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# Configuration file
"weather2: storm" {
I:Lightning_DistanceToPlayerForEffects = 256
I:Lightning_OddsTo1OfFire = 20
B:Lightning_StartsFires = false
I:Lightning_lifetimeOfFire = 3
I:Player_Storm_Deadly_OddsTo1 = 30
I:Player_Storm_Deadly_TimeBetweenInTicks = 72000
# Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_OddsTo1
I:Server_Storm_Deadly_OddsTo1 = 30
# Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_TimeBetweenInTicks
I:Server_Storm_Deadly_TimeBetweenInTicks = 72000
B:Server_Storm_Deadly_UseGlobalRate = false
I:Storm_AllTypes_TickRateDelay = 60
I:Storm_Deadly_CollideDistance = 128
# The minimum stage a storm has to be at to be removed, stages are: 0 = anything, 1 = thunder, 2 = high wind, 3 = hail, 4 = F0/C0, 5 = F1/C1, 6 = F2/C2, 7 = F3/C3, 8 = F4/C4, 9 = F5/C5
I:Storm_Deflector_MinStageRemove = 1
I:Storm_Deflector_RadiusOfStormRemoval = 150
B:Storm_Deflector_RemoveRainstorms = false
B:Storm_Deflector_RemoveSandstorms = true
B:Storm_FlyingBlocksHurt = true
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I:Storm_HailPerTick = 100
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I:Storm_LightningStrikeBaseValueOddsTo1 = 200
I:Storm_MaxPerPlayerPerLayer = 20
I:Storm_MaxRadius = 1000
B:Storm_NoRainVisual = false
I:Storm_OddsTo1OfHighWindWaterSpout = 150
I:Storm_OddsTo1OfLandBasedStorm = -1
I:Storm_OddsTo1OfOceanBasedStorm = 300
I:Storm_ParticleSpawnDelay = 3
I:Storm_PercentChanceOf_C0_Cyclone = 70
I:Storm_PercentChanceOf_C1_Cyclone = 50
I:Storm_PercentChanceOf_C2_Cyclone = 40
I:Storm_PercentChanceOf_C3_Cyclone = 30
I:Storm_PercentChanceOf_C4_Cyclone = 20
# Also known as full blown hurricane
I:Storm_PercentChanceOf_C5_Cyclone = 10
I:Storm_PercentChanceOf_F0_Tornado = 70
I:Storm_PercentChanceOf_F1_Tornado = 50
I:Storm_PercentChanceOf_F2_Tornado = 40
I:Storm_PercentChanceOf_F3_Tornado = 30
I:Storm_PercentChanceOf_F4_Tornado = 20
I:Storm_PercentChanceOf_F5_Tornado = 10
I:Storm_PercentChanceOf_Hail = 80
I:Storm_PercentChanceOf_HighWind = 90
I:Storm_Rain_OddsTo1 = 150
# Minimum amount of visual rain shown when its raining globally during overcast mode
D:Storm_Rain_Overcast_Amount = 0.01
I:Storm_Rain_Overcast_OddsTo1 = 50
# How often in ticks, a rainstorm updates its list of entities under the rainstorm to extinguish. Extinguishes entities under rainclouds when globalOvercast is off. Set to 0 or less to disable
I:Storm_Rain_TrackAndExtinguishEntitiesRate = 200
I:Storm_Rain_WaterBuildUpOddsTo1FromNothing = 100
I:Storm_Rain_WaterBuildUpOddsTo1FromOvercastRaining = 30
I:Storm_Rain_WaterBuildUpOddsTo1FromSource = 15
I:Storm_Rain_WaterBuildUpRate = 10
I:Storm_Rain_WaterSpendRate = 3
D:Storm_TemperatureAdjustRate = 0.1
B:preventServerThunderstorms = true
}