forked from QTechIndustries/fermi
69 lines
2.7 KiB
INI
69 lines
2.7 KiB
INI
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# Configuration file
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"weather2: storm" {
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I:Lightning_DistanceToPlayerForEffects=256
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I:Lightning_OddsTo1OfFire=20
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B:Lightning_StartsFires=false
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I:Lightning_lifetimeOfFire=3
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I:Player_Storm_Deadly_OddsTo1=30
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I:Player_Storm_Deadly_TimeBetweenInTicks=72000
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# Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_OddsTo1
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I:Server_Storm_Deadly_OddsTo1=30
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# Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_TimeBetweenInTicks
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I:Server_Storm_Deadly_TimeBetweenInTicks=72000
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B:Server_Storm_Deadly_UseGlobalRate=false
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I:Storm_AllTypes_TickRateDelay=60
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I:Storm_Deadly_CollideDistance=128
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# The minimum stage a storm has to be at to be removed, stages are: 0 = anything, 1 = thunder, 2 = high wind, 3 = hail, 4 = F0/C0, 5 = F1/C1, 6 = F2/C2, 7 = F3/C3, 8 = F4/C4, 9 = F5/C5
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I:Storm_Deflector_MinStageRemove=1
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I:Storm_Deflector_RadiusOfStormRemoval=150
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B:Storm_Deflector_RemoveRainstorms=false
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B:Storm_Deflector_RemoveSandstorms=true
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B:Storm_FlyingBlocksHurt=true
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I:Storm_HailPerTick=10
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I:Storm_LightningStrikeBaseValueOddsTo1=200
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I:Storm_MaxPerPlayerPerLayer=20
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I:Storm_MaxRadius=1000
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B:Storm_NoRainVisual=false
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I:Storm_OddsTo1OfHighWindWaterSpout=150
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I:Storm_OddsTo1OfLandBasedStorm=-1
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I:Storm_OddsTo1OfOceanBasedStorm=300
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I:Storm_ParticleSpawnDelay=3
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I:Storm_PercentChanceOf_C0_Cyclone=70
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I:Storm_PercentChanceOf_C1_Cyclone=50
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I:Storm_PercentChanceOf_C2_Cyclone=40
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I:Storm_PercentChanceOf_C3_Cyclone=30
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I:Storm_PercentChanceOf_C4_Cyclone=20
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# Also known as full blown hurricane
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I:Storm_PercentChanceOf_C5_Cyclone=10
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I:Storm_PercentChanceOf_F0_Tornado=70
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I:Storm_PercentChanceOf_F1_Tornado=50
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I:Storm_PercentChanceOf_F2_Tornado=40
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I:Storm_PercentChanceOf_F3_Tornado=30
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I:Storm_PercentChanceOf_F4_Tornado=20
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I:Storm_PercentChanceOf_F5_Tornado=10
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I:Storm_PercentChanceOf_Hail=80
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I:Storm_PercentChanceOf_HighWind=90
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I:Storm_Rain_OddsTo1=150
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# Minimum amount of visual rain shown when its raining globally during overcast mode
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D:Storm_Rain_Overcast_Amount=0.01
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I:Storm_Rain_Overcast_OddsTo1=50
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# How often in ticks, a rainstorm updates its list of entities under the rainstorm to extinguish. Extinguishes entities under rainclouds when globalOvercast is off. Set to 0 or less to disable
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I:Storm_Rain_TrackAndExtinguishEntitiesRate=200
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I:Storm_Rain_WaterBuildUpOddsTo1FromNothing=100
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I:Storm_Rain_WaterBuildUpOddsTo1FromOvercastRaining=30
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I:Storm_Rain_WaterBuildUpOddsTo1FromSource=15
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I:Storm_Rain_WaterBuildUpRate=10
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I:Storm_Rain_WaterSpendRate=3
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D:Storm_TemperatureAdjustRate=0.1
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B:preventServerThunderstorms=true
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}
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