zombieofficeroom/zombieofficeroom.pk3dir/maps/zombieofficeroom.srf

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default
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
14 // SURFACE_TRIANGLES V: 66 I: 66
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
21 // SURFACE_TRIANGLES V: 66 I: 66
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2023-09-21 19:35:44 -04:00
22 // SURFACE_TRIANGLES V: 75 I: 75
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
43 // SURFACE_TRIANGLES V: 18 I: 18
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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2023-09-21 19:35:44 -04:00
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}
2023-09-21 19:35:44 -04:00
109 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_concrete/asphalt12a
2023-09-21 19:35:44 -04:00
entity 47
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
110 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_concrete/asphalt12a
2023-09-21 19:35:44 -04:00
entity 47
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
111 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_concrete/asphalt12a
2023-09-21 19:35:44 -04:00
entity 47
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
112 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_tile/milflr001_ref
2023-09-21 19:35:44 -04:00
entity 24
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
113 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_tile/milflr001_ref
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
114 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_tile/milflr001_ref
2023-09-21 19:35:44 -04:00
entity 25
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
115 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_sets/overlay_datetime_image
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
116 // SURFACE_META V: 16 I: 24 planar
{
shader textures/zombieofficeroom_sets/overlay_datetime_image
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
117 // SURFACE_META V: 16 I: 24 planar
{
shader textures/zombieofficeroom_sets/overlay_datetime_image
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
118 // SURFACE_META V: 16 I: 24 planar
{
shader textures/zombieofficeroom_sets/overlay_datetime_image
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
119 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_sets/overlay_datetime_image
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
120 // SURFACE_META V: 16 I: 24 planar
{
shader textures/zombieofficeroom_sets/overlay_datetime_image
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
121 // SURFACE_META V: 16 I: 24 planar
{
shader textures/zombieofficeroom_sets/overlay_datetime_image
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
122 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_sets/overlay_datetime_image
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
123 // SURFACE_META V: 16 I: 24 planar
{
shader textures/zombieofficeroom_sets/overlay_datetime_image
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
124 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_sets/overlay_datetime_image
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
125 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_sets/overlay_datetime_image
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
126 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_sets/overlay_datetime_image
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
127 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_sets/overlay_datetime_image
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
128 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_sets/overlay_datetime_image
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
129 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_sets/overlay_datetime_image
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
130 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_animated/+aspinmonkey
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
131 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_animated/+aspinmonkey
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
132 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_animated/+aspinmonkey
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
133 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_animated/+aspinmonkey
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
134 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_animated/+aspinmonkey
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
135 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_animated/+aspinmonkey
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
136 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/moldyzipper
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
137 // SURFACE_META V: 6 I: 12 planar
{
shader textures/zombieofficeroom_walterlab/moldyzipper
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
138 // SURFACE_META V: 6 I: 15 planar
{
shader textures/zombieofficeroom_walterlab/moldyzipper
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
139 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/moldyzipper
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
140 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/moldyzipper
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
141 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/moldyzipper
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
142 // SURFACE_META V: 10 I: 24 planar
{
shader textures/zombieofficeroom_walterlab/moldybag
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
143 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/moldybag
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
144 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/moldybag
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
145 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/moldybag
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
146 // SURFACE_META V: 6 I: 12 planar
{
shader textures/zombieofficeroom_walterlab/moldybag
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
147 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/moldybag
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
148 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/moldybag
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
149 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/moldybag
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
150 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/moldybag
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
151 // SURFACE_META V: 7 I: 15 planar
{
shader textures/zombieofficeroom_walterlab/moldybag
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
152 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/moldybag
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
153 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/moldybag
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
154 // SURFACE_META V: 6 I: 12 planar
{
shader textures/zombieofficeroom_walterlab/moldybag
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
155 // SURFACE_META V: 6 I: 12 planar
{
shader textures/zombieofficeroom_walterlab/moldybag
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
156 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/moldybag
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
157 // SURFACE_META V: 10 I: 24 planar
{
shader textures/zombieofficeroom_walterlab/moldybag
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
158 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/moldybag
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
159 // SURFACE_META V: 6 I: 12 planar
{
shader textures/zombieofficeroom_walterlab/moldybag
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
160 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/moldybag
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
161 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/moldybag
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
162 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
163 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
164 // SURFACE_META V: 7 I: 15 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
165 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
166 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
167 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
168 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
169 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
170 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
171 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
172 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
173 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
174 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
175 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
176 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
177 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
178 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
179 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
180 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
181 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
182 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
183 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
184 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
185 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
186 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
187 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
188 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
189 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
190 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
191 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
192 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
193 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
194 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
195 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
196 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
197 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
198 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
199 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
200 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
201 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
202 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
203 // SURFACE_META V: 13 I: 33 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
204 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
205 // SURFACE_META V: 6 I: 12 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
206 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
207 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
208 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
209 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
210 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
211 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
212 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
213 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
214 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
215 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
216 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
217 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
218 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
219 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
220 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
221 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
222 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
223 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
224 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
225 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
226 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
227 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
228 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
229 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
230 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
231 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
232 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
233 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
234 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
235 // SURFACE_META V: 7 I: 15 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
236 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
237 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
238 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
239 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
240 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
241 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
242 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
243 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
244 // SURFACE_META V: 7 I: 15 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
245 // SURFACE_META V: 8 I: 18 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
246 // SURFACE_META V: 9 I: 21 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
247 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
248 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
249 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
250 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
251 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
252 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
253 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
254 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
255 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
256 // SURFACE_META V: 8 I: 18 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
257 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
258 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
259 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
260 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
261 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
262 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
263 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
264 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
265 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
266 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
267 // SURFACE_META V: 7 I: 15 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
268 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
269 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
270 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
271 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
272 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
273 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
274 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
275 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
276 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
277 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
278 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
279 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
280 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
281 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
282 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
283 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
284 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
285 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
286 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
287 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
288 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
289 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
290 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
291 // SURFACE_META V: 10 I: 24 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
292 // SURFACE_META V: 10 I: 24 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
293 // SURFACE_META V: 10 I: 24 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
294 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
295 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
296 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
297 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
298 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
299 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
300 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
301 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
302 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
303 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
304 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
305 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
306 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
307 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
308 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
309 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
310 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
311 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
312 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
313 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
314 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
315 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
316 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
317 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
318 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
319 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
320 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
321 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
322 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
323 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
324 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
325 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
326 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
327 // SURFACE_META V: 14 I: 30 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
328 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
329 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
330 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
331 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
332 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
333 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
334 // SURFACE_META V: 6 I: 12 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
335 // SURFACE_META V: 8 I: 18 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
336 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
337 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
338 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
339 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
340 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
341 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
342 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
343 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
344 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
345 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
346 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
347 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
348 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
349 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
350 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
351 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
352 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
353 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
354 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
355 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
356 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
357 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
358 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
359 // SURFACE_META V: 6 I: 12 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
360 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
361 // SURFACE_META V: 11 I: 21 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
362 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
363 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
364 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
365 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
366 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
367 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
368 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/explodedmold
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
369 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/segamoldstation
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
370 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/segamoldstation
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
371 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/segamoldstation
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
372 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/segamoldstation
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
373 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/segamoldstation
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
374 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalfloor002a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
375 // SURFACE_META V: 12 I: 36 planar
{
shader textures/textures-hl2_metal/metalfloor002a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
376 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_metal/metalfloor002a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
377 // SURFACE_META V: 8 I: 18 planar
{
shader textures/textures-hl2_metal/metalfloor002a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
378 // SURFACE_META V: 14 I: 48 planar
{
shader textures/textures-hl2_metal/metalfloor002a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
379 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_metal/metalfloor002a
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
380 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalfloor002a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
381 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_metal/metalfloor002a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
382 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-hl2_metal/metalfloor002a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
383 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalfloor002a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
384 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalfloor002a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
385 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-hl2_metal/metalfloor002a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
386 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalfloor002a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
387 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalfloor002a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
388 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalfloor002a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
389 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalfloor002a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
390 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalfloor002a
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
391 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiescreen
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
392 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/alphainvestment69top
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
393 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/alphainvestment69top
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
394 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/alphainvestment69top
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
395 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/alphainvestment69top
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
396 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/alphainvestment69top
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
397 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
398 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_carpet/offflra
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
399 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_carpet/offflra
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
400 // SURFACE_META V: 7 I: 15 planar
{
shader textures/textures-css_carpet/offflra
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
401 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_carpet/offflra
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
402 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
403 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_carpet/offflra
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
404 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
405 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_carpet/offflra
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
406 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_carpet/offflra
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
407 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
408 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_carpet/offflra
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
409 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_carpet/offflra
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
410 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_carpet/offflra
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
411 // SURFACE_META V: 14 I: 30 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 25
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
412 // SURFACE_META V: 8 I: 18 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 25
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
413 // SURFACE_META V: 16 I: 36 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 24
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
414 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 24
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
415 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 25
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
416 // SURFACE_META V: 9 I: 15 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 25
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
417 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
418 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 24
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
419 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
420 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
421 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
422 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
423 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
424 // SURFACE_META V: 8 I: 18 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 24
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
425 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 24
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
426 // SURFACE_META V: 10 I: 18 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 24
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
427 // SURFACE_META V: 9 I: 21 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 24
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
428 // SURFACE_META V: 8 I: 18 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 24
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
429 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 25
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
430 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
431 // SURFACE_META V: 11 I: 21 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
432 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 25
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
433 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 25
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
434 // SURFACE_META V: 8 I: 18 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
435 // SURFACE_META V: 11 I: 21 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 25
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
436 // SURFACE_META V: 8 I: 18 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 25
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
437 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 25
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
438 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 25
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
439 // SURFACE_META V: 11 I: 21 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 25
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
440 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 25
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
441 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 24
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
442 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 24
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
443 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 24
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
444 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
445 // SURFACE_META V: 10 I: 21 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 24
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
446 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 24
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
447 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
448 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 25
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
449 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 25
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
450 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
451 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 25
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
452 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 25
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
453 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 24
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
454 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 24
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
455 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 24
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
456 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 24
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
457 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 24
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
458 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 24
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
459 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 24
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
460 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
461 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
462 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
463 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
464 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
465 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 26
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
466 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 25
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
467 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 25
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
468 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 25
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
469 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflra
2023-09-21 19:35:44 -04:00
entity 25
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
470 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/im25cover
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
471 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/im25cover
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
472 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/im25cover
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
473 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/im25cover
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
474 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/im25cover
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
475 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_havana/filecabside02
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
476 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_havana/filecabside02
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
477 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_havana/filecabside02
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
478 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_havana/filecabside02
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
479 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_havana/filecabside02
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
480 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
481 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
482 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
483 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
484 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
485 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
486 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
487 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
488 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
489 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
490 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
491 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
492 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
493 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
494 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
495 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
496 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
497 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
498 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
499 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
500 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
501 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
502 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
503 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
504 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
505 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
506 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
507 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
508 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
509 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
510 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
511 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
512 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
513 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
514 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
515 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
516 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
517 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
518 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
519 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_room/zombiecomputer
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
520 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalfloor005a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
521 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalfloor005a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
522 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalfloor005a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
523 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalfloor005a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
524 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalfloor005a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
525 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodwall040a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
526 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodwall040a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
527 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodwall040a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
528 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodwall040a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
529 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodwall040a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
530 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodwall040a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
531 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodwall040a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
532 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodwall040a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
533 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodwall040a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
534 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodwall040a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
535 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodwall040a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
536 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodwall040a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
537 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodwall040a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
538 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodwall040a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
539 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodwall040a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
540 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodwall040a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
541 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodwall040a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
542 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodwall040a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
543 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodwall040a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
544 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodwall040a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
545 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
546 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
547 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
548 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
549 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
550 // SURFACE_META V: 13 I: 21 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
551 // SURFACE_META V: 57 I: 120 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
552 // SURFACE_META V: 31 I: 66 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
553 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
554 // SURFACE_META V: 12 I: 30 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
555 // SURFACE_META V: 8 I: 18 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
556 // SURFACE_META V: 8 I: 18 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
557 // SURFACE_META V: 22 I: 42 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
558 // SURFACE_META V: 8 I: 18 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
559 // SURFACE_META V: 8 I: 18 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
560 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
561 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
562 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
563 // SURFACE_META V: 13 I: 21 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
564 // SURFACE_META V: 46 I: 102 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
565 // SURFACE_META V: 11 I: 30 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
566 // SURFACE_META V: 8 I: 18 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
567 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
568 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
569 // SURFACE_META V: 8 I: 18 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
570 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
571 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
572 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
573 // SURFACE_META V: 13 I: 21 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
574 // SURFACE_META V: 11 I: 30 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
575 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
576 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
577 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
578 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
579 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
580 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
581 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
582 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
583 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
584 // SURFACE_META V: 8 I: 12 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
585 // SURFACE_META V: 13 I: 21 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
586 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
587 // SURFACE_META V: 18 I: 48 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
588 // SURFACE_META V: 20 I: 57 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
589 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
590 // SURFACE_META V: 10 I: 24 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
591 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
592 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
593 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
594 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
595 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
596 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_wood/woodstair002c
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
597 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/misc_fr00t_1
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
598 // SURFACE_META V: 8 I: 12 planar
{
shader textures/textures-css_cs_havana/mtla
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
599 // SURFACE_META V: 62 I: 138 planar
{
shader textures/textures-css_cs_havana/mtla
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
600 // SURFACE_META V: 15 I: 42 planar
{
shader textures/textures-css_cs_havana/mtla
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
601 // SURFACE_META V: 18 I: 30 planar
{
shader textures/textures-css_cs_havana/mtla
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
602 // SURFACE_META V: 15 I: 42 planar
{
shader textures/textures-css_cs_havana/mtla
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
603 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_havana/mtla
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
604 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_havana/mtla
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
605 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_havana/mtla
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
606 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_havana/mtla
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
607 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_havana/mtla
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
608 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_havana/mtla
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
609 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_havana/mtla
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
610 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_havana/mtla
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
611 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_havana/mtla
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
612 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_havana/mtla
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
613 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_havana/mtla
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
614 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_havana/mtla
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
615 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_havana/mtla
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
616 // SURFACE_META V: 8 I: 12 planar
{
shader textures/textures-css_cs_havana/mtla
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
617 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
618 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
619 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
620 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
621 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
622 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
623 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
624 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
625 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
626 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
627 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
628 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
629 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
630 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
631 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
632 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
633 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
634 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
635 // SURFACE_META V: 7 I: 15 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
636 // SURFACE_META V: 3 I: 3 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
637 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
638 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
639 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
640 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
641 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
642 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
643 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
644 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
645 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
646 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
647 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
648 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
649 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
650 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
651 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
652 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
653 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
654 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
655 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
656 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
657 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
658 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
659 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
660 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
661 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
662 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
663 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
664 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
665 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
666 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
667 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
668 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
669 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
670 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
671 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
672 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
673 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
674 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
675 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
676 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
677 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
678 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
679 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
680 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
681 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
682 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
683 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
684 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
685 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
686 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
687 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
688 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
689 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
690 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
691 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
692 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
693 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
694 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
695 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
696 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
697 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
698 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
699 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
700 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
701 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
702 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
703 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
704 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
705 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
706 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
707 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
708 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
709 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
710 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
711 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
712 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
713 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
714 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
715 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
716 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
717 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
718 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
719 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
720 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
721 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
722 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
723 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
724 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
725 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
726 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
727 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
728 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
729 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
730 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
731 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_cs_italy/picrate1
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
732 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalhull010b
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
733 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalhull010b
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
734 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalhull010b
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
735 // SURFACE_META V: 8 I: 18 planar
{
shader textures/textures-hl2_metal/metalhull010b
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
736 // SURFACE_META V: 10 I: 18 planar
{
shader textures/textures-hl2_metal/metalhull010b
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
737 // SURFACE_META V: 10 I: 18 planar
{
shader textures/textures-hl2_metal/metalhull010b
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
738 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalhull010b
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
739 // SURFACE_META V: 8 I: 18 planar
{
shader textures/textures-hl2_metal/metalhull010b
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
740 // SURFACE_META V: 10 I: 18 planar
{
shader textures/textures-hl2_metal/metalhull010b
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
741 // SURFACE_META V: 10 I: 18 planar
{
shader textures/textures-hl2_metal/metalhull010b
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
742 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalhull010b
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
743 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalhull010b
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
744 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalhull010b
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
745 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalhull010b
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
746 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalhull013a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
747 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_metal/metalhull013a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
748 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_metal/metalhull013a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
749 // SURFACE_META V: 8 I: 18 planar
{
shader textures/textures-hl2_metal/metalhull013a
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
750 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalhull013a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
751 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metalhull013a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
752 // SURFACE_META V: 10 I: 24 planar
{
shader textures/zombietextures_brick/bricks07
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
753 // SURFACE_META V: 12 I: 30 planar
{
shader textures/zombietextures_brick/bricks07
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
754 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks07
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
755 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks07
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
756 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks07
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
757 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks07
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
758 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
759 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
760 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
761 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
762 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
763 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
764 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
765 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
766 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
767 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
768 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
769 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
770 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
771 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
772 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
773 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
774 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
775 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
776 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
777 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
778 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
779 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
780 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
781 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
782 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
783 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
784 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
785 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
786 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
787 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white50_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
788 // SURFACE_META V: 4 I: 6 planar
{
2023-09-21 19:35:44 -04:00
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
789 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
790 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
791 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
792 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
793 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
794 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
795 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
796 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
797 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
798 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
799 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
800 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
801 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
802 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
803 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
804 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
805 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
806 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
807 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
808 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
809 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
810 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
811 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
812 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
813 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
814 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
815 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
816 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
817 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
818 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
819 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
820 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
821 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
822 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
823 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
824 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
825 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
826 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
827 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
828 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
829 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
830 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
831 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
832 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
833 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
834 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
835 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
836 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
837 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
838 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
839 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
840 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
841 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
842 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
843 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
844 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
845 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
846 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
847 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
848 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
849 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
850 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
851 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
852 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
853 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
854 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
855 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
856 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
857 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
858 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
859 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
860 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
861 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
862 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
863 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
864 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
865 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
866 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
867 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
868 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
869 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
870 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
871 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
872 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
873 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
874 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
875 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
876 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
877 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
878 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
879 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
880 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
881 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
882 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
883 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
884 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
885 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
886 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
887 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
888 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
889 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
890 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
2023-09-21 19:35:44 -04:00
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
891 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
892 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
893 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
894 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
895 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
896 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
897 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
898 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
899 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
900 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
901 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
902 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
903 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
904 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
905 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
906 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
907 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_fx/white25_ref
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
908 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_glass/offwndwb
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
909 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_glass/offwndwb
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
910 // SURFACE_META V: 20 I: 42 planar
{
shader textures/textures-hl2_props/carpetfloor006a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
911 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_props/carpetfloor006a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
912 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_props/carpetfloor006a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
913 // SURFACE_META V: 7 I: 15 planar
{
shader textures/textures-hl2_props/carpetfloor006a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
914 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_props/carpetfloor006a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
915 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_props/carpetfloor006a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
916 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_props/carpetfloor006a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
917 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_props/carpetfloor006a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
918 // SURFACE_META V: 7 I: 15 planar
{
shader textures/textures-hl2_props/carpetfloor006a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
919 // SURFACE_META V: 9 I: 15 planar
{
shader textures/textures-hl2_props/carpetfloor006a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
920 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_props/carpetfloor006a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
921 // SURFACE_META V: 8 I: 18 planar
{
shader textures/textures-hl2_props/carpetfloor006a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
922 // SURFACE_META V: 8 I: 12 planar
{
shader textures/textures-hl2_props/carpetfloor006a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
923 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_props/carpetfloor006a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
924 // SURFACE_META V: 7 I: 15 planar
{
shader textures/textures-hl2_props/carpetfloor006a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
925 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_props/carpetfloor006a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
926 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_sets/green
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
927 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_sets/green
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
928 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_sets/green
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
929 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_sets/green
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
930 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_sets/green
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
931 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_sets/green
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
932 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_sets/green
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
933 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_sets/green
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
934 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_sets/green
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
935 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_sets/green
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
936 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
937 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
938 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
939 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
940 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
941 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
942 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
943 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
944 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
945 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
946 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
947 // SURFACE_META V: 14 I: 24 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
948 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
949 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
950 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
951 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
952 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
953 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
954 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
955 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
956 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
957 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
958 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
959 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
960 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
961 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor014a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
962 // SURFACE_META V: 6 I: 12 planar
{
shader textures/zombietextures_tiles/ceilingtilesa
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
963 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_vehicle/metaltrain001c
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
964 // SURFACE_META V: 11 I: 27 planar
{
shader textures/textures-hl2_vehicle/metaltrain001c
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
965 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_vehicle/metaltrain001c
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
966 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_vehicle/metaltrain001c
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
967 // SURFACE_META V: 9 I: 21 planar
{
shader textures/zombietextures_fabric/faboric04-darkblue
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
968 // SURFACE_META V: 10 I: 24 planar
{
shader textures/zombietextures_fabric/faboric04-darkblue
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
969 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_fabric/faboric04-darkblue
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
970 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_fabric/faboric04-darkblue
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
971 // SURFACE_META V: 3 I: 3 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
972 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
973 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
974 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
975 // SURFACE_META V: 6 I: 9 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
976 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
977 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
978 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
979 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
980 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
981 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
982 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
983 // SURFACE_META V: 8 I: 18 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
984 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
985 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
986 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
987 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
988 // SURFACE_META V: 3 I: 3 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
989 // SURFACE_META V: 6 I: 12 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
990 // SURFACE_META V: 3 I: 3 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
991 // SURFACE_META V: 3 I: 3 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
992 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
993 // SURFACE_META V: 7 I: 15 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
994 // SURFACE_META V: 14 I: 36 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
995 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
996 // SURFACE_META V: 3 I: 3 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
997 // SURFACE_META V: 6 I: 12 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
998 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
999 // SURFACE_META V: 3 I: 3 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1000 // SURFACE_META V: 3 I: 3 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1001 // SURFACE_META V: 3 I: 3 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1002 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1003 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1004 // SURFACE_META V: 8 I: 18 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1005 // SURFACE_META V: 6 I: 12 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1006 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1007 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1008 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1009 // SURFACE_META V: 6 I: 12 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1010 // SURFACE_META V: 3 I: 3 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1011 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1012 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1013 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1014 // SURFACE_META V: 6 I: 12 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1015 // SURFACE_META V: 3 I: 3 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1016 // SURFACE_META V: 8 I: 18 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1017 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_brick/bricks08
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1018 // SURFACE_META V: 12 I: 18 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1019 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1020 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1021 // SURFACE_META V: 21 I: 33 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1022 // SURFACE_META V: 12 I: 18 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1023 // SURFACE_META V: 21 I: 33 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1024 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1025 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1026 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1027 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1028 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1029 // SURFACE_META V: 14 I: 24 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1030 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1031 // SURFACE_META V: 12 I: 24 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1032 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1033 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1034 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1035 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1036 // SURFACE_META V: 17 I: 33 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1037 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1038 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1039 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1040 // SURFACE_META V: 7 I: 12 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1041 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1042 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1043 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1044 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterwall032a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1045 // SURFACE_META V: 8 I: 18 planar
{
shader textures/zombietextures_plaster/plasterwooda
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1046 // SURFACE_META V: 7 I: 15 planar
{
shader textures/zombietextures_plaster/plasterwooda
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1047 // SURFACE_META V: 3 I: 3 planar
{
shader textures/zombietextures_plaster/plasterwooda
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1048 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_plaster/plasterwooda
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1049 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1050 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1051 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1052 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1053 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1054 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1055 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1056 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1057 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1058 // SURFACE_META V: 10 I: 18 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1059 // SURFACE_META V: 54 I: 102 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1060 // SURFACE_META V: 36 I: 54 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1061 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1062 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1063 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1064 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1065 // SURFACE_META V: 16 I: 42 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1066 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1067 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1068 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1069 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1070 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1071 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1072 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1073 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1074 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1075 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1076 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1077 // SURFACE_META V: 10 I: 18 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1078 // SURFACE_META V: 11 I: 21 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1079 // SURFACE_META V: 9 I: 15 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1080 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1081 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1082 // SURFACE_META V: 8 I: 12 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1083 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1084 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1085 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1086 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1087 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1088 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1089 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1090 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1091 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1092 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1093 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1094 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1095 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_brick/offwllb
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1096 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1097 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1098 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1099 // SURFACE_META V: 43 I: 99 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1100 // SURFACE_META V: 10 I: 24 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1101 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1102 // SURFACE_META V: 18 I: 36 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1103 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1104 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1105 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1106 // SURFACE_META V: 13 I: 36 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1107 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1108 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1109 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1110 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1111 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1112 // SURFACE_META V: 24 I: 63 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1113 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1114 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1115 // SURFACE_META V: 17 I: 33 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1116 // SURFACE_META V: 17 I: 33 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1117 // SURFACE_META V: 8 I: 12 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1118 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1119 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1120 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1121 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1122 // SURFACE_META V: 7 I: 15 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1123 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1124 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_carpet/offflrb
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1125 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1126 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1127 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1128 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1129 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1130 // SURFACE_META V: 8 I: 18 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1131 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1132 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1133 // SURFACE_META V: 10 I: 27 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1134 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1135 // SURFACE_META V: 23 I: 63 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1136 // SURFACE_META V: 18 I: 51 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1137 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1138 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1139 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1140 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1141 // SURFACE_META V: 7 I: 15 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1142 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1143 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1144 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1145 // SURFACE_META V: 10 I: 24 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1146 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1147 // SURFACE_META V: 3 I: 3 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1148 // SURFACE_META V: 9 I: 24 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1149 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1150 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1151 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1152 // SURFACE_META V: 3 I: 3 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1153 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1154 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_plaster/plasterceiling002b
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1155 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombietextures_wood/wood02a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1156 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombietextures_wood/wood02a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1157 // SURFACE_META V: 13 I: 36 planar
{
shader textures/zombietextures_wood/wood02a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1158 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_wood/wood02a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1159 // SURFACE_META V: 14 I: 36 planar
{
shader textures/zombietextures_wood/wood02a
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1160 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_wood/wood02a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1161 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_wood/wood02a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1162 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_wood/wood02a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1163 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_wood/wood02a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1164 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_wood/wood02a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1165 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_building_template/roof_template001a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1166 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_building_template/roof_template001a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1167 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_building_template/roof_template001a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1168 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_building_template/roof_template001a
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1169 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_building_template/roof_template001a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1170 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_building_template/roof_template001a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1171 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1172 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1173 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1174 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1175 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1176 // SURFACE_META V: 20 I: 42 planar
{
shader textures/zombietextures_fabric/fabric04-tan
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1177 // SURFACE_META V: 16 I: 30 planar
{
shader textures/zombietextures_fabric/fabric04-tan
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1178 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_fabric/fabric04-tan
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1179 // SURFACE_META V: 3 I: 3 planar
{
shader textures/zombietextures_fabric/fabric04-tan
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1180 // SURFACE_META V: 5 I: 9 planar
{
shader textures/zombietextures_fabric/fabric04-tan
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1181 // SURFACE_META V: 7 I: 15 planar
{
shader textures/zombietextures_fabric/fabric04-tan
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1182 // SURFACE_META V: 3 I: 3 planar
{
shader textures/zombietextures_fabric/fabric04-tan
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1183 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_fabric/fabric04-tan
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1184 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_fabric/fabric04-tan
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1185 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_fabric/fabric04-tan
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1186 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_fabric/fabric04-tan
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1187 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1188 // SURFACE_META V: 28 I: 48 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1189 // SURFACE_META V: 30 I: 54 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1190 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1191 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1192 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1193 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1194 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1195 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1196 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1197 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1198 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1199 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1200 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1201 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1202 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1203 // SURFACE_META V: 8 I: 18 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1204 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1205 // SURFACE_META V: 26 I: 54 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1206 // SURFACE_META V: 45 I: 81 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1207 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1208 // SURFACE_META V: 14 I: 24 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1209 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1210 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1211 // SURFACE_META V: 10 I: 24 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1212 // SURFACE_META V: 5 I: 9 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1213 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1214 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1215 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwllc
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1216 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_brick/brickwall003a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1217 // SURFACE_META V: 12 I: 18 planar
{
shader textures/textures-hl2_brick/brickwall003a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1218 // SURFACE_META V: 12 I: 18 planar
{
shader textures/textures-hl2_brick/brickwall003a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1219 // SURFACE_META V: 14 I: 24 planar
{
shader textures/textures-hl2_brick/brickwall003a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1220 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_brick/brickwall003a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1221 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_brick/brickwall003a
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1222 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_brick/brickwall003a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1223 // SURFACE_META V: 12 I: 18 planar
{
shader textures/textures-hl2_concrete/concretefloor011a
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1224 // SURFACE_META V: 20 I: 36 planar
{
shader textures/textures-hl2_concrete/concretefloor011a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1225 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor011a
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1226 // SURFACE_META V: 12 I: 18 planar
{
shader textures/textures-hl2_concrete/concretefloor011a
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1227 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor011a
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1228 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor019a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1229 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_nature/grassfloor002a
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1230 // SURFACE_META V: 4 I: 6 planar
{
shader textures/skies/calm_sea
sampleSize 0
}
2023-09-21 19:35:44 -04:00
1231 // SURFACE_META V: 4 I: 6 planar
{
shader textures/skies/calm_sea
sampleSize 0
}
2023-09-21 19:35:44 -04:00
1232 // SURFACE_META V: 4 I: 6 planar
{
shader textures/skies/calm_sea
sampleSize 0
}
2023-09-21 19:35:44 -04:00
1233 // SURFACE_META V: 4 I: 6 planar
{
shader textures/skies/calm_sea
sampleSize 0
}
2023-09-21 19:35:44 -04:00
1234 // SURFACE_META V: 4 I: 6 planar
{
shader textures/skies/calm_sea
sampleSize 0
}
2023-09-21 19:35:44 -04:00
1235 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metaldoor042a
entity 5
castShadows 0
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1236 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metaldoor042a
entity 5
castShadows 0
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1237 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metaldoor042a
entity 5
castShadows 0
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1238 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metaldoor042a
entity 5
castShadows 0
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1239 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metaldoor042a
entity 5
castShadows 0
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1240 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_metal/metaldoor042a
entity 5
castShadows 0
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1241 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_metal/metaldoor01
entity 6
castShadows 0
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1242 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_metal/metaldoor01
entity 6
castShadows 0
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1243 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_metal/metaldoor01
entity 6
castShadows 0
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1244 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_metal/metaldoor01
entity 6
castShadows 0
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1245 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_metal/metaldoor01
entity 6
castShadows 0
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1246 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_metal/metaldoor01
entity 6
castShadows 0
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1247 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwlld
entity 10
castShadows 0
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1248 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwlld
entity 10
castShadows 0
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1249 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwlld
entity 10
castShadows 0
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1250 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwlld
entity 10
castShadows 0
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1251 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwlld
entity 10
castShadows 0
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1252 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwlld
entity 10
castShadows 0
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1253 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwlld
entity 10
castShadows 0
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1254 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwlld
entity 10
castShadows 0
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1255 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwlld
entity 10
castShadows 0
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1256 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwlld
entity 10
castShadows 0
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1257 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwlld
entity 10
castShadows 0
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1258 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-css_plaster/offwlld
entity 10
castShadows 0
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1259 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_wood/wood02
2023-09-21 19:35:44 -04:00
entity 23
castShadows 0
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1260 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_wood/wood02
2023-09-21 19:35:44 -04:00
entity 23
castShadows 0
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1261 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_wood/wood02
2023-09-21 19:35:44 -04:00
entity 23
castShadows 0
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1262 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_wood/wood02
2023-09-21 19:35:44 -04:00
entity 23
castShadows 0
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1263 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_wood/wood02
2023-09-21 19:35:44 -04:00
entity 23
castShadows 0
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1264 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombietextures_wood/wood02
2023-09-21 19:35:44 -04:00
entity 23
castShadows 0
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1265 // SURFACE_META V: 8 I: 18 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 28
castShadows 0
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1266 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 28
castShadows 0
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1267 // SURFACE_META V: 8 I: 18 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 28
castShadows 0
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1268 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 28
castShadows 0
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1269 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 28
castShadows 0
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1270 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 28
castShadows 0
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1271 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 28
castShadows 0
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1272 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 28
castShadows 0
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1273 // SURFACE_META V: 10 I: 18 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 29
castShadows 0
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1274 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 29
castShadows 0
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1275 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 29
castShadows 0
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1276 // SURFACE_META V: 10 I: 18 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 29
castShadows 0
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1277 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 29
castShadows 0
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1278 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 29
castShadows 0
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1279 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 29
castShadows 0
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1280 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 29
castShadows 0
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1281 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 29
castShadows 0
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1282 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 29
castShadows 0
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1283 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 29
castShadows 0
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1284 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 29
castShadows 0
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1285 // SURFACE_META V: 11 I: 27 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 30
castShadows 0
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1286 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 30
castShadows 0
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1287 // SURFACE_META V: 6 I: 12 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 30
castShadows 0
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1288 // SURFACE_META V: 10 I: 24 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 30
castShadows 0
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1289 // SURFACE_META V: 11 I: 27 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 30
castShadows 0
lightmapAxis ( -1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1290 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 30
castShadows 0
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1291 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 30
castShadows 0
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1292 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 30
castShadows 0
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1293 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 30
castShadows 0
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1294 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 30
castShadows 0
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1295 // SURFACE_META V: 4 I: 6 planar
{
shader textures/textures-hl2_concrete/concretefloor009a
2023-09-21 19:35:44 -04:00
entity 30
castShadows 0
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1296 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/walterstanding
2023-09-21 19:35:44 -04:00
entity 54
castShadows 0
lightmapAxis ( 1.000000 0.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1297 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/walterstanding
2023-09-21 19:35:44 -04:00
entity 54
castShadows 0
lightmapAxis ( 0.000000 0.000000 1.000000 )
}
2023-09-21 19:35:44 -04:00
1298 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/walterstanding
2023-09-21 19:35:44 -04:00
entity 54
castShadows 0
lightmapAxis ( 0.000000 -1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1299 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/walterstanding
2023-09-21 19:35:44 -04:00
entity 54
castShadows 0
lightmapAxis ( 0.000000 0.000000 -1.000000 )
}
2023-09-21 19:35:44 -04:00
1300 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/walterstanding
2023-09-21 19:35:44 -04:00
entity 54
castShadows 0
lightmapAxis ( 0.000000 1.000000 0.000000 )
}
2023-09-21 19:35:44 -04:00
1301 // SURFACE_META V: 4 I: 6 planar
{
shader textures/zombieofficeroom_walterlab/walterstanding
2023-09-21 19:35:44 -04:00
entity 54
castShadows 0
lightmapAxis ( -1.000000 0.000000 0.000000 )
}