flipped the coordinate system to match screen coords and pulled out the curses functions
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parent
e1e3302653
commit
8764bd17db
2 changed files with 41 additions and 27 deletions
20
src/linux.h
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20
src/linux.h
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@ -0,0 +1,20 @@
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#include <curses.h>
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int fuck(void) {
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return 69;
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}
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int zom_scrinit(void) {
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initscr();
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nodelay(stdscr, true);//cbreak would wait for you to press a key this doesnt
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noecho();
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clear();
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return 0;
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}
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int zom_screxit(void) {
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endwin();
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return 0;
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}
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int zom_putcharat(int x, int y, char chara){
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mvaddch(y, x, chara);
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return 0;
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}
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48
src/main.c
48
src/main.c
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@ -1,6 +1,6 @@
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#include <stdio.h> //printf and shit
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#include <curses.h>
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#include <time.h>
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#include "linux.h"
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int main( int argc, char *argv[] ) { //yoinked from the internet argc is number of args and argv is a "array of arguments"
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@ -24,12 +24,7 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
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debugent_x = {0, 0, 0, 0},
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debugent_y = {0, 0, 0, 0};
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initscr();
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//cbreak();
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nodelay(stdscr, true);//cbreak would wait for you to press a key this doesnt
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noecho();
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clear();
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zom_scrinit();
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while(gamerun) {
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currenttime = clock();
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@ -46,19 +41,19 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
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switch (getch()) {
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case 'a':
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player.y--;
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break;
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case 'w':
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player.x--;
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break;
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case 'w':
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player.y--;
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break;
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case 'd':
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player.y++;
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player.x++;
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break;
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case 's':
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player.x++;
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player.y++;
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break;
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case 'q':
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@ -76,7 +71,7 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
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}
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//game logic not kb dependent
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if ((enemy.x == player.x) && (enemy.y == player.y)){
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endwin();
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zom_screxit();
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puts("you lose :(");
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return 0; //TODO fix this this should not be here...
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}
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@ -92,33 +87,32 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
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prevtime = currenttime;
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}
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//entity rendering
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mvaddch(enemy.xold, enemy.yold, ' ');
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zom_putcharat(enemy.xold, enemy.yold, ' ');
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switch (dosspin) {
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case 0:
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mvaddch(enemy.x, enemy.y, '-');
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zom_putcharat(enemy.x, enemy.y, '-');
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break;
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case 1:
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mvaddch(enemy.x, enemy.y, '/');
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zom_putcharat(enemy.x, enemy.y, '/');
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break;
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case 2:
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mvaddch(enemy.x, enemy.y, '|');
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zom_putcharat(enemy.x, enemy.y, '|');
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break;
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case 3:
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mvaddch(enemy.x, enemy.y, '\\');
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zom_putcharat(enemy.x, enemy.y, '\\');
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break;
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}
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mvaddch(player.xold, player.yold, ' ');
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mvaddch(player.x, player.y, '#');
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mvaddch(debugent_x.xold, debugent_x.yold, ' ');
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mvaddch(debugent_x.x, debugent_x.y, 'X');
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mvaddch(debugent_y.xold, debugent_y.yold, ' ');
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mvaddch(debugent_y.x, debugent_y.y, 'Y');
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zom_putcharat(player.xold, player.yold, ' ');
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zom_putcharat(player.x, player.y, '#');
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zom_putcharat(debugent_x.xold, debugent_x.yold, ' ');
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zom_putcharat(debugent_x.x, debugent_x.y, 'X');
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zom_putcharat(debugent_y.xold, debugent_y.yold, ' ');
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zom_putcharat(debugent_y.x, debugent_y.y, 'Y');
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}
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//cleanup
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endwin();
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zom_screxit();
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printf("Args %d",argc); //anti Wall Werror Wextra
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puts(argv[0]);//anti Wall Werror Wextra
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