forked from QTechIndustries/fermi
80 lines
3.1 KiB
INI
80 lines
3.1 KiB
INI
# Configuration file
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"weather2: misc" {
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# Server and client side, Locks down the mod to only do wind, leaves, foliage shader if on, etc. No weather systems, turns overcast mode on
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B:Aesthetic_Only_Mode=false
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B:Block_AnemometerNoRecipe=false
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B:Block_SandLayerNoRecipe=false
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B:Block_SandNoRecipe=false
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B:Block_SensorNoRecipe=false
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B:Block_SirenManualNoRecipe=false
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B:Block_SirenNoRecipe=false
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B:Block_WeatherDeflectorNoRecipe=false
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B:Block_WeatherForecastNoRecipe=false
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B:Block_WeatherMachineNoRecipe=false
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B:Block_WeatherMachineNoTornadosOrCyclones=false
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B:Block_WindVaneNoRecipe=false
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# Use if you are on a server with weather but want it ALL off client side for performance reasons, overrides basically every client based setting
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B:Client_PotatoPC_Mode=false
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# Maximum percent of cloud coverage, supports over 100% for extended full cloud sky coverage
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D:Cloud_Coverage_Max_Percent=100.0
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# Minimum percent of cloud coverage, supports negative for extended cloudless sky coverage
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D:Cloud_Coverage_Min_Percent=0.0
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# How much to randomly change cloud coverage % amount, performed every 10 seconds
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D:Cloud_Coverage_Random_Change_Amount=0.05
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# Distance between cloud formations, not particles, this includes invisible cloudless formations used during partial cloud coverage
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I:Cloud_Formation_MinDistBetweenSpawned=300
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I:Cloud_Layer0_Height=200
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# For a second layer of passive non storm progressing clouds
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B:Cloud_Layer1_Enable=false
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I:Cloud_Layer1_Height=350
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# Not used at the moment
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I:Cloud_Layer2_Height=500
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# How many ticks between cloud particle spawning
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I:Cloud_ParticleSpawnDelay=2
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S:Dimension_List_Clouds=0,-127
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S:Dimension_List_Storms=0,-127
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S:Dimension_List_Weather=0,-127
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S:Dimension_List_WindEffects=0,-127
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# If true, will cancel vanilla behavior of setting clear weather when the player sleeps, for global overcast mode
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B:Global_Overcast_Prevent_Rain_Reset_On_Sleep=true
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B:Item_PocketSandNoRecipe=false
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# Disabling this recipe will keep them from using other recipes since it depends on this item
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B:Item_WeatherItemNoRecipe=false
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I:Misc_AutoDataSaveIntervalInTicks=36000
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B:Misc_ForceVanillaCloudsOff=true
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B:Misc_proxyRenderOverrideEnabled=true
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I:Misc_simBoxRadiusCutoff=1124
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I:Misc_simBoxRadiusSpawn=1024
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I:Thread_Particle_Process_Delay=400
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B:Villager_MoveInsideForStorms=true
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I:Villager_MoveInsideForStorms_Dist=256
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B:blockBreakingInvokesCancellableEvent=false
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B:consoleDebug=false
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# Used if overcastMode is off, 1 = lock weather on, 0 = lock weather off, -1 = dont lock anything, let server do whatever
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I:lockServerWeatherMode=0
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# If true, lets server side do vanilla weather rules, weather2 will only make storms when server side says 'rain' is on
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B:overcastMode=false
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B:radarCloudDebug=false
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D:sensorActivateDistance=256.0
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D:shaderParticleRateAmplifier=3.0
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D:sirenActivateDistance=256.0
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D:volWaterfallScale=0.5
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D:volWindLightningScale=1.0
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D:volWindScale=0.05
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D:volWindTreesScale=0.5
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}
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