switched to meson bc @quantum likes it more
i myself find it better and less gay than cmake like cmake seems more for cpp (it still works with both) meanwhile meson *feels* like it supports both equally
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4 changed files with 6 additions and 19 deletions
2
.gitignore
vendored
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.gitignore
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@ -54,3 +54,5 @@ dkms.conf
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# build folder
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# build folder
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build/**
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build/**
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builddir/**
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@ -1,19 +0,0 @@
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cmake_minimum_required(VERSION 3.10)
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project(playergame C)
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set(CMAKE_CXX_STANDARD 99)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Werror")
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include_directories(src)
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add_definitions(-g)
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add_definitions(-p)
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# add_definitions(-s)
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# add_definitions(-fsanitize=address)
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file(GLOB SOURCES "src/*.c" "src/**/*.c")
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add_executable(${CMAKE_PROJECT_NAME} ${SOURCES})
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target_link_libraries(${CMAKE_PROJECT_NAME} curses)
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target_link_options(${CMAKE_PROJECT_NAME} PRIVATE -fsanitize=address)
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4
meson.build
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4
meson.build
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project('playergame', 'c')
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cursesdep = dependency('curses')
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executable('playergame', 'src/main.c', dependencies : cursesdep)
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