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No commits in common. "a7ec60390cd8ec777c63fff83e99ce776de4e483" and "e1e330265346d305c44fce459169372bd3c4d831" have entirely different histories.

2 changed files with 28 additions and 45 deletions

View file

@ -1,23 +0,0 @@
#include <curses.h>
int fuck(void) {
return 69;
}
int zom_scrinit(void) {
initscr();
nodelay(stdscr, true);//cbreak would wait for you to press a key this doesnt
noecho();
clear();
return 0;
}
int zom_screxit(void) {
endwin();
return 0;
}
int zom_putcharat(int x, int y, char chara){
mvaddch(y, x, chara); //flipped to match screen coords
return 0;
}
char zom_getch(void){
return getch();
}

View file

@ -1,6 +1,6 @@
#include <stdio.h> //printf and shit
#include <curses.h>
#include <time.h>
#include "linux.h"
int main( int argc, char *argv[] ) { //yoinked from the internet argc is number of args and argv is a "array of arguments"
@ -24,7 +24,12 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
debugent_x = {0, 0, 0, 0},
debugent_y = {0, 0, 0, 0};
zom_scrinit();
initscr();
//cbreak();
nodelay(stdscr, true);//cbreak would wait for you to press a key this doesnt
noecho();
clear();
while(gamerun) {
currenttime = clock();
@ -39,21 +44,21 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
debugent_y.xold = debugent_y.x;
debugent_y.yold = debugent_y.y;
switch (zom_getch()) {
switch (getch()) {
case 'a':
player.x--;
break;
case 'w':
player.y--;
break;
case 'w':
player.x--;
break;
case 'd':
player.x++;
player.y++;
break;
case 's':
player.y++;
player.x++;
break;
case 'q':
@ -71,7 +76,7 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
}
//game logic not kb dependent
if ((enemy.x == player.x) && (enemy.y == player.y)){
zom_screxit();
endwin();
puts("you lose :(");
return 0; //TODO fix this this should not be here...
}
@ -87,32 +92,33 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
prevtime = currenttime;
}
//entity rendering
zom_putcharat(enemy.xold, enemy.yold, ' ');
mvaddch(enemy.xold, enemy.yold, ' ');
switch (dosspin) {
case 0:
zom_putcharat(enemy.x, enemy.y, '-');
mvaddch(enemy.x, enemy.y, '-');
break;
case 1:
zom_putcharat(enemy.x, enemy.y, '/');
mvaddch(enemy.x, enemy.y, '/');
break;
case 2:
zom_putcharat(enemy.x, enemy.y, '|');
mvaddch(enemy.x, enemy.y, '|');
break;
case 3:
zom_putcharat(enemy.x, enemy.y, '\\');
mvaddch(enemy.x, enemy.y, '\\');
break;
}
zom_putcharat(player.xold, player.yold, ' ');
zom_putcharat(player.x, player.y, '#');
zom_putcharat(debugent_x.xold, debugent_x.yold, ' ');
zom_putcharat(debugent_x.x, debugent_x.y, 'X');
zom_putcharat(debugent_y.xold, debugent_y.yold, ' ');
zom_putcharat(debugent_y.x, debugent_y.y, 'Y');
mvaddch(player.xold, player.yold, ' ');
mvaddch(player.x, player.y, '#');
mvaddch(debugent_x.xold, debugent_x.yold, ' ');
mvaddch(debugent_x.x, debugent_x.y, 'X');
mvaddch(debugent_y.xold, debugent_y.yold, ' ');
mvaddch(debugent_y.x, debugent_y.y, 'Y');
}
//cleanup
zom_screxit();
endwin();
printf("Args %d",argc); //anti Wall Werror Wextra
puts(argv[0]);//anti Wall Werror Wextra