroke font rendering (macOS only)
#
# Thin strokes are suitable for retina displays, but for non-retina screens
# it is recommended to set `use_thin_strokes` to `false`
#
# macOS >= 10.14.x:
#
# If the font quality on non-retina display looks bad then set
# `use_thin_strokes` to `true` and enable font smoothing by running the
# following command:
# `defaults write -g CGFontRenderingFontSmoothingDisabled -bool NO`
#
# This is a global setting and will require a log out or restart to take
# effect.
#use_thin_strokes: true
# If `true`, bold text is drawn using the bright color variants.
#draw_bold_text_with_bright_colors: false
# Colors (Tomorrow Night Bright)
colors:
# Default colors
primary:
background: '#000000'
# foreground: '#eaeaea'
# Bright and dim foreground colors
#
# The dimmed foreground color is calculated automatically if it is not present.
# If the bright foreground color is not set, or `draw_bold_text_with_bright_colors`
# is `false`, the normal foreground color will be used.
#dim_foreground: '#9a9a9a'
#bright_foreground: '#ffffff'
# Cursor colors
#
# Colors which should be used to draw the terminal cursor. If these are unset,
# the cursor color will be the inverse of the cell color.
#cursor:
# text: '#000000'
# cursor: '#ffffff'
# Selection colors
#
# Colors which should be used to draw the selection area. If selection
# background is unset, selection color will be the inverse of the cell colors.
# If only text is unset the cell text color will remain the same.
#selection:
# text: '#eaeaea'
# background: '#404040'
# Normal colors
normal:
black: '#000000'
red: '#ff0000'
green: '#00ff00'
yellow: '#ffff00'
blue: '#3535ff' #normal blue '#0000ff' is hard to read
magenta: '#ff00ff'
cyan: '#00ffff'
white: '#ffffff'
# Bright colors
bright:
black: '#505050'
red: '#ff5050'
green: '#50ff50'
yellow: '#ffff50'
blue: '#6060ff'
magenta: '#ff50ff'
cyan: '#80ffff'
white: '#ffffff'
# Dim colors
#
# If the dim colors are not set, they will be calculated automatically based
# on the `normal` colors.
#dim:
# black: '#000000'
# red: '#8c3336'
# green: '#7a8530'
# yellow: '#97822e'
# blue: '#506d8f'
# magenta: '#80638e'
# cyan: '#497e7a'
# white: '#9a9a9a'
# Indexed Colors
#
# The indexed colors include all colors from 16 to 256.
# When these are not set, they're filled with sensible defaults.
#
# Example:
# `- { index: 16, color: '#ff00ff' }`
#
#indexed_colors: []
# Visual Bell
#
# Any time the BEL code is received, Alacritty "rings" the visual bell. Once
# rung, the terminal background will be set to white and transition back to the
# default background color. You can control the rate of this transition by
# setting the `duration` property (represented in milliseconds). You can also
# configure the transition function by setting the `animation` property.
#
# Values for `animation`:
# - Ease
# - EaseOut
# - EaseOutSine
# - EaseOutQuad
# - EaseOutCubic
# - EaseOutQuart
# - EaseOutQuint
# - EaseOutExpo
# - EaseOutCirc
# - Linear
#
# Specifying a `duration` of `0` will disable the visual bell.
#visual_bell:
# animation: EaseOutExpo
# duration: 0
# color: '#ffffff'
# Background opacity
#
# Window opacity as a floating point number from `0.0` to `1.0`.
# The value `0.0` is completely transparent and `1.0` is opaque.
background_opacity: 0.9
#selection:
#semantic_escape_chars: ",│`|:\"' ()[]{}<>\t"
# When set to `true`, selected text will be copied to the primary clipboard.
#save_to_clipboard: true
# Allow terminal applications to change Alacritty's window title.
cursor:
# Cursor style
#
# Values for `style`:
# - ▇ Block
# - _ Underline
# - | Beam
style: Beam
# If this is `true`, the cursor will be rendered as a hollow box when the
# window is not focused.
unfocused_hollow: true
# Live config reload (changes require restart)
#live_config_reload: true
# Shell
#
# You can set `shell.program` to the path of your favorite shell, e.g. `/bin/fish`.
# Entries in `shell.args` are passed unmodified as arguments to the shell.
#
# Default:
# - (macOS) /bin/bash --login
# - (Linux/BSD) user login shell
# - (Windows) powershell
#shell:
# program: /bin/bash
# args:
# - --login
# Startup directory
#
# Directory the shell is started in. If this is unset, or `None`, the working
# directory of the parent process will be used.
#working_directory: None
# WinPTY backend (Windows only)
#
# Alacritty defaults to using the newer ConPTY backend if it is available,
# since it resolves a lot of bugs and is quite a bit faster. If it is not
# available, the the WinPTY backend will be used instead.
#
# Setting this option to `true` makes Alacritty use the legacy WinPTY backend,
# even if the ConPTY backend is available.
#winpty_backend: false
# Send ESC (\x1b) before characters when alt is pressed.
#alt_send_esc: true
#mouse:
# Click settings
#
# The `double_click` and `triple_click` settings control the time
# alacritty should wait for accepting multiple clicks as one double
# or triple click.
#double_click: { threshold: 300 }
#triple_click: { threshold: 300 }
# If this is `true`, the cursor is temporarily hidden when typing.
#hide_when_typing: false
#url:
# URL launcher
#
# This program is executed when clicking on a text which is recognized as a URL.
# The URL is always added to the command as the last parameter.
#
# When set to `None`, URL launching will be disabled completely.
#
# Default:
# - (macOS) open
# - (Linux/BSD) xdg-open
# - (Windows) explorer
#launcher:
# program: xdg-open
# args: []
# URL modifiers
#
# These are the modifiers that need to be held down for opening URLs when clicking
# on them. The available modifiers are documented in the key binding section.
#modifiers: None
# Mouse bindings
#
# Mouse bindings are specified as a list of objects, much like the key
# bindings further below.
#
# To trigger mouse bindings when an application running within Alacritty captures the mouse, the
# `Shift` modifier is automatically added as a requirement.
#
# Each mouse binding will specify a:
#
# - `mouse`:
#
# - Middle
# - Left
# - Right
# - Numeric identifier such as `5`
#
# - `action` (see key bindings)
#
# And optionally:
#
# - `mods` (see key bindings)
#mouse_bindings:
# - { mouse: Middle, action: PasteSelection }
# Key bindings
#
# Key bindings are specified as a list of objects. For example, this is the
# default paste binding:
#
# `- { key: V, mods: Control|Shift, action: Paste }`
#
# Each key binding will specify a:
#
# - `key`: Identifier of the key pressed
#
# - A-Z
# - F1-F24
# - Key0-Key9
#
# A full list with available key codes can be found here:
# https://docs.rs/glutin/*/glutin/event/enum.VirtualKeyCode.html#variants
#
# Instead of using the name of the keys, the `key` field also supports using
# the scancode of the desired key. Scancodes have to be specified as a
# decimal number. This command will allow you to display the hex scancodes
# for certain keys:
#
# `showkey --scancodes`.
#
# Then exactly one of:
#
# - `chars`: Send a byte sequence to the running application
#
# The `chars` field writes the specified string to the terminal. This makes
# it possible to pass escape sequences. To find escape codes for bindings
# like `PageUp` (`"\x1b[5~"`), you can run the command `showkey -a` outside
# of tmux. Note that applications use terminfo to map escape sequences back
# to keys. It is therefore required to update the terminfo when changing an
# escape sequence.
#
# - `action`: Execute a predefined action
#
# - Copy
# - Paste
# - PasteSelection
# - IncreaseFontSize
# - DecreaseFontSize
# - ResetFontSize
# - ScrollPageUp
# - ScrollPageDown
# - ScrollLineUp
# - ScrollLineDown
# - ScrollToTop
# - ScrollToBottom
# - ClearHistory
# - Hide
# - Minimize
# - Quit
# - ToggleFullscreen
# - SpawnNewInstance
# - ClearLogNotice
# - ReceiveChar
# - None
#
# (macOS only):
# - ToggleSimpleFullscreen: Enters fullscreen without occupying another space
#
# - `command`: Fork and execute a specified command plus arguments
#
# The `command` field must be a map containing a `program` string and an
# `args` array of command line parameter strings. For example:
# `{ program: "alacritty", args: ["-e", "vttest"] }`
#
# And optionally:
#
# - `mods`: Key modifiers to filter binding actions
#
# - Command
# - Control
# - Option
# - Super
# - Shift
# - Alt
#
# Multiple `mods` can be combined using `|` like this:
# `mods: Control|Shift`.
# Whitespace and capitalization are relevant and must match the example.
#
# - `mode`: Indicate a binding for only specific terminal reported modes
#
# This is mainly used to send applications the correct escape sequences
# when in different modes.
#
# - AppCursor
# - AppKeypad
# - Alt
#
# A `~` operator can be used before a mode to apply the binding whenever
# the mode is *not* active, e.g. `~Alt`.
#
# Bindings are always filled by default, but will be replaced when a new
# binding with the same triggers is defined. To unset a default binding, it can
# be mapped to the `ReceiveChar` action. Alternatively, you can use `None` for
# a no-op if you do not wish to receive input characters for that binding.
#
# If the same trigger is assigned to multiple actions, all of them are executed
# at once.
#key_bindings:
# (Windows, Linux, and BSD only)
#- { key: V, mods: Control|Shift, action: Paste }
#- { key: C, mods: Control|Shift, action: Copy }
#- { key: Insert, mods: Shift, action: PasteSelection }
#- { key: Key0, mods: Control, action: ResetFontSize }
#- { key: Equals, mods: Control, action: IncreaseFontSize }
#- { key: Add, mods: Control, action: IncreaseFontSize }
#- { key: Subtract, mods: Control, action: DecreaseFontSize }
#- { key: Minus, mods: Control, action: DecreaseFontSize }
# (Windows only)
#- { key: Return, mods: Alt, action: ToggleFullscreen }
# (macOS only)
#- { key: Key0, mods: Command, action: ResetFontSize }
#- { key: Equals, mods: Command, action: IncreaseFontSize }
#- { key: Add, mods: Command, action: IncreaseFontSize }
#- { key: Minus, mods: Command, action: DecreaseFontSize }
#- { key: K, mods: Command, action: ClearHistory }
#- { key: K, mods: Command, chars: "\x0c" }
#- { key: V, mods: Command, action: Paste }
#- { key: C, mods: Command, action: Copy }
#- { key: H, mods: Command, action: Hide }
#- { key: M, mods: Command, action: Minimize }
#- { key: Q, mods: Command, action: Quit }
#- { key: W, mods: Command, action: Quit }
#- { key: F, mods: Command|Control, action: ToggleFullscreen }
#- { key: Paste, action: Paste }
#- { key: Copy, action: Copy }
#- { key: L, mods: Control, action: ClearLogNotice }
#- { key: L, mods: Control, chars: "\x0c" }
#- { key: PageUp, mods: Shift, action: ScrollPageUp, mode: ~Alt }
#- { key: PageDown, mods: Shift, action: ScrollPageDown, mode: ~Alt }
#- { key: Home, mods: Shift, action: ScrollToTop, mode: ~Alt }
#- { key: End, mods: Shift, action: ScrollToBottom, mode: ~Alt }
#debug:
# Display the time it takes to redraw each frame.
#render_timer: false
# Keep the log file after quitting Alacritty.
#persistent_logging: false
# Log level
#
# Values for `log_level`:
# - None
# - Error
# - Warn
# - Info
# - Debug
# - Trace
#log_level: Warn
# Print all received window events.
#print_events: false

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-- If LuaRocks is installed, make sure that packages installed through it are
-- found (e.g. lgi). If LuaRocks is not installed, do nothing.
pcall(require, "luarocks.loader")
-- Standard awesome library
local gears = require("gears")
local awful = require("awful")
require("awful.autofocus")
-- Widget and layout library
local wibox = require("wibox")
-- Theme handling library
local beautiful = require("beautiful")
-- Notification library
local naughty = require("naughty")
local menubar = require("menubar")
local hotkeys_popup = require("awful.hotkeys_popup")
-- Enable hotkeys help widget for VIM and other apps
-- when client with a matching name is opened:
require("awful.hotkeys_popup.keys")
-- {{{ Error handling
-- Check if awesome encountered an error during startup and fell back to
-- another config (This code will only ever execute for the fallback config)
if awesome.startup_errors then
naughty.notify({ preset = naughty.config.presets.critical,
title = "Oops, there were errors during startup!",
text = awesome.startup_errors })
end
-- Handle runtime errors after startup
do
local in_error = false
awesome.connect_signal("debug::error", function (err)
-- Make sure we don't go into an endless error loop
if in_error then return end
in_error = true
naughty.notify({ preset = naughty.config.presets.critical,
title = "Oops, an error happened!",
text = tostring(err) })
in_error = false
end)
end
-- }}}
-- {{{ Variable definitions
-- Themes define colours, icons, font and wallpapers.
beautiful.init(gears.filesystem.get_themes_dir() .. "default/theme.lua")
-- This is used later as the default terminal and editor to run.
terminal = "alacritty"
editor = os.getenv("EDITOR") or "nano"
editor_cmd = terminal .. " -e " .. editor
-- Default modkey.
-- Usually, Mod4 is the key with a logo between Control and Alt.
-- If you do not like this or do not have such a key,
-- I suggest you to remap Mod4 to another key using xmodmap or other tools.
-- However, you can use another modifier like Mod1, but it may interact with others.
modkey = "Mod4"
-- Table of layouts to cover with awful.layout.inc, order matters.
awful.layout.layouts = {
awful.layout.suit.floating,
awful.layout.suit.tile,
awful.layout.suit.tile.left,
awful.layout.suit.tile.bottom,
awful.layout.suit.tile.top,
awful.layout.suit.fair,
awful.layout.suit.fair.horizontal,
awful.layout.suit.spiral,
awful.layout.suit.spiral.dwindle,
awful.layout.suit.max,
awful.layout.suit.max.fullscreen,
awful.layout.suit.magnifier,
awful.layout.suit.corner.nw,
-- awful.layout.suit.corner.ne,
-- awful.layout.suit.corner.sw,
-- awful.layout.suit.corner.se,
}
-- }}}
-- {{{ Menu
-- Create a launcher widget and a main menu
myawesomemenu = {
{ "hotkeys", function() hotkeys_popup.show_help(nil, awful.screen.focused()) end },
{ "manual", terminal .. " -e man awesome" },
{ "edit config", editor_cmd .. " " .. awesome.conffile },
{ "restart", awesome.restart },
{ "quit", function() awesome.quit() end },
}
mymainmenu = awful.menu({ items = { { "awesome", myawesomemenu, beautiful.awesome_icon },
{ "open terminal", terminal }
}
})
mylauncher = awful.widget.launcher({ image = beautiful.awesome_icon,
menu = mymainmenu })
-- Menubar configuration
menubar.utils.terminal = terminal -- Set the terminal for applications that require it
-- }}}
-- Keyboard map indicator and switcher
mykeyboardlayout = awful.widget.keyboardlayout()
-- {{{ Wibar
-- Create a textclock widget
mytextclock = wibox.widget.textclock()
-- Create a wibox for each screen and add it
local taglist_buttons = gears.table.join(
awful.button({ }, 1, function(t) t:view_only() end),
awful.button({ modkey }, 1, function(t)
if client.focus then
client.focus:move_to_tag(t)
end
end),
awful.button({ }, 3, awful.tag.viewtoggle),
awful.button({ modkey }, 3, function(t)
if client.focus then
client.focus:toggle_tag(t)
end
end),
awful.button({ }, 4, function(t) awful.tag.viewnext(t.screen) end),
awful.button({ }, 5, function(t) awful.tag.viewprev(t.screen) end)
)
local tasklist_buttons = gears.table.join(
awful.button({ }, 1, function (c)
if c == client.focus then
c.minimized = true
else
c:emit_signal(
"request::activate",
"tasklist",
{raise = true}
)
end
end),
awful.button({ }, 3, function()
awful.menu.client_list({ theme = { width = 250 } })
end),
awful.button({ }, 4, function ()
awful.client.focus.byidx(1)
end),
awful.button({ }, 5, function ()
awful.client.focus.byidx(-1)
end))
local function set_wallpaper(s)
-- Wallpaper
if beautiful.wallpaper then
local wallpaper = beautiful.wallpaper
-- If wallpaper is a function, call it with the screen
if type(wallpaper) == "function" then
wallpaper = wallpaper(s)
end
gears.wallpaper.maximized(wallpaper, s, true)
end
end
-- Re-set wallpaper when a screen's geometry changes (e.g. different resolution)
screen.connect_signal("property::geometry", set_wallpaper)
awful.screen.connect_for_each_screen(function(s)
-- Wallpaper
set_wallpaper(s)
-- Each screen has its own tag table.
awful.tag({ "1", "2", "3", "4", "5", "6", "7", "8", "9" }, s, awful.layout.layouts[1])
-- Create a promptbox for each screen
s.mypromptbox = awful.widget.prompt()
-- Create an imagebox widget which will contain an icon indicating which layout we're using.
-- We need one layoutbox per screen.
s.mylayoutbox = awful.widget.layoutbox(s)
s.mylayoutbox:buttons(gears.table.join(
awful.button({ }, 1, function () awful.layout.inc( 1) end),
awful.button({ }, 3, function () awful.layout.inc(-1) end),
awful.button({ }, 4, function () awful.layout.inc( 1) end),
awful.button({ }, 5, function () awful.layout.inc(-1) end)))
-- Create a taglist widget
s.mytaglist = awful.widget.taglist {
screen = s,
filter = awful.widget.taglist.filter.all,
buttons = taglist_buttons
}
-- Create a tasklist widget
s.mytasklist = awful.widget.tasklist {
screen = s,
filter = awful.widget.tasklist.filter.currenttags,
buttons = tasklist_buttons
}
-- Create the wibox
s.mywibox = awful.wibar({ position = "top", screen = s })
-- Add widgets to the wibox
s.mywibox:setup {
layout = wibox.layout.align.horizontal,
{ -- Left widgets
layout = wibox.layout.fixed.horizontal,
mylauncher,
s.mytaglist,
s.mypromptbox,
},
s.mytasklist, -- Middle widget
{ -- Right widgets
layout = wibox.layout.fixed.horizontal,
mykeyboardlayout,
wibox.widget.systray(),
mytextclock,
s.mylayoutbox,
},
}
end)
-- }}}
-- {{{ Mouse bindings
root.buttons(gears.table.join(
awful.button({ }, 3, function () mymainmenu:toggle() end),
awful.button({ }, 4, awful.tag.viewnext),
awful.button({ }, 5, awful.tag.viewprev)
))
-- }}}
-- {{{ Key bindings
globalkeys = gears.table.join(
awful.key({ modkey, }, "s", hotkeys_popup.show_help,
{description="show help", group="awesome"}),
awful.key({ modkey, }, "Left", awful.tag.viewprev,
{description = "view previous", group = "tag"}),
awful.key({ modkey, }, "Right", awful.tag.viewnext,
{description = "view next", group = "tag"}),
awful.key({ modkey, }, "Escape", awful.tag.history.restore,
{description = "go back", group = "tag"}),
awful.key({ modkey, }, "j",
function ()
awful.client.focus.byidx( 1)
end,
{description = "focus next by index", group = "client"}
),
awful.key({ modkey, }, "k",
function ()
awful.client.focus.byidx(-1)
end,
{description = "focus previous by index", group = "client"}
),
awful.key({ modkey, }, "w", function () mymainmenu:show() end,
{description = "show main menu", group = "awesome"}),
-- Layout manipulation
awful.key({ modkey, "Shift" }, "j", function () awful.client.swap.byidx( 1) end,
{description = "swap with next client by index", group = "client"}),
awful.key({ modkey, "Shift" }, "k", function () awful.client.swap.byidx( -1) end,
{description = "swap with previous client by index", group = "client"}),
awful.key({ modkey, "Control" }, "j", function () awful.screen.focus_relative( 1) end,
{description = "focus the next screen", group = "screen"}),
awful.key({ modkey, "Control" }, "k", function () awful.screen.focus_relative(-1) end,
{description = "focus the previous screen", group = "screen"}),
awful.key({ modkey, }, "u", awful.client.urgent.jumpto,
{description = "jump to urgent client", group = "client"}),
awful.key({ modkey, }, "Tab",
function ()
awful.client.focus.history.previous()
if client.focus then
client.focus:raise()
end
end,
{description = "go back", group = "client"}),
-- Standard program
awful.key({ modkey, }, "Return", function () awful.spawn(terminal) end,
{description = "open a terminal", group = "launcher"}),
awful.key({ modkey, "Control" }, "r", awesome.restart,
{description = "reload awesome", group = "awesome"}),
awful.key({ modkey, "Shift" }, "q", awesome.quit,
{description = "quit awesome", group = "awesome"}),
awful.key({ modkey, }, "l", function () awful.tag.incmwfact( 0.05) end,
{description = "increase master width factor", group = "layout"}),
awful.key({ modkey, }, "h", function () awful.tag.incmwfact(-0.05) end,
{description = "decrease master width factor", group = "layout"}),
awful.key({ modkey, "Shift" }, "h", function () awful.tag.incnmaster( 1, nil, true) end,
{description = "increase the number of master clients", group = "layout"}),
awful.key({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1, nil, true) end,
{description = "decrease the number of master clients", group = "layout"}),
awful.key({ modkey, "Control" }, "h", function () awful.tag.incncol( 1, nil, true) end,
{description = "increase the number of columns", group = "layout"}),
awful.key({ modkey, "Control" }, "l", function () awful.tag.incncol(-1, nil, true) end,
{description = "decrease the number of columns", group = "layout"}),
awful.key({ modkey, }, "space", function () awful.layout.inc( 1) end,
{description = "select next", group = "layout"}),
awful.key({ modkey, "Shift" }, "space", function () awful.layout.inc(-1) end,
{description = "select previous", group = "layout"}),
awful.key({ modkey, "Control" }, "n",
function ()
local c = awful.client.restore()
-- Focus restored client
if c then
c:emit_signal(
"request::activate", "key.unminimize", {raise = true}
)
end
end,
{description = "restore minimized", group = "client"}),
-- Prompt
awful.key({ modkey }, "r", function ()
awful.util.spawn("rofi -show drun") end,
{description = "run rofi", group = "launcher"}),
awful.key({ }, "Print", function ()
awful.util.spawn("flameshot gui") end,
{description = "flameshot gui -take screenshot", group = "launcher"}),
awful.key({ modkey }, "x",
function ()
awful.prompt.run {
prompt = "Run Lua code: ",
textbox = awful.screen.focused().mypromptbox.widget,
exe_callback = awful.util.eval,
history_path = awful.util.get_cache_dir() .. "/history_eval"
}
end,
{description = "lua execute prompt", group = "awesome"}),
-- Menubar
awful.key({ modkey }, "p", function() menubar.show() end,
{description = "show the menubar", group = "launcher"})
)
clientkeys = gears.table.join(
awful.key({ modkey, }, "f",
function (c)
c.fullscreen = not c.fullscreen
c:raise()
end,
{description = "toggle fullscreen", group = "client"}),
awful.key({ modkey, "Shift" }, "c", function (c) c:kill() end,
{description = "close", group = "client"}),
awful.key({ modkey, "Control" }, "space", awful.client.floating.toggle ,
{description = "toggle floating", group = "client"}),
awful.key({ modkey, "Control" }, "Return", function (c) c:swap(awful.client.getmaster()) end,
{description = "move to master", group = "client"}),
awful.key({ modkey, }, "o", function (c) c:move_to_screen() end,
{description = "move to screen", group = "client"}),
awful.key({ modkey, }, "t", function (c) c.ontop = not c.ontop end,
{description = "toggle keep on top", group = "client"}),
awful.key({ modkey, }, "n",
function (c)
-- The client currently has the input focus, so it cannot be
-- minimized, since minimized clients can't have the focus.
c.minimized = true
end ,
{description = "minimize", group = "client"}),
awful.key({ modkey, }, "m",
function (c)
c.maximized = not c.maximized
c:raise()
end ,
{description = "(un)maximize", group = "client"}),
awful.key({ modkey, "Control" }, "m",
function (c)
c.maximized_vertical = not c.maximized_vertical
c:raise()
end ,
{description = "(un)maximize vertically", group = "client"}),
awful.key({ modkey, "Shift" }, "m",
function (c)
c.maximized_horizontal = not c.maximized_horizontal
c:raise()
end ,
{description = "(un)maximize horizontally", group = "client"})
)
-- Bind all key numbers to tags.
-- Be careful: we use keycodes to make it work on any keyboard layout.
-- This should map on the top row of your keyboard, usually 1 to 9.
for i = 1, 9 do
globalkeys = gears.table.join(globalkeys,
-- View tag only.
awful.key({ modkey }, "#" .. i + 9,
function ()
local screen = awful.screen.focused()
local tag = screen.tags[i]
if tag then
tag:view_only()
end
end,
{description = "view tag #"..i, group = "tag"}),
-- Toggle tag display.
awful.key({ modkey, "Control" }, "#" .. i + 9,
function ()
local screen = awful.screen.focused()
local tag = screen.tags[i]
if tag then
awful.tag.viewtoggle(tag)
end
end,
{description = "toggle tag #" .. i, group = "tag"}),
-- Move client to tag.
awful.key({ modkey, "Shift" }, "#" .. i + 9,
function ()
if client.focus then
local tag = client.focus.screen.tags[i]
if tag then
client.focus:move_to_tag(tag)
end
end
end,
{description = "move focused client to tag #"..i, group = "tag"}),
-- Toggle tag on focused client.
awful.key({ modkey, "Control", "Shift" }, "#" .. i + 9,
function ()
if client.focus then
local tag = client.focus.screen.tags[i]
if tag then
client.focus:toggle_tag(tag)
end
end
end,
{description = "toggle focused client on tag #" .. i, group = "tag"})
)
end
clientbuttons = gears.table.join(
awful.button({ }, 1, function (c)
c:emit_signal("request::activate", "mouse_click", {raise = true})
end),
awful.button({ modkey }, 1, function (c)
c:emit_signal("request::activate", "mouse_click", {raise = true})
awful.mouse.client.move(c)
end),
awful.button({ modkey }, 3, function (c)
c:emit_signal("request::activate", "mouse_click", {raise = true})
awful.mouse.client.resize(c)
end)
)
-- Set keys
root.keys(globalkeys)
-- }}}
-- {{{ Rules
-- Rules to apply to new clients (through the "manage" signal).
awful.rules.rules = {
-- All clients will match this rule.
{ rule = { },
properties = { border_width = beautiful.border_width,
border_color = beautiful.border_normal,
focus = awful.client.focus.filter,
raise = true,
keys = clientkeys,
buttons = clientbuttons,
screen = awful.screen.preferred,
placement = awful.placement.no_overlap+awful.placement.no_offscreen
}
},
-- Floating clients.
{ rule_any = {
instance = {
"DTA", -- Firefox addon DownThemAll.
"copyq", -- Includes session name in class.
"pinentry",
},
class = {
"Arandr",
"Blueman-manager",
"Gpick",
"Kruler",
"MessageWin", -- kalarm.
"Sxiv",
"Tor Browser", -- Needs a fixed window size to avoid fingerprinting by screen size.
"Wpa_gui",
"veromix",
"xtightvncviewer"},
-- Note that the name property shown in xprop might be set slightly after creation of the client
-- and the name shown there might not match defined rules here.
name = {
"Event Tester", -- xev.
},
role = {
"AlarmWindow", -- Thunderbird's calendar.
"ConfigManager", -- Thunderbird's about:config.
"pop-up", -- e.g. Google Chrome's (detached) Developer Tools.
}
}, properties = { floating = true }},
-- Add titlebars to normal clients and dialogs
{ rule_any = {type = { "normal", "dialog" }
}, properties = { titlebars_enabled = false }
},
-- Set Firefox to always map on the tag named "2" on screen 1.
-- { rule = { class = "Firefox" },
-- properties = { screen = 1, tag = "2" } },
}
-- }}}
-- {{{ Signals
-- Signal function to execute when a new client appears.
client.connect_signal("manage", function (c)
-- Set the windows at the slave,
-- i.e. put it at the end of others instead of setting it master.
-- if not awesome.startup then awful.client.setslave(c) end
if awesome.startup
and not c.size_hints.user_position
and not c.size_hints.program_position then
-- Prevent clients from being unreachable after screen count changes.
awful.placement.no_offscreen(c)
end
end)
-- Add a titlebar if titlebars_enabled is set to true in the rules.
client.connect_signal("request::titlebars", function(c)
-- buttons for the titlebar
local buttons = gears.table.join(
awful.button({ }, 1, function()
c:emit_signal("request::activate", "titlebar", {raise = true})
awful.mouse.client.move(c)
end),
awful.button({ }, 3, function()
c:emit_signal("request::activate", "titlebar", {raise = true})
awful.mouse.client.resize(c)
end)
)
awful.titlebar(c) : setup {
{ -- Left
awful.titlebar.widget.iconwidget(c),
buttons = buttons,
layout = wibox.layout.fixed.horizontal
},
{ -- Middle
{ -- Title
align = "center",
widget = awful.titlebar.widget.titlewidget(c)
},
buttons = buttons,
layout = wibox.layout.flex.horizontal
},
{ -- Right
awful.titlebar.widget.floatingbutton (c),
awful.titlebar.widget.maximizedbutton(c),
awful.titlebar.widget.stickybutton (c),
awful.titlebar.widget.ontopbutton (c),
awful.titlebar.widget.closebutton (c),
layout = wibox.layout.fixed.horizontal()
},
layout = wibox.layout.align.horizontal
}
end)
-- Enable sloppy focus, so that focus follows mouse.
--client.connect_signal("mouse::enter", function(c)
-- c:emit_signal("request::activate", "mouse_enter", {raise = false})
--end)
client.connect_signal("focus", function(c) c.border_color = beautiful.border_focus end)
client.connect_signal("unfocus", function(c) c.border_color = beautiful.border_normal end)
-- }}}
--
-- Autostart Applications
--
awful.spawn.with_shell("nitrogen --restore")
awful.spawn.with_shell("dunst")
awful.spawn.with_shell("alacritty")
awful.spawn.with_shell("picom --config ~/.config/picom/picom.conf")
awful.spawn.with_shell("lxqt-policykit-agent")
awful.spawn.with_shell("flameshot")
beautiful.useless_gap = 3

414
.config/dunst/dunstrc Normal file
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@ -0,0 +1,414 @@
[global]
### Display ###
# Which monitor should the notifications be displayed on.
monitor = 0
# Display notification on focused monitor. Possible modes are:
# mouse: follow mouse pointer
# keyboard: follow window with keyboard focus
# none: don't follow anything
#
# "keyboard" needs a window manager that exports the
# _NET_ACTIVE_WINDOW property.
# This should be the case for almost all modern window managers.
#
# If this option is set to mouse or keyboard, the monitor option
# will be ignored.
follow = none
# The geometry of the window:
# [{width}]x{height}[+/-{x}+/-{y}]
# The geometry of the message window.
# The height is measured in number of notifications everything else
# in pixels. If the width is omitted but the height is given
# ("-geometry x2"), the message window expands over the whole screen
# (dmenu-like). If width is 0, the window expands to the longest
# message displayed. A positive x is measured from the left, a
# negative from the right side of the screen. Y is measured from
# the top and down respectively.
# The width can be negative. In this case the actual width is the
# screen width minus the width defined in within the geometry option.
geometry = "300x5-30+30"
# Show how many messages are currently hidden (because of geometry).
indicate_hidden = yes
# Shrink window if it's smaller than the width. Will be ignored if
# width is 0.
shrink = no
# The transparency of the window. Range: [0; 100].
# This option will only work if a compositing window manager is
# present (e.g. xcompmgr, compiz, etc.).
transparency = 5
# The height of the entire notification. If the height is smaller
# than the font height and padding combined, it will be raised
# to the font height and padding.
notification_height = 0
# Draw a line of "separator_height" pixel height between two
# notifications.
# Set to 0 to disable.
separator_height = 1
# Padding between text and separator.
padding = 8
# Horizontal padding.
horizontal_padding = 8
# Defines width in pixels of frame around the notification window.
# Set to 0 to disable.
frame_width = 1
# Defines color of the frame around the notification window.
frame_color = "#888888"
# Define a color for the separator.
# possible values are:
# * auto: dunst tries to find a color fitting to the background;
# * foreground: use the same color as the foreground;
# * frame: use the same color as the frame;
# * anything else will be interpreted as a X color.
separator_color = frame
# Sort messages by urgency.
sort = yes
# Don't remove messages, if the user is idle (no mouse or keyboard input)
# for longer than idle_threshold seconds.
# Set to 0 to disable.
# A client can set the 'transient' hint to bypass this. See the rules
# section for how to disable this if necessary
idle_threshold = 120
### Text ###
font = Monospace 8
# The spacing between lines. If the height is smaller than the
# font height, it will get raised to the font height.
line_height = 0
# Possible values are:
# full: Allow a small subset of html markup in notifications:
# <b>bold</b>
# <i>italic</i>
# <s>strikethrough</s>
# <u>underline</u>
#
# For a complete reference see
# <http://developer.gnome.org/pango/stable/PangoMarkupFormat.html>.
#
# strip: This setting is provided for compatibility with some broken
# clients that send markup even though it's not enabled on the
# server. Dunst will try to strip the markup but the parsing is
# simplistic so using this option outside of matching rules for
# specific applications *IS GREATLY DISCOURAGED*.
#
# no: Disable markup parsing, incoming notifications will be treated as
# plain text. Dunst will not advertise that it has the body-markup
# capability if this is set as a global setting.
#
# It's important to note that markup inside the format option will be parsed
# regardless of what this is set to.
markup = full
# The format of the message. Possible variables are:
# %a appname
# %s summary
# %b body
# %i iconname (including its path)
# %I iconname (without its path)
# %p progress value if set ([ 0%] to [100%]) or nothing
# %n progress value if set without any extra characters
# %% Literal %
# Markup is allowed
format = "<b>%s</b>\n%b"
# Alignment of message text.
# Possible values are "left", "center" and "right".
alignment = left
# Show age of message if message is older than show_age_threshold
# seconds.
# Set to -1 to disable.
show_age_threshold = 60
# Split notifications into multiple lines if they don't fit into
# geometry.
word_wrap = yes
# When word_wrap is set to no, specify where to make an ellipsis in long lines.
# Possible values are "start", "middle" and "end".
ellipsize = middle
# Ignore newlines '\n' in notifications.
ignore_newline = no
# Stack together notifications with the same content
stack_duplicates = true
# Hide the count of stacked notifications with the same content
hide_duplicate_count = false
# Display indicators for URLs (U) and actions (A).
show_indicators = yes
### Icons ###
# Align icons left/right/off
icon_position = left
# Scale larger icons down to this size, set to 0 to disable
max_icon_size = 32
# Paths to default icons.
icon_path = /usr/share/icons/Papirus-Dark/16x16/status/:/usr/share/icons/Papirus-Dark/16x16/devices/
### History ###
# Should a notification popped up from history be sticky or timeout
# as if it would normally do.
sticky_history = yes
# Maximum amount of notifications kept in history
history_length = 20
### Misc/Advanced ###
# dmenu path.
dmenu = /usr/bin/dmenu -p dunst:
# Browser for opening urls in context menu.
browser = /usr/bin/firefox -new-tab
# Always run rule-defined scripts, even if the notification is suppressed
always_run_script = true
# Define the title of the windows spawned by dunst
title = Dunst
# Define the class of the windows spawned by dunst
class = Dunst
# Print a notification on startup.
# This is mainly for error detection, since dbus (re-)starts dunst
# automatically after a crash.
startup_notification = false
# Manage dunst's desire for talking
# Can be one of the following values:
# crit: Critical features. Dunst aborts
# warn: Only non-fatal warnings
# mesg: Important Messages
# info: all unimportant stuff
# debug: all less than unimportant stuff
verbosity = mesg
# Define the corner radius of the notification window
# in pixel size. If the radius is 0, you have no rounded
# corners.
# The radius will be automatically lowered if it exceeds half of the
# notification height to avoid clipping text and/or icons.
corner_radius = 0
### Legacy
# Use the Xinerama extension instead of RandR for multi-monitor support.
# This setting is provided for compatibility with older nVidia drivers that
# do not support RandR and using it on systems that support RandR is highly
# discouraged.
#
# By enabling this setting dunst will not be able to detect when a monitor
# is connected or disconnected which might break follow mode if the screen
# layout changes.
force_xinerama = false
### mouse
# Defines action of mouse event
# Possible values are:
# * none: Don't do anything.
# * do_action: If the notification has exactly one action, or one is marked as default,
# invoke it. If there are multiple and no default, open the context menu.
# * close_current: Close current notification.
# * close_all: Close all notifications.
mouse_left_click = close_current
mouse_middle_click = do_action
mouse_right_click = close_all
# Experimental features that may or may not work correctly. Do not expect them
# to have a consistent behaviour across releases.
[experimental]
# Calculate the dpi to use on a per-monitor basis.
# If this setting is enabled the Xft.dpi value will be ignored and instead
# dunst will attempt to calculate an appropriate dpi value for each monitor
# using the resolution and physical size. This might be useful in setups
# where there are multiple screens with very different dpi values.
per_monitor_dpi = true
[shortcuts]
# Shortcuts are specified as [modifier+][modifier+]...key
# Available modifiers are "ctrl", "mod1" (the alt-key), "mod2",
# "mod3" and "mod4" (windows-key).
# Xev might be helpful to find names for keys.
# Close notification.
close = mod4+mod1+space
# Close all notifications.
close_all = mod4+mod1+Shift_L
# Redisplay last message(s).
# On the US keyboard layout "grave" is normally above TAB and left
# of "1". Make sure this key actually exists on your keyboard layout,
# e.g. check output of 'xmodmap -pke'
history = mod4+mod1+Tab
# Context menu.
context = mod4+mod1+period
[urgency_low]
# IMPORTANT: colors have to be defined in quotation marks.
# Otherwise the "#" and following would be interpreted as a comment.
background = "#204460"
foreground = "#dddddd"
timeout = 10
# Icon for notifications with low urgency, uncomment to enable
#icon = /path/to/icon
[urgency_normal]
background = "#204460"
foreground = "#dddddd"
timeout = 10
# Icon for notifications with normal urgency, uncomment to enable
#icon = /path/to/icon
[urgency_critical]
background = "#4d0000"
foreground = "#dddddd"
frame_color = "#ff3333"
timeout = 0
# Icon for notifications with critical urgency, uncomment to enable
#icon = /path/to/icon
# Every section that isn't one of the above is interpreted as a rules to
# override settings for certain messages.
#
# Messages can be matched by
# appname (discouraged, see desktop_entry)
# body
# category
# desktop_entry
# icon
# match_transient
# msg_urgency
# stack_tag
# summary
#
# and you can override the
# background
# foreground
# format
# frame_color
# fullscreen
# new_icon
# set_stack_tag
# set_transient
# timeout
# urgency
#
# Shell-like globbing will get expanded.
#
# Instead of the appname filter, it's recommended to use the desktop_entry filter.
# GLib based applications export their desktop-entry name. In comparison to the appname,
# the desktop-entry won't get localized.
#
# SCRIPTING
# You can specify a script that gets run when the rule matches by
# setting the "script" option.
# The script will be called as follows:
# script appname summary body icon urgency
# where urgency can be "LOW", "NORMAL" or "CRITICAL".
#
# NOTE: if you don't want a notification to be displayed, set the format
# to "".
# NOTE: It might be helpful to run dunst -print in a terminal in order
# to find fitting options for rules.
# Disable the transient hint so that idle_threshold cannot be bypassed from the
# client
#[transient_disable]
# match_transient = yes
# set_transient = no
#
# Make the handling of transient notifications more strict by making them not
# be placed in history.
#[transient_history_ignore]
# match_transient = yes
# history_ignore = yes
# fullscreen values
# show: show the notifications, regardless if there is a fullscreen window opened
# delay: displays the new notification, if there is no fullscreen window active
# If the notification is already drawn, it won't get undrawn.
# pushback: same as delay, but when switching into fullscreen, the notification will get
# withdrawn from screen again and will get delayed like a new notification
#[fullscreen_delay_everything]
# fullscreen = delay
#[fullscreen_show_critical]
# msg_urgency = critical
# fullscreen = show
#[espeak]
# summary = "*"
# script = dunst_espeak.sh
#[script-test]
# summary = "*script*"
# script = dunst_test.sh
#[ignore]
# # This notification will not be displayed
# summary = "foobar"
# format = ""
#[history-ignore]
# # This notification will not be saved in history
# summary = "foobar"
# history_ignore = yes
#[skip-display]
# # This notification will not be displayed, but will be included in the history
# summary = "foobar"
# skip_display = yes
#[signed_on]
# appname = Pidgin
# summary = "*signed on*"
# urgency = low
#
#[signed_off]
# appname = Pidgin
# summary = *signed off*
# urgency = low
#
#[says]
# appname = Pidgin
# summary = *says*
# urgency = critical
#
#[twitter]
# appname = Pidgin
# summary = *twitter.com*
# urgency = normal
#
#[stack-volumes]
# appname = "some_volume_notifiers"
# set_stack_tag = "volume"
#
# vim: ft=cfg

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# This file has been auto-generated by i3-config-wizard(1).
# It will not be overwritten, so edit it as you like.
#
# Should you change your keyboard layout some time, delete
# this file and re-run i3-config-wizard(1).
#
# i3 config file (v4)
#
# Please see https://i3wm.org/docs/userguide.html for a complete reference!
set $mod Mod1
# Font for window titles. Will also be used by the bar unless a different font
# is used in the bar {} block below.
font pango:monospace 8
# This font is widely installed, provides lots of unicode glyphs, right-to-left
# text rendering and scalability on retina/hidpi displays (thanks to pango).
#font pango:DejaVu Sans Mono 8
# The combination of xss-lock, nm-applet and pactl is a popular choice, so
# they are included here as an example. Modify as you see fit.
# xss-lock grabs a logind suspend inhibit lock and will use i3lock to lock the
# screen before suspend. Use loginctl lock-session to lock your screen.
exec --no-startup-id xss-lock --transfer-sleep-lock -- i3lock --nofork
# NetworkManager is the most popular way to manage wireless networks on Linux,
# and nm-applet is a desktop environment-independent system tray GUI for it.
exec --no-startup-id nm-applet
# Use pactl to adjust volume in PulseAudio.
set $refresh_i3status killall -SIGUSR1 i3status
bindsym XF86AudioRaiseVolume exec --no-startup-id pactl set-sink-volume @DEFAULT_SINK@ +10% && $refresh_i3status
bindsym XF86AudioLowerVolume exec --no-startup-id pactl set-sink-volume @DEFAULT_SINK@ -10% && $refresh_i3status
bindsym XF86AudioMute exec --no-startup-id pactl set-sink-mute @DEFAULT_SINK@ toggle && $refresh_i3status
bindsym XF86AudioMicMute exec --no-startup-id pactl set-source-mute @DEFAULT_SOURCE@ toggle && $refresh_i3status
# Use Mouse+$mod to drag floating windows to their wanted position
floating_modifier $mod
# start a terminal
bindsym $mod+Return exec i3-sensible-terminal
# kill focused window
bindsym $mod+Shift+q kill
# start dmenu (a program launcher)
bindsym $mod+d exec dmenu_run
# There also is the (new) i3-dmenu-desktop which only displays applications
# shipping a .desktop file. It is a wrapper around dmenu, so you need that
# installed.
# bindsym $mod+d exec --no-startup-id i3-dmenu-desktop
# change focus
bindsym $mod+j focus left
bindsym $mod+k focus down
bindsym $mod+l focus up
bindsym $mod+semicolon focus right
# alternatively, you can use the cursor keys:
bindsym $mod+Left focus left
bindsym $mod+Down focus down
bindsym $mod+Up focus up
bindsym $mod+Right focus right
# move focused window
bindsym $mod+Shift+j move left
bindsym $mod+Shift+k move down
bindsym $mod+Shift+l move up
bindsym $mod+Shift+semicolon move right
# alternatively, you can use the cursor keys:
bindsym $mod+Shift+Left move left
bindsym $mod+Shift+Down move down
bindsym $mod+Shift+Up move up
bindsym $mod+Shift+Right move right
# split in horizontal orientation
bindsym $mod+h split h
# split in vertical orientation
bindsym $mod+v split v
# enter fullscreen mode for the focused container
bindsym $mod+f fullscreen toggle
# change container layout (stacked, tabbed, toggle split)
bindsym $mod+s layout stacking
bindsym $mod+w layout tabbed
bindsym $mod+e layout toggle split
# toggle tiling / floating
bindsym $mod+Shift+space floating toggle
# change focus between tiling / floating windows
bindsym $mod+space focus mode_toggle
# focus the parent container
bindsym $mod+a focus parent
# focus the child container
#bindsym $mod+d focus child
# Define names for default workspaces for which we configure key bindings later on.
# We use variables to avoid repeating the names in multiple places.
set $ws1 "1"
set $ws2 "2"
set $ws3 "3"
set $ws4 "4"
set $ws5 "5"
set $ws6 "6"
set $ws7 "7"
set $ws8 "8"
set $ws9 "9"
set $ws10 "10"
# switch to workspace
bindsym $mod+1 workspace number $ws1
bindsym $mod+2 workspace number $ws2
bindsym $mod+3 workspace number $ws3
bindsym $mod+4 workspace number $ws4
bindsym $mod+5 workspace number $ws5
bindsym $mod+6 workspace number $ws6
bindsym $mod+7 workspace number $ws7
bindsym $mod+8 workspace number $ws8
bindsym $mod+9 workspace number $ws9
bindsym $mod+0 workspace number $ws10
# move focused container to workspace
bindsym $mod+Shift+1 move container to workspace number $ws1
bindsym $mod+Shift+2 move container to workspace number $ws2
bindsym $mod+Shift+3 move container to workspace number $ws3
bindsym $mod+Shift+4 move container to workspace number $ws4
bindsym $mod+Shift+5 move container to workspace number $ws5
bindsym $mod+Shift+6 move container to workspace number $ws6
bindsym $mod+Shift+7 move container to workspace number $ws7
bindsym $mod+Shift+8 move container to workspace number $ws8
bindsym $mod+Shift+9 move container to workspace number $ws9
bindsym $mod+Shift+0 move container to workspace number $ws10
# reload the configuration file
bindsym $mod+Shift+c reload
# restart i3 inplace (preserves your layout/session, can be used to upgrade i3)
bindsym $mod+Shift+r restart
# exit i3 (logs you out of your X session)
bindsym $mod+Shift+e exec "i3-nagbar -t warning -m 'You pressed the exit shortcut. Do you really want to exit i3? This will end your X session.' -B 'Yes, exit i3' 'i3-msg exit'"
# resize window (you can also use the mouse for that)
mode "resize" {
# These bindings trigger as soon as you enter the resize mode
# Pressing left will shrink the windows width.
# Pressing right will grow the windows width.
# Pressing up will shrink the windows height.
# Pressing down will grow the windows height.
bindsym j resize shrink width 10 px or 10 ppt
bindsym k resize grow height 10 px or 10 ppt
bindsym l resize shrink height 10 px or 10 ppt
bindsym semicolon resize grow width 10 px or 10 ppt
# same bindings, but for the arrow keys
bindsym Left resize shrink width 10 px or 10 ppt
bindsym Down resize grow height 10 px or 10 ppt
bindsym Up resize shrink height 10 px or 10 ppt
bindsym Right resize grow width 10 px or 10 ppt
# back to normal: Enter or Escape or $mod+r
bindsym Return mode "default"
bindsym Escape mode "default"
bindsym $mod+r mode "default"
}
bindsym $mod+r mode "resize"
# Start i3bar to display a workspace bar (plus the system information i3status
# finds out, if available)
bar {
status_command i3status
}
# Custom ---v
# Startup
exec --no-startup-id lightcord
exec --no-startup-id element
focus_follows_mouse no

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add-highlighter global/ number-lines -separator '|'
set-face global LineNumbers rgb:009b11,rgb:303030
#auto completion
hook global InsertCompletionShow .* %{
map window insert <tab> <c-n>
map window insert <s-tab> <c-p>
}
hook global InsertCompletionHide .* %{
unmap window insert <tab> <c-n>
unmap window insert <s-tab> <c-p>
}

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[xin_0]
file=/home/zombie/Documents/smalldocs/pictures/ufzombiemaniacbackground.png
mode=5
bgcolor=#000000
[xin_1]
file=/home/zombie/Documents/smalldocs/pictures/ufzombiemaniacbackground.png
mode=5
bgcolor=#000000

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[geometry]
posx=548
posy=404
sizex=1132
sizey=770
[nitrogen]
view=icon
recurse=true
sort=alpha
icon_caps=false
dirs=/home/zombie/Documents/smalldocs/pictures/memes;/home/zombie/Documents/smalldocs/pictures;

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nitrogen --restore &
dunst &
lightcord &
element-desktop &

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.config/openbox/rc.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<!-- Do not edit this file, it will be overwritten on install.
Copy the file to $HOME/.config/openbox/ instead. -->
<openbox_config xmlns="http://openbox.org/3.4/rc" xmlns:xi="http://www.w3.org/2001/XInclude">
<resistance>
<strength>10</strength>
<screen_edge_strength>20</screen_edge_strength>
</resistance>
<focus>
<focusNew>yes</focusNew>
<!-- always try to focus new windows when they appear. other rules do
apply -->
<followMouse>no</followMouse>
<!-- move focus to a window when you move the mouse into it -->
<focusLast>yes</focusLast>
<!-- focus the last used window when changing desktops, instead of the one
under the mouse pointer. when followMouse is enabled -->
<underMouse>no</underMouse>
<!-- move focus under the mouse, even when the mouse is not moving -->
<focusDelay>200</focusDelay>
<!-- when followMouse is enabled, the mouse must be inside the window for
this many milliseconds (1000 = 1 sec) before moving focus to it -->
<raiseOnFocus>no</raiseOnFocus>
<!-- when followMouse is enabled, and a window is given focus by moving the
mouse into it, also raise the window -->
</focus>
<placement>
<policy>Smart</policy>
<!-- 'Smart' or 'UnderMouse' -->
<center>yes</center>
<!-- whether to place windows in the center of the free area found or
the top left corner -->
<monitor>Primary</monitor>
<!-- with Smart placement on a multi-monitor system, try to place new windows
on: 'Any' - any monitor, 'Mouse' - where the mouse is, 'Active' - where
the active window is, 'Primary' - only on the primary monitor -->
<primaryMonitor>1</primaryMonitor>
<!-- The monitor where Openbox should place popup dialogs such as the
focus cycling popup, or the desktop switch popup. It can be an index
from 1, specifying a particular monitor. Or it can be one of the
following: 'Mouse' - where the mouse is, or
'Active' - where the active window is -->
</placement>
<theme>
<name>Bear2</name>
<titleLayout>NLIMC</titleLayout>
<!--
available characters are NDSLIMC, each can occur at most once.
N: window icon
L: window label (AKA title).
I: iconify
M: maximize
C: close
S: shade (roll up/down)
D: omnipresent (on all desktops).
-->
<keepBorder>yes</keepBorder>
<animateIconify>yes</animateIconify>
<font place="ActiveWindow">
<name>sans</name>
<size>8</size>
<!-- font size in points -->
<weight>bold</weight>
<!-- 'bold' or 'normal' -->
<slant>normal</slant>
<!-- 'italic' or 'normal' -->
</font>
<font place="InactiveWindow">
<name>sans</name>
<size>8</size>
<!-- font size in points -->
<weight>bold</weight>
<!-- 'bold' or 'normal' -->
<slant>normal</slant>
<!-- 'italic' or 'normal' -->
</font>
<font place="MenuHeader">
<name>sans</name>
<size>9</size>
<!-- font size in points -->
<weight>normal</weight>
<!-- 'bold' or 'normal' -->
<slant>normal</slant>
<!-- 'italic' or 'normal' -->
</font>
<font place="MenuItem">
<name>sans</name>
<size>9</size>
<!-- font size in points -->
<weight>normal</weight>
<!-- 'bold' or 'normal' -->
<slant>normal</slant>
<!-- 'italic' or 'normal' -->
</font>
<font place="ActiveOnScreenDisplay">
<name>sans</name>
<size>9</size>
<!-- font size in points -->
<weight>bold</weight>
<!-- 'bold' or 'normal' -->
<slant>normal</slant>
<!-- 'italic' or 'normal' -->
</font>
<font place="InactiveOnScreenDisplay">
<name>sans</name>
<size>9</size>
<!-- font size in points -->
<weight>bold</weight>
<!-- 'bold' or 'normal' -->
<slant>normal</slant>
<!-- 'italic' or 'normal' -->
</font>
</theme>
<desktops>
<!-- this stuff is only used at startup, pagers allow you to change them
during a session
these are default values to use when other ones are not already set
by other applications, or saved in your session
use obconf if you want to change these without having to log out
and back in -->
<number>4</number>
<firstdesk>1</firstdesk>
<names>
<!-- set names up here if you want to, like this:
<name>desktop 1</name>
<name>desktop 2</name>
-->
</names>
<popupTime>875</popupTime>
<!-- The number of milliseconds to show the popup for when switching
desktops. Set this to 0 to disable the popup. -->
</desktops>
<resize>
<drawContents>yes</drawContents>
<popupShow>Nonpixel</popupShow>
<!-- 'Always', 'Never', or 'Nonpixel' (xterms and such) -->
<popupPosition>Center</popupPosition>
<!-- 'Center', 'Top', or 'Fixed' -->
<popupFixedPosition>
<!-- these are used if popupPosition is set to 'Fixed' -->
<x>10</x>
<!-- positive number for distance from left edge, negative number for
distance from right edge, or 'Center' -->
<y>10</y>
<!-- positive number for distance from top edge, negative number for
distance from bottom edge, or 'Center' -->
</popupFixedPosition>
</resize>
<!-- You can reserve a portion of your screen where windows will not cover when
they are maximized, or when they are initially placed.
Many programs reserve space automatically, but you can use this in other
cases. -->
<margins>
<top>0</top>
<bottom>0</bottom>
<left>0</left>
<right>0</right>
</margins>
<dock>
<position>TopLeft</position>
<!-- (Top|Bottom)(Left|Right|)|Top|Bottom|Left|Right|Floating -->
<floatingX>0</floatingX>
<floatingY>0</floatingY>
<noStrut>no</noStrut>
<stacking>Above</stacking>
<!-- 'Above', 'Normal', or 'Below' -->
<direction>Vertical</direction>
<!-- 'Vertical' or 'Horizontal' -->
<autoHide>no</autoHide>
<hideDelay>300</hideDelay>
<!-- in milliseconds (1000 = 1 second) -->
<showDelay>300</showDelay>
<!-- in milliseconds (1000 = 1 second) -->
<moveButton>Middle</moveButton>
<!-- 'Left', 'Middle', 'Right' -->
</dock>
<keyboard>
<chainQuitKey>C-g</chainQuitKey>
<!-- Keybindings for desktop switching -->
<keybind key="C-A-Left">
<action name="GoToDesktop">
<to>left</to>
<wrap>no</wrap>
</action>
</keybind>
<keybind key="C-A-Right">
<action name="GoToDesktop">
<to>right</to>
<wrap>no</wrap>
</action>
</keybind>
<keybind key="C-A-Up">
<action name="GoToDesktop">
<to>up</to>
<wrap>no</wrap>
</action>
</keybind>
<keybind key="C-A-Down">
<action name="GoToDesktop">
<to>down</to>
<wrap>no</wrap>
</action>
</keybind>
<keybind key="S-A-Left">
<action name="SendToDesktop">
<to>left</to>
<wrap>no</wrap>
</action>
</keybind>
<keybind key="S-A-Right">
<action name="SendToDesktop">
<to>right</to>
<wrap>no</wrap>
</action>
</keybind>
<keybind key="S-A-Up">
<action name="SendToDesktop">
<to>up</to>
<wrap>no</wrap>
</action>
</keybind>
<keybind key="S-A-Down">
<action name="SendToDesktop">
<to>down</to>
<wrap>no</wrap>
</action>
</keybind>
<keybind key="W-F1">
<action name="GoToDesktop">
<to>1</to>
</action>
</keybind>
<keybind key="W-F2">
<action name="GoToDesktop">
<to>2</to>
</action>
</keybind>
<keybind key="W-F3">
<action name="GoToDesktop">
<to>3</to>
</action>
</keybind>
<keybind key="W-F4">
<action name="GoToDesktop">
<to>4</to>
</action>
</keybind>
<keybind key="W-d">
<action name="ToggleShowDesktop"/>
</keybind>
<!-- Keybindings for windows -->
<keybind key="W-S-q">
<action name="Close"/>
</keybind>
<keybind key="A-Escape">
<action name="Lower"/>
<action name="FocusToBottom"/>
<action name="Unfocus"/>
</keybind>
<keybind key="A-space">
<action name="ShowMenu">
<menu>client-menu</menu>
</action>
</keybind>
<!-- Keybindings for window switching -->
<keybind key="A-Tab">
<action name="NextWindow">
<finalactions>
<action name="Focus"/>
<action name="Raise"/>
<action name="Unshade"/>
</finalactions>
</action>
</keybind>
<keybind key="A-S-Tab">
<action name="PreviousWindow">
<finalactions>
<action name="Focus"/>
<action name="Raise"/>
<action name="Unshade"/>
</finalactions>
</action>
</keybind>
<keybind key="C-A-Tab">
<action name="NextWindow">
<panels>yes</panels>
<desktop>yes</desktop>
<finalactions>
<action name="Focus"/>
<action name="Raise"/>
<action name="Unshade"/>
</finalactions>
</action>
</keybind>
<!-- Keybindings for window switching with the arrow keys -->
<keybind key="W-S-Right">
<action name="DirectionalCycleWindows">
<direction>right</direction>
</action>
</keybind>
<keybind key="W-S-Left">
<action name="DirectionalCycleWindows">
<direction>left</direction>
</action>
</keybind>
<keybind key="W-S-Up">
<action name="DirectionalCycleWindows">
<direction>up</direction>
</action>
</keybind>
<keybind key="W-S-Down">
<action name="DirectionalCycleWindows">
<direction>down</direction>
</action>
</keybind>
<!-- Keybindings for running applications -->
<keybind key="W-e">
<action name="Execute">
<startupnotify>
<enabled>true</enabled>
<name>Konqueror</name>
</startupnotify>
<command>kfmclient openProfile filemanagement</command>
</action>
</keybind>
<keybind key="C-A-t">
<action name="Execute">
<command>alacritty</command>
</action>
</keybind>
<keybind key="W-r">
<action name="Execute">
<command>rofi -show drun</command>
</action>
</keybind>
</keyboard>
<mouse>
<dragThreshold>1</dragThreshold>
<!-- number of pixels the mouse must move before a drag begins -->
<doubleClickTime>500</doubleClickTime>
<!-- in milliseconds (1000 = 1 second) -->
<screenEdgeWarpTime>400</screenEdgeWarpTime>
<!-- Time before changing desktops when the pointer touches the edge of the
screen while moving a window, in milliseconds (1000 = 1 second).
Set this to 0 to disable warping -->
<screenEdgeWarpMouse>false</screenEdgeWarpMouse>
<!-- Set this to TRUE to move the mouse pointer across the desktop when
switching due to hitting the edge of the screen -->
<context name="Frame">
<mousebind button="A-Left" action="Press">
<action name="Focus"/>
<action name="Raise"/>
</mousebind>
<mousebind button="A-Left" action="Click">
<action name="Unshade"/>
</mousebind>
<mousebind button="A-Left" action="Drag">
<action name="Move"/>
</mousebind>
<mousebind button="A-Right" action="Press">
<action name="Focus"/>
<action name="Raise"/>
<action name="Unshade"/>
</mousebind>
<mousebind button="A-Right" action="Drag">
<action name="Resize"/>
</mousebind>
<mousebind button="A-Middle" action="Press">
<action name="Lower"/>
<action name="FocusToBottom"/>
<action name="Unfocus"/>
</mousebind>
<mousebind button="A-Up" action="Click">
<action name="GoToDesktop">
<to>previous</to>
</action>
</mousebind>
<mousebind button="A-Down" action="Click">
<action name="GoToDesktop">
<to>next</to>
</action>
</mousebind>
<mousebind button="C-A-Up" action="Click">
<action name="GoToDesktop">
<to>previous</to>
</action>
</mousebind>
<mousebind button="C-A-Down" action="Click">
<action name="GoToDesktop">
<to>next</to>
</action>
</mousebind>
<mousebind button="A-S-Up" action="Click">
<action name="SendToDesktop">
<to>previous</to>
</action>
</mousebind>
<mousebind button="A-S-Down" action="Click">
<action name="SendToDesktop">
<to>next</to>
</action>
</mousebind>
</context>
<context name="Titlebar">
<mousebind button="Left" action="Drag">
<action name="Move"/>
</mousebind>
<mousebind button="Left" action="DoubleClick">
<action name="ToggleMaximize"/>
</mousebind>
<mousebind button="Up" action="Click">
<action name="if">
<shaded>no</shaded>
<then>
<action name="Shade"/>
<action name="FocusToBottom"/>
<action name="Unfocus"/>
<action name="Lower"/>
</then>
</action>
</mousebind>
<mousebind button="Down" action="Click">
<action name="if">
<shaded>yes</shaded>
<then>
<action name="Unshade"/>
<action name="Raise"/>
</then>
</action>
</mousebind>
</context>
<context name="Titlebar Top Right Bottom Left TLCorner TRCorner BRCorner BLCorner">
<mousebind button="Left" action="Press">
<action name="Focus"/>
<action name="Raise"/>
<action name="Unshade"/>
</mousebind>
<mousebind button="Middle" action="Press">
<action name="Lower"/>
<action name="FocusToBottom"/>
<action name="Unfocus"/>
</mousebind>
<mousebind button="Right" action="Press">
<action name="Focus"/>
<action name="Raise"/>
<action name="ShowMenu">
<menu>client-menu</menu>
</action>
</mousebind>
</context>
<context name="Top">
<mousebind button="Left" action="Drag">
<action name="Resize">
<edge>top</edge>
</action>
</mousebind>
</context>
<context name="Left">
<mousebind button="Left" action="Drag">
<action name="Resize">
<edge>left</edge>
</action>
</mousebind>
</context>
<context name="Right">
<mousebind button="Left" action="Drag">
<action name="Resize">
<edge>right</edge>
</action>
</mousebind>
</context>
<context name="Bottom">
<mousebind button="Left" action="Drag">
<action name="Resize">
<edge>bottom</edge>
</action>
</mousebind>
<mousebind button="Right" action="Press">
<action name="Focus"/>
<action name="Raise"/>
<action name="ShowMenu">
<menu>client-menu</menu>
</action>
</mousebind>
</context>
<context name="TRCorner BRCorner TLCorner BLCorner">
<mousebind button="Left" action="Press">
<action name="Focus"/>
<action name="Raise"/>
<action name="Unshade"/>
</mousebind>
<mousebind button="Left" action="Drag">
<action name="Resize"/>
</mousebind>
</context>
<context name="Client">
<mousebind button="Left" action="Press">
<action name="Focus"/>
<action name="Raise"/>
</mousebind>
<mousebind button="Middle" action="Press">
<action name="Focus"/>
<action name="Raise"/>
</mousebind>
<mousebind button="Right" action="Press">
<action name="Focus"/>
<action name="Raise"/>
</mousebind>
</context>
<context name="Icon">
<mousebind button="Left" action="Press">
<action name="Focus"/>
<action name="Raise"/>
<action name="Unshade"/>
<action name="ShowMenu">
<menu>client-menu</menu>
</action>
</mousebind>
<mousebind button="Right" action="Press">
<action name="Focus"/>
<action name="Raise"/>
<action name="ShowMenu">
<menu>client-menu</menu>
</action>
</mousebind>
</context>
<context name="AllDesktops">
<mousebind button="Left" action="Press">
<action name="Focus"/>
<action name="Raise"/>
<action name="Unshade"/>
</mousebind>
<mousebind button="Left" action="Click">
<action name="ToggleOmnipresent"/>
</mousebind>
</context>
<context name="Shade">
<mousebind button="Left" action="Press">
<action name="Focus"/>
<action name="Raise"/>
</mousebind>
<mousebind button="Left" action="Click">
<action name="ToggleShade"/>
</mousebind>
</context>
<context name="Iconify">
<mousebind button="Left" action="Press">
<action name="Focus"/>
<action name="Raise"/>
</mousebind>
<mousebind button="Left" action="Click">
<action name="Iconify"/>
</mousebind>
</context>
<context name="Maximize">
<mousebind button="Left" action="Press">
<action name="Focus"/>
<action name="Raise"/>
<action name="Unshade"/>
</mousebind>
<mousebind button="Middle" action="Press">
<action name="Focus"/>
<action name="Raise"/>
<action name="Unshade"/>
</mousebind>
<mousebind button="Right" action="Press">
<action name="Focus"/>
<action name="Raise"/>
<action name="Unshade"/>
</mousebind>
<mousebind button="Left" action="Click">
<action name="ToggleMaximize"/>
</mousebind>
<mousebind button="Middle" action="Click">
<action name="ToggleMaximize">
<direction>vertical</direction>
</action>
</mousebind>
<mousebind button="Right" action="Click">
<action name="ToggleMaximize">
<direction>horizontal</direction>
</action>
</mousebind>
</context>
<context name="Close">
<mousebind button="Left" action="Press">
<action name="Focus"/>
<action name="Raise"/>
<action name="Unshade"/>
</mousebind>
<mousebind button="Left" action="Click">
<action name="Close"/>
</mousebind>
</context>
<context name="Desktop">
<mousebind button="Up" action="Click">
<action name="GoToDesktop">
<to>previous</to>
</action>
</mousebind>
<mousebind button="Down" action="Click">
<action name="GoToDesktop">
<to>next</to>
</action>
</mousebind>
<mousebind button="A-Up" action="Click">
<action name="GoToDesktop">
<to>previous</to>
</action>
</mousebind>
<mousebind button="A-Down" action="Click">
<action name="GoToDesktop">
<to>next</to>
</action>
</mousebind>
<mousebind button="C-A-Up" action="Click">
<action name="GoToDesktop">
<to>previous</to>
</action>
</mousebind>
<mousebind button="C-A-Down" action="Click">
<action name="GoToDesktop">
<to>next</to>
</action>
</mousebind>
<mousebind button="Left" action="Press">
<action name="Focus"/>
<action name="Raise"/>
</mousebind>
<mousebind button="Right" action="Press">
<action name="Focus"/>
<action name="Raise"/>
</mousebind>
</context>
<context name="Root">
<!-- Menus -->
<mousebind button="Middle" action="Press">
<action name="ShowMenu">
<menu>client-list-combined-menu</menu>
</action>
</mousebind>
<mousebind button="Right" action="Press">
<action name="ShowMenu">
<menu>root-menu</menu>
</action>
</mousebind>
</context>
<context name="MoveResize">
<mousebind button="Up" action="Click">
<action name="GoToDesktop">
<to>previous</to>
</action>
</mousebind>
<mousebind button="Down" action="Click">
<action name="GoToDesktop">
<to>next</to>
</action>
</mousebind>
<mousebind button="A-Up" action="Click">
<action name="GoToDesktop">
<to>previous</to>
</action>
</mousebind>
<mousebind button="A-Down" action="Click">
<action name="GoToDesktop">
<to>next</to>
</action>
</mousebind>
</context>
</mouse>
<menu>
<!-- You can specify more than one menu file in here and they are all loaded,
just don't make menu ids clash or, well, it'll be kind of pointless -->
<!-- default menu file (or custom one in $HOME/.config/openbox/) -->
<file>menu.xml</file>
<hideDelay>200</hideDelay>
<!-- if a press-release lasts longer than this setting (in milliseconds), the
menu is hidden again -->
<middle>no</middle>
<!-- center submenus vertically about the parent entry -->
<submenuShowDelay>100</submenuShowDelay>
<!-- time to delay before showing a submenu after hovering over the parent
entry.
if this is a negative value, then the delay is infinite and the
submenu will not be shown until it is clicked on -->
<submenuHideDelay>400</submenuHideDelay>
<!-- time to delay before hiding a submenu when selecting another
entry in parent menu
if this is a negative value, then the delay is infinite and the
submenu will not be hidden until a different submenu is opened -->
<showIcons>yes</showIcons>
<!-- controls if icons appear in the client-list-(combined-)menu -->
<manageDesktops>yes</manageDesktops>
<!-- show the manage desktops section in the client-list-(combined-)menu -->
</menu>
<applications>
<!--
# this is an example with comments through out. use these to make your
# own rules, but without the comments of course.
# you may use one or more of the name/class/role/title/type rules to specify
# windows to match
<application name="the window's _OB_APP_NAME property (see obxprop)"
class="the window's _OB_APP_CLASS property (see obxprop)"
groupname="the window's _OB_APP_GROUP_NAME property (see obxprop)"
groupclass="the window's _OB_APP_GROUP_CLASS property (see obxprop)"
role="the window's _OB_APP_ROLE property (see obxprop)"
title="the window's _OB_APP_TITLE property (see obxprop)"
type="the window's _OB_APP_TYPE property (see obxprob)..
(if unspecified, then it is 'dialog' for child windows)">
# you may set only one of name/class/role/title/type, or you may use more
# than one together to restrict your matches.
# the name, class, role, and title use simple wildcard matching such as those
# used by a shell. you can use * to match any characters and ? to match
# any single character.
# the type is one of: normal, dialog, splash, utility, menu, toolbar, dock,
# or desktop
# when multiple rules match a window, they will all be applied, in the
# order that they appear in this list
# each rule element can be left out or set to 'default' to specify to not
# change that attribute of the window
<decor>yes</decor>
# enable or disable window decorations
<shade>no</shade>
# make the window shaded when it appears, or not
<position force="no">
# the position is only used if both an x and y coordinate are provided
# (and not set to 'default')
# when force is "yes", then the window will be placed here even if it
# says you want it placed elsewhere. this is to override buggy
# applications who refuse to behave
<x>center</x>
# a number like 50, or 'center' to center on screen. use a negative number
# to start from the right (or bottom for <y>), ie -50 is 50 pixels from
# the right edge (or bottom). use 'default' to specify using value
# provided by the application, or chosen by openbox, instead.
<y>200</y>
<monitor>1</monitor>
# specifies the monitor in a xinerama setup.
# 1 is the first head, or 'mouse' for wherever the mouse is
</position>
<size>
# the size to make the window.
<width>20</width>
# a number like 20, or 'default' to use the size given by the application.
# you can use fractions such as 1/2 or percentages such as 75% in which
# case the value is relative to the size of the monitor that the window
# appears on.
<height>30%</height>
</size>
<focus>yes</focus>
# if the window should try be given focus when it appears. if this is set
# to yes it doesn't guarantee the window will be given focus. some
# restrictions may apply, but Openbox will try to
<desktop>1</desktop>
# 1 is the first desktop, 'all' for all desktops
<layer>normal</layer>
# 'above', 'normal', or 'below'
<iconic>no</iconic>
# make the window iconified when it appears, or not
<skip_pager>no</skip_pager>
# asks to not be shown in pagers
<skip_taskbar>no</skip_taskbar>
# asks to not be shown in taskbars. window cycling actions will also
# skip past such windows
<fullscreen>yes</fullscreen>
# make the window in fullscreen mode when it appears
<maximized>true</maximized>
# 'Horizontal', 'Vertical' or boolean (yes/no)
</application>
# end of the example
-->
</applications>
</openbox_config>

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#################################
# Shadows #
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
# shadow = false
shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
shadow-radius = 7;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity = .75
# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
shadow-offset-x = -7;
# The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15
shadow-offset-y = -7;
# Avoid drawing shadows on dock/panel windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dock-shadow = false
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0
# Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control.
# Deprecated, use
# shadow-exclude = 'bounding_shaped'
# or
# shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
# shadow-ignore-shaped = ''
# Specify a list of conditions of windows that should have no shadow.
#
# examples:
# shadow-exclude = "n:e:Notification";
#
# shadow-exclude = []
shadow-exclude = [
"name = 'Notification'",
"class_g = 'Conky'",
"class_g ?= 'Notify-osd'",
"class_g = 'Cairo-clock'",
"_GTK_FRAME_EXTENTS@:c"
];
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false
#################################
# Fading #
#################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
#fading = false
fading = true
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.5;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.5;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10
# Specify a list of conditions of windows that should not be faded.
# fade-exclude = []
# Do not fade on window open/close.
# no-fading-openclose = false
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
inactive-opacity = 1.0;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
frame-opacity = 1.0;
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
# menu-opacity = 1.0
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
# active-opacity = 1.0
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.0
# Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
focus-exclude = [ "class_g = 'Cairo-clock'" ];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
# opacity-rule = []
#################################
# Background-Blurring #
#################################
# Parameters for background blurring, see the *BLUR* section for more information.
# blur-method =
# blur-size = 12
#
# blur-deviation = false
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = false
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ''
blur-kern = "3x3box";
# Exclude conditions for background blur.
# blur-background-exclude = []
blur-background-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'",
"_GTK_FRAME_EXTENTS@:c"
];
#################################
# General Settings #
#################################
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
# backend = 'glx'
backend = "xrender";
# Enable/disable VSync.
# vsync = false
vsync = true
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = true;
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension.
#
# refresh-rate = 60
refresh-rate = 0
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with
# vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#
# sw-opti =
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
# use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
# unredir-if-possible = false
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = true
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = false
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
use-damage = true
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ''
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = '/path/to/your/log/file'
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = '/path/to/your/log/file'
# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
wintypes:
{
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
dock = { shadow = false; }
dnd = { shadow = false; }
popup_menu = { opacity = 0.8; }
dropdown_menu = { opacity = 0.8; }
};

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# Copyright (c) 2010 Aldo Cortesi
# Copyright (c) 2010, 2014 dequis
# Copyright (c) 2012 Randall Ma
# Copyright (c) 2012-2014 Tycho Andersen
# Copyright (c) 2012 Craig Barnes
# Copyright (c) 2013 horsik
# Copyright (c) 2013 Tao Sauvage
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
from typing import List # noqa: F401
from libqtile import bar, layout, widget
from libqtile.config import Click, Drag, Group, Key, Match, Screen
from libqtile.lazy import lazy
from libqtile.utils import guess_terminal
mod = "mod4"
terminal = "alacritty"
keys = [
# Switch between windows
Key([mod], "h", lazy.layout.left(), desc="Move focus to left"),
Key([mod], "l", lazy.layout.right(), desc="Move focus to right"),
Key([mod], "j", lazy.layout.down(), desc="Move focus down"),
Key([mod], "k", lazy.layout.up(), desc="Move focus up"),
Key([mod], "space", lazy.layout.next(),
desc="Move window focus to other window"),
# Move windows between left/right columns or move up/down in current stack.
# Moving out of range in Columns layout will create new column.
Key([mod, "shift"], "h", lazy.layout.shuffle_left(),
desc="Move window to the left"),
Key([mod, "shift"], "l", lazy.layout.shuffle_right(),
desc="Move window to the right"),
Key([mod, "shift"], "j", lazy.layout.shuffle_down(),
desc="Move window down"),
Key([mod, "shift"], "k", lazy.layout.shuffle_up(), desc="Move window up"),
# Grow windows. If current window is on the edge of screen and direction
# will be to screen edge - window would shrink.
Key([mod, "control"], "h", lazy.layout.grow_left(),
desc="Grow window to the left"),
Key([mod, "control"], "l", lazy.layout.grow_right(),
desc="Grow window to the right"),
Key([mod, "control"], "j", lazy.layout.grow_down(),
desc="Grow window down"),
Key([mod, "control"], "k", lazy.layout.grow_up(), desc="Grow window up"),
Key([mod], "n", lazy.layout.normalize(), desc="Reset all window sizes"),
# Toggle between split and unsplit sides of stack.
# Split = all windows displayed
# Unsplit = 1 window displayed, like Max layout, but still with
# multiple stack panes
Key([mod, "shift"], "Return", lazy.layout.toggle_split(),
desc="Toggle between split and unsplit sides of stack"),
Key([mod], "Return", lazy.spawn(terminal), desc="Launch terminal"),
# Toggle between different layouts as defined below
Key([mod], "Tab", lazy.next_layout(), desc="Toggle between layouts"),
Key([mod], "w", lazy.window.kill(), desc="Kill focused window"),
Key([mod, "control"], "r", lazy.restart(), desc="Restart Qtile"),
Key([mod, "control"], "q", lazy.shutdown(), desc="Shutdown Qtile"),
Key([mod], "r", lazy.spawncmd(),
desc="Spawn a command using a prompt widget"),
]
groups = [Group(i) for i in "123456789"]
for i in groups:
keys.extend([
# mod1 + letter of group = switch to group
Key([mod], i.name, lazy.group[i.name].toscreen(),
desc="Switch to group {}".format(i.name)),
# mod1 + shift + letter of group = switch to & move focused window to group
Key([mod, "shift"], i.name, lazy.window.togroup(i.name, switch_group=True),
desc="Switch to & move focused window to group {}".format(i.name)),
# Or, use below if you prefer not to switch to that group.
# # mod1 + shift + letter of group = move focused window to group
# Key([mod, "shift"], i.name, lazy.window.togroup(i.name),
# desc="move focused window to group {}".format(i.name)),
])
layouts = [
layout.Columns(border_focus_stack='#d75f5f'),
layout.Max(),
# Try more layouts by unleashing below layouts.
# layout.Stack(num_stacks=2),
# layout.Bsp(),
# layout.Matrix(),
# layout.MonadTall(),
# layout.MonadWide(),
# layout.RatioTile(),
# layout.Tile(),
# layout.TreeTab(),
# layout.VerticalTile(),
# layout.Zoomy(),
]
widget_defaults = dict(
font='sans',
fontsize=12,
padding=3,
)
extension_defaults = widget_defaults.copy()
screens = [
Screen(
bottom=bar.Bar(
[
widget.CurrentLayout(),
widget.GroupBox(),
widget.Prompt(),
widget.WindowName(),
widget.Chord(
chords_colors={
'launch': ("#ff0000", "#ffffff"),
},
name_transform=lambda name: name.upper(),
),
widget.TextBox("default config", name="default"),
widget.TextBox("Press &lt;M-r&gt; to spawn", foreground="#d75f5f"),
widget.Systray(),
widget.Clock(format='%Y-%m-%d %a %I:%M %p'),
widget.QuickExit(),
],
24,
),
),
]
# Drag floating layouts.
mouse = [
Drag([mod], "Button1", lazy.window.set_position_floating(),
start=lazy.window.get_position()),
Drag([mod], "Button3", lazy.window.set_size_floating(),
start=lazy.window.get_size()),
Click([mod], "Button2", lazy.window.bring_to_front())
]
dgroups_key_binder = None
dgroups_app_rules = [] # type: List
main = None # WARNING: this is deprecated and will be removed soon
follow_mouse_focus = True
bring_front_click = False
cursor_warp = False
floating_layout = layout.Floating(float_rules=[
# Run the utility of `xprop` to see the wm class and name of an X client.
*layout.Floating.default_float_rules,
Match(wm_class='confirmreset'), # gitk
Match(wm_class='makebranch'), # gitk
Match(wm_class='maketag'), # gitk
Match(wm_class='ssh-askpass'), # ssh-askpass
Match(title='branchdialog'), # gitk
Match(title='pinentry'), # GPG key password entry
])
auto_fullscreen = True
focus_on_window_activation = "smart"
# XXX: Gasp! We're lying here. In fact, nobody really uses or cares about this
# string besides java UI toolkits; you can see several discussions on the
# mailing lists, GitHub issues, and other WM documentation that suggest setting
# this string if your java app doesn't work correctly. We may as well just lie
# and say that we're a working one by default.
#
# We choose LG3D to maximize irony: it is a 3D non-reparenting WM written in
# java that happens to be on java's whitelist.
wmname = "LG3D"

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configuration {
modi: "window,drun,ssh,combi";
theme: "~/.config/rofi/slate.rasi";
icon-theme: "breeze-dark";
show-icons: true;
font: "hack 10";
combi-modi: "window,drun,ssh";
}

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* {
background-color: #282C33;
border-color: #2e343f;
text-color: #8ca0aa;
spacing: 0;
width: 512px;
}
inputbar {
border: 0 0 1px 0;
children: [prompt,entry];
}
prompt {
padding: 16px;
border: 0 1px 0 0;
}
textbox {
background-color: #2e343f;
border: 0 0 1px 0;
border-color: #282C33;
padding: 8px 16px;
}
entry {
padding: 16px;
}
listview {
cycle: false;
margin: 0 0 -1px 0;
scrollbar: false;
}
element {
border: 0 0 1px 0;
padding: 16px;
}
element selected {
background-color: #2e343f;
}

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.gitignore vendored Normal file
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*
!.config/
!.config/**
!.xprofile
!.gitignore
!.bashrc
!README.md

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export QT_QPA_PLATFORMTHEME=qt5ct
autorandr -c -f