# playergame PlayerGame is a very garbo game I made that is designed to run on any os and any platform. PlayerGame is written in c99 and does indeed compile with tcc and other wack compilers. ### Tested on and confirmed working - Arch Linux on x86 - Mac OS on x86 (cringe) - Termux on ARM # Requirements ### Minimum: - uhh idk a brick???? - 80x40 charactor display - puts printf clock.h (i plan on supporting rdtsc) - 9k of ram + os ### Recommended - 100 mips processor - 80x40 charactor display - puts printf clock.h (i plan on supporting rdtsc) - 9k of ram + os # Building 1. git clone it 2. install meson (idk how pip install it i guess) 3. cd into the cloned folder 4. build it... ### Linux and friends `mkdir builddir` `cd builddir` `meson setup builddir` `meson compile` ### Suckless MFs `cd src` `tcc main.c -lcurses` # Screenshot Y 2& 2 2& 3 & &&&&&&&&&&&&&&&& 2& 4 & & & 2& 5 & & & 2& 6 && & 2& 7 & & 2& 8 & & 2& 9 & & 2& a7&*& & 2& b7&*& & 2& c7&*& & 2& d7&*& & 2& e7&*& 2& f7&*& &\ 2& g7&*& 2& h7&*& & 2& i7&*& & # 2& j7&*& & 2& k & & 2& l & & 2& m & & 2& n &&&&&&&&&&&&&&&&&&&& 2& o 2& p 2& q 2& r 2& s 2& t 2& u 2& v 2& w 2& x 2& y 2& z 2& A 2& B 2& C 2& D 2& E 2& &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&