flipped the coordinate system to match screen coords and pulled out the curses functions

This commit is contained in:
zombie maniac 2022-03-04 11:17:46 -05:00
parent e1e3302653
commit 8764bd17db
Signed by: nbrooks211
GPG key ID: F43C85C0DF0C334E
2 changed files with 41 additions and 27 deletions

20
src/linux.h Normal file
View file

@ -0,0 +1,20 @@
#include <curses.h>
int fuck(void) {
return 69;
}
int zom_scrinit(void) {
initscr();
nodelay(stdscr, true);//cbreak would wait for you to press a key this doesnt
noecho();
clear();
return 0;
}
int zom_screxit(void) {
endwin();
return 0;
}
int zom_putcharat(int x, int y, char chara){
mvaddch(y, x, chara);
return 0;
}

View file

@ -1,6 +1,6 @@
#include <stdio.h> //printf and shit
#include <curses.h>
#include <time.h>
#include "linux.h"
int main( int argc, char *argv[] ) { //yoinked from the internet argc is number of args and argv is a "array of arguments"
@ -24,12 +24,7 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
debugent_x = {0, 0, 0, 0},
debugent_y = {0, 0, 0, 0};
initscr();
//cbreak();
nodelay(stdscr, true);//cbreak would wait for you to press a key this doesnt
noecho();
clear();
zom_scrinit();
while(gamerun) {
currenttime = clock();
@ -46,19 +41,19 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
switch (getch()) {
case 'a':
player.y--;
break;
case 'w':
player.x--;
break;
case 'w':
player.y--;
break;
case 'd':
player.y++;
player.x++;
break;
case 's':
player.x++;
player.y++;
break;
case 'q':
@ -76,7 +71,7 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
}
//game logic not kb dependent
if ((enemy.x == player.x) && (enemy.y == player.y)){
endwin();
zom_screxit();
puts("you lose :(");
return 0; //TODO fix this this should not be here...
}
@ -92,33 +87,32 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
prevtime = currenttime;
}
//entity rendering
mvaddch(enemy.xold, enemy.yold, ' ');
zom_putcharat(enemy.xold, enemy.yold, ' ');
switch (dosspin) {
case 0:
mvaddch(enemy.x, enemy.y, '-');
zom_putcharat(enemy.x, enemy.y, '-');
break;
case 1:
mvaddch(enemy.x, enemy.y, '/');
zom_putcharat(enemy.x, enemy.y, '/');
break;
case 2:
mvaddch(enemy.x, enemy.y, '|');
zom_putcharat(enemy.x, enemy.y, '|');
break;
case 3:
mvaddch(enemy.x, enemy.y, '\\');
zom_putcharat(enemy.x, enemy.y, '\\');
break;
}
mvaddch(player.xold, player.yold, ' ');
mvaddch(player.x, player.y, '#');
mvaddch(debugent_x.xold, debugent_x.yold, ' ');
mvaddch(debugent_x.x, debugent_x.y, 'X');
mvaddch(debugent_y.xold, debugent_y.yold, ' ');
mvaddch(debugent_y.x, debugent_y.y, 'Y');
zom_putcharat(player.xold, player.yold, ' ');
zom_putcharat(player.x, player.y, '#');
zom_putcharat(debugent_x.xold, debugent_x.yold, ' ');
zom_putcharat(debugent_x.x, debugent_x.y, 'X');
zom_putcharat(debugent_y.xold, debugent_y.yold, ' ');
zom_putcharat(debugent_y.x, debugent_y.y, 'Y');
}
//cleanup
endwin();
zom_screxit();
printf("Args %d",argc); //anti Wall Werror Wextra
puts(argv[0]);//anti Wall Werror Wextra