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2022-03-14 07:53:54 -04:00
src updated readme and made debug entitys use attemt_move 2022-03-14 07:53:54 -04:00
.gitignore switched to meson bc @quantum likes it more 2022-03-03 01:18:26 -05:00
LICENSE Initial commit 2022-02-27 10:21:54 -05:00
meson.build made attempt_move move the entity 2022-03-14 00:27:24 -04:00
README.md updated readme and made debug entitys use attemt_move 2022-03-14 07:53:54 -04:00

playergame

PlayerGame is a very garbo game I made that is designed to run on any os and any platform. PlayerGame is written in c99 and does indeed compile with tcc and other wack compilers.

Tested on and confirmed working

  • Arch Linux on x86
  • Mac OS on x86 (cringe)
  • Termux on ARM

Requirements

Minimum:

  • uhh idk a brick????
  • 80x40 charactor display
  • puts printf clock.h (i plan on supporting rdtsc)
  • 9k of ram + os
  • 100 mips processor
  • 80x40 charactor display
  • puts printf clock.h (i plan on supporting rdtsc)
  • 9k of ram + os

Building

  1. git clone it
  2. install meson (idk how pip install it i guess)
  3. cd into the cloned folder
  4. build it...

Linux and friends

mkdir builddir cd builddir meson setup builddir meson compile

Suckless MFs

cd src tcc main.c -lcurses

Screenshot

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