added playergame into its own repo

This commit is contained in:
zombie maniac 2022-02-27 10:24:03 -05:00
parent 88fbd0c2d8
commit 80e6ca1a8a

126
playergame.c Normal file
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#include <stdio.h> //printf and shit
#include <curses.h>
#include <time.h>
int main( int argc, char *argv[] ) { //yoinked from the internet argc is number of args and argv is a "array of arguments"
clock_t prevtime, currenttime;
prevtime = clock();
int delay = 1000;
int dosspin = 0;
bool gamerun = true;
struct entity {
int x;
int y;
int xold;
int yold;
}
player = {0, 0, 0, 0},
enemy = {24, 16, 0, 0},
debugent_x = {0, 0, 0, 0},
debugent_y = {0, 0, 0, 0};
initscr();
//cbreak();
nodelay(stdscr, true);//cbreak would wait for you to press a key this doesnt
noecho();
clear();
while(gamerun) {
currenttime = clock();
dosspin = clock() % 4;
if ((currenttime - prevtime) > delay) {
player.xold = player.x;
player.yold = player.y;
enemy.xold = enemy.x;
enemy.yold = enemy.y;
debugent_x.xold = debugent_x.x;
debugent_x.yold = debugent_x.y;
debugent_y.xold = debugent_y.x;
debugent_y.yold = debugent_y.y;
switch (getch()) {
case 'a':
player.y--;
break;
case 'w':
player.x--;
break;
case 'd':
player.y++;
break;
case 's':
player.x++;
break;
case 'q':
gamerun = false;
break;
case 't':
player.x = 9;
player.y = 9;
break;
//debug case
case 'l':
debugent_x.x++;
debugent_y.y++;
break;
}
//game logic not kb dependent
if ((enemy.x == player.x) && (enemy.y == player.y)){
endwin();
puts("you lose :(");
return 0; //TODO fix this this should not be here...
}
//TODO fix enemy movement (it works but its kinda broken)
if ((clock() % 100) == 1) {
if (enemy.x > player.x) {
enemy.x--;
} else {enemy.x++;}
if (enemy.y > player.y) {
enemy.y--;
} else {enemy.y++;}
}
prevtime = currenttime;
}
//entity rendering
mvaddch(enemy.xold, enemy.yold, ' ');
switch (dosspin) {
case 0:
mvaddch(enemy.x, enemy.y, '-');
break;
case 1:
mvaddch(enemy.x, enemy.y, '/');
break;
case 2:
mvaddch(enemy.x, enemy.y, '|');
break;
case 3:
mvaddch(enemy.x, enemy.y, '\\');
break;
}
mvaddch(player.xold, player.yold, ' ');
mvaddch(player.x, player.y, '#');
mvaddch(debugent_x.xold, debugent_x.yold, ' ');
mvaddch(debugent_x.x, debugent_x.y, 'X');
mvaddch(debugent_y.xold, debugent_y.yold, ' ');
mvaddch(debugent_y.x, debugent_y.y, 'Y');
}
//cleanup
endwin();
printf("Args %d",argc); //anti Wall Werror Wextra
puts(argv[0]);//anti Wall Werror Wextra
return 0;
}