diff --git a/zombieofficeroom.pk3dir/maps/build.sh.old b/zombieofficeroom.pk3dir/maps/build.sh.old new file mode 100644 index 0000000..0ec865e --- /dev/null +++ b/zombieofficeroom.pk3dir/maps/build.sh.old @@ -0,0 +1,8 @@ +#!/bin/bash + +echo "Hello, World!" + + +q3map2 -game xonotic -threads 16 -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 zombieofficeroom.map +q3map2 -game xonotic -threads 16 -vis -saveprt zombieofficeroom.map +q3map2 -game xonotic -threads 16 -light -lightmapsize 1024 -lightmapsearchpower 4 -fastallocate -deluxe -patchshadows -samples 4 -randomsamples -bounce 8 -bouncescale 2 -fastbounce -bouncegrid -nobouncestore -fill -backsplash 0 0 zombieofficeroom.map diff --git a/zombieofficeroom.pk3dir/maps/zombieofficeroom.autosave.map b/zombieofficeroom.pk3dir/maps/zombieofficeroom.autosave.map index 48d3721..5598f3d 100644 --- a/zombieofficeroom.pk3dir/maps/zombieofficeroom.autosave.map +++ b/zombieofficeroom.pk3dir/maps/zombieofficeroom.autosave.map @@ -3691,6 +3691,30 @@ brushDef ( -184 1504 -88 ) ( -184 1568 -88 ) ( -184 1504 -24 ) ( ( 0.0062500001 0 9.8000001907 ) ( 0 0.1249998957 1 ) ) zombieofficeroom_sets/overlay_datetime_image 0 0 0 } } +// brush 300 +{ +brushDef +{ +( 64 192 128 ) ( 64 184 128 ) ( 0 192 128 ) ( ( 0.125 0 1001 ) ( -0 0.015625 0 ) ) zombietextures_tiles/tiles03 0 0 0 +( 64 192 128 ) ( 0 192 128 ) ( 64 192 0 ) ( ( 0.015625 0 1 ) ( 0 0.015625 2 ) ) zombietextures_tiles/tiles03 0 0 0 +( 64 192 128 ) ( 64 192 0 ) ( 64 184 128 ) ( ( 0.125 0 1001 ) ( 0 0.015625 2 ) ) zombietextures_tiles/tiles03 0 0 0 +( 8 184 64 ) ( 72 184 64 ) ( 8 192 64 ) ( ( 0.125 0 1001 ) ( 0 0.015625 1 ) ) zombietextures_tiles/tiles03 0 0 0 +( 0 184 0 ) ( 0 184 128 ) ( 64 184 0 ) ( ( 0.015625 0 0 ) ( 0 0.015625 2 ) ) zombietextures_tiles/tiles03 0 0 0 +( 0 184 0 ) ( 0 192 0 ) ( 0 184 128 ) ( ( 0.125 0 24 ) ( 0 0.015625 2 ) ) zombietextures_tiles/tiles03 0 0 0 +} +} +// brush 301 +{ +brushDef +{ +( 192 192 128 ) ( 192 184 128 ) ( 128 192 128 ) ( ( 0.1250001043 0 592.0000610352 ) ( -0 0.0156249991 842 ) ) zombietextures_funny/thomasjesus 0 0 0 +( 192 192 128 ) ( 128 192 128 ) ( 192 192 0 ) ( ( 0.0156249981 0 2.9999997616 ) ( 0 0.0156249991 1.9999998808 ) ) zombietextures_funny/thomasjesus 0 0 0 +( 192 192 128 ) ( 192 192 0 ) ( 192 184 128 ) ( ( 0.1250001043 0 592.0000610352 ) ( 0 0.0156249991 1.9999998808 ) ) zombietextures_funny/thomasjesus 0 0 0 +( 136 184 64 ) ( 200 184 64 ) ( 136 192 64 ) ( ( 0.1250001043 0 592.0000610352 ) ( 0 0.0156249991 2.9999997616 ) ) zombietextures_funny/thomasjesus 0 0 0 +( 128 184 0 ) ( 128 184 128 ) ( 192 184 0 ) ( ( 0.0156249981 0 613 ) ( 0 0.0156249991 1.9999998808 ) ) zombietextures_funny/thomasjesus 0 0 0 +( 128 184 0 ) ( 128 192 0 ) ( 128 184 128 ) ( ( 0.1249998361 0 23.9999694824 ) ( 0 0.015625 2 ) ) zombietextures_funny/thomasjesus 0 0 0 +} +} } // entity 1 { @@ -3778,18 +3802,6 @@ brushDef { brushDef { -( 1552 1792 304 ) ( 1552 1632 304 ) ( 1536 1792 304 ) ( ( 0.0078125 0 510.875 ) ( 0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 -( 1552 1776 320 ) ( 1536 1776 320 ) ( 1552 1776 192 ) ( ( 0.0078125 0 511.75 ) ( 0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 -( 1546 1792 320 ) ( 1546 1792 192 ) ( 1546 1632 320 ) ( ( 0.0078125 0 510.875 ) ( 0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 -( 1536 1632 192 ) ( 1552 1632 192 ) ( 1536 1792 192 ) ( ( 0.0078125 0 510.875 ) ( 0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 -( 1536 1712 192 ) ( 1536 1712 320 ) ( 1552 1712 192 ) ( ( 0.0078125 0 511.75 ) ( 0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 -( 1542 1630 192 ) ( 1542 1790 192 ) ( 1542 1630 320 ) ( ( 0.0078125 0 0.109375 ) ( 0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 -} -} -// brush 1 -{ -brushDef -{ ( 1552 1680 304 ) ( 1552 1520 304 ) ( 1536 1680 304 ) ( ( 0.0078125 0 -0.25 ) ( -0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 ( 1552 1664 320 ) ( 1536 1664 320 ) ( 1552 1664 192 ) ( ( 0.0078125 0 -0.25 ) ( -0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 ( 1546 1680 320 ) ( 1546 1680 192 ) ( 1546 1520 320 ) ( ( 0.0078125 0 -0.25 ) ( -0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 @@ -3867,18 +3879,11 @@ brushDef } // entity 22 { -"classname" "misc_model" -"origin" "128.000000 208.000000 64.000000" -"model" "models/treasureisland_v2/shark.obj" -"spawnflags" "2" -} -// entity 23 -{ "classname" "light" "origin" "1726.000000 1506.000000 310.000000" "light" "150" } -// entity 24 +// entity 23 { "classname" "func_door" "angle" "0" @@ -3897,7 +3902,7 @@ brushDef } } } -// entity 25 +// entity 24 { "classname" "func_group" // brush 0 @@ -4052,7 +4057,7 @@ brushDef } } } -// entity 26 +// entity 25 { "classname" "func_group" // brush 0 @@ -4207,7 +4212,7 @@ brushDef } } } -// entity 27 +// entity 26 { "classname" "func_group" // brush 0 @@ -4445,13 +4450,13 @@ brushDef } } } -// entity 28 +// entity 27 { "classname" "light" "origin" "638.000000 1794.000000 310.000000" "light" "150" } -// entity 29 +// entity 28 { "classname" "func_rotating" // brush 0 @@ -4503,7 +4508,7 @@ brushDef } } } -// entity 30 +// entity 29 { "classname" "func_rotating" // brush 0 @@ -4555,7 +4560,7 @@ brushDef } } } -// entity 31 +// entity 30 { "classname" "func_rotating" // brush 0 @@ -4607,98 +4612,98 @@ brushDef } } } -// entity 32 +// entity 31 { "classname" "light" "origin" "784.000000 1786.000000 310.000000" "light" "150" } -// entity 33 +// entity 32 { "classname" "weapon_devastator" "origin" "1344.000000 448.000000 32.000000" "angle" "-90.000000" } -// entity 34 +// entity 33 { "classname" "weapon_electro" "origin" "1152.000000 448.000000 32.000000" "angle" "-90.000000" } -// entity 35 +// entity 34 { "classname" "weapon_fireball" "origin" "1280.000000 64.000000 32.000000" "angles" "0.000010 90.000008 -179.999985" } -// entity 36 +// entity 35 { "classname" "weapon_hagar" "origin" "1472.000000 64.000000 32.000000" "angles" "0.000010 90.000008 -179.999985" } -// entity 37 +// entity 36 { "classname" "weapon_hlac" "origin" "1472.000000 192.000000 32.000000" } -// entity 38 +// entity 37 { "classname" "weapon_hook" "origin" "1344.000000 64.000000 32.000000" "angles" "0.000010 90.000008 -179.999985" } -// entity 39 +// entity 38 { "classname" "weapon_machinegun" "origin" "1280.000000 448.000000 32.000000" "angle" "-90.000000" } -// entity 40 +// entity 39 { "classname" "weapon_minelayer" "origin" "1408.000000 64.000000 32.000000" "angles" "0.000010 90.000008 -179.999985" } -// entity 41 +// entity 40 { "classname" "weapon_mortar" "origin" "1472.000000 320.000000 32.000000" } -// entity 42 +// entity 41 { "classname" "weapon_rifle" "origin" "1472.000000 256.000000 32.000000" } -// entity 43 +// entity 42 { "classname" "weapon_porto" "origin" "1216.000000 448.000000 32.000000" "angle" "-90.000000" } -// entity 44 +// entity 43 { "classname" "weapon_seeker" "origin" "1472.000000 384.000000 32.000000" } -// entity 45 +// entity 44 { "classname" "weapon_shotgun" "origin" "1472.000000 448.000000 32.000000" } -// entity 46 +// entity 45 { "classname" "weapon_vaporizer" "origin" "1152.000000 64.000000 32.000000" "angle" "-90.000000" } -// entity 47 +// entity 46 { "classname" "weapon_vortex" "origin" "1216.000000 64.000000 32.000000" "angles" "0.000010 90.000008 -179.999985" } -// entity 48 +// entity 47 { "classname" "func_group" // brush 0 @@ -4845,7 +4850,7 @@ brushDef } } } -// entity 49 +// entity 48 { "classname" "misc_model" "model" "models/zombieofficeroom_random/173.obj" @@ -4854,14 +4859,14 @@ brushDef "angles" "-0.000000 0.000000 90.000000" "spawnflags" "2" } -// entity 50 +// entity 49 { "classname" "misc_model" "model" "models/zombietextures_general/monitor.obj" "spawnflags" "2" "origin" "1272.250000 1548.000000 246.000000" } -// entity 51 +// entity 50 { "classname" "misc_model" "model" "models/zombietextures_general/monitor.obj" @@ -4869,7 +4874,7 @@ brushDef "origin" "1241.750000 1547.000000 245.999985" "angle" "-6.212640" } -// entity 52 +// entity 51 { "classname" "misc_model" "model" "models/zombieofficeroom_random/walter.obj" @@ -4877,7 +4882,7 @@ brushDef "origin" "-72.000000 32.000000 32.000000" "angles" "-0.000000 0.000000 90.000000" } -// entity 53 +// entity 52 { "classname" "misc_model" "model" "models/zombieofficeroom_random/walter.obj" @@ -4886,13 +4891,13 @@ brushDef "angles" "0.000001 -157.035385 90.000000" "modelscale" "0.9" } -// entity 54 +// entity 53 { "classname" "light" "origin" "-96.000000 1488.000000 144.000000" "light" "100" } -// entity 55 +// entity 54 { "classname" "func_bobbing" "speed" "2" @@ -4909,9 +4914,27 @@ brushDef } } } -// entity 56 +// entity 55 { "classname" "light" "origin" "712.000000 1488.000000 156.000000" "light" "100" } +// entity 56 +{ +"classname" "func_door" +"spawnflags" "4" +"angle" "90" +// brush 0 +{ +brushDef +{ +( 1546 1776 304 ) ( 1546 1712 304 ) ( 1542 1776 304 ) ( ( 0.0666666701 0 -0 ) ( -0 0.0434782617 0 ) ) zombieofficeroom_models/walter/SCI3X_Face1 0 0 0 +( 1546 1776 304 ) ( 1542 1776 304 ) ( 1546 1776 192 ) ( ( 0.0666666701 0 -0 ) ( -0 0.0434782617 0 ) ) zombieofficeroom_models/walter/SCI3X_Face1 0 0 0 +( 1546 1776 304 ) ( 1546 1776 192 ) ( 1546 1712 304 ) ( ( 0.0666666701 0 -0 ) ( -0 0.0434782617 0 ) ) zombieofficeroom_models/walter/SCI3X_Face1 0 0 0 +( 1542 1712 192 ) ( 1546 1712 192 ) ( 1542 1776 192 ) ( ( 0.0666666701 0 -0 ) ( -0 0.0434782617 0 ) ) zombieofficeroom_models/walter/SCI3X_Face1 0 0 0 +( 1542 1712 192 ) ( 1542 1712 304 ) ( 1546 1712 192 ) ( ( 0.0666666701 0 -0 ) ( -0 0.0434782617 0 ) ) zombieofficeroom_models/walter/SCI3X_Face1 0 0 0 +( 1542 1712 192 ) ( 1542 1776 192 ) ( 1542 1712 304 ) ( ( 0.0666666701 0 -0 ) ( -0 0.0434782617 0 ) ) zombieofficeroom_models/walter/SCI3X_Face1 0 0 0 +} +} +} diff --git a/zombieofficeroom.pk3dir/maps/zombieofficeroom.bak b/zombieofficeroom.pk3dir/maps/zombieofficeroom.bak index 48d3721..5598f3d 100644 --- a/zombieofficeroom.pk3dir/maps/zombieofficeroom.bak +++ b/zombieofficeroom.pk3dir/maps/zombieofficeroom.bak @@ -3691,6 +3691,30 @@ brushDef ( -184 1504 -88 ) ( -184 1568 -88 ) ( -184 1504 -24 ) ( ( 0.0062500001 0 9.8000001907 ) ( 0 0.1249998957 1 ) ) zombieofficeroom_sets/overlay_datetime_image 0 0 0 } } +// brush 300 +{ +brushDef +{ +( 64 192 128 ) ( 64 184 128 ) ( 0 192 128 ) ( ( 0.125 0 1001 ) ( -0 0.015625 0 ) ) zombietextures_tiles/tiles03 0 0 0 +( 64 192 128 ) ( 0 192 128 ) ( 64 192 0 ) ( ( 0.015625 0 1 ) ( 0 0.015625 2 ) ) zombietextures_tiles/tiles03 0 0 0 +( 64 192 128 ) ( 64 192 0 ) ( 64 184 128 ) ( ( 0.125 0 1001 ) ( 0 0.015625 2 ) ) zombietextures_tiles/tiles03 0 0 0 +( 8 184 64 ) ( 72 184 64 ) ( 8 192 64 ) ( ( 0.125 0 1001 ) ( 0 0.015625 1 ) ) zombietextures_tiles/tiles03 0 0 0 +( 0 184 0 ) ( 0 184 128 ) ( 64 184 0 ) ( ( 0.015625 0 0 ) ( 0 0.015625 2 ) ) zombietextures_tiles/tiles03 0 0 0 +( 0 184 0 ) ( 0 192 0 ) ( 0 184 128 ) ( ( 0.125 0 24 ) ( 0 0.015625 2 ) ) zombietextures_tiles/tiles03 0 0 0 +} +} +// brush 301 +{ +brushDef +{ +( 192 192 128 ) ( 192 184 128 ) ( 128 192 128 ) ( ( 0.1250001043 0 592.0000610352 ) ( -0 0.0156249991 842 ) ) zombietextures_funny/thomasjesus 0 0 0 +( 192 192 128 ) ( 128 192 128 ) ( 192 192 0 ) ( ( 0.0156249981 0 2.9999997616 ) ( 0 0.0156249991 1.9999998808 ) ) zombietextures_funny/thomasjesus 0 0 0 +( 192 192 128 ) ( 192 192 0 ) ( 192 184 128 ) ( ( 0.1250001043 0 592.0000610352 ) ( 0 0.0156249991 1.9999998808 ) ) zombietextures_funny/thomasjesus 0 0 0 +( 136 184 64 ) ( 200 184 64 ) ( 136 192 64 ) ( ( 0.1250001043 0 592.0000610352 ) ( 0 0.0156249991 2.9999997616 ) ) zombietextures_funny/thomasjesus 0 0 0 +( 128 184 0 ) ( 128 184 128 ) ( 192 184 0 ) ( ( 0.0156249981 0 613 ) ( 0 0.0156249991 1.9999998808 ) ) zombietextures_funny/thomasjesus 0 0 0 +( 128 184 0 ) ( 128 192 0 ) ( 128 184 128 ) ( ( 0.1249998361 0 23.9999694824 ) ( 0 0.015625 2 ) ) zombietextures_funny/thomasjesus 0 0 0 +} +} } // entity 1 { @@ -3778,18 +3802,6 @@ brushDef { brushDef { -( 1552 1792 304 ) ( 1552 1632 304 ) ( 1536 1792 304 ) ( ( 0.0078125 0 510.875 ) ( 0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 -( 1552 1776 320 ) ( 1536 1776 320 ) ( 1552 1776 192 ) ( ( 0.0078125 0 511.75 ) ( 0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 -( 1546 1792 320 ) ( 1546 1792 192 ) ( 1546 1632 320 ) ( ( 0.0078125 0 510.875 ) ( 0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 -( 1536 1632 192 ) ( 1552 1632 192 ) ( 1536 1792 192 ) ( ( 0.0078125 0 510.875 ) ( 0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 -( 1536 1712 192 ) ( 1536 1712 320 ) ( 1552 1712 192 ) ( ( 0.0078125 0 511.75 ) ( 0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 -( 1542 1630 192 ) ( 1542 1790 192 ) ( 1542 1630 320 ) ( ( 0.0078125 0 0.109375 ) ( 0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 -} -} -// brush 1 -{ -brushDef -{ ( 1552 1680 304 ) ( 1552 1520 304 ) ( 1536 1680 304 ) ( ( 0.0078125 0 -0.25 ) ( -0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 ( 1552 1664 320 ) ( 1536 1664 320 ) ( 1552 1664 192 ) ( ( 0.0078125 0 -0.25 ) ( -0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 ( 1546 1680 320 ) ( 1546 1680 192 ) ( 1546 1520 320 ) ( ( 0.0078125 0 -0.25 ) ( -0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 @@ -3867,18 +3879,11 @@ brushDef } // entity 22 { -"classname" "misc_model" -"origin" "128.000000 208.000000 64.000000" -"model" "models/treasureisland_v2/shark.obj" -"spawnflags" "2" -} -// entity 23 -{ "classname" "light" "origin" "1726.000000 1506.000000 310.000000" "light" "150" } -// entity 24 +// entity 23 { "classname" "func_door" "angle" "0" @@ -3897,7 +3902,7 @@ brushDef } } } -// entity 25 +// entity 24 { "classname" "func_group" // brush 0 @@ -4052,7 +4057,7 @@ brushDef } } } -// entity 26 +// entity 25 { "classname" "func_group" // brush 0 @@ -4207,7 +4212,7 @@ brushDef } } } -// entity 27 +// entity 26 { "classname" "func_group" // brush 0 @@ -4445,13 +4450,13 @@ brushDef } } } -// entity 28 +// entity 27 { "classname" "light" "origin" "638.000000 1794.000000 310.000000" "light" "150" } -// entity 29 +// entity 28 { "classname" "func_rotating" // brush 0 @@ -4503,7 +4508,7 @@ brushDef } } } -// entity 30 +// entity 29 { "classname" "func_rotating" // brush 0 @@ -4555,7 +4560,7 @@ brushDef } } } -// entity 31 +// entity 30 { "classname" "func_rotating" // brush 0 @@ -4607,98 +4612,98 @@ brushDef } } } -// entity 32 +// entity 31 { "classname" "light" "origin" "784.000000 1786.000000 310.000000" "light" "150" } -// entity 33 +// entity 32 { "classname" "weapon_devastator" "origin" "1344.000000 448.000000 32.000000" "angle" "-90.000000" } -// entity 34 +// entity 33 { "classname" "weapon_electro" "origin" "1152.000000 448.000000 32.000000" "angle" "-90.000000" } -// entity 35 +// entity 34 { "classname" "weapon_fireball" "origin" "1280.000000 64.000000 32.000000" "angles" "0.000010 90.000008 -179.999985" } -// entity 36 +// entity 35 { "classname" "weapon_hagar" "origin" "1472.000000 64.000000 32.000000" "angles" "0.000010 90.000008 -179.999985" } -// entity 37 +// entity 36 { "classname" "weapon_hlac" "origin" "1472.000000 192.000000 32.000000" } -// entity 38 +// entity 37 { "classname" "weapon_hook" "origin" "1344.000000 64.000000 32.000000" "angles" "0.000010 90.000008 -179.999985" } -// entity 39 +// entity 38 { "classname" "weapon_machinegun" "origin" "1280.000000 448.000000 32.000000" "angle" "-90.000000" } -// entity 40 +// entity 39 { "classname" "weapon_minelayer" "origin" "1408.000000 64.000000 32.000000" "angles" "0.000010 90.000008 -179.999985" } -// entity 41 +// entity 40 { "classname" "weapon_mortar" "origin" "1472.000000 320.000000 32.000000" } -// entity 42 +// entity 41 { "classname" "weapon_rifle" "origin" "1472.000000 256.000000 32.000000" } -// entity 43 +// entity 42 { "classname" "weapon_porto" "origin" "1216.000000 448.000000 32.000000" "angle" "-90.000000" } -// entity 44 +// entity 43 { "classname" "weapon_seeker" "origin" "1472.000000 384.000000 32.000000" } -// entity 45 +// entity 44 { "classname" "weapon_shotgun" "origin" "1472.000000 448.000000 32.000000" } -// entity 46 +// entity 45 { "classname" "weapon_vaporizer" "origin" "1152.000000 64.000000 32.000000" "angle" "-90.000000" } -// entity 47 +// entity 46 { "classname" "weapon_vortex" "origin" "1216.000000 64.000000 32.000000" "angles" "0.000010 90.000008 -179.999985" } -// entity 48 +// entity 47 { "classname" "func_group" // brush 0 @@ -4845,7 +4850,7 @@ brushDef } } } -// entity 49 +// entity 48 { "classname" "misc_model" "model" "models/zombieofficeroom_random/173.obj" @@ -4854,14 +4859,14 @@ brushDef "angles" "-0.000000 0.000000 90.000000" "spawnflags" "2" } -// entity 50 +// entity 49 { "classname" "misc_model" "model" "models/zombietextures_general/monitor.obj" "spawnflags" "2" "origin" "1272.250000 1548.000000 246.000000" } -// entity 51 +// entity 50 { "classname" "misc_model" "model" "models/zombietextures_general/monitor.obj" @@ -4869,7 +4874,7 @@ brushDef "origin" "1241.750000 1547.000000 245.999985" "angle" "-6.212640" } -// entity 52 +// entity 51 { "classname" "misc_model" "model" "models/zombieofficeroom_random/walter.obj" @@ -4877,7 +4882,7 @@ brushDef "origin" "-72.000000 32.000000 32.000000" "angles" "-0.000000 0.000000 90.000000" } -// entity 53 +// entity 52 { "classname" "misc_model" "model" "models/zombieofficeroom_random/walter.obj" @@ -4886,13 +4891,13 @@ brushDef "angles" "0.000001 -157.035385 90.000000" "modelscale" "0.9" } -// entity 54 +// entity 53 { "classname" "light" "origin" "-96.000000 1488.000000 144.000000" "light" "100" } -// entity 55 +// entity 54 { "classname" "func_bobbing" "speed" "2" @@ -4909,9 +4914,27 @@ brushDef } } } -// entity 56 +// entity 55 { "classname" "light" "origin" "712.000000 1488.000000 156.000000" "light" "100" } +// entity 56 +{ +"classname" "func_door" +"spawnflags" "4" +"angle" "90" +// brush 0 +{ +brushDef +{ +( 1546 1776 304 ) ( 1546 1712 304 ) ( 1542 1776 304 ) ( ( 0.0666666701 0 -0 ) ( -0 0.0434782617 0 ) ) zombieofficeroom_models/walter/SCI3X_Face1 0 0 0 +( 1546 1776 304 ) ( 1542 1776 304 ) ( 1546 1776 192 ) ( ( 0.0666666701 0 -0 ) ( -0 0.0434782617 0 ) ) zombieofficeroom_models/walter/SCI3X_Face1 0 0 0 +( 1546 1776 304 ) ( 1546 1776 192 ) ( 1546 1712 304 ) ( ( 0.0666666701 0 -0 ) ( -0 0.0434782617 0 ) ) zombieofficeroom_models/walter/SCI3X_Face1 0 0 0 +( 1542 1712 192 ) ( 1546 1712 192 ) ( 1542 1776 192 ) ( ( 0.0666666701 0 -0 ) ( -0 0.0434782617 0 ) ) zombieofficeroom_models/walter/SCI3X_Face1 0 0 0 +( 1542 1712 192 ) ( 1542 1712 304 ) ( 1546 1712 192 ) ( ( 0.0666666701 0 -0 ) ( -0 0.0434782617 0 ) ) zombieofficeroom_models/walter/SCI3X_Face1 0 0 0 +( 1542 1712 192 ) ( 1542 1776 192 ) ( 1542 1712 304 ) ( ( 0.0666666701 0 -0 ) ( -0 0.0434782617 0 ) ) zombieofficeroom_models/walter/SCI3X_Face1 0 0 0 +} +} +} diff --git a/zombieofficeroom.pk3dir/maps/zombieofficeroom.bsp b/zombieofficeroom.pk3dir/maps/zombieofficeroom.bsp index bae4c8e..f167942 100644 Binary files a/zombieofficeroom.pk3dir/maps/zombieofficeroom.bsp and b/zombieofficeroom.pk3dir/maps/zombieofficeroom.bsp differ diff --git a/zombieofficeroom.pk3dir/maps/zombieofficeroom.map b/zombieofficeroom.pk3dir/maps/zombieofficeroom.map index 6484576..5598f3d 100644 --- a/zombieofficeroom.pk3dir/maps/zombieofficeroom.map +++ b/zombieofficeroom.pk3dir/maps/zombieofficeroom.map @@ -3691,6 +3691,30 @@ brushDef ( -184 1504 -88 ) ( -184 1568 -88 ) ( -184 1504 -24 ) ( ( 0.0062500001 0 9.8000001907 ) ( 0 0.1249998957 1 ) ) zombieofficeroom_sets/overlay_datetime_image 0 0 0 } } +// brush 300 +{ +brushDef +{ +( 64 192 128 ) ( 64 184 128 ) ( 0 192 128 ) ( ( 0.125 0 1001 ) ( -0 0.015625 0 ) ) zombietextures_tiles/tiles03 0 0 0 +( 64 192 128 ) ( 0 192 128 ) ( 64 192 0 ) ( ( 0.015625 0 1 ) ( 0 0.015625 2 ) ) zombietextures_tiles/tiles03 0 0 0 +( 64 192 128 ) ( 64 192 0 ) ( 64 184 128 ) ( ( 0.125 0 1001 ) ( 0 0.015625 2 ) ) zombietextures_tiles/tiles03 0 0 0 +( 8 184 64 ) ( 72 184 64 ) ( 8 192 64 ) ( ( 0.125 0 1001 ) ( 0 0.015625 1 ) ) zombietextures_tiles/tiles03 0 0 0 +( 0 184 0 ) ( 0 184 128 ) ( 64 184 0 ) ( ( 0.015625 0 0 ) ( 0 0.015625 2 ) ) zombietextures_tiles/tiles03 0 0 0 +( 0 184 0 ) ( 0 192 0 ) ( 0 184 128 ) ( ( 0.125 0 24 ) ( 0 0.015625 2 ) ) zombietextures_tiles/tiles03 0 0 0 +} +} +// brush 301 +{ +brushDef +{ +( 192 192 128 ) ( 192 184 128 ) ( 128 192 128 ) ( ( 0.1250001043 0 592.0000610352 ) ( -0 0.0156249991 842 ) ) zombietextures_funny/thomasjesus 0 0 0 +( 192 192 128 ) ( 128 192 128 ) ( 192 192 0 ) ( ( 0.0156249981 0 2.9999997616 ) ( 0 0.0156249991 1.9999998808 ) ) zombietextures_funny/thomasjesus 0 0 0 +( 192 192 128 ) ( 192 192 0 ) ( 192 184 128 ) ( ( 0.1250001043 0 592.0000610352 ) ( 0 0.0156249991 1.9999998808 ) ) zombietextures_funny/thomasjesus 0 0 0 +( 136 184 64 ) ( 200 184 64 ) ( 136 192 64 ) ( ( 0.1250001043 0 592.0000610352 ) ( 0 0.0156249991 2.9999997616 ) ) zombietextures_funny/thomasjesus 0 0 0 +( 128 184 0 ) ( 128 184 128 ) ( 192 184 0 ) ( ( 0.0156249981 0 613 ) ( 0 0.0156249991 1.9999998808 ) ) zombietextures_funny/thomasjesus 0 0 0 +( 128 184 0 ) ( 128 192 0 ) ( 128 184 128 ) ( ( 0.1249998361 0 23.9999694824 ) ( 0 0.015625 2 ) ) zombietextures_funny/thomasjesus 0 0 0 +} +} } // entity 1 { @@ -3778,18 +3802,6 @@ brushDef { brushDef { -( 1552 1792 304 ) ( 1552 1632 304 ) ( 1536 1792 304 ) ( ( 0.0078125 0 510.875 ) ( 0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 -( 1552 1776 320 ) ( 1536 1776 320 ) ( 1552 1776 192 ) ( ( 0.0078125 0 511.75 ) ( 0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 -( 1546 1792 320 ) ( 1546 1792 192 ) ( 1546 1632 320 ) ( ( 0.0078125 0 510.875 ) ( 0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 -( 1536 1632 192 ) ( 1552 1632 192 ) ( 1536 1792 192 ) ( ( 0.0078125 0 510.875 ) ( 0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 -( 1536 1712 192 ) ( 1536 1712 320 ) ( 1552 1712 192 ) ( ( 0.0078125 0 511.75 ) ( 0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 -( 1542 1630 192 ) ( 1542 1790 192 ) ( 1542 1630 320 ) ( ( 0.0078125 0 0.109375 ) ( 0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 -} -} -// brush 1 -{ -brushDef -{ ( 1552 1680 304 ) ( 1552 1520 304 ) ( 1536 1680 304 ) ( ( 0.0078125 0 -0.25 ) ( -0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 ( 1552 1664 320 ) ( 1536 1664 320 ) ( 1552 1664 192 ) ( ( 0.0078125 0 -0.25 ) ( -0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 ( 1546 1680 320 ) ( 1546 1680 192 ) ( 1546 1520 320 ) ( ( 0.0078125 0 -0.25 ) ( -0 0.0078125 0.5 ) ) textures-css_plaster/offwlld 0 0 0 @@ -4908,3 +4920,21 @@ brushDef "origin" "712.000000 1488.000000 156.000000" "light" "100" } +// entity 56 +{ +"classname" "func_door" +"spawnflags" "4" +"angle" "90" +// brush 0 +{ +brushDef +{ +( 1546 1776 304 ) ( 1546 1712 304 ) ( 1542 1776 304 ) ( ( 0.0666666701 0 -0 ) ( -0 0.0434782617 0 ) ) zombieofficeroom_models/walter/SCI3X_Face1 0 0 0 +( 1546 1776 304 ) ( 1542 1776 304 ) ( 1546 1776 192 ) ( ( 0.0666666701 0 -0 ) ( -0 0.0434782617 0 ) ) zombieofficeroom_models/walter/SCI3X_Face1 0 0 0 +( 1546 1776 304 ) ( 1546 1776 192 ) ( 1546 1712 304 ) ( ( 0.0666666701 0 -0 ) ( -0 0.0434782617 0 ) ) zombieofficeroom_models/walter/SCI3X_Face1 0 0 0 +( 1542 1712 192 ) ( 1546 1712 192 ) ( 1542 1776 192 ) ( ( 0.0666666701 0 -0 ) ( -0 0.0434782617 0 ) ) zombieofficeroom_models/walter/SCI3X_Face1 0 0 0 +( 1542 1712 192 ) ( 1542 1712 304 ) ( 1546 1712 192 ) ( ( 0.0666666701 0 -0 ) ( -0 0.0434782617 0 ) ) zombieofficeroom_models/walter/SCI3X_Face1 0 0 0 +( 1542 1712 192 ) ( 1542 1776 192 ) ( 1542 1712 304 ) ( ( 0.0666666701 0 -0 ) ( -0 0.0434782617 0 ) ) zombieofficeroom_models/walter/SCI3X_Face1 0 0 0 +} +} +} diff --git a/zombieofficeroom.pk3dir/maps/zombieofficeroom.mtl b/zombieofficeroom.pk3dir/maps/zombieofficeroom.mtl deleted file mode 100644 index 5efa8c4..0000000 --- a/zombieofficeroom.pk3dir/maps/zombieofficeroom.mtl +++ /dev/null @@ -1,115 +0,0 @@ -# Generated by Q3Map2 (ydnar) -convert -format obj -newmtl textures/officeroom_room/zombiecomputer -Kd 1.000000 0.691502 0.669430 -map_Kd ../textures/officeroom_room/zombiecomputer.png -newmtl noshader -Kd 1.000000 1.000000 1.000000 -map_Kd ../noshader.jpg -newmtl textures/textures-css_cs_italy/picrate1 -Kd 1.000000 0.968138 0.875168 -map_Kd ../textures/textures-css_cs_italy/picrate1.png -newmtl textures/textures-css_plaster/wallpaper004a -Kd 1.000000 0.938158 0.746902 -map_Kd ../textures/textures-css_plaster/wallpaper004a.png -newmtl textures/textures-hl2_wood/woodstair002c -Kd 1.000000 0.814012 0.705340 -map_Kd ../textures/textures-hl2_wood/woodstair002c.png -newmtl textures/textures-hl2_wood/woodwall040a -Kd 0.636617 0.884244 1.000000 -map_Kd ../textures/textures-hl2_wood/woodwall040a.png -newmtl textures/textures-css_cs_italy/misc_fr00t_1 -Kd 1.000000 0.280652 0.307842 -map_Kd ../textures/textures-css_cs_italy/misc_fr00t_1.png -newmtl textures/textures-css_cs_havana/mtla -Kd 0.968490 1.000000 0.987343 -map_Kd ../textures/textures-css_cs_havana/mtla.png -newmtl textures/textures-hl2_metal/metalhull010b -Kd 0.979644 1.000000 0.968341 -map_Kd ../textures/textures-hl2_metal/metalhull010b.png -newmtl textures/textures-hl2_metal/metalhull013a -Kd 1.000000 0.930089 0.859715 -map_Kd ../textures/textures-hl2_metal/metalhull013a.png -newmtl textures/textures-css_plaster/offwllc -Kd 1.000000 0.927878 0.806004 -map_Kd ../textures/textures-css_plaster/offwllc.png -newmtl textures/textures-hl2_plaster/plasterceiling002b -Kd 1.000000 0.910236 0.695747 -map_Kd ../textures/textures-hl2_plaster/plasterceiling002b.png -newmtl textures/textures-hl2_plaster/plasterwall032a -Kd 1.000000 0.990673 0.905977 -map_Kd ../textures/textures-hl2_plaster/plasterwall032a.png -newmtl textures/textures-css_carpet/offflrb -Kd 0.811511 0.982876 1.000000 -map_Kd ../textures/textures-css_carpet/offflrb.png -newmtl textures/textures-hl2_brick/brickwall003a -Kd 1.000000 0.783679 0.659100 -map_Kd ../textures/textures-hl2_brick/brickwall003a.png -newmtl textures/textures-css_brick/offwllb -Kd 0.935183 1.000000 0.975730 -map_Kd ../textures/textures-css_brick/offwllb.png -newmtl textures/textures-css_fx/white25_ref -Kd 0.969625 1.000000 0.969625 -map_Kd ../textures/textures-css_fx/white25_ref.png -newmtl textures/textures-css_fx/white50_ref -Kd 1.000000 1.000000 1.000000 -map_Kd ../textures/textures-css_fx/white50_ref.png -newmtl textures/textures-hl2_concrete/concretefloor014a -Kd 0.991007 1.000000 0.855047 -map_Kd ../textures/textures-hl2_concrete/concretefloor014a.png -newmtl textures/textures-hl2_props/carpetfloor006a -Kd 1.000000 0.498026 0.191405 -map_Kd ../textures/textures-hl2_props/carpetfloor006a.png -newmtl textures/textures-css_glass/offwndwb -Kd 0.573080 0.836210 1.000000 -map_Kd ../textures/textures-css_glass/offwndwb.png -newmtl textures/common/caulk -Kd 1.000000 1.000000 1.000000 -map_Kd ../textures/common/caulk.tga -newmtl textures/map_officeroom_sets/green -Kd 0.000000 1.000000 0.000000 -map_Kd ../textures/map_officeroom_sets/green.png -newmtl textures/textures-css_cs_havana/computer2a -Kd 0.739111 0.868588 1.000000 -map_Kd ../textures/textures-css_cs_havana/computer2a.png -newmtl textures/textures-css_cs_havana/cohrt -Kd 1.000000 0.824473 0.701595 -map_Kd ../textures/textures-css_cs_havana/cohrt.png -newmtl textures/textures-hl2_vehicle/metaltrain001c -Kd 1.000000 0.940752 0.841553 -map_Kd ../textures/textures-hl2_vehicle/metaltrain001c.png -newmtl textures/textures-css_carpet/offflra -Kd 1.000000 0.957854 0.797843 -map_Kd ../textures/textures-css_carpet/offflra.png -newmtl textures/textures-hl2_building_template/roof_template001a -Kd 0.921730 0.940685 1.000000 -map_Kd ../textures/textures-hl2_building_template/roof_template001a.png -newmtl textures/textures-hl2_concrete/concretefloor009a -Kd 0.999496 1.000000 0.937523 -map_Kd ../textures/textures-hl2_concrete/concretefloor009a.png -newmtl textures/skies/calm_sea -Kd 0.640134 0.810679 1.000000 -map_Kd ../textures/skies/calm_sea.dds -newmtl textures/textures-hl2_concrete/concretefloor011a -Kd 0.982676 1.000000 0.929340 -map_Kd ../textures/textures-hl2_concrete/concretefloor011a.png -newmtl textures/textures-hl2_concrete/concretefloor019a -Kd 1.000000 0.961307 0.920451 -map_Kd ../textures/textures-hl2_concrete/concretefloor019a.png -newmtl textures/textures-hl2_nature/grassfloor002a -Kd 0.886719 1.000000 0.517819 -map_Kd ../textures/textures-hl2_nature/grassfloor002a.png -newmtl textures/textures-hl2_props/carpetfloor006a -Kd 1.000000 0.498026 0.191405 -map_Kd ../textures/textures-hl2_props/carpetfloor006a.png -newmtl textures/map_officeroom_sets/green -Kd 0.000000 1.000000 0.000000 -map_Kd ../textures/map_officeroom_sets/green.png -newmtl textures/textures-css_plaster/offwllc -Kd 1.000000 0.927878 0.806004 -map_Kd ../textures/textures-css_plaster/offwllc.png -newmtl textures/textures-hl2_metal/metaldoor042a -Kd 1.000000 0.966591 0.846165 -map_Kd ../textures/textures-hl2_metal/metaldoor042a.png -newmtl textures/textures-css_plaster/offwlld -Kd 1.000000 0.807311 0.608576 -map_Kd ../textures/textures-css_plaster/offwlld.png diff --git a/zombieofficeroom.pk3dir/maps/zombieofficeroom.prt b/zombieofficeroom.pk3dir/maps/zombieofficeroom.prt index c8cc760..ac04f81 100644 --- a/zombieofficeroom.pk3dir/maps/zombieofficeroom.prt +++ b/zombieofficeroom.pk3dir/maps/zombieofficeroom.prt @@ -1,7 +1,7 @@ PRT1 -1458 -4996 -3189 +1463 +5020 +3207 4 0 72 0 (3072 3072 8192 ) (3072 3072 8200 ) (3072 4096 8200 ) (3072 4096 8192 ) 4 0 9 0 (3072 3072 8200 ) (3072 3072 8192 ) (4096 3072 8192 ) (4096 3072 8200 ) 4 0 1 0 (4096 3072 8192 ) (3072 3072 8192 ) (3072 4096 8192 ) (4096 4096 8192 ) @@ -2563,8 +2563,10 @@ PRT1 4 686 692 0 (1536 0 1024 ) (1040 0 1024 ) (1040 512 1024 ) (1536 512 1024 ) 4 686 690 0 (2048 0 1024 ) (1536 0 1024 ) (1536 512 1024 ) (2048 512 1024 ) 4 686 687 0 (1024 512 1024 ) (1024 1024 1024 ) (2048 1024 1024 ) (2048 512 1024 ) -4 687 1079 0 (1024 1024 32 ) (1024 1024 16 ) (1024 512 16 ) (1024 512 32 ) -4 687 1078 0 (1024 512 1024 ) (1024 1024 1024 ) (1024 1024 32 ) (1024 512 32 ) +4 687 1084 0 (1024 1024 32 ) (1024 1024 16 ) (1024 512 16 ) (1024 512 32 ) +4 687 1079 0 (1024 1024 128 ) (1024 1024 64 ) (1024 512 64 ) (1024 512 128 ) +4 687 1082 0 (1024 1024 64 ) (1024 1024 32 ) (1024 512 32 ) (1024 512 64 ) +4 687 1078 0 (1024 512 1024 ) (1024 1024 1024 ) (1024 1024 128 ) (1024 512 128 ) 4 687 694 0 (1040 512 1024 ) (1024 512 1024 ) (1024 512 288 ) (1040 512 288 ) 4 687 692 0 (1536 512 1024 ) (1040 512 1024 ) (1040 512 288 ) (1536 512 288 ) 4 687 690 0 (2048 512 16 ) (2048 512 1024 ) (1536 512 1024 ) (1536 512 16 ) @@ -2572,7 +2574,7 @@ PRT1 4 687 688 0 (2048 512 16 ) (1552 512 16 ) (1552 1024 16 ) (2048 1024 16 ) 4 688 691 0 (1552 512 0 ) (2048 512 0 ) (2048 512 16 ) (1552 512 16 ) 4 688 689 0 (1552 1024 0 ) (1552 528 0 ) (1552 528 16 ) (1552 1024 16 ) -4 689 1080 0 (1024 1024 16 ) (1024 1024 0 ) (1024 528 0 ) (1024 528 16 ) +4 689 1085 0 (1024 1024 16 ) (1024 1024 0 ) (1024 528 0 ) (1024 528 16 ) 4 690 704 0 (2048 0 16 ) (2048 0 1024 ) (1536 0 1024 ) (1536 0 16 ) 4 690 692 0 (1536 512 1024 ) (1536 512 288 ) (1536 0 288 ) (1536 0 1024 ) 4 690 691 0 (2048 0 16 ) (1552 0 16 ) (1552 512 16 ) (2048 512 16 ) @@ -2582,166 +2584,168 @@ PRT1 4 693 695 0 (1040 480 16 ) (1040 384 16 ) (1040 384 176 ) (1040 480 176 ) 4 694 1078 0 (1024 0 288 ) (1024 0 1024 ) (1024 512 1024 ) (1024 512 288 ) 4 694 704 0 (1024 0 1024 ) (1024 0 288 ) (1040 0 288 ) (1040 0 1024 ) -4 695 1079 0 (1024 480 32 ) (1024 480 16 ) (1024 384 16 ) (1024 384 32 ) -4 695 1078 0 (1024 384 176 ) (1024 480 176 ) (1024 480 32 ) (1024 384 32 ) -4 696 1083 0 (1024 -1024 8192 ) (1024 -1024 8200 ) (1024 0 8200 ) (1024 0 8192 ) +4 695 1084 0 (1024 480 32 ) (1024 480 16 ) (1024 384 16 ) (1024 384 32 ) +4 695 1079 0 (1024 480 128 ) (1024 480 64 ) (1024 384 64 ) (1024 384 128 ) +4 695 1082 0 (1024 480 64 ) (1024 480 32 ) (1024 384 32 ) (1024 384 64 ) +4 695 1078 0 (1024 384 176 ) (1024 480 176 ) (1024 480 128 ) (1024 384 128 ) +4 696 1088 0 (1024 -1024 8192 ) (1024 -1024 8200 ) (1024 0 8200 ) (1024 0 8192 ) 4 696 707 0 (1024 -1024 8200 ) (1024 -1024 8192 ) (2048 -1024 8192 ) (2048 -1024 8200 ) 4 696 697 0 (2048 -1024 8192 ) (1024 -1024 8192 ) (1024 0 8192 ) (2048 0 8192 ) -4 697 1084 0 (1024 -1024 7168 ) (1024 -1024 8192 ) (1024 0 8192 ) (1024 0 7168 ) +4 697 1089 0 (1024 -1024 7168 ) (1024 -1024 8192 ) (1024 0 8192 ) (1024 0 7168 ) 4 697 708 0 (1024 -1024 8192 ) (1024 -1024 7168 ) (2048 -1024 7168 ) (2048 -1024 8192 ) 4 697 698 0 (2048 -1024 7168 ) (1024 -1024 7168 ) (1024 0 7168 ) (2048 0 7168 ) -4 698 1085 0 (1024 -1024 6144 ) (1024 -1024 7168 ) (1024 0 7168 ) (1024 0 6144 ) +4 698 1090 0 (1024 -1024 6144 ) (1024 -1024 7168 ) (1024 0 7168 ) (1024 0 6144 ) 4 698 709 0 (1024 -1024 7168 ) (1024 -1024 6144 ) (2048 -1024 6144 ) (2048 -1024 7168 ) 4 698 699 0 (2048 -1024 6144 ) (1024 -1024 6144 ) (1024 0 6144 ) (2048 0 6144 ) -4 699 1086 0 (1024 -1024 5120 ) (1024 -1024 6144 ) (1024 0 6144 ) (1024 0 5120 ) +4 699 1091 0 (1024 -1024 5120 ) (1024 -1024 6144 ) (1024 0 6144 ) (1024 0 5120 ) 4 699 710 0 (1024 -1024 6144 ) (1024 -1024 5120 ) (2048 -1024 5120 ) (2048 -1024 6144 ) 4 699 700 0 (2048 -1024 5120 ) (1024 -1024 5120 ) (1024 0 5120 ) (2048 0 5120 ) -4 700 1087 0 (1024 -1024 4096 ) (1024 -1024 5120 ) (1024 0 5120 ) (1024 0 4096 ) +4 700 1092 0 (1024 -1024 4096 ) (1024 -1024 5120 ) (1024 0 5120 ) (1024 0 4096 ) 4 700 711 0 (1024 -1024 5120 ) (1024 -1024 4096 ) (2048 -1024 4096 ) (2048 -1024 5120 ) 4 700 701 0 (2048 -1024 4096 ) (1024 -1024 4096 ) (1024 0 4096 ) (2048 0 4096 ) -4 701 1088 0 (1024 -1024 3072 ) (1024 -1024 4096 ) (1024 0 4096 ) (1024 0 3072 ) +4 701 1093 0 (1024 -1024 3072 ) (1024 -1024 4096 ) (1024 0 4096 ) (1024 0 3072 ) 4 701 712 0 (1024 -1024 4096 ) (1024 -1024 3072 ) (2048 -1024 3072 ) (2048 -1024 4096 ) 4 701 702 0 (2048 -1024 3072 ) (1024 -1024 3072 ) (1024 0 3072 ) (2048 0 3072 ) -4 702 1089 0 (1024 -1024 2048 ) (1024 -1024 3072 ) (1024 0 3072 ) (1024 0 2048 ) +4 702 1094 0 (1024 -1024 2048 ) (1024 -1024 3072 ) (1024 0 3072 ) (1024 0 2048 ) 4 702 713 0 (1024 -1024 3072 ) (1024 -1024 2048 ) (2048 -1024 2048 ) (2048 -1024 3072 ) 4 702 703 0 (2048 -1024 2048 ) (1024 -1024 2048 ) (1024 0 2048 ) (2048 0 2048 ) -4 703 1090 0 (1024 -1024 1024 ) (1024 -1024 2048 ) (1024 0 2048 ) (1024 0 1024 ) +4 703 1095 0 (1024 -1024 1024 ) (1024 -1024 2048 ) (1024 0 2048 ) (1024 0 1024 ) 4 703 714 0 (1024 -1024 2048 ) (1024 -1024 1024 ) (2048 -1024 1024 ) (2048 -1024 2048 ) 4 703 704 0 (2048 -1024 1024 ) (1024 -1024 1024 ) (1024 0 1024 ) (2048 0 1024 ) -4 704 1092 0 (1024 -1024 16 ) (1024 -1024 32 ) (1024 0 32 ) (1024 0 16 ) -4 704 1091 0 (1024 -1024 32 ) (1024 -1024 1024 ) (1024 0 1024 ) (1024 0 32 ) +4 704 1097 0 (1024 -1024 16 ) (1024 -1024 32 ) (1024 0 32 ) (1024 0 16 ) +4 704 1096 0 (1024 -1024 32 ) (1024 -1024 1024 ) (1024 0 1024 ) (1024 0 32 ) 4 704 715 0 (1024 -1024 1024 ) (1024 -1024 16 ) (2048 -1024 16 ) (2048 -1024 1024 ) 4 704 706 0 (1552 -1024 16 ) (1024 -1024 16 ) (1024 -16 16 ) (1552 -16 16 ) 4 704 705 0 (2048 -1024 16 ) (1552 -1024 16 ) (1552 0 16 ) (2048 0 16 ) 4 705 715 0 (1552 -1024 0 ) (2048 -1024 0 ) (2048 -1024 16 ) (1552 -1024 16 ) 4 705 706 0 (1552 -16 0 ) (1552 -1024 0 ) (1552 -1024 16 ) (1552 -16 16 ) -4 706 1093 0 (1024 -1024 0 ) (1024 -1024 16 ) (1024 -16 16 ) (1024 -16 0 ) +4 706 1098 0 (1024 -1024 0 ) (1024 -1024 16 ) (1024 -16 16 ) (1024 -16 0 ) 4 706 715 0 (1024 -1024 16 ) (1024 -1024 0 ) (1552 -1024 0 ) (1552 -1024 16 ) -4 707 1096 0 (1024 -2048 8192 ) (1024 -2048 8200 ) (1024 -1024 8200 ) (1024 -1024 8192 ) +4 707 1101 0 (1024 -2048 8192 ) (1024 -2048 8200 ) (1024 -1024 8200 ) (1024 -1024 8192 ) 4 707 716 0 (1024 -2048 8200 ) (1024 -2048 8192 ) (2048 -2048 8192 ) (2048 -2048 8200 ) 4 707 708 0 (2048 -2048 8192 ) (1024 -2048 8192 ) (1024 -1024 8192 ) (2048 -1024 8192 ) -4 708 1097 0 (1024 -2048 7168 ) (1024 -2048 8192 ) (1024 -1024 8192 ) (1024 -1024 7168 ) +4 708 1102 0 (1024 -2048 7168 ) (1024 -2048 8192 ) (1024 -1024 8192 ) (1024 -1024 7168 ) 4 708 717 0 (1024 -2048 8192 ) (1024 -2048 7168 ) (2048 -2048 7168 ) (2048 -2048 8192 ) 4 708 709 0 (2048 -2048 7168 ) (1024 -2048 7168 ) (1024 -1024 7168 ) (2048 -1024 7168 ) -4 709 1098 0 (1024 -2048 6144 ) (1024 -2048 7168 ) (1024 -1024 7168 ) (1024 -1024 6144 ) +4 709 1103 0 (1024 -2048 6144 ) (1024 -2048 7168 ) (1024 -1024 7168 ) (1024 -1024 6144 ) 4 709 718 0 (1024 -2048 7168 ) (1024 -2048 6144 ) (2048 -2048 6144 ) (2048 -2048 7168 ) 4 709 710 0 (2048 -2048 6144 ) (1024 -2048 6144 ) (1024 -1024 6144 ) (2048 -1024 6144 ) -4 710 1099 0 (1024 -2048 5120 ) (1024 -2048 6144 ) (1024 -1024 6144 ) (1024 -1024 5120 ) +4 710 1104 0 (1024 -2048 5120 ) (1024 -2048 6144 ) (1024 -1024 6144 ) (1024 -1024 5120 ) 4 710 719 0 (1024 -2048 6144 ) (1024 -2048 5120 ) (2048 -2048 5120 ) (2048 -2048 6144 ) 4 710 711 0 (2048 -2048 5120 ) (1024 -2048 5120 ) (1024 -1024 5120 ) (2048 -1024 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722 731 0 (1024 -3072 3072 ) (1024 -3072 2048 ) (2048 -3072 2048 ) (2048 -3072 3072 ) 4 722 723 0 (2048 -3072 2048 ) (1024 -3072 2048 ) (1024 -2048 2048 ) (2048 -2048 2048 ) -4 723 1112 0 (1024 -3072 1024 ) (1024 -3072 2048 ) (1024 -2048 2048 ) (1024 -2048 1024 ) +4 723 1117 0 (1024 -3072 1024 ) (1024 -3072 2048 ) (1024 -2048 2048 ) (1024 -2048 1024 ) 4 723 732 0 (1024 -3072 2048 ) (1024 -3072 1024 ) (2048 -3072 1024 ) (2048 -3072 2048 ) 4 723 724 0 (2048 -3072 1024 ) (1024 -3072 1024 ) (1024 -2048 1024 ) (2048 -2048 1024 ) -4 724 1113 0 (1024 -3072 0 ) (1024 -3072 1024 ) (1024 -2048 1024 ) (1024 -2048 0 ) +4 724 1118 0 (1024 -3072 0 ) (1024 -3072 1024 ) (1024 -2048 1024 ) (1024 -2048 0 ) 4 724 733 0 (1024 -3072 1024 ) (1024 -3072 0 ) (2048 -3072 0 ) (2048 -3072 1024 ) -4 725 1114 0 (1024 -3072 8200 ) (1024 -3072 8192 ) (1024 -4096 8192 ) (1024 -4096 8200 ) +4 725 1119 0 (1024 -3072 8200 ) (1024 -3072 8192 ) (1024 -4096 8192 ) (1024 -4096 8200 ) 4 725 726 0 (1024 -4096 8192 ) (1024 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) (966 2526 576 ) (0 2526 576 ) @@ -2819,7 +2823,7 @@ PRT1 4 771 783 0 (1024 2048 320 ) (1024 2048 336 ) (966 2048 336 ) (966 2048 320 ) 4 771 782 0 (1024 2048 336 ) (1024 2048 386 ) (966 2048 386 ) (966 2048 336 ) 4 771 772 0 (966 2458 0 ) (966 2048 0 ) (966 2048 386 ) (966 2458 386 ) -4 772 1142 0 (0 2048 0 ) (0 2048 576 ) (0 2526 576 ) (0 2526 0 ) +4 772 1147 0 (0 2048 0 ) (0 2048 576 ) (0 2526 576 ) (0 2526 0 ) 4 772 1066 0 (0 2048 168 ) (0 2048 8 ) (8 2048 8 ) (8 2048 168 ) 4 772 1067 0 (0 2048 8 ) (0 2048 0 ) (8 2048 0 ) (8 2048 8 ) 4 772 1065 0 (8 2048 0 ) (966 2048 0 ) (966 2048 168 ) (8 2048 168 ) @@ -2835,38 +2839,38 @@ PRT1 4 772 786 0 (0 2048 336 ) (0 2048 320 ) (432 2048 320 ) (432 2048 336 ) 4 772 783 0 (848 2048 320 ) (966 2048 320 ) (966 2048 336 ) (848 2048 336 ) 4 772 782 0 (0 2048 576 ) (0 2048 336 ) (966 2048 336 ) (966 2048 576 ) -4 773 1145 0 (0 1024 8192 ) (0 1024 8200 ) (0 2048 8200 ) (0 2048 8192 ) +4 773 1150 0 (0 1024 8192 ) (0 1024 8200 ) (0 2048 8200 ) (0 2048 8192 ) 4 773 1070 0 (0 1024 8200 ) (0 1024 8192 ) (1024 1024 8192 ) (1024 1024 8200 ) 4 773 774 0 (1024 1024 8192 ) (0 1024 8192 ) (0 2048 8192 ) (1024 2048 8192 ) -4 774 1146 0 (0 1024 7168 ) (0 1024 8192 ) (0 2048 8192 ) (0 2048 7168 ) +4 774 1151 0 (0 1024 7168 ) (0 1024 8192 ) (0 2048 8192 ) (0 2048 7168 ) 4 774 1071 0 (0 1024 8192 ) (0 1024 7168 ) (1024 1024 7168 ) (1024 1024 8192 ) 4 774 775 0 (1024 1024 7168 ) (0 1024 7168 ) (0 2048 7168 ) (1024 2048 7168 ) -4 775 1147 0 (0 1024 6144 ) (0 1024 7168 ) (0 2048 7168 ) (0 2048 6144 ) +4 775 1152 0 (0 1024 6144 ) (0 1024 7168 ) (0 2048 7168 ) (0 2048 6144 ) 4 775 1072 0 (0 1024 7168 ) (0 1024 6144 ) (1024 1024 6144 ) (1024 1024 7168 ) 4 775 776 0 (1024 1024 6144 ) (0 1024 6144 ) (0 2048 6144 ) (1024 2048 6144 ) -4 776 1148 0 (0 1024 5120 ) (0 1024 6144 ) (0 2048 6144 ) (0 2048 5120 ) +4 776 1153 0 (0 1024 5120 ) (0 1024 6144 ) (0 2048 6144 ) (0 2048 5120 ) 4 776 1073 0 (0 1024 6144 ) (0 1024 5120 ) (1024 1024 5120 ) (1024 1024 6144 ) 4 776 777 0 (1024 1024 5120 ) (0 1024 5120 ) (0 2048 5120 ) (1024 2048 5120 ) -4 777 1149 0 (0 1024 4096 ) (0 1024 5120 ) (0 2048 5120 ) (0 2048 4096 ) +4 777 1154 0 (0 1024 4096 ) (0 1024 5120 ) (0 2048 5120 ) (0 2048 4096 ) 4 777 1074 0 (0 1024 5120 ) (0 1024 4096 ) (1024 1024 4096 ) (1024 1024 5120 ) 4 777 778 0 (1024 1024 4096 ) (0 1024 4096 ) (0 2048 4096 ) (1024 2048 4096 ) -4 778 1150 0 (0 1024 3072 ) (0 1024 4096 ) (0 2048 4096 ) (0 2048 3072 ) +4 778 1155 0 (0 1024 3072 ) (0 1024 4096 ) (0 2048 4096 ) (0 2048 3072 ) 4 778 1075 0 (0 1024 4096 ) (0 1024 3072 ) (1024 1024 3072 ) (1024 1024 4096 ) 4 778 779 0 (1024 1024 3072 ) (0 1024 3072 ) (0 2048 3072 ) (1024 2048 3072 ) -4 779 1151 0 (0 1024 2048 ) (0 1024 3072 ) (0 2048 3072 ) (0 2048 2048 ) +4 779 1156 0 (0 1024 2048 ) (0 1024 3072 ) (0 2048 3072 ) (0 2048 2048 ) 4 779 1076 0 (0 1024 3072 ) (0 1024 2048 ) (1024 1024 2048 ) (1024 1024 3072 ) 4 779 780 0 (1024 1024 2048 ) (0 1024 2048 ) (0 2048 2048 ) (1024 2048 2048 ) -4 780 1152 0 (0 1024 1024 ) (0 1024 2048 ) (0 2048 2048 ) (0 2048 1024 ) +4 780 1157 0 (0 1024 1024 ) (0 1024 2048 ) (0 2048 2048 ) (0 2048 1024 ) 4 780 1077 0 (0 1024 2048 ) (0 1024 1024 ) (1024 1024 1024 ) (1024 1024 2048 ) 4 780 781 0 (0 1216 1024 ) (0 2048 1024 ) (1024 2048 1024 ) (1024 1216 1024 ) 4 780 790 0 (1024 1024 1024 ) (0 1024 1024 ) (0 1216 1024 ) (1024 1216 1024 ) -4 781 1186 0 (0 1216 1024 ) (0 1392 1024 ) (0 1392 592 ) (0 1216 592 ) -4 781 1159 0 (0 1392 1024 ) (0 1584 1024 ) (0 1584 592 ) (0 1392 592 ) -4 781 1153 0 (0 1584 1024 ) (0 2048 1024 ) (0 2048 592 ) (0 1584 592 ) +4 781 1191 0 (0 1216 1024 ) (0 1392 1024 ) (0 1392 592 ) (0 1216 592 ) +4 781 1164 0 (0 1392 1024 ) (0 1584 1024 ) (0 1584 592 ) (0 1392 592 ) +4 781 1158 0 (0 1584 1024 ) (0 2048 1024 ) (0 2048 592 ) (0 1584 592 ) 4 781 790 0 (1024 1216 592 ) (1024 1216 1024 ) (0 1216 1024 ) (0 1216 592 ) -4 782 1187 0 (0 1392 336 ) (0 1232 336 ) (0 1232 576 ) (0 1392 576 ) -4 782 1160 0 (0 1584 336 ) (0 1392 336 ) (0 1392 576 ) (0 1584 576 ) -4 782 1154 0 (0 2048 576 ) (0 2048 336 ) (0 1584 336 ) (0 1584 576 ) +4 782 1192 0 (0 1392 336 ) (0 1232 336 ) (0 1232 576 ) (0 1392 576 ) +4 782 1165 0 (0 1584 336 ) (0 1392 336 ) (0 1392 576 ) (0 1584 576 ) +4 782 1159 0 (0 2048 576 ) (0 2048 336 ) (0 1584 336 ) (0 1584 576 ) 4 782 789 0 (0 1232 336 ) (0 1280 336 ) (1024 1280 336 ) (1024 1232 336 ) 4 782 788 0 (0 1280 336 ) (0 1392 336 ) (832 1392 336 ) (832 1280 336 ) 4 782 787 0 (832 1584 336 ) (848 1584 336 ) (848 1280 336 ) (832 1280 336 ) @@ -2882,19 +2886,19 @@ PRT1 4 784 786 0 (432 2048 320 ) (432 1984 320 ) (432 1984 336 ) (432 2048 336 ) 4 785 787 0 (832 1584 320 ) (848 1584 320 ) (848 1584 336 ) (832 1584 336 ) 4 785 786 0 (432 1600 320 ) (432 1584 320 ) (432 1584 336 ) (432 1600 336 ) -4 786 1154 0 (0 2048 336 ) (0 2048 320 ) (0 1584 320 ) (0 1584 336 ) +4 786 1159 0 (0 2048 336 ) (0 2048 320 ) (0 1584 320 ) (0 1584 336 ) 4 786 1051 0 (0 1600 320 ) (0 1968 320 ) (432 1968 320 ) (432 1600 320 ) 4 786 1050 0 (0 1968 320 ) (0 2048 320 ) (432 2048 320 ) (432 1968 320 ) 4 787 789 0 (832 1280 320 ) (848 1280 320 ) (848 1280 336 ) (832 1280 336 ) 4 787 788 0 (832 1392 320 ) (832 1280 320 ) (832 1280 336 ) (832 1392 336 ) -4 788 1187 0 (0 1392 320 ) (0 1280 320 ) (0 1280 336 ) (0 1392 336 ) +4 788 1192 0 (0 1392 320 ) (0 1280 320 ) (0 1280 336 ) (0 1392 336 ) 4 788 1054 0 (0 1280 320 ) (0 1376 320 ) (832 1376 320 ) (832 1280 320 ) 4 788 789 0 (0 1280 320 ) (832 1280 320 ) (832 1280 336 ) (0 1280 336 ) -4 789 1187 0 (0 1280 320 ) (0 1232 320 ) (0 1232 336 ) (0 1280 336 ) +4 789 1192 0 (0 1280 320 ) (0 1232 320 ) (0 1232 336 ) (0 1280 336 ) 4 789 1054 0 (0 1232 320 ) (0 1280 320 ) (832 1280 320 ) (832 1232 320 ) 4 789 813 0 (832 1280 320 ) (848 1280 320 ) (848 1232 320 ) (832 1232 320 ) 4 789 809 0 (1024 1264 320 ) (1024 1232 320 ) (848 1232 320 ) (848 1264 320 ) -4 790 1192 0 (0 1024 320 ) (0 1024 1024 ) (0 1216 1024 ) (0 1216 320 ) +4 790 1197 0 (0 1024 320 ) (0 1024 1024 ) (0 1216 1024 ) (0 1216 320 ) 4 790 1078 0 (0 1024 1024 ) (0 1024 320 ) (1024 1024 320 ) (1024 1024 1024 ) 4 790 1055 0 (832 1024 320 ) (0 1024 320 ) (0 1216 320 ) (832 1216 320 ) 4 790 814 0 (848 1024 320 ) (832 1024 320 ) (832 1216 320 ) (848 1216 320 ) @@ -3935,17 +3939,17 @@ PRT1 4 1047 1049 0 (608 1648 192 ) (656 1648 192 ) (656 1648 194 ) (608 1648 194 ) 4 1047 1048 0 (595.188049 1674.376099 194 ) (656 1691.586914 194 ) (656 1691.586914 192 ) (595.188049 1674.376099 192 ) 4 1049 1052 0 (648 1600 192 ) (656 1600 192 ) (656 1600 224 ) (648 1600 224 ) -4 1050 1155 0 (0 1968 320 ) (0 2048 320 ) (0 2048 192 ) (0 1968 192 ) +4 1050 1160 0 (0 1968 320 ) (0 2048 320 ) (0 2048 192 ) (0 1968 192 ) 4 1050 1060 0 (0 1968 192 ) (0 2048 192 ) (448 2048 192 ) (448 1968 192 ) 4 1050 1051 0 (0 1968 192 ) (432 1968 192 ) (432 1968 320 ) (0 1968 320 ) -4 1051 1155 0 (0 1600 320 ) (0 1968 320 ) (0 1968 192 ) (0 1600 192 ) +4 1051 1160 0 (0 1600 320 ) (0 1968 320 ) (0 1968 192 ) (0 1600 192 ) 4 1051 1060 0 (0 1600 192 ) (0 1968 192 ) (432 1968 192 ) (432 1600 192 ) 4 1052 1053 0 (648 1584 192 ) (704 1584 192 ) (704 1584 304 ) (648 1584 304 ) -4 1053 1162 0 (0 1392 320 ) (0 1584 320 ) (0 1584 192 ) (0 1392 192 ) -4 1054 1189 0 (0 1232 320 ) (0 1376 320 ) (0 1376 192 ) (0 1232 192 ) +4 1053 1167 0 (0 1392 320 ) (0 1584 320 ) (0 1584 192 ) (0 1392 192 ) +4 1054 1194 0 (0 1232 320 ) (0 1376 320 ) (0 1376 192 ) (0 1232 192 ) 4 1054 1062 0 (0 1232 192 ) (0 1280 192 ) (832 1280 192 ) (832 1232 192 ) 4 1054 1061 0 (0 1280 192 ) (0 1376 192 ) (832 1376 192 ) (832 1280 192 ) -4 1055 1192 0 (0 1024 192 ) (0 1024 320 ) (0 1216 320 ) (0 1216 192 ) +4 1055 1197 0 (0 1024 192 ) (0 1024 320 ) (0 1216 320 ) (0 1216 192 ) 4 1055 1078 0 (0 1024 320 ) (0 1024 192 ) (832 1024 192 ) (832 1024 320 ) 4 1055 1063 0 (832 1024 192 ) (0 1024 192 ) (0 1216 192 ) (832 1216 192 ) 4 1056 1064 0 (848 2048 176 ) (1024 2048 176 ) (1024 1872 176 ) (848 1872 176 ) @@ -3958,1046 +3962,1066 @@ PRT1 4 1058 1059 0 (832 1968 176 ) (848 1968 176 ) (848 1968 192 ) (832 1968 192 ) 4 1058 1060 0 (448 2048 176 ) (448 1968 176 ) (448 1968 192 ) (448 2048 192 ) 4 1059 1064 0 (848 1968 176 ) (848 1584 176 ) (832 1584 176 ) (832 1968 176 ) -4 1060 1156 0 (0 1584 192 ) (0 1600 192 ) (0 1600 176 ) (0 1584 176 ) -4 1060 1155 0 (0 1600 192 ) (0 2048 192 ) (0 2048 176 ) (0 1600 176 ) +4 1060 1161 0 (0 1584 192 ) (0 1600 192 ) (0 1600 176 ) (0 1584 176 ) +4 1060 1160 0 (0 1600 192 ) (0 2048 192 ) (0 2048 176 ) (0 1600 176 ) 4 1060 1064 0 (0 1584 176 ) (0 2048 176 ) (448 2048 176 ) (448 1584 176 ) -4 1061 1188 0 (0 1376 192 ) (0 1392 192 ) (0 1392 176 ) (0 1376 176 ) -4 1061 1189 0 (0 1280 192 ) (0 1376 192 ) (0 1376 176 ) (0 1280 176 ) +4 1061 1193 0 (0 1376 192 ) (0 1392 192 ) (0 1392 176 ) (0 1376 176 ) +4 1061 1194 0 (0 1280 192 ) (0 1376 192 ) (0 1376 176 ) (0 1280 176 ) 4 1061 1068 0 (0 1280 176 ) (0 1392 176 ) (848 1392 176 ) (848 1280 176 ) 4 1061 1062 0 (0 1280 176 ) (848 1280 176 ) (848 1280 192 ) (0 1280 192 ) -4 1062 1189 0 (0 1232 192 ) (0 1280 192 ) (0 1280 176 ) (0 1232 176 ) +4 1062 1194 0 (0 1232 192 ) (0 1280 192 ) (0 1280 176 ) (0 1232 176 ) 4 1062 1068 0 (0 1232 176 ) (0 1280 176 ) (1024 1280 176 ) (1024 1232 176 ) -4 1063 1192 0 (0 1024 176 ) (0 1024 192 ) (0 1216 192 ) (0 1216 176 ) +4 1063 1197 0 (0 1024 176 ) (0 1024 192 ) (0 1216 192 ) (0 1216 176 ) 4 1063 1078 0 (0 1024 192 ) (0 1024 176 ) (1024 1024 176 ) (1024 1024 192 ) 4 1063 1069 0 (1024 1024 176 ) (0 1024 176 ) (0 1216 176 ) (1024 1216 176 ) -4 1064 1164 0 (0 1568 176 ) (0 1584 176 ) (0 1584 168 ) (0 1568 168 ) -4 1064 1156 0 (0 1584 176 ) (0 1600 176 ) (0 1600 168 ) (0 1584 168 ) -4 1064 1155 0 (0 1600 176 ) (0 2048 176 ) (0 2048 168 ) (0 1600 168 ) +4 1064 1169 0 (0 1568 176 ) (0 1584 176 ) (0 1584 168 ) (0 1568 168 ) +4 1064 1161 0 (0 1584 176 ) (0 1600 176 ) (0 1600 168 ) (0 1584 168 ) +4 1064 1160 0 (0 1600 176 ) (0 2048 176 ) (0 2048 168 ) (0 1600 168 ) 4 1064 1068 0 (1024 1408 168 ) (1024 1408 176 ) (0 1408 176 ) (0 1408 168 ) 4 1064 1066 0 (0 1568 168 ) (0 2048 168 ) (8 2048 168 ) (8 1568 168 ) 4 1064 1065 0 (1024 1408 168 ) (8 1408 168 ) (8 2048 168 ) (1024 2048 168 ) 4 1065 1068 0 (8 1408 0 ) (1024 1408 0 ) (1024 1408 168 ) (8 1408 168 ) 4 1065 1066 0 (8 1568 168 ) (8 2048 168 ) (8 2048 8 ) (8 1568 8 ) 4 1065 1067 0 (8 2048 0 ) (8 1408 0 ) (8 1408 8 ) (8 2048 8 ) -4 1066 1166 0 (0 1584 8 ) (0 1576 8 ) (0 1576 168 ) (0 1584 168 ) -4 1066 1156 0 (0 1600 8 ) (0 1584 8 ) (0 1584 168 ) (0 1600 168 ) -4 1066 1155 0 (0 2048 168 ) (0 2048 8 ) (0 1600 8 ) (0 1600 168 ) +4 1066 1171 0 (0 1584 8 ) (0 1576 8 ) (0 1576 168 ) (0 1584 168 ) +4 1066 1161 0 (0 1600 8 ) (0 1584 8 ) (0 1584 168 ) (0 1600 168 ) +4 1066 1160 0 (0 2048 168 ) (0 2048 8 ) (0 1600 8 ) (0 1600 168 ) 4 1066 1067 0 (0 2048 8 ) (8 2048 8 ) (8 1568 8 ) (0 1568 8 ) -4 1067 1169 0 (0 1584 0 ) (0 1568 0 ) (0 1568 8 ) (0 1584 8 ) -4 1067 1156 0 (0 1600 0 ) (0 1584 0 ) (0 1584 8 ) (0 1600 8 ) -4 1067 1155 0 (0 2048 8 ) (0 2048 0 ) (0 1600 0 ) (0 1600 8 ) +4 1067 1174 0 (0 1584 0 ) (0 1568 0 ) (0 1568 8 ) (0 1584 8 ) +4 1067 1161 0 (0 1600 0 ) (0 1584 0 ) (0 1584 8 ) (0 1600 8 ) +4 1067 1160 0 (0 2048 8 ) (0 2048 0 ) (0 1600 0 ) (0 1600 8 ) 4 1067 1068 0 (0 1408 0 ) (8 1408 0 ) (8 1408 8 ) (0 1408 8 ) -4 1068 1188 0 (0 1376 176 ) (0 1392 176 ) (0 1392 0 ) (0 1376 0 ) -4 1068 1189 0 (0 1232 176 ) (0 1376 176 ) (0 1376 0 ) (0 1232 0 ) -4 1068 1170 0 (0 1408 8 ) (0 1408 0 ) (0 1392 0 ) (0 1392 8 ) -4 1068 1168 0 (0 1400 8 ) (0 1392 8 ) (0 1392 168 ) (0 1400 168 ) -4 1068 1165 0 (0 1392 176 ) (0 1408 176 ) (0 1408 168 ) (0 1392 168 ) -4 1069 1192 0 (0 1024 0 ) (0 1024 176 ) (0 1216 176 ) (0 1216 0 ) -4 1069 1082 0 (0 1024 32 ) (0 1024 0 ) (128 1024 0 ) (128 1024 32 ) -4 1069 1080 0 (1008 1024 0 ) (1024 1024 0 ) (1024 1024 16 ) (1008 1024 16 ) -4 1069 1081 0 (128 1024 0 ) (1008 1024 0 ) (1008 1024 16 ) (128 1024 16 ) -4 1069 1079 0 (1024 1024 16 ) (1024 1024 32 ) (128 1024 32 ) (128 1024 16 ) -4 1069 1078 0 (0 1024 176 ) (0 1024 32 ) (1024 1024 32 ) (1024 1024 176 ) -4 1070 1193 0 (0 0 8192 ) (0 0 8200 ) (0 1024 8200 ) (0 1024 8192 ) -4 1070 1083 0 (0 0 8200 ) (0 0 8192 ) (1024 0 8192 ) (1024 0 8200 ) +4 1068 1193 0 (0 1376 176 ) (0 1392 176 ) (0 1392 0 ) (0 1376 0 ) +4 1068 1194 0 (0 1232 176 ) (0 1376 176 ) (0 1376 0 ) (0 1232 0 ) +4 1068 1175 0 (0 1408 8 ) (0 1408 0 ) (0 1392 0 ) (0 1392 8 ) +4 1068 1173 0 (0 1400 8 ) (0 1392 8 ) (0 1392 168 ) (0 1400 168 ) +4 1068 1170 0 (0 1392 176 ) (0 1408 176 ) (0 1408 168 ) (0 1392 168 ) +4 1069 1197 0 (0 1024 0 ) (0 1024 176 ) (0 1216 176 ) (0 1216 0 ) +4 1069 1087 0 (0 1024 32 ) (0 1024 0 ) (128 1024 0 ) (128 1024 32 ) +4 1069 1085 0 (1008 1024 0 ) (1024 1024 0 ) (1024 1024 16 ) (1008 1024 16 ) +4 1069 1086 0 (128 1024 0 ) (1008 1024 0 ) (1008 1024 16 ) (128 1024 16 ) +4 1069 1084 0 (1024 1024 16 ) (1024 1024 32 ) (128 1024 32 ) (128 1024 16 ) +4 1069 1079 0 (0 1024 128 ) (0 1024 64 ) (1024 1024 64 ) (1024 1024 128 ) +4 1069 1082 0 (0 1024 64 ) (0 1024 32 ) (1024 1024 32 ) (1024 1024 64 ) +4 1069 1078 0 (0 1024 176 ) (0 1024 128 ) (1024 1024 128 ) (1024 1024 176 ) +4 1070 1198 0 (0 0 8192 ) (0 0 8200 ) (0 1024 8200 ) (0 1024 8192 ) +4 1070 1088 0 (0 0 8200 ) (0 0 8192 ) (1024 0 8192 ) (1024 0 8200 ) 4 1070 1071 0 (1024 0 8192 ) (0 0 8192 ) (0 1024 8192 ) (1024 1024 8192 ) -4 1071 1194 0 (0 0 7168 ) (0 0 8192 ) (0 1024 8192 ) (0 1024 7168 ) -4 1071 1084 0 (0 0 8192 ) (0 0 7168 ) (1024 0 7168 ) (1024 0 8192 ) +4 1071 1199 0 (0 0 7168 ) (0 0 8192 ) (0 1024 8192 ) (0 1024 7168 ) +4 1071 1089 0 (0 0 8192 ) (0 0 7168 ) (1024 0 7168 ) (1024 0 8192 ) 4 1071 1072 0 (1024 0 7168 ) (0 0 7168 ) (0 1024 7168 ) (1024 1024 7168 ) -4 1072 1195 0 (0 0 6144 ) (0 0 7168 ) (0 1024 7168 ) (0 1024 6144 ) -4 1072 1085 0 (0 0 7168 ) (0 0 6144 ) (1024 0 6144 ) (1024 0 7168 ) +4 1072 1200 0 (0 0 6144 ) (0 0 7168 ) (0 1024 7168 ) (0 1024 6144 ) +4 1072 1090 0 (0 0 7168 ) (0 0 6144 ) (1024 0 6144 ) (1024 0 7168 ) 4 1072 1073 0 (1024 0 6144 ) (0 0 6144 ) (0 1024 6144 ) (1024 1024 6144 ) -4 1073 1196 0 (0 0 5120 ) (0 0 6144 ) (0 1024 6144 ) (0 1024 5120 ) -4 1073 1086 0 (0 0 6144 ) (0 0 5120 ) (1024 0 5120 ) (1024 0 6144 ) +4 1073 1201 0 (0 0 5120 ) (0 0 6144 ) (0 1024 6144 ) (0 1024 5120 ) +4 1073 1091 0 (0 0 6144 ) (0 0 5120 ) (1024 0 5120 ) (1024 0 6144 ) 4 1073 1074 0 (1024 0 5120 ) (0 0 5120 ) (0 1024 5120 ) (1024 1024 5120 ) -4 1074 1197 0 (0 0 4096 ) (0 0 5120 ) (0 1024 5120 ) (0 1024 4096 ) -4 1074 1087 0 (0 0 5120 ) (0 0 4096 ) (1024 0 4096 ) (1024 0 5120 ) +4 1074 1202 0 (0 0 4096 ) (0 0 5120 ) (0 1024 5120 ) (0 1024 4096 ) +4 1074 1092 0 (0 0 5120 ) (0 0 4096 ) (1024 0 4096 ) (1024 0 5120 ) 4 1074 1075 0 (1024 0 4096 ) (0 0 4096 ) (0 1024 4096 ) (1024 1024 4096 ) -4 1075 1198 0 (0 0 3072 ) (0 0 4096 ) (0 1024 4096 ) (0 1024 3072 ) -4 1075 1088 0 (0 0 4096 ) (0 0 3072 ) (1024 0 3072 ) (1024 0 4096 ) +4 1075 1203 0 (0 0 3072 ) (0 0 4096 ) (0 1024 4096 ) (0 1024 3072 ) +4 1075 1093 0 (0 0 4096 ) (0 0 3072 ) (1024 0 3072 ) (1024 0 4096 ) 4 1075 1076 0 (1024 0 3072 ) (0 0 3072 ) (0 1024 3072 ) (1024 1024 3072 ) -4 1076 1199 0 (0 0 2048 ) (0 0 3072 ) (0 1024 3072 ) (0 1024 2048 ) -4 1076 1089 0 (0 0 3072 ) (0 0 2048 ) (1024 0 2048 ) (1024 0 3072 ) +4 1076 1204 0 (0 0 2048 ) (0 0 3072 ) (0 1024 3072 ) (0 1024 2048 ) +4 1076 1094 0 (0 0 3072 ) (0 0 2048 ) (1024 0 2048 ) (1024 0 3072 ) 4 1076 1077 0 (1024 0 2048 ) (0 0 2048 ) (0 1024 2048 ) (1024 1024 2048 ) -4 1077 1200 0 (0 0 1024 ) (0 0 2048 ) (0 1024 2048 ) (0 1024 1024 ) -4 1077 1090 0 (0 0 2048 ) (0 0 1024 ) (1024 0 1024 ) (1024 0 2048 ) +4 1077 1205 0 (0 0 1024 ) (0 0 2048 ) (0 1024 2048 ) (0 1024 1024 ) +4 1077 1095 0 (0 0 2048 ) (0 0 1024 ) (1024 0 1024 ) (1024 0 2048 ) 4 1077 1078 0 (1024 0 1024 ) (0 0 1024 ) (0 1024 1024 ) (1024 1024 1024 ) -4 1078 1201 0 (0 0 32 ) (0 0 1024 ) (0 1024 1024 ) (0 1024 32 ) -4 1078 1091 0 (0 0 1024 ) (0 0 32 ) (1024 0 32 ) (1024 0 1024 ) -4 1078 1082 0 (0 64 32 ) (0 1024 32 ) (128 1024 32 ) (128 64 32 ) -4 1078 1079 0 (1024 0 32 ) (128 0 32 ) (128 1024 32 ) (1024 1024 32 ) -4 1079 1092 0 (1024 0 16 ) (1024 0 32 ) (1008 0 32 ) (1008 0 16 ) -4 1079 1094 0 (1008 0 32 ) (128 0 32 ) (128 0 16 ) (1008 0 16 ) -4 1079 1082 0 (128 64 32 ) (128 1024 32 ) (128 1024 16 ) (128 64 16 ) -4 1079 1080 0 (1008 528 16 ) (1008 1024 16 ) (1024 1024 16 ) (1024 528 16 ) -4 1079 1081 0 (1008 0 16 ) (128 0 16 ) (128 1024 16 ) (1008 1024 16 ) -4 1080 1081 0 (1008 1024 0 ) (1008 528 0 ) (1008 528 16 ) (1008 1024 16 ) -4 1081 1094 0 (128 0 0 ) (1008 0 0 ) (1008 0 16 ) (128 0 16 ) -4 1081 1082 0 (128 1024 0 ) (128 64 0 ) (128 64 16 ) (128 1024 16 ) -4 1082 1202 0 (0 64 32 ) (0 1024 32 ) (0 1024 0 ) (0 64 0 ) -4 1083 1204 0 (0 -1024 8192 ) (0 -1024 8200 ) (0 0 8200 ) (0 0 8192 ) -4 1083 1096 0 (0 -1024 8200 ) (0 -1024 8192 ) (1024 -1024 8192 ) (1024 -1024 8200 ) -4 1083 1084 0 (1024 -1024 8192 ) (0 -1024 8192 ) (0 0 8192 ) (1024 0 8192 ) -4 1084 1205 0 (0 -1024 7168 ) (0 -1024 8192 ) (0 0 8192 ) (0 0 7168 ) -4 1084 1097 0 (0 -1024 8192 ) (0 -1024 7168 ) (1024 -1024 7168 ) (1024 -1024 8192 ) -4 1084 1085 0 (1024 -1024 7168 ) (0 -1024 7168 ) (0 0 7168 ) (1024 0 7168 ) -4 1085 1206 0 (0 -1024 6144 ) (0 -1024 7168 ) (0 0 7168 ) (0 0 6144 ) -4 1085 1098 0 (0 -1024 7168 ) (0 -1024 6144 ) (1024 -1024 6144 ) (1024 -1024 7168 ) -4 1085 1086 0 (1024 -1024 6144 ) (0 -1024 6144 ) (0 0 6144 ) (1024 0 6144 ) -4 1086 1207 0 (0 -1024 5120 ) (0 -1024 6144 ) (0 0 6144 ) (0 0 5120 ) -4 1086 1099 0 (0 -1024 6144 ) (0 -1024 5120 ) (1024 -1024 5120 ) (1024 -1024 6144 ) -4 1086 1087 0 (1024 -1024 5120 ) (0 -1024 5120 ) (0 0 5120 ) (1024 0 5120 ) -4 1087 1208 0 (0 -1024 4096 ) (0 -1024 5120 ) (0 0 5120 ) (0 0 4096 ) -4 1087 1100 0 (0 -1024 5120 ) (0 -1024 4096 ) (1024 -1024 4096 ) (1024 -1024 5120 ) -4 1087 1088 0 (1024 -1024 4096 ) (0 -1024 4096 ) (0 0 4096 ) (1024 0 4096 ) -4 1088 1209 0 (0 -1024 3072 ) (0 -1024 4096 ) (0 0 4096 ) (0 0 3072 ) -4 1088 1101 0 (0 -1024 4096 ) (0 -1024 3072 ) (1024 -1024 3072 ) (1024 -1024 4096 ) -4 1088 1089 0 (1024 -1024 3072 ) (0 -1024 3072 ) (0 0 3072 ) (1024 0 3072 ) -4 1089 1210 0 (0 -1024 2048 ) (0 -1024 3072 ) (0 0 3072 ) (0 0 2048 ) -4 1089 1102 0 (0 -1024 3072 ) (0 -1024 2048 ) (1024 -1024 2048 ) (1024 -1024 3072 ) -4 1089 1090 0 (1024 -1024 2048 ) (0 -1024 2048 ) (0 0 2048 ) (1024 0 2048 ) -4 1090 1211 0 (0 -1024 1024 ) (0 -1024 2048 ) (0 0 2048 ) (0 0 1024 ) -4 1090 1103 0 (0 -1024 2048 ) (0 -1024 1024 ) (1024 -1024 1024 ) (1024 -1024 2048 ) -4 1090 1091 0 (1024 -1024 1024 ) (0 -1024 1024 ) (0 0 1024 ) (1024 0 1024 ) -4 1091 1212 0 (0 -1024 32 ) (0 -1024 1024 ) (0 0 1024 ) (0 0 32 ) -4 1091 1104 0 (0 -1024 1024 ) (0 -1024 32 ) (1024 -1024 32 ) (1024 -1024 1024 ) -4 1091 1095 0 (128 -1024 32 ) (0 -1024 32 ) (0 -256 32 ) (128 -256 32 ) -4 1091 1092 0 (1024 -1024 32 ) (1008 -1024 32 ) (1008 0 32 ) (1024 0 32 ) -4 1091 1094 0 (1008 -1024 32 ) (128 -1024 32 ) (128 0 32 ) (1008 0 32 ) -4 1092 1104 0 (1024 -1024 16 ) (1024 -1024 32 ) (1008 -1024 32 ) (1008 -1024 16 ) -4 1092 1093 0 (1024 -1024 16 ) (1008 -1024 16 ) (1008 -16 16 ) (1024 -16 16 ) -4 1092 1094 0 (1008 -1024 16 ) (1008 -1024 32 ) (1008 0 32 ) (1008 0 16 ) -4 1093 1104 0 (1024 -1024 0 ) (1024 -1024 16 ) (1008 -1024 16 ) (1008 -1024 0 ) -4 1093 1094 0 (1008 -16 0 ) (1008 -1024 0 ) (1008 -1024 16 ) (1008 -16 16 ) -4 1094 1104 0 (1008 -1024 32 ) (128 -1024 32 ) (128 -1024 0 ) (1008 -1024 0 ) -4 1094 1095 0 (128 -1024 0 ) (128 -1024 32 ) (128 -256 32 ) (128 -256 0 ) -4 1095 1213 0 (0 -1024 0 ) (0 -1024 32 ) (0 -256 32 ) (0 -256 0 ) -4 1095 1104 0 (0 -1024 32 ) (0 -1024 0 ) (128 -1024 0 ) (128 -1024 32 ) -4 1096 1215 0 (0 -2048 8192 ) (0 -2048 8200 ) (0 -1024 8200 ) (0 -1024 8192 ) -4 1096 1105 0 (0 -2048 8200 ) (0 -2048 8192 ) (1024 -2048 8192 ) (1024 -2048 8200 ) -4 1096 1097 0 (1024 -2048 8192 ) (0 -2048 8192 ) (0 -1024 8192 ) (1024 -1024 8192 ) -4 1097 1216 0 (0 -2048 7168 ) (0 -2048 8192 ) (0 -1024 8192 ) (0 -1024 7168 ) -4 1097 1106 0 (0 -2048 8192 ) (0 -2048 7168 ) (1024 -2048 7168 ) (1024 -2048 8192 ) -4 1097 1098 0 (1024 -2048 7168 ) (0 -2048 7168 ) (0 -1024 7168 ) (1024 -1024 7168 ) -4 1098 1217 0 (0 -2048 6144 ) (0 -2048 7168 ) (0 -1024 7168 ) (0 -1024 6144 ) -4 1098 1107 0 (0 -2048 7168 ) (0 -2048 6144 ) (1024 -2048 6144 ) (1024 -2048 7168 ) -4 1098 1099 0 (1024 -2048 6144 ) (0 -2048 6144 ) (0 -1024 6144 ) (1024 -1024 6144 ) -4 1099 1218 0 (0 -2048 5120 ) (0 -2048 6144 ) (0 -1024 6144 ) (0 -1024 5120 ) -4 1099 1108 0 (0 -2048 6144 ) (0 -2048 5120 ) (1024 -2048 5120 ) (1024 -2048 6144 ) -4 1099 1100 0 (1024 -2048 5120 ) (0 -2048 5120 ) (0 -1024 5120 ) (1024 -1024 5120 ) -4 1100 1219 0 (0 -2048 4096 ) (0 -2048 5120 ) (0 -1024 5120 ) (0 -1024 4096 ) -4 1100 1109 0 (0 -2048 5120 ) (0 -2048 4096 ) (1024 -2048 4096 ) (1024 -2048 5120 ) -4 1100 1101 0 (1024 -2048 4096 ) (0 -2048 4096 ) (0 -1024 4096 ) (1024 -1024 4096 ) -4 1101 1220 0 (0 -2048 3072 ) (0 -2048 4096 ) (0 -1024 4096 ) (0 -1024 3072 ) -4 1101 1110 0 (0 -2048 4096 ) (0 -2048 3072 ) (1024 -2048 3072 ) (1024 -2048 4096 ) -4 1101 1102 0 (1024 -2048 3072 ) (0 -2048 3072 ) (0 -1024 3072 ) (1024 -1024 3072 ) -4 1102 1221 0 (0 -2048 2048 ) (0 -2048 3072 ) (0 -1024 3072 ) (0 -1024 2048 ) -4 1102 1111 0 (0 -2048 3072 ) (0 -2048 2048 ) (1024 -2048 2048 ) (1024 -2048 3072 ) -4 1102 1103 0 (1024 -2048 2048 ) (0 -2048 2048 ) (0 -1024 2048 ) (1024 -1024 2048 ) -4 1103 1222 0 (0 -2048 1024 ) (0 -2048 2048 ) (0 -1024 2048 ) (0 -1024 1024 ) -4 1103 1112 0 (0 -2048 2048 ) (0 -2048 1024 ) (1024 -2048 1024 ) (1024 -2048 2048 ) -4 1103 1104 0 (1024 -2048 1024 ) (0 -2048 1024 ) (0 -1024 1024 ) (1024 -1024 1024 ) -4 1104 1223 0 (0 -2048 0 ) (0 -2048 1024 ) (0 -1024 1024 ) (0 -1024 0 ) -4 1104 1113 0 (0 -2048 1024 ) (0 -2048 0 ) (1024 -2048 0 ) (1024 -2048 1024 ) -4 1105 1224 0 (0 -3072 8192 ) (0 -3072 8200 ) (0 -2048 8200 ) (0 -2048 8192 ) -4 1105 1114 0 (0 -3072 8200 ) (0 -3072 8192 ) (1024 -3072 8192 ) (1024 -3072 8200 ) -4 1105 1106 0 (1024 -3072 8192 ) (0 -3072 8192 ) (0 -2048 8192 ) (1024 -2048 8192 ) -4 1106 1225 0 (0 -3072 7168 ) (0 -3072 8192 ) (0 -2048 8192 ) (0 -2048 7168 ) -4 1106 1115 0 (0 -3072 8192 ) (0 -3072 7168 ) (1024 -3072 7168 ) (1024 -3072 8192 ) -4 1106 1107 0 (1024 -3072 7168 ) (0 -3072 7168 ) (0 -2048 7168 ) (1024 -2048 7168 ) -4 1107 1226 0 (0 -3072 6144 ) (0 -3072 7168 ) (0 -2048 7168 ) (0 -2048 6144 ) -4 1107 1116 0 (0 -3072 7168 ) (0 -3072 6144 ) (1024 -3072 6144 ) (1024 -3072 7168 ) -4 1107 1108 0 (1024 -3072 6144 ) (0 -3072 6144 ) (0 -2048 6144 ) (1024 -2048 6144 ) -4 1108 1227 0 (0 -3072 5120 ) (0 -3072 6144 ) (0 -2048 6144 ) (0 -2048 5120 ) -4 1108 1117 0 (0 -3072 6144 ) (0 -3072 5120 ) (1024 -3072 5120 ) (1024 -3072 6144 ) -4 1108 1109 0 (1024 -3072 5120 ) (0 -3072 5120 ) (0 -2048 5120 ) (1024 -2048 5120 ) -4 1109 1228 0 (0 -3072 4096 ) (0 -3072 5120 ) (0 -2048 5120 ) (0 -2048 4096 ) -4 1109 1118 0 (0 -3072 5120 ) (0 -3072 4096 ) (1024 -3072 4096 ) (1024 -3072 5120 ) -4 1109 1110 0 (1024 -3072 4096 ) (0 -3072 4096 ) (0 -2048 4096 ) (1024 -2048 4096 ) -4 1110 1229 0 (0 -3072 3072 ) (0 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(1024 -4096 2048 ) -4 1121 1240 0 (0 -4096 2048 ) (0 -3072 2048 ) (0 -3072 1024 ) (0 -4096 1024 ) -4 1121 1122 0 (0 -4096 1024 ) (0 -3072 1024 ) (1024 -3072 1024 ) (1024 -4096 1024 ) -4 1122 1241 0 (0 -4096 0 ) (0 -4096 1024 ) (0 -3072 1024 ) (0 -3072 0 ) -4 1123 1242 0 (-1024 3072 8192 ) (-1024 3072 8200 ) (-1024 4096 8200 ) (-1024 4096 8192 ) -4 1123 1132 0 (-1024 3072 8200 ) (-1024 3072 8192 ) (0 3072 8192 ) (0 3072 8200 ) -4 1123 1124 0 (0 3072 8192 ) (-1024 3072 8192 ) (-1024 4096 8192 ) (0 4096 8192 ) -4 1124 1243 0 (-1024 3072 7168 ) (-1024 3072 8192 ) (-1024 4096 8192 ) (-1024 4096 7168 ) -4 1124 1133 0 (-1024 3072 8192 ) (-1024 3072 7168 ) (0 3072 7168 ) (0 3072 8192 ) -4 1124 1125 0 (0 3072 7168 ) (-1024 3072 7168 ) (-1024 4096 7168 ) (0 4096 7168 ) -4 1125 1244 0 (-1024 3072 6144 ) (-1024 3072 7168 ) (-1024 4096 7168 ) (-1024 4096 6144 ) -4 1125 1134 0 (-1024 3072 7168 ) (-1024 3072 6144 ) (0 3072 6144 ) (0 3072 7168 ) -4 1125 1126 0 (0 3072 6144 ) (-1024 3072 6144 ) (-1024 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0 (-1024 2048 6144 ) (-1024 2048 7168 ) (-1024 3072 7168 ) (-1024 3072 6144 ) -4 1134 1147 0 (-1024 2048 7168 ) (-1024 2048 6144 ) (0 2048 6144 ) (0 2048 7168 ) -4 1134 1135 0 (0 2048 6144 ) (-1024 2048 6144 ) (-1024 3072 6144 ) (0 3072 6144 ) -4 1135 1254 0 (-1024 2048 5120 ) (-1024 2048 6144 ) (-1024 3072 6144 ) (-1024 3072 5120 ) -4 1135 1148 0 (-1024 2048 6144 ) (-1024 2048 5120 ) (0 2048 5120 ) (0 2048 6144 ) -4 1135 1136 0 (0 2048 5120 ) (-1024 2048 5120 ) (-1024 3072 5120 ) (0 3072 5120 ) -4 1136 1255 0 (-1024 2048 4096 ) (-1024 2048 5120 ) (-1024 3072 5120 ) (-1024 3072 4096 ) -4 1136 1149 0 (-1024 2048 5120 ) (-1024 2048 4096 ) (0 2048 4096 ) (0 2048 5120 ) -4 1136 1137 0 (0 2048 4096 ) (-1024 2048 4096 ) (-1024 3072 4096 ) (0 3072 4096 ) -4 1137 1256 0 (-1024 2048 3072 ) (-1024 2048 4096 ) (-1024 3072 4096 ) (-1024 3072 3072 ) -4 1137 1150 0 (-1024 2048 4096 ) (-1024 2048 3072 ) (0 2048 3072 ) (0 2048 4096 ) -4 1137 1138 0 (0 2048 3072 ) (-1024 2048 3072 ) (-1024 3072 3072 ) 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1024 ) (-208 2560 592 ) (-192 2560 592 ) -4 1140 1141 0 (0 2560 592 ) (0 2560 1024 ) (-192 2560 1024 ) (-192 2560 592 ) -4 1141 1153 0 (0 2048 592 ) (0 2048 1024 ) (-192 2048 1024 ) (-192 2048 592 ) -4 1141 1143 0 (-192 2560 1024 ) (-192 2560 592 ) (-192 2048 592 ) (-192 2048 1024 ) -4 1142 1155 0 (0 2048 0 ) (0 2048 320 ) (-192 2048 320 ) (-192 2048 0 ) -4 1142 1154 0 (0 2048 320 ) (0 2048 576 ) (-192 2048 576 ) (-192 2048 320 ) -4 1143 1157 0 (-192 2048 1024 ) (-208 2048 1024 ) (-208 2048 592 ) (-192 2048 592 ) -4 1143 1144 0 (-208 2560 1024 ) (-208 2560 592 ) (-208 2048 592 ) (-208 2048 1024 ) -4 1144 1259 0 (-1024 2048 0 ) (-1024 2048 1024 ) (-1024 2560 1024 ) (-1024 2560 0 ) -4 1144 1158 0 (-1024 2048 1024 ) (-1024 2048 0 ) (-208 2048 0 ) (-208 2048 1024 ) -4 1145 1260 0 (-1024 1024 8192 ) (-1024 1024 8200 ) (-1024 2048 8200 ) (-1024 2048 8192 ) -4 1145 1193 0 (-1024 1024 8200 ) (-1024 1024 8192 ) (0 1024 8192 ) (0 1024 8200 ) -4 1145 1146 0 (0 1024 8192 ) (-1024 1024 8192 ) (-1024 2048 8192 ) (0 2048 8192 ) -4 1146 1261 0 (-1024 1024 7168 ) (-1024 1024 8192 ) (-1024 2048 8192 ) (-1024 2048 7168 ) -4 1146 1194 0 (-1024 1024 8192 ) (-1024 1024 7168 ) (0 1024 7168 ) (0 1024 8192 ) -4 1146 1147 0 (0 1024 7168 ) (-1024 1024 7168 ) (-1024 2048 7168 ) (0 2048 7168 ) -4 1147 1262 0 (-1024 1024 6144 ) (-1024 1024 7168 ) (-1024 2048 7168 ) (-1024 2048 6144 ) -4 1147 1195 0 (-1024 1024 7168 ) (-1024 1024 6144 ) (0 1024 6144 ) (0 1024 7168 ) -4 1147 1148 0 (0 1024 6144 ) (-1024 1024 6144 ) (-1024 2048 6144 ) (0 2048 6144 ) -4 1148 1263 0 (-1024 1024 5120 ) (-1024 1024 6144 ) (-1024 2048 6144 ) (-1024 2048 5120 ) -4 1148 1196 0 (-1024 1024 6144 ) (-1024 1024 5120 ) (0 1024 5120 ) (0 1024 6144 ) -4 1148 1149 0 (0 1024 5120 ) (-1024 1024 5120 ) (-1024 2048 5120 ) (0 2048 5120 ) -4 1149 1264 0 (-1024 1024 4096 ) (-1024 1024 5120 ) (-1024 2048 5120 ) (-1024 2048 4096 ) -4 1149 1197 0 (-1024 1024 5120 ) (-1024 1024 4096 ) (0 1024 4096 ) (0 1024 5120 ) -4 1149 1150 0 (0 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1171 0 (-184 1584 176 ) (-192 1584 176 ) (-192 1584 168 ) (-184 1584 168 ) -4 1156 1169 0 (0 1584 0 ) (0 1584 8 ) (-184 1584 8 ) (-184 1584 0 ) -4 1156 1166 0 (0 1584 8 ) (0 1584 168 ) (-184 1584 168 ) (-184 1584 8 ) -4 1156 1164 0 (0 1584 168 ) (0 1584 176 ) (-184 1584 176 ) (-184 1584 168 ) -4 1157 1159 0 (-192 1584 1024 ) (-208 1584 1024 ) (-208 1584 592 ) (-192 1584 592 ) -4 1157 1158 0 (-208 1584 592 ) (-208 1584 1024 ) (-208 2048 1024 ) (-208 2048 592 ) -4 1158 1268 0 (-1024 1584 0 ) (-1024 1584 1024 ) (-1024 2048 1024 ) (-1024 2048 0 ) -4 1158 1184 0 (-384 1584 32 ) (-400 1584 32 ) (-400 1584 16 ) (-384 1584 16 ) -4 1158 1183 0 (-400 1584 48 ) (-400 1584 32 ) (-368 1584 32 ) (-368 1584 48 ) -4 1158 1182 0 (-400 1584 64 ) (-400 1584 48 ) (-352 1584 48 ) (-352 1584 64 ) -4 1158 1181 0 (-400 1584 80 ) (-400 1584 64 ) (-336 1584 64 ) (-336 1584 80 ) -4 1158 1179 0 (-304 1584 176 ) (-320 1584 176 ) (-320 1584 96 ) (-304 1584 96 ) -4 1158 1180 0 (-320 1584 176 ) (-400 1584 176 ) (-400 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1584 592 ) -4 1159 (-192 1392 592 ) (-208 1392 592 ) (-208 1584 592 ) (-192 1584 592 ) -4 1160 (0 1392 336 ) (-192 1392 336 ) (-192 1584 336 ) (0 1584 336 ) -4 1160 (-192 1392 336 ) (-192 1392 576 ) (-192 1584 576 ) (-192 1584 336 ) -4 1160 (0 1584 576 ) (-192 1584 576 ) (-192 1392 576 ) (0 1392 576 ) -4 1161 (-208 1392 592 ) (-208 1392 320 ) (-208 1584 320 ) (-208 1584 592 ) -4 1162 (-192 1392 320 ) (-208 1392 320 ) (-208 1392 192 ) (-192 1392 192 ) -4 1162 (0 1392 192 ) (0 1392 320 ) (-192 1392 320 ) (-192 1392 192 ) -4 1162 (-208 1392 192 ) (-224 1392 192 ) (-224 1584 192 ) (-208 1584 192 ) -4 1162 (-192 1392 192 ) (-208 1392 192 ) (-208 1584 192 ) (-192 1584 192 ) -4 1162 (0 1392 192 ) (-192 1392 192 ) (-192 1584 192 ) (0 1584 192 ) -4 1162 (0 1584 320 ) (-192 1584 320 ) (-192 1392 320 ) (0 1392 320 ) -4 1162 (-192 1584 320 ) (-208 1584 320 ) (-208 1392 320 ) (-192 1392 320 ) -4 1162 (-192 1584 320 ) (-192 1584 192 ) (-208 1584 192 ) (-208 1584 320 ) -4 1162 (-192 1584 192 ) (-192 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168 ) -4 1167 (-184 1408 8 ) (0 1408 8 ) (0 1408 168 ) (-184 1408 168 ) -4 1168 (-184 1400 168 ) (0 1400 168 ) (0 1400 8 ) (-184 1400 8 ) -4 1169 (0 1568 8 ) (0 1576 8 ) (-184 1576 8 ) (-184 1568 8 ) -4 1169 (-184 1568 0 ) (-184 1584 0 ) (0 1584 0 ) (0 1568 0 ) -4 1169 (-184 1568 0 ) (0 1568 0 ) (0 1568 8 ) (-184 1568 8 ) -4 1170 (-184 1408 8 ) (0 1408 8 ) (0 1408 0 ) (-184 1408 0 ) -4 1170 (0 1392 0 ) (-184 1392 0 ) (-184 1408 0 ) (0 1408 0 ) -4 1170 (0 1400 8 ) (0 1408 8 ) (-184 1408 8 ) (-184 1400 8 ) -4 1171 (-192 1408 168 ) (-192 1408 176 ) (-192 1584 176 ) (-192 1584 168 ) -4 1171 (-184 1408 168 ) (-192 1408 168 ) (-192 1568 168 ) (-184 1568 168 ) -4 1171 (-184 1408 176 ) (-184 1584 176 ) (-192 1584 176 ) (-192 1408 176 ) -4 1171 (-184 1408 168 ) (-184 1568 168 ) (-184 1568 176 ) (-184 1408 176 ) -4 1172 (-192 1584 0 ) (-192 1568 0 ) (-192 1568 168 ) (-192 1584 168 ) -4 1172 (-184 1568 168 ) (-192 1568 168 ) (-192 1568 8 ) (-184 1568 8 ) -4 1172 (-192 1584 0 ) (-184 1584 0 ) 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144 ) (-256 1584 144 ) (-256 1392 144 ) -4 1177 (-272 1584 128 ) (-272 1584 144 ) (-272 1392 144 ) (-272 1392 128 ) -4 1177 (-288 1392 128 ) (-288 1584 128 ) (-272 1584 128 ) (-272 1392 128 ) -4 1178 (-288 1584 112 ) (-288 1584 128 ) (-288 1392 128 ) (-288 1392 112 ) -4 1178 (-304 1392 112 ) (-304 1584 112 ) (-288 1584 112 ) (-288 1392 112 ) -4 1179 (-304 1584 96 ) (-304 1584 112 ) (-304 1392 112 ) (-304 1392 96 ) -4 1179 (-320 1392 96 ) (-320 1584 96 ) (-304 1584 96 ) (-304 1392 96 ) -4 1180 (-336 1584 80 ) (-320 1584 80 ) (-320 1392 80 ) (-336 1392 80 ) -4 1180 (-320 1584 96 ) (-320 1392 96 ) (-320 1392 80 ) (-320 1584 80 ) -4 1181 (-352 1584 64 ) (-336 1584 64 ) (-336 1392 64 ) (-352 1392 64 ) -4 1181 (-336 1584 80 ) (-336 1392 80 ) (-336 1392 64 ) (-336 1584 64 ) -4 1182 (-368 1584 48 ) (-352 1584 48 ) (-352 1392 48 ) (-368 1392 48 ) -4 1182 (-352 1584 64 ) (-352 1392 64 ) (-352 1392 48 ) (-352 1584 48 ) -4 1183 (-384 1584 32 ) (-368 1584 32 ) (-368 1392 32 ) (-384 1392 32 ) -4 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(-336 1392 80 ) (-304 1392 80 ) (-304 1392 64 ) (-336 1392 64 ) -4 1191 (-352 1392 64 ) (-288 1392 64 ) (-288 1392 48 ) (-352 1392 48 ) -4 1191 (-368 1392 48 ) (-272 1392 48 ) (-272 1392 32 ) (-368 1392 32 ) -4 1191 (-256 1392 16 ) (-256 1392 0 ) (-400 1392 0 ) (-400 1392 16 ) -4 1191 (-384 1392 32 ) (-256 1392 32 ) (-256 1392 16 ) (-384 1392 16 ) -4 1191 (-208 1216 592 ) (-208 1216 0 ) (-208 1392 0 ) (-208 1392 592 ) -4 1191 (-1024 1392 0 ) (-208 1392 0 ) (-208 1216 0 ) (-1024 1216 0 ) -4 1192 (-192 1216 0 ) (-192 1216 592 ) (0 1216 592 ) (0 1216 0 ) -4 1192 (-192 1216 592 ) (-192 1216 0 ) (-208 1216 0 ) (-208 1216 592 ) -4 1192 (0 1024 0 ) (-1024 1024 0 ) (-1024 1216 0 ) (0 1216 0 ) -4 1193 (0 1024 8200 ) (-1024 1024 8200 ) (-1024 0 8200 ) (0 0 8200 ) -4 1201 (0 0 32 ) (-128 0 32 ) (-128 64 32 ) (0 64 32 ) -4 1202 (-128 64 0 ) (-128 1024 0 ) (0 1024 0 ) (0 64 0 ) -4 1202 (-128 64 32 ) (-128 64 0 ) (0 64 0 ) (0 64 32 ) -4 1203 (-128 64 0 ) (-128 64 32 ) (-128 0 32 ) (-128 0 0 ) -4 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(-1024 -4096 6144 ) (0 -4096 6144 ) (0 -4096 7168 ) (-1024 -4096 7168 ) -4 1236 (-1024 -4096 5120 ) (0 -4096 5120 ) (0 -4096 6144 ) (-1024 -4096 6144 ) -4 1237 (-1024 -4096 4096 ) (0 -4096 4096 ) (0 -4096 5120 ) (-1024 -4096 5120 ) -4 1238 (-1024 -4096 3072 ) (0 -4096 3072 ) (0 -4096 4096 ) (-1024 -4096 4096 ) -4 1239 (-1024 -4096 2048 ) (0 -4096 2048 ) (0 -4096 3072 ) (-1024 -4096 3072 ) -4 1240 (-1024 -4096 1024 ) (0 -4096 1024 ) (0 -4096 2048 ) (-1024 -4096 2048 ) -4 1241 (-1024 -4096 0 ) (-1024 -3072 0 ) (0 -3072 0 ) (0 -4096 0 ) -4 1241 (-1024 -4096 0 ) (0 -4096 0 ) (0 -4096 1024 ) (-1024 -4096 1024 ) -4 1242 (-1024 4096 8200 ) (-2048 4096 8200 ) (-2048 3072 8200 ) (-1024 3072 8200 ) -4 1242 (-2048 4096 8200 ) (-1024 4096 8200 ) (-1024 4096 8192 ) (-2048 4096 8192 ) -4 1243 (-2048 4096 8192 ) (-1024 4096 8192 ) (-1024 4096 7168 ) (-2048 4096 7168 ) -4 1244 (-2048 4096 7168 ) (-1024 4096 7168 ) (-1024 4096 6144 ) (-2048 4096 6144 ) -4 1245 (-2048 4096 6144 ) (-1024 4096 6144 ) (-1024 4096 5120 ) (-2048 4096 5120 ) -4 1246 (-2048 4096 5120 ) (-1024 4096 5120 ) (-1024 4096 4096 ) (-2048 4096 4096 ) -4 1247 (-2048 4096 4096 ) (-1024 4096 4096 ) (-1024 4096 3072 ) (-2048 4096 3072 ) -4 1248 (-2048 4096 3072 ) (-1024 4096 3072 ) (-1024 4096 2048 ) (-2048 4096 2048 ) -4 1249 (-2048 4096 2048 ) (-1024 4096 2048 ) (-1024 4096 1024 ) (-2048 4096 1024 ) -4 1250 (-2048 4096 0 ) (-2048 4096 1024 ) (-1024 4096 1024 ) (-1024 4096 0 ) -4 1250 (-1024 3072 0 ) (-2048 3072 0 ) (-2048 4096 0 ) (-1024 4096 0 ) -4 1251 (-1024 3072 8200 ) (-2048 3072 8200 ) (-2048 2048 8200 ) (-1024 2048 8200 ) -4 1259 (-1024 2048 0 ) (-2048 2048 0 ) (-2048 3072 0 ) (-1024 3072 0 ) -4 1260 (-1024 2048 8200 ) (-2048 2048 8200 ) (-2048 1024 8200 ) (-1024 1024 8200 ) -4 1268 (-1024 1024 0 ) (-2048 1024 0 ) (-2048 2048 0 ) (-1024 2048 0 ) -4 1269 (-1024 1024 8200 ) (-2048 1024 8200 ) (-2048 0 8200 ) (-1024 0 8200 ) -4 1277 (-1024 0 0 ) (-2048 0 0 ) (-2048 1024 0 ) (-1024 1024 0 ) -4 1278 (-1024 0 8200 ) (-2048 0 8200 ) (-2048 -1024 8200 ) (-1024 -1024 8200 ) -4 1286 (-1024 -1024 0 ) (-2048 -1024 0 ) (-2048 0 0 ) (-1024 0 0 ) -4 1287 (-1024 -1024 8200 ) (-2048 -1024 8200 ) (-2048 -2048 8200 ) (-1024 -2048 8200 ) -4 1295 (-1024 -2048 0 ) (-2048 -2048 0 ) (-2048 -1024 0 ) (-1024 -1024 0 ) -4 1296 (-1024 -2048 8200 ) (-2048 -2048 8200 ) (-2048 -3072 8200 ) (-1024 -3072 8200 ) -4 1304 (-1024 -3072 0 ) (-2048 -3072 0 ) (-2048 -2048 0 ) (-1024 -2048 0 ) -4 1305 (-1024 -4096 8200 ) (-1024 -3072 8200 ) (-2048 -3072 8200 ) (-2048 -4096 8200 ) -4 1305 (-2048 -4096 8192 ) (-1024 -4096 8192 ) (-1024 -4096 8200 ) (-2048 -4096 8200 ) -4 1306 (-2048 -4096 7168 ) (-1024 -4096 7168 ) (-1024 -4096 8192 ) (-2048 -4096 8192 ) -4 1307 (-2048 -4096 6144 ) (-1024 -4096 6144 ) (-1024 -4096 7168 ) (-2048 -4096 7168 ) -4 1308 (-2048 -4096 5120 ) (-1024 -4096 5120 ) (-1024 -4096 6144 ) (-2048 -4096 6144 ) -4 1309 (-2048 -4096 4096 ) (-1024 -4096 4096 ) (-1024 -4096 5120 ) (-2048 -4096 5120 ) -4 1310 (-2048 -4096 3072 ) (-1024 -4096 3072 ) (-1024 -4096 4096 ) (-2048 -4096 4096 ) -4 1311 (-2048 -4096 2048 ) (-1024 -4096 2048 ) (-1024 -4096 3072 ) (-2048 -4096 3072 ) -4 1312 (-2048 -4096 1024 ) (-1024 -4096 1024 ) (-1024 -4096 2048 ) (-2048 -4096 2048 ) -4 1313 (-1024 -4096 0 ) (-1024 -4096 1024 ) (-2048 -4096 1024 ) (-2048 -4096 0 ) -4 1313 (-1024 -4096 0 ) (-2048 -4096 0 ) (-2048 -3072 0 ) (-1024 -3072 0 ) -4 1314 (-2048 4096 8200 ) (-2048 4096 8192 ) (-3072 4096 8192 ) (-3072 4096 8200 ) -4 1314 (-2048 4096 8200 ) (-3072 4096 8200 ) (-3072 3072 8200 ) (-2048 3072 8200 ) -4 1315 (-3072 4096 8192 ) (-2048 4096 8192 ) (-2048 4096 7168 ) (-3072 4096 7168 ) -4 1316 (-3072 4096 7168 ) (-2048 4096 7168 ) (-2048 4096 6144 ) (-3072 4096 6144 ) -4 1317 (-3072 4096 6144 ) (-2048 4096 6144 ) (-2048 4096 5120 ) (-3072 4096 5120 ) -4 1318 (-3072 4096 5120 ) (-2048 4096 5120 ) (-2048 4096 4096 ) (-3072 4096 4096 ) -4 1319 (-3072 4096 4096 ) (-2048 4096 4096 ) (-2048 4096 3072 ) (-3072 4096 3072 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2048 ) +4 1461 (-4096 -3072 1024 ) (-4096 -4096 1024 ) (-4096 -4096 2048 ) (-4096 -3072 2048 ) +4 1462 (-4096 -4096 0 ) (-4096 -3072 0 ) (-3072 -3072 0 ) (-3072 -4096 0 ) +4 1462 (-4096 -4096 1024 ) (-4096 -3072 1024 ) (-4096 -3072 0 ) (-4096 -4096 0 ) +4 1462 (-4096 -4096 1024 ) (-4096 -4096 0 ) (-3072 -4096 0 ) (-3072 -4096 1024 ) diff --git a/zombieofficeroom.pk3dir/maps/zombieofficeroom.srf b/zombieofficeroom.pk3dir/maps/zombieofficeroom.srf index f456890..236bb5f 100644 --- a/zombieofficeroom.pk3dir/maps/zombieofficeroom.srf +++ b/zombieofficeroom.pk3dir/maps/zombieofficeroom.srf @@ -2,63 +2,70 @@ default { castShadows 1 receiveShadows 1 - sampleSize 8 + sampleSize 16 longestCurve 0.000000 } 0 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/textures-css_brick/offwllb + sampleSize 0 longestCurve 42.511299 - lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1 // SURFACE_PATCH V: 15 I: 0 planar { shader textures/textures-css_brick/offwllb + sampleSize 0 longestCurve 42.511299 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 2 // SURFACE_PATCH V: 27 I: 0 { shader textures/textures-css_cs_havana/filecabside02 + sampleSize 0 longestCurve 42.511299 } 3 // SURFACE_PATCH V: 45 I: 0 { shader textures/textures-hl2_props/carpetfloor006a + sampleSize 0 longestCurve 21.771921 } 4 // SURFACE_PATCH V: 45 I: 0 { shader textures/textures-hl2_props/carpetfloor006a + sampleSize 0 longestCurve 21.771921 } 5 // SURFACE_PATCH V: 45 I: 0 { shader textures/textures-hl2_props/carpetfloor006a + sampleSize 0 longestCurve 21.771921 } 6 // SURFACE_PATCH V: 45 I: 0 { shader textures/textures-hl2_props/carpetfloor006a + sampleSize 0 longestCurve 21.771921 } 7 // SURFACE_PATCH V: 9 I: 0 { shader textures/zombieofficeroom_sets/green + sampleSize 0 longestCurve 169.643738 } 8 // SURFACE_PATCH V: 9 I: 0 { shader textures/textures-css_plaster/offwllc + sampleSize 0 longestCurve 116.346733 } @@ -314,1185 +321,1185 @@ default sampleSize 0 } -51 // SURFACE_META V: 71 I: 258 +51 // SURFACE_META V: 64 I: 222 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -52 // SURFACE_META V: 28 I: 93 +52 // SURFACE_META V: 14 I: 36 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +53 // SURFACE_META V: 28 I: 93 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -53 // SURFACE_META V: 70 I: 288 +54 // SURFACE_META V: 64 I: 261 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -54 // SURFACE_META V: 59 I: 219 +55 // SURFACE_META V: 9 I: 21 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +56 // SURFACE_META V: 59 I: 219 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -55 // SURFACE_META V: 436 I: 1812 +57 // SURFACE_META V: 64 I: 255 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -56 // SURFACE_META V: 29 I: 75 +58 // SURFACE_META V: 3 I: 3 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +59 // SURFACE_META V: 29 I: 78 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -57 // SURFACE_META V: 48 I: 189 +60 // SURFACE_META V: 48 I: 189 { shader textures/zombieofficeroom_models/173 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -58 // SURFACE_META V: 596 I: 2703 +61 // SURFACE_META V: 64 I: 210 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +62 // SURFACE_META V: 64 I: 225 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +63 // SURFACE_META V: 64 I: 204 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +64 // SURFACE_META V: 54 I: 210 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +65 // SURFACE_META V: 64 I: 255 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -59 // SURFACE_META V: 463 I: 1944 +66 // SURFACE_META V: 64 I: 237 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +67 // SURFACE_META V: 64 I: 258 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +68 // SURFACE_META V: 64 I: 192 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +69 // SURFACE_META V: 64 I: 195 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +70 // SURFACE_META V: 21 I: 54 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +71 // SURFACE_META V: 64 I: 231 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -60 // SURFACE_META V: 33 I: 99 +72 // SURFACE_META V: 4 I: 6 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +73 // SURFACE_META V: 64 I: 180 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +74 // SURFACE_META V: 3 I: 3 planar +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +75 // SURFACE_META V: 64 I: 234 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +76 // SURFACE_META V: 3 I: 3 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +77 // SURFACE_META V: 33 I: 99 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -61 // SURFACE_META V: 103 I: 444 +78 // SURFACE_META V: 64 I: 234 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +79 // SURFACE_META V: 3 I: 3 planar { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -62 // SURFACE_META V: 4 I: 6 planar +80 // SURFACE_META V: 64 I: 222 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -63 // SURFACE_META V: 3 I: 3 planar +81 // SURFACE_META V: 3 I: 3 planar { shader textures/zombieofficeroom_models/173 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -64 // SURFACE_META V: 3 I: 3 +82 // SURFACE_META V: 6 I: 6 { shader textures/zombieofficeroom_models/173 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -65 // SURFACE_META V: 73 I: 306 -{ - shader textures/zombieofficeroom_models/173 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -66 // SURFACE_META V: 3 I: 3 +83 // SURFACE_META V: 3 I: 3 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -67 // SURFACE_META V: 52 I: 147 -{ - shader textures/zombieofficeroom_models/173 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -68 // SURFACE_META V: 3 I: 3 planar +84 // SURFACE_META V: 64 I: 261 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -69 // SURFACE_META V: 3 I: 3 -{ - shader textures/zombieofficeroom_models/173 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -70 // SURFACE_META V: 6 I: 9 -{ - shader textures/zombieofficeroom_models/173 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -71 // SURFACE_META V: 3 I: 3 planar -{ - shader textures/zombieofficeroom_models/173 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -72 // SURFACE_META V: 79 I: 312 +85 // SURFACE_META V: 4 I: 6 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -73 // SURFACE_META V: 3 I: 3 +86 // SURFACE_META V: 3 I: 3 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +87 // SURFACE_META V: 18 I: 57 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +88 // SURFACE_META V: 64 I: 258 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +89 // SURFACE_META V: 12 I: 21 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +90 // SURFACE_META V: 64 I: 255 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -74 // SURFACE_META V: 29 I: 84 -{ - shader textures/zombieofficeroom_models/173 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -75 // SURFACE_META V: 432 I: 1824 -{ - shader textures/zombieofficeroom_models/173 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -76 // SURFACE_META V: 4 I: 6 -{ - shader textures/zombieofficeroom_models/173 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -77 // SURFACE_META V: 3 I: 3 -{ - shader textures/zombieofficeroom_models/173 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -78 // SURFACE_META V: 3 I: 3 -{ - shader textures/zombieofficeroom_models/173 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -79 // SURFACE_META V: 52 I: 192 -{ - shader textures/zombieofficeroom_models/173 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -80 // SURFACE_META V: 71 I: 279 -{ - shader textures/zombieofficeroom_models/173 - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -81 // SURFACE_META V: 60 I: 231 -{ - shader textures/zombieofficeroom_models/173 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -82 // SURFACE_META V: 33 I: 93 -{ - shader textures/zombieofficeroom_models/173 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -83 // SURFACE_META V: 4 I: 6 -{ - shader textures/zombieofficeroom_models/173 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -84 // SURFACE_META V: 74 I: 261 -{ - shader textures/zombieofficeroom_models/173 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -85 // SURFACE_META V: 26 I: 81 +91 // SURFACE_META V: 64 I: 231 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -86 // SURFACE_META V: 38 I: 78 planar +92 // SURFACE_META V: 64 I: 264 { - shader textures/zombietextures_concrete/asphalt12a - entity 47 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -87 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_concrete/asphalt12a - entity 47 - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -88 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_concrete/asphalt12a - entity 47 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -89 // SURFACE_META V: 31 I: 78 planar -{ - shader textures/zombietextures_concrete/asphalt12a - entity 47 + shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -90 // SURFACE_META V: 4 I: 6 planar +93 // SURFACE_META V: 17 I: 45 { - shader textures/zombietextures_concrete/asphalt12a - entity 47 + shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -91 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_concrete/asphalt12a - entity 47 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -92 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_concrete/asphalt12a - entity 47 - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -93 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_concrete/asphalt12a - entity 47 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - 94 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_concrete/asphalt12a - entity 47 + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +95 // SURFACE_META V: 3 I: 3 planar +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +96 // SURFACE_META V: 64 I: 204 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +97 // SURFACE_META V: 44 I: 183 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +98 // SURFACE_META V: 64 I: 282 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +99 // SURFACE_META V: 12 I: 24 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +100 // SURFACE_META V: 3 I: 3 planar +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +101 // SURFACE_META V: 3 I: 3 planar +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +102 // SURFACE_META V: 3 I: 3 +{ + shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -95 // SURFACE_META V: 4 I: 6 planar +103 // SURFACE_META V: 55 I: 210 { - shader textures/zombietextures_concrete/asphalt12a - entity 47 + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +104 // SURFACE_META V: 3 I: 3 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +105 // SURFACE_META V: 5 I: 9 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +106 // SURFACE_META V: 8 I: 12 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +107 // SURFACE_META V: 3 I: 3 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +108 // SURFACE_META V: 4 I: 6 +{ + shader textures/zombieofficeroom_models/173 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -96 // SURFACE_META V: 4 I: 6 planar +109 // SURFACE_META V: 64 I: 270 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +110 // SURFACE_META V: 3 I: 3 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +111 // SURFACE_META V: 4 I: 6 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +112 // SURFACE_META V: 3 I: 3 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +113 // SURFACE_META V: 53 I: 150 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +114 // SURFACE_META V: 4 I: 6 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +115 // SURFACE_META V: 64 I: 240 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +116 // SURFACE_META V: 12 I: 30 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +117 // SURFACE_META V: 3 I: 3 planar +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +118 // SURFACE_META V: 3 I: 3 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +119 // SURFACE_META V: 6 I: 9 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +120 // SURFACE_META V: 60 I: 225 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +121 // SURFACE_META V: 37 I: 153 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +122 // SURFACE_META V: 64 I: 201 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +123 // SURFACE_META V: 3 I: 3 planar +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +124 // SURFACE_META V: 64 I: 255 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +125 // SURFACE_META V: 3 I: 3 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +126 // SURFACE_META V: 20 I: 54 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +127 // SURFACE_META V: 29 I: 84 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +128 // SURFACE_META V: 39 I: 135 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +129 // SURFACE_META V: 26 I: 60 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +130 // SURFACE_META V: 6 I: 9 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +131 // SURFACE_META V: 64 I: 198 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +132 // SURFACE_META V: 3 I: 3 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +133 // SURFACE_META V: 64 I: 237 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +134 // SURFACE_META V: 64 I: 234 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +135 // SURFACE_META V: 64 I: 198 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +136 // SURFACE_META V: 47 I: 141 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +137 // SURFACE_META V: 7 I: 12 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +138 // SURFACE_META V: 4 I: 6 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +139 // SURFACE_META V: 3 I: 3 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +140 // SURFACE_META V: 3 I: 3 planar +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +141 // SURFACE_META V: 64 I: 234 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +142 // SURFACE_META V: 3 I: 3 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +143 // SURFACE_META V: 64 I: 225 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +144 // SURFACE_META V: 46 I: 144 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +145 // SURFACE_META V: 37 I: 84 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +146 // SURFACE_META V: 4 I: 6 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +147 // SURFACE_META V: 3 I: 3 planar +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +148 // SURFACE_META V: 50 I: 195 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +149 // SURFACE_META V: 6 I: 9 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +150 // SURFACE_META V: 52 I: 192 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +151 // SURFACE_META V: 64 I: 255 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +152 // SURFACE_META V: 3 I: 3 planar +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +153 // SURFACE_META V: 60 I: 231 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +154 // SURFACE_META V: 33 I: 93 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +155 // SURFACE_META V: 4 I: 6 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +156 // SURFACE_META V: 5 I: 6 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +157 // SURFACE_META V: 11 I: 18 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +158 // SURFACE_META V: 64 I: 222 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +159 // SURFACE_META V: 26 I: 81 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +160 // SURFACE_META V: 18 I: 39 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +161 // SURFACE_META V: 38 I: 78 planar +{ + shader textures/zombietextures_concrete/asphalt12a + entity 47 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +162 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a entity 47 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -97 // SURFACE_META V: 4 I: 6 planar +163 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a entity 47 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -98 // SURFACE_META V: 4 I: 6 planar +164 // SURFACE_META V: 31 I: 78 planar +{ + shader textures/zombietextures_concrete/asphalt12a + entity 47 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +165 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a entity 47 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -99 // SURFACE_META V: 4 I: 6 planar +166 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a entity 47 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -100 // SURFACE_META V: 4 I: 6 planar +167 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a entity 47 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -101 // SURFACE_META V: 4 I: 6 planar +168 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a entity 47 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -102 // SURFACE_META V: 4 I: 6 planar +169 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a entity 47 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -103 // SURFACE_META V: 4 I: 6 planar +170 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a entity 47 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -104 // SURFACE_META V: 4 I: 6 planar +171 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a entity 47 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -105 // SURFACE_META V: 4 I: 6 planar +172 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a entity 47 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -106 // SURFACE_META V: 4 I: 6 planar +173 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a entity 47 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -107 // SURFACE_META V: 4 I: 6 planar +174 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a entity 47 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -108 // SURFACE_META V: 4 I: 6 planar +175 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a entity 47 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -109 // SURFACE_META V: 4 I: 6 planar +176 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a entity 47 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -110 // SURFACE_META V: 4 I: 6 planar +177 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a entity 47 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -111 // SURFACE_META V: 4 I: 6 planar +178 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a entity 47 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -112 // SURFACE_META V: 4 I: 6 planar +179 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_concrete/asphalt12a + entity 47 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +180 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_concrete/asphalt12a + entity 47 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +181 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_concrete/asphalt12a + entity 47 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +182 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_concrete/asphalt12a + entity 47 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +183 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_concrete/asphalt12a + entity 47 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +184 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_concrete/asphalt12a + entity 47 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +185 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_concrete/asphalt12a + entity 47 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +186 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_concrete/asphalt12a + entity 47 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +187 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_tile/milflr001_ref entity 24 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -113 // SURFACE_META V: 4 I: 6 planar +188 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_tile/milflr001_ref entity 26 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -114 // SURFACE_META V: 4 I: 6 planar +189 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_tile/milflr001_ref entity 25 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -115 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -116 // SURFACE_META V: 16 I: 24 planar -{ - shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -117 // SURFACE_META V: 16 I: 24 planar -{ - shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -118 // SURFACE_META V: 16 I: 24 planar -{ - shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -119 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -120 // SURFACE_META V: 16 I: 24 planar -{ - shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -121 // SURFACE_META V: 16 I: 24 planar -{ - shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -122 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -123 // SURFACE_META V: 16 I: 24 planar -{ - shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -124 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -125 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -126 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -127 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -128 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -129 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -130 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_animated/+aspinmonkey - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -131 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_animated/+aspinmonkey - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -132 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_animated/+aspinmonkey - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -133 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_animated/+aspinmonkey - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -134 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_animated/+aspinmonkey - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -135 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_animated/+aspinmonkey - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -136 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/moldyzipper - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -137 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/zombieofficeroom_walterlab/moldyzipper - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -138 // SURFACE_META V: 6 I: 15 planar -{ - shader textures/zombieofficeroom_walterlab/moldyzipper - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -139 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/moldyzipper - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -140 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/moldyzipper - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -141 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/moldyzipper - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -142 // SURFACE_META V: 10 I: 24 planar -{ - shader textures/zombieofficeroom_walterlab/moldybag - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -143 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/moldybag - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -144 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/zombieofficeroom_walterlab/moldybag - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -145 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/zombieofficeroom_walterlab/moldybag - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -146 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/zombieofficeroom_walterlab/moldybag - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -147 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/moldybag - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -148 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/moldybag - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -149 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/moldybag - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -150 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/moldybag - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -151 // SURFACE_META V: 7 I: 15 planar -{ - shader textures/zombieofficeroom_walterlab/moldybag - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -152 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/moldybag - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -153 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/zombieofficeroom_walterlab/moldybag - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -154 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/zombieofficeroom_walterlab/moldybag - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -155 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/zombieofficeroom_walterlab/moldybag - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -156 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/moldybag - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -157 // SURFACE_META V: 10 I: 24 planar -{ - shader textures/zombieofficeroom_walterlab/moldybag - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -158 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/moldybag - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -159 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/zombieofficeroom_walterlab/moldybag - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -160 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/moldybag - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -161 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/moldybag - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -162 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -163 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -164 // SURFACE_META V: 7 I: 15 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -165 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -166 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -167 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -168 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -169 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -170 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -171 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -172 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -173 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -174 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -175 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -176 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -177 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -178 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -179 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -180 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -181 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -182 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -183 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -184 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -185 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -186 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -187 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -188 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -189 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - 190 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombietextures_funny/thomasjesus + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -191 // SURFACE_META V: 5 I: 9 planar +191 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/zombietextures_funny/thomasjesus + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 192 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/zombietextures_funny/thomasjesus + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 193 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/zombietextures_funny/thomasjesus + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 194 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombietextures_funny/thomasjesus + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 195 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombietextures_funny/thomasjesus + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 196 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_sets/overlay_datetime_image + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -197 // SURFACE_META V: 4 I: 6 planar +197 // SURFACE_META V: 16 I: 24 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/zombieofficeroom_sets/overlay_datetime_image + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -198 // SURFACE_META V: 4 I: 6 planar +198 // SURFACE_META V: 16 I: 24 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombieofficeroom_sets/overlay_datetime_image + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -199 // SURFACE_META V: 4 I: 6 planar +199 // SURFACE_META V: 16 I: 24 planar { - shader textures/zombieofficeroom_walterlab/explodedmold + shader textures/zombieofficeroom_sets/overlay_datetime_image lightmapAxis ( 0.000000 0.000000 1.000000 ) } 200 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -201 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold + shader textures/zombieofficeroom_sets/overlay_datetime_image lightmapAxis ( -1.000000 0.000000 0.000000 ) } -202 // SURFACE_META V: 4 I: 6 planar +201 // SURFACE_META V: 16 I: 24 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -203 // SURFACE_META V: 13 I: 33 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -204 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold + shader textures/zombieofficeroom_sets/overlay_datetime_image lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -205 // SURFACE_META V: 6 I: 12 planar +202 // SURFACE_META V: 16 I: 24 planar { - shader textures/zombieofficeroom_walterlab/explodedmold + shader textures/zombieofficeroom_sets/overlay_datetime_image + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +203 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_sets/overlay_datetime_image + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +204 // SURFACE_META V: 16 I: 24 planar +{ + shader textures/zombieofficeroom_sets/overlay_datetime_image lightmapAxis ( -1.000000 0.000000 0.000000 ) } +205 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_sets/overlay_datetime_image + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + 206 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_sets/overlay_datetime_image + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 207 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/zombieofficeroom_sets/overlay_datetime_image + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 208 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_sets/overlay_datetime_image + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 209 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold + shader textures/zombieofficeroom_sets/overlay_datetime_image lightmapAxis ( 1.000000 0.000000 0.000000 ) } 210 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold + shader textures/zombieofficeroom_sets/overlay_datetime_image lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 211 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombieofficeroom_animated/+aspinmonkey + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -212 // SURFACE_META V: 5 I: 9 planar +212 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/zombieofficeroom_animated/+aspinmonkey + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 213 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_animated/+aspinmonkey + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -214 // SURFACE_META V: 5 I: 9 planar +214 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombieofficeroom_animated/+aspinmonkey + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 215 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold + shader textures/zombieofficeroom_animated/+aspinmonkey lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 216 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_animated/+aspinmonkey + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 217 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/moldyzipper + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -218 // SURFACE_META V: 4 I: 6 planar +218 // SURFACE_META V: 6 I: 12 planar { - shader textures/zombieofficeroom_walterlab/explodedmold + shader textures/zombieofficeroom_walterlab/moldyzipper + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +219 // SURFACE_META V: 6 I: 15 planar +{ + shader textures/zombieofficeroom_walterlab/moldyzipper lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -219 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - 220 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold + shader textures/zombieofficeroom_walterlab/moldyzipper lightmapAxis ( 0.000000 1.000000 0.000000 ) } 221 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold + shader textures/zombieofficeroom_walterlab/moldyzipper lightmapAxis ( 0.000000 0.000000 1.000000 ) } -222 // SURFACE_META V: 5 I: 9 planar +222 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/moldyzipper + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -223 // SURFACE_META V: 4 I: 6 planar +223 // SURFACE_META V: 10 I: 24 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/moldybag + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 224 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/moldybag + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 225 // SURFACE_META V: 5 I: 9 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/zombieofficeroom_walterlab/moldybag + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -226 // SURFACE_META V: 4 I: 6 planar +226 // SURFACE_META V: 6 I: 12 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/moldybag + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 227 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/moldybag + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -228 // SURFACE_META V: 4 I: 6 planar +228 // SURFACE_META V: 5 I: 9 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/moldybag + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -229 // SURFACE_META V: 5 I: 9 planar +229 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold + shader textures/zombieofficeroom_walterlab/moldybag lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 230 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold + shader textures/zombieofficeroom_walterlab/moldybag + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +231 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/zombieofficeroom_walterlab/moldybag + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +232 // SURFACE_META V: 7 I: 15 planar +{ + shader textures/zombieofficeroom_walterlab/moldybag lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -231 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -232 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - 233 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/moldybag + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 234 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -235 // SURFACE_META V: 7 I: 15 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -236 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold + shader textures/zombieofficeroom_walterlab/moldybag lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -237 // SURFACE_META V: 5 I: 9 planar +235 // SURFACE_META V: 6 I: 12 planar { - shader textures/zombieofficeroom_walterlab/explodedmold + shader textures/zombieofficeroom_walterlab/moldybag + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +236 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/zombieofficeroom_walterlab/moldybag lightmapAxis ( 0.000000 1.000000 0.000000 ) } -238 // SURFACE_META V: 5 I: 9 planar +237 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold + shader textures/zombieofficeroom_walterlab/moldybag lightmapAxis ( 0.000000 0.000000 1.000000 ) } +238 // SURFACE_META V: 10 I: 24 planar +{ + shader textures/zombieofficeroom_walterlab/moldybag + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + 239 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/moldybag + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -240 // SURFACE_META V: 4 I: 6 planar +240 // SURFACE_META V: 6 I: 12 planar { - shader textures/zombieofficeroom_walterlab/explodedmold + shader textures/zombieofficeroom_walterlab/moldybag lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 241 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/zombieofficeroom_walterlab/moldybag + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 242 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/moldybag + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 243 // SURFACE_META V: 4 I: 6 planar @@ -1507,22 +1514,22 @@ default lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -245 // SURFACE_META V: 8 I: 18 planar +245 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +246 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 1.000000 0.000000 0.000000 ) } -246 // SURFACE_META V: 9 I: 21 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - 247 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 248 // SURFACE_META V: 4 I: 6 planar @@ -1531,49 +1538,49 @@ default lightmapAxis ( 1.000000 0.000000 0.000000 ) } -249 // SURFACE_META V: 5 I: 9 planar +249 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -250 // SURFACE_META V: 4 I: 6 planar +250 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 251 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 252 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -253 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -254 // SURFACE_META V: 4 I: 6 planar +253 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -255 // SURFACE_META V: 5 I: 9 planar +254 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 1.000000 0.000000 0.000000 ) } -256 // SURFACE_META V: 8 I: 18 planar +255 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +256 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( -1.000000 0.000000 0.000000 ) @@ -1585,88 +1592,88 @@ default lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -258 // SURFACE_META V: 5 I: 9 planar +258 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 259 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 260 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 261 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 262 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 263 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 264 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 265 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -266 // SURFACE_META V: 4 I: 6 planar +266 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -267 // SURFACE_META V: 7 I: 15 planar +267 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 268 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 269 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -270 // SURFACE_META V: 4 I: 6 planar +270 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 271 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 272 // SURFACE_META V: 4 I: 6 planar @@ -1678,37 +1685,37 @@ default 273 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 274 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -275 // SURFACE_META V: 5 I: 9 planar +275 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 276 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 277 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -278 // SURFACE_META V: 5 I: 9 planar +278 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 279 // SURFACE_META V: 5 I: 9 planar @@ -1720,7 +1727,7 @@ default 280 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 281 // SURFACE_META V: 4 I: 6 planar @@ -1732,73 +1739,73 @@ default 282 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -283 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -284 // SURFACE_META V: 4 I: 6 planar +283 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -285 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -286 // SURFACE_META V: 4 I: 6 planar +284 // SURFACE_META V: 13 I: 33 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -287 // SURFACE_META V: 4 I: 6 planar +285 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +286 // SURFACE_META V: 6 I: 12 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( -1.000000 0.000000 0.000000 ) } -288 // SURFACE_META V: 5 I: 9 planar +287 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +288 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 289 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -290 // SURFACE_META V: 5 I: 9 planar +290 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -291 // SURFACE_META V: 10 I: 24 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -292 // SURFACE_META V: 10 I: 24 planar +291 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -293 // SURFACE_META V: 10 I: 24 planar +292 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +293 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 294 // SURFACE_META V: 4 I: 6 planar @@ -1807,49 +1814,49 @@ default lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -295 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -296 // SURFACE_META V: 4 I: 6 planar +295 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 1.000000 0.000000 0.000000 ) } +296 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + 297 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 298 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -299 // SURFACE_META V: 4 I: 6 planar +299 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +300 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -300 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - 301 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -302 // SURFACE_META V: 4 I: 6 planar +302 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) @@ -1858,37 +1865,37 @@ default 303 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -304 // SURFACE_META V: 5 I: 9 planar +304 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -305 // SURFACE_META V: 5 I: 9 planar +305 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 306 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 307 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -308 // SURFACE_META V: 5 I: 9 planar +308 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 309 // SURFACE_META V: 4 I: 6 planar @@ -1897,82 +1904,82 @@ default lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -310 // SURFACE_META V: 4 I: 6 planar +310 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 1.000000 0.000000 ) } -311 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -312 // SURFACE_META V: 5 I: 9 planar +311 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -313 // SURFACE_META V: 4 I: 6 planar +312 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +313 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 314 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 315 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 316 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 317 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -318 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -319 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -320 // SURFACE_META V: 4 I: 6 planar +318 // SURFACE_META V: 7 I: 15 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +319 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -321 // SURFACE_META V: 5 I: 9 planar +320 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +321 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 322 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 323 // SURFACE_META V: 4 I: 6 planar @@ -1984,87 +1991,82 @@ default 324 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -325 // SURFACE_META V: 4 I: 6 planar +325 // SURFACE_META V: 8 I: 18 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 326 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -327 // SURFACE_META V: 14 I: 30 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - entity 26 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -328 // SURFACE_META V: 4 I: 6 planar +327 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 1.000000 0.000000 0.000000 ) } +328 // SURFACE_META V: 9 I: 21 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 329 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -330 // SURFACE_META V: 4 I: 6 planar +330 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 331 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 332 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - entity 26 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 333 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - entity 26 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -334 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - entity 26 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -335 // SURFACE_META V: 8 I: 18 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - entity 26 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -336 // SURFACE_META V: 4 I: 6 planar +334 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -337 // SURFACE_META V: 5 I: 9 planar +335 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +336 // SURFACE_META V: 8 I: 18 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +337 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) @@ -2073,16 +2075,16 @@ default 338 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 339 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -340 // SURFACE_META V: 4 I: 6 planar +340 // SURFACE_META V: 7 I: 15 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) @@ -2091,38 +2093,37 @@ default 341 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold - entity 26 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 342 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 343 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -344 // SURFACE_META V: 4 I: 6 planar +344 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 345 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 346 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 347 // SURFACE_META V: 4 I: 6 planar @@ -2131,10 +2132,10 @@ default lightmapAxis ( -1.000000 0.000000 0.000000 ) } -348 // SURFACE_META V: 4 I: 6 planar +348 // SURFACE_META V: 7 I: 15 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 349 // SURFACE_META V: 4 I: 6 planar @@ -2146,34 +2147,34 @@ default 350 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 351 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 352 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 353 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 354 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -355 // SURFACE_META V: 4 I: 6 planar +355 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) @@ -2182,3190 +2183,3196 @@ default 356 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -357 // SURFACE_META V: 4 I: 6 planar +357 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 358 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +359 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +360 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +361 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( -1.000000 0.000000 0.000000 ) } -359 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - entity 26 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -360 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - entity 26 - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -361 // SURFACE_META V: 11 I: 21 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - entity 26 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - 362 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - entity 26 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 363 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - entity 26 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 364 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - entity 26 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 365 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - entity 26 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -366 // SURFACE_META V: 4 I: 6 planar +366 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold - entity 26 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 367 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - entity 26 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 368 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - entity 26 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 369 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/segamoldstation - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -370 // SURFACE_META V: 4 I: 6 planar +370 // SURFACE_META V: 5 I: 9 planar { - shader textures/zombieofficeroom_walterlab/segamoldstation + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +371 // SURFACE_META V: 10 I: 24 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 1.000000 0.000000 ) } -371 // SURFACE_META V: 4 I: 6 planar +372 // SURFACE_META V: 10 I: 24 planar { - shader textures/zombieofficeroom_walterlab/segamoldstation + shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -372 // SURFACE_META V: 4 I: 6 planar +373 // SURFACE_META V: 10 I: 24 planar { - shader textures/zombieofficeroom_walterlab/segamoldstation - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -373 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/segamoldstation + shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 374 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_metal/metalfloor002a - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -375 // SURFACE_META V: 12 I: 36 planar +375 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_metal/metalfloor002a - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -376 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-hl2_metal/metalfloor002a + shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 1.000000 0.000000 ) } -377 // SURFACE_META V: 8 I: 18 planar +376 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_metal/metalfloor002a + shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -378 // SURFACE_META V: 14 I: 48 planar +377 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_metal/metalfloor002a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -379 // SURFACE_META V: 6 I: 12 planar +378 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_metal/metalfloor002a - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +379 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 380 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_metal/metalfloor002a - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -381 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-hl2_metal/metalfloor002a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -382 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-hl2_metal/metalfloor002a + shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 1.000000 0.000000 ) } +381 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +382 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + 383 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_metal/metalfloor002a - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 384 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_metal/metalfloor002a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 385 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_metal/metalfloor002a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -386 // SURFACE_META V: 4 I: 6 planar +386 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_metal/metalfloor002a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 387 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_metal/metalfloor002a - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 388 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_metal/metalfloor002a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 389 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_metal/metalfloor002a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 390 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_metal/metalfloor002a - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 391 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_room/zombiescreen - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -392 // SURFACE_META V: 4 I: 6 planar +392 // SURFACE_META V: 5 I: 9 planar { - shader textures/zombieofficeroom_room/alphainvestment69top - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 393 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_room/alphainvestment69top - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 394 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_room/alphainvestment69top - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 395 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_room/alphainvestment69top - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 396 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_room/alphainvestment69top - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 397 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -398 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-css_carpet/offflra - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -399 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_carpet/offflra + shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 1.000000 0.000000 ) } -400 // SURFACE_META V: 7 I: 15 planar +398 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +399 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +400 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 401 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_carpet/offflra + shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } 402 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -403 // SURFACE_META V: 5 I: 9 planar +403 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 404 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -405 // SURFACE_META V: 5 I: 9 planar +405 // SURFACE_META V: 14 I: 30 planar { - shader textures/textures-css_carpet/offflra - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + entity 26 + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -406 // SURFACE_META V: 5 I: 9 planar +406 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 407 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra + shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -408 // SURFACE_META V: 6 I: 12 planar +408 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_carpet/offflra + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +409 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -409 // SURFACE_META V: 5 I: 9 planar +410 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -410 // SURFACE_META V: 5 I: 9 planar +411 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -411 // SURFACE_META V: 14 I: 30 planar -{ - shader textures/textures-css_carpet/offflra - entity 25 + shader textures/zombieofficeroom_walterlab/explodedmold + entity 26 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -412 // SURFACE_META V: 8 I: 18 planar +412 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 25 + shader textures/zombieofficeroom_walterlab/explodedmold + entity 26 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +413 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + entity 26 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +414 // SURFACE_META V: 8 I: 18 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + entity 26 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -413 // SURFACE_META V: 16 I: 36 planar +415 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 24 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -414 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_carpet/offflra - entity 24 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -415 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-css_carpet/offflra - entity 25 + shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -416 // SURFACE_META V: 9 I: 15 planar +416 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 417 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_carpet/offflra - entity 26 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 418 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 24 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 419 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 26 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 420 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 26 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 421 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_carpet/offflra + shader textures/zombieofficeroom_walterlab/explodedmold entity 26 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -422 // SURFACE_META V: 6 I: 12 planar +422 // SURFACE_META V: 11 I: 21 planar { - shader textures/textures-css_carpet/offflra + shader textures/zombieofficeroom_walterlab/explodedmold entity 26 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 423 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 26 + shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 1.000000 0.000000 0.000000 ) } -424 // SURFACE_META V: 8 I: 18 planar +424 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_carpet/offflra - entity 24 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -425 // SURFACE_META V: 6 I: 12 planar +425 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 24 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -426 // SURFACE_META V: 10 I: 18 planar +426 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 24 + shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -427 // SURFACE_META V: 9 I: 21 planar +427 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 24 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -428 // SURFACE_META V: 8 I: 18 planar +428 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 24 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 429 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 430 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_carpet/offflra - entity 26 + shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -431 // SURFACE_META V: 11 I: 21 planar +431 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 26 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 432 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 433 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -434 // SURFACE_META V: 8 I: 18 planar -{ - shader textures/textures-css_carpet/offflra - entity 26 + shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -435 // SURFACE_META V: 11 I: 21 planar +434 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -436 // SURFACE_META V: 8 I: 18 planar -{ - shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -437 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-css_carpet/offflra - entity 25 + shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 1.000000 0.000000 ) } -438 // SURFACE_META V: 6 I: 12 planar +435 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -439 // SURFACE_META V: 11 I: 21 planar +436 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +437 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +438 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +439 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 440 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 441 // SURFACE_META V: 6 I: 12 planar { - shader textures/textures-css_carpet/offflra - entity 24 - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -442 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-css_carpet/offflra - entity 24 + shader textures/zombieofficeroom_walterlab/explodedmold + entity 26 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -443 // SURFACE_META V: 6 I: 12 planar +442 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_carpet/offflra - entity 24 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -444 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_carpet/offflra + shader textures/zombieofficeroom_walterlab/explodedmold entity 26 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -445 // SURFACE_META V: 10 I: 21 planar +443 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 24 + shader textures/zombieofficeroom_walterlab/explodedmold + entity 26 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +444 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + entity 26 lightmapAxis ( 0.000000 1.000000 0.000000 ) } +445 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + entity 26 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 446 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 24 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + entity 26 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -447 // SURFACE_META V: 6 I: 12 planar +447 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra + shader textures/zombieofficeroom_walterlab/explodedmold entity 26 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 448 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 25 + shader textures/zombieofficeroom_walterlab/explodedmold + entity 26 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -449 // SURFACE_META V: 6 I: 12 planar +449 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/explodedmold + entity 26 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 450 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 26 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/segamoldstation + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 451 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/zombieofficeroom_walterlab/segamoldstation + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 452 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/segamoldstation + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 453 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 24 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/segamoldstation + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 454 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 24 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombieofficeroom_walterlab/segamoldstation + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 455 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 24 + shader textures/textures-hl2_metal/metalfloor002a + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +456 // SURFACE_META V: 12 I: 36 planar +{ + shader textures/textures-hl2_metal/metalfloor002a + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +457 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-hl2_metal/metalfloor002a + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +458 // SURFACE_META V: 8 I: 18 planar +{ + shader textures/textures-hl2_metal/metalfloor002a + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +459 // SURFACE_META V: 14 I: 48 planar +{ + shader textures/textures-hl2_metal/metalfloor002a lightmapAxis ( -1.000000 0.000000 0.000000 ) } -456 // SURFACE_META V: 4 I: 6 planar +460 // SURFACE_META V: 6 I: 12 planar { - shader textures/textures-css_carpet/offflra - entity 24 + shader textures/textures-hl2_metal/metalfloor002a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -457 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_carpet/offflra - entity 24 - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -458 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_carpet/offflra - entity 24 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -459 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_carpet/offflra - entity 24 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -460 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_carpet/offflra - entity 26 - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - 461 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 26 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-hl2_metal/metalfloor002a + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -462 // SURFACE_META V: 4 I: 6 planar +462 // SURFACE_META V: 6 I: 12 planar { - shader textures/textures-css_carpet/offflra - entity 26 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_metal/metalfloor002a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -463 // SURFACE_META V: 4 I: 6 planar +463 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_carpet/offflra - entity 26 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-hl2_metal/metalfloor002a + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 464 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 26 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_metal/metalfloor002a + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -465 // SURFACE_META V: 4 I: 6 planar +465 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_carpet/offflra - entity 26 + shader textures/textures-hl2_metal/metalfloor002a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 466 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 25 + shader textures/textures-hl2_metal/metalfloor002a lightmapAxis ( -1.000000 0.000000 0.000000 ) } 467 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-hl2_metal/metalfloor002a + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 468 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_metal/metalfloor002a + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 469 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-hl2_metal/metalfloor002a + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 470 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_room/im25cover - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_metal/metalfloor002a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 471 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_room/im25cover - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-hl2_metal/metalfloor002a + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 472 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_room/im25cover - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombieofficeroom_room/zombiescreen + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 473 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_room/im25cover - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_room/alphainvestment69top + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 474 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_room/im25cover - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/zombieofficeroom_room/alphainvestment69top + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 475 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_havana/filecabside02 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_room/alphainvestment69top + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 476 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_havana/filecabside02 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/zombieofficeroom_room/alphainvestment69top + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 477 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_havana/filecabside02 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombieofficeroom_room/alphainvestment69top + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 478 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_havana/filecabside02 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -479 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_havana/filecabside02 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -480 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_room/zombiecomputer + shader textures/textures-css_carpet/offflra lightmapAxis ( 1.000000 0.000000 0.000000 ) } -481 // SURFACE_META V: 4 I: 6 planar +479 // SURFACE_META V: 5 I: 9 planar { - shader textures/zombieofficeroom_room/zombiecomputer + shader textures/textures-css_carpet/offflra + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +480 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-css_carpet/offflra lightmapAxis ( 1.000000 0.000000 0.000000 ) } -482 // SURFACE_META V: 4 I: 6 planar +481 // SURFACE_META V: 7 I: 15 planar { - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +482 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_carpet/offflra + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 483 // SURFACE_META V: 5 I: 9 planar { - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -484 // SURFACE_META V: 5 I: 9 planar +484 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_carpet/offflra + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 485 // SURFACE_META V: 5 I: 9 planar { - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -486 // SURFACE_META V: 5 I: 9 planar +486 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_room/zombiecomputer + shader textures/textures-css_carpet/offflra lightmapAxis ( 0.000000 0.000000 1.000000 ) } 487 // SURFACE_META V: 5 I: 9 planar { - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 488 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -489 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -490 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_room/zombiecomputer + shader textures/textures-css_carpet/offflra lightmapAxis ( 0.000000 0.000000 1.000000 ) } -491 // SURFACE_META V: 4 I: 6 planar +489 // SURFACE_META V: 5 I: 9 planar { - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -492 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_room/zombiecomputer + shader textures/textures-css_carpet/offflra lightmapAxis ( -1.000000 0.000000 0.000000 ) } -493 // SURFACE_META V: 4 I: 6 planar +490 // SURFACE_META V: 5 I: 9 planar { - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -494 // SURFACE_META V: 4 I: 6 planar +491 // SURFACE_META V: 6 I: 12 planar { - shader textures/zombieofficeroom_room/zombiecomputer + shader textures/textures-css_carpet/offflra lightmapAxis ( 0.000000 0.000000 1.000000 ) } +492 // SURFACE_META V: 14 I: 30 planar +{ + shader textures/textures-css_carpet/offflra + entity 25 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +493 // SURFACE_META V: 8 I: 18 planar +{ + shader textures/textures-css_carpet/offflra + entity 25 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +494 // SURFACE_META V: 16 I: 36 planar +{ + shader textures/textures-css_carpet/offflra + entity 24 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 495 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -496 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -497 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_room/zombiecomputer + shader textures/textures-css_carpet/offflra + entity 24 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -498 // SURFACE_META V: 4 I: 6 planar +496 // SURFACE_META V: 6 I: 12 planar { - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + entity 25 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +497 // SURFACE_META V: 9 I: 15 planar +{ + shader textures/textures-css_carpet/offflra + entity 25 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +498 // SURFACE_META V: 11 I: 21 planar +{ + shader textures/textures-css_carpet/offflra + entity 25 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 499 // SURFACE_META V: 5 I: 9 planar { - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -500 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_room/zombiecomputer + shader textures/textures-css_carpet/offflra + entity 26 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -501 // SURFACE_META V: 5 I: 9 planar +500 // SURFACE_META V: 5 I: 9 planar { - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_carpet/offflra + entity 26 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +501 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_carpet/offflra + entity 24 + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 502 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + entity 26 + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -503 // SURFACE_META V: 5 I: 9 planar +503 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + entity 26 + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -504 // SURFACE_META V: 5 I: 9 planar +504 // SURFACE_META V: 6 I: 12 planar { - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + entity 26 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 505 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + entity 26 + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -506 // SURFACE_META V: 4 I: 6 planar +506 // SURFACE_META V: 8 I: 18 planar { - shader textures/zombieofficeroom_room/zombiecomputer + shader textures/textures-css_carpet/offflra + entity 24 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +507 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-css_carpet/offflra + entity 24 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -507 // SURFACE_META V: 4 I: 6 planar +508 // SURFACE_META V: 10 I: 18 planar { - shader textures/zombieofficeroom_room/zombiecomputer + shader textures/textures-css_carpet/offflra + entity 24 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -508 // SURFACE_META V: 4 I: 6 planar +509 // SURFACE_META V: 10 I: 21 planar { - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + entity 24 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -509 // SURFACE_META V: 4 I: 6 planar +510 // SURFACE_META V: 9 I: 21 planar { - shader textures/zombieofficeroom_room/zombiecomputer + shader textures/textures-css_carpet/offflra + entity 24 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -510 // SURFACE_META V: 5 I: 9 planar +511 // SURFACE_META V: 8 I: 18 planar { - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -511 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + entity 24 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 512 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_room/zombiecomputer + shader textures/textures-css_carpet/offflra + entity 25 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +513 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_carpet/offflra + entity 26 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -513 // SURFACE_META V: 4 I: 6 planar +514 // SURFACE_META V: 11 I: 21 planar { - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -514 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + entity 26 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 515 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + entity 25 + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 516 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -517 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -518 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -519 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -520 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_metal/metalfloor005a + shader textures/textures-css_carpet/offflra + entity 25 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -521 // SURFACE_META V: 4 I: 6 planar +517 // SURFACE_META V: 8 I: 18 planar { - shader textures/textures-hl2_metal/metalfloor005a + shader textures/textures-css_carpet/offflra + entity 26 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +518 // SURFACE_META V: 11 I: 21 planar +{ + shader textures/textures-css_carpet/offflra + entity 25 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +519 // SURFACE_META V: 8 I: 18 planar +{ + shader textures/textures-css_carpet/offflra + entity 25 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +520 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-css_carpet/offflra + entity 25 lightmapAxis ( 0.000000 1.000000 0.000000 ) } +521 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-css_carpet/offflra + entity 25 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 522 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_metal/metalfloor005a + shader textures/textures-css_carpet/offflra + entity 25 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +523 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-css_carpet/offflra + entity 24 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -523 // SURFACE_META V: 4 I: 6 planar +524 // SURFACE_META V: 6 I: 12 planar { - shader textures/textures-hl2_metal/metalfloor005a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + entity 24 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -524 // SURFACE_META V: 4 I: 6 planar +525 // SURFACE_META V: 6 I: 12 planar { - shader textures/textures-hl2_metal/metalfloor005a + shader textures/textures-css_carpet/offflra + entity 24 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -525 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - 526 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + entity 24 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -527 // SURFACE_META V: 4 I: 6 planar +527 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_wood/woodwall040a + shader textures/textures-css_carpet/offflra + entity 26 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -528 // SURFACE_META V: 4 I: 6 planar +528 // SURFACE_META V: 6 I: 12 planar { - shader textures/textures-hl2_wood/woodwall040a + shader textures/textures-css_carpet/offflra + entity 26 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -529 // SURFACE_META V: 4 I: 6 planar +529 // SURFACE_META V: 6 I: 12 planar { - shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + entity 25 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 530 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_carpet/offflra + entity 26 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 531 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodwall040a + shader textures/textures-css_carpet/offflra + entity 25 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 532 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + entity 24 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 533 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + entity 24 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 534 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodwall040a + shader textures/textures-css_carpet/offflra + entity 24 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 535 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + entity 24 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 536 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + entity 24 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 537 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + entity 24 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 538 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_carpet/offflra + entity 24 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 539 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + entity 26 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 540 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + entity 26 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 541 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + entity 26 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 542 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodwall040a + shader textures/textures-css_carpet/offflra + entity 26 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 543 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodwall040a + shader textures/textures-css_carpet/offflra + entity 26 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 544 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodwall040a + shader textures/textures-css_carpet/offflra + entity 26 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 545 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -546 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -547 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-hl2_wood/woodstair002c + shader textures/textures-css_carpet/offflra + entity 25 lightmapAxis ( 0.000000 0.000000 1.000000 ) } +546 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_carpet/offflra + entity 25 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +547 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_carpet/offflra + entity 25 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + 548 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + entity 25 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 549 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c + shader textures/textures-css_carpet/offflra + entity 25 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +550 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_carpet/offflra + entity 25 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -550 // SURFACE_META V: 13 I: 21 planar +551 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c + shader textures/zombieofficeroom_room/im25cover lightmapAxis ( 1.000000 0.000000 0.000000 ) } -551 // SURFACE_META V: 57 I: 120 planar +552 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c + shader textures/zombieofficeroom_room/im25cover lightmapAxis ( 0.000000 1.000000 0.000000 ) } -552 // SURFACE_META V: 31 I: 66 planar -{ - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - 553 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c + shader textures/zombieofficeroom_room/im25cover lightmapAxis ( 0.000000 0.000000 1.000000 ) } -554 // SURFACE_META V: 12 I: 30 planar +554 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c + shader textures/zombieofficeroom_room/im25cover lightmapAxis ( -1.000000 0.000000 0.000000 ) } -555 // SURFACE_META V: 8 I: 18 planar +555 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -556 // SURFACE_META V: 8 I: 18 planar -{ - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -557 // SURFACE_META V: 22 I: 42 planar -{ - shader textures/textures-hl2_wood/woodstair002c + shader textures/zombieofficeroom_room/im25cover lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -558 // SURFACE_META V: 8 I: 18 planar +556 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_cs_havana/filecabside02 + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -559 // SURFACE_META V: 8 I: 18 planar +557 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_cs_havana/filecabside02 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +558 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_cs_havana/filecabside02 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +559 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_cs_havana/filecabside02 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 560 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_cs_havana/filecabside02 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -561 // SURFACE_META V: 4 I: 6 planar +561 // SURFACE_META V: 6 I: 12 { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -562 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -563 // SURFACE_META V: 13 I: 21 planar -{ - shader textures/textures-hl2_wood/woodstair002c + shader textures/textures-css_cs_havana/filecabside02 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -564 // SURFACE_META V: 46 I: 102 planar +562 // SURFACE_META V: 6 I: 12 { - shader textures/textures-hl2_wood/woodstair002c + shader textures/textures-css_cs_havana/filecabside02 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -565 // SURFACE_META V: 11 I: 30 planar +563 // SURFACE_META V: 6 I: 12 { - shader textures/textures-hl2_wood/woodstair002c + shader textures/textures-css_cs_havana/filecabside02 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +564 // SURFACE_META V: 8 I: 12 +{ + shader textures/textures-css_cs_havana/filecabside02 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -566 // SURFACE_META V: 8 I: 18 planar +565 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +566 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_room/zombiecomputer lightmapAxis ( 1.000000 0.000000 0.000000 ) } 567 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -568 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -569 // SURFACE_META V: 8 I: 18 planar -{ - shader textures/textures-hl2_wood/woodstair002c + shader textures/zombieofficeroom_room/zombiecomputer lightmapAxis ( 1.000000 0.000000 0.000000 ) } -570 // SURFACE_META V: 4 I: 6 planar +568 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -571 // SURFACE_META V: 4 I: 6 planar +569 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_wood/woodstair002c + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +570 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/zombieofficeroom_room/zombiecomputer lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -572 // SURFACE_META V: 4 I: 6 planar +571 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_wood/woodstair002c + shader textures/zombieofficeroom_room/zombiecomputer lightmapAxis ( 0.000000 0.000000 1.000000 ) } -573 // SURFACE_META V: 13 I: 21 planar +572 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_wood/woodstair002c + shader textures/zombieofficeroom_room/zombiecomputer lightmapAxis ( -1.000000 0.000000 0.000000 ) } -574 // SURFACE_META V: 11 I: 30 planar +573 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +574 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 575 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 576 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 577 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 578 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 579 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 580 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 581 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 582 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 583 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +584 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/zombieofficeroom_room/zombiecomputer lightmapAxis ( 0.000000 1.000000 0.000000 ) } -584 // SURFACE_META V: 8 I: 12 planar +585 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +586 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/zombieofficeroom_room/zombiecomputer lightmapAxis ( 0.000000 0.000000 1.000000 ) } -585 // SURFACE_META V: 13 I: 21 planar +587 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -586 // SURFACE_META V: 4 I: 6 planar +588 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_wood/woodstair002c + shader textures/zombieofficeroom_room/zombiecomputer lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -587 // SURFACE_META V: 18 I: 48 planar +589 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_wood/woodstair002c + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +590 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/zombieofficeroom_room/zombiecomputer lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -588 // SURFACE_META V: 20 I: 57 planar +591 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -589 // SURFACE_META V: 4 I: 6 planar +592 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c + shader textures/zombieofficeroom_room/zombiecomputer lightmapAxis ( -1.000000 0.000000 0.000000 ) } -590 // SURFACE_META V: 10 I: 24 planar -{ - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -591 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -592 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - 593 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 594 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 595 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 596 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 597 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/misc_fr00t_1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -598 // SURFACE_META V: 8 I: 12 planar +598 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -599 // SURFACE_META V: 62 I: 138 planar -{ - shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -600 // SURFACE_META V: 15 I: 42 planar -{ - shader textures/textures-css_cs_havana/mtla + shader textures/zombieofficeroom_room/zombiecomputer lightmapAxis ( -1.000000 0.000000 0.000000 ) } -601 // SURFACE_META V: 18 I: 30 planar +599 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -602 // SURFACE_META V: 15 I: 42 planar +600 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +601 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +602 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 603 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 604 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 605 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-hl2_metal/metalfloor005a + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 606 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-hl2_metal/metalfloor005a + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 607 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-hl2_metal/metalfloor005a + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 608 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-hl2_metal/metalfloor005a + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 609 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-hl2_metal/metalfloor005a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 610 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-hl2_wood/woodwall040a + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 611 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-hl2_wood/woodwall040a + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 612 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-hl2_wood/woodwall040a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 613 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-hl2_wood/woodwall040a + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 614 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_havana/mtla + shader textures/textures-hl2_wood/woodwall040a lightmapAxis ( 0.000000 0.000000 1.000000 ) } 615 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-hl2_wood/woodwall040a + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -616 // SURFACE_META V: 8 I: 12 planar +616 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_havana/mtla - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_wood/woodwall040a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 617 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_wood/woodwall040a + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -618 // SURFACE_META V: 5 I: 9 planar +618 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-hl2_wood/woodwall040a + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -619 // SURFACE_META V: 5 I: 9 planar +619 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_wood/woodwall040a + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 620 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-hl2_wood/woodwall040a lightmapAxis ( 1.000000 0.000000 0.000000 ) } -621 // SURFACE_META V: 5 I: 9 planar +621 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-hl2_wood/woodwall040a + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 622 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -623 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-hl2_wood/woodwall040a lightmapAxis ( 0.000000 1.000000 0.000000 ) } -624 // SURFACE_META V: 5 I: 9 planar +623 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_wood/woodwall040a + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +624 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_wood/woodwall040a + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 625 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-hl2_wood/woodwall040a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +626 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_wood/woodwall040a lightmapAxis ( 0.000000 1.000000 0.000000 ) } -626 // SURFACE_META V: 5 I: 9 planar +627 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -627 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-hl2_wood/woodwall040a lightmapAxis ( 0.000000 0.000000 1.000000 ) } -628 // SURFACE_META V: 5 I: 9 planar +628 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -629 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -630 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -631 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-hl2_wood/woodwall040a lightmapAxis ( -1.000000 0.000000 0.000000 ) } -632 // SURFACE_META V: 4 I: 6 planar +629 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-hl2_wood/woodwall040a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +630 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +631 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +632 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 633 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +634 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +635 // SURFACE_META V: 13 I: 21 planar +{ + shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 1.000000 0.000000 0.000000 ) } -634 // SURFACE_META V: 6 I: 12 planar +636 // SURFACE_META V: 57 I: 120 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -635 // SURFACE_META V: 7 I: 15 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -636 // SURFACE_META V: 3 I: 3 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -637 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 1.000000 0.000000 ) } +637 // SURFACE_META V: 31 I: 66 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + 638 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 0.000000 1.000000 ) } -639 // SURFACE_META V: 4 I: 6 planar +639 // SURFACE_META V: 12 I: 30 planar { - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +640 // SURFACE_META V: 22 I: 42 planar +{ + shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -640 // SURFACE_META V: 4 I: 6 planar +641 // SURFACE_META V: 8 I: 18 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -641 // SURFACE_META V: 4 I: 6 planar +642 // SURFACE_META V: 8 I: 18 planar { - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -642 // SURFACE_META V: 4 I: 6 planar +643 // SURFACE_META V: 8 I: 18 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -643 // SURFACE_META V: 5 I: 9 planar +644 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -644 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 0.000000 1.000000 ) } -645 // SURFACE_META V: 5 I: 9 planar +645 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -646 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -647 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -648 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -649 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -650 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -651 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -652 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -653 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -654 // SURFACE_META V: 6 I: 12 planar +646 // SURFACE_META V: 8 I: 18 planar { - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +647 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +648 // SURFACE_META V: 13 I: 21 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +649 // SURFACE_META V: 46 I: 102 planar +{ + shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 1.000000 0.000000 ) } +650 // SURFACE_META V: 11 I: 30 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +651 // SURFACE_META V: 8 I: 18 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +652 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +653 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +654 // SURFACE_META V: 8 I: 18 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 655 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 0.000000 1.000000 ) } 656 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 657 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +658 // SURFACE_META V: 13 I: 21 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +659 // SURFACE_META V: 11 I: 30 planar +{ + shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 1.000000 0.000000 0.000000 ) } -658 // SURFACE_META V: 5 I: 9 planar +660 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -659 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -660 // SURFACE_META V: 5 I: 9 planar +661 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -661 // SURFACE_META V: 5 I: 9 planar +662 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -662 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 663 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 664 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 665 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -666 // SURFACE_META V: 5 I: 9 planar +666 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 667 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -668 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -669 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -670 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -671 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -672 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 0.000000 1.000000 ) } -673 // SURFACE_META V: 5 I: 9 planar +668 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +669 // SURFACE_META V: 8 I: 12 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +670 // SURFACE_META V: 13 I: 21 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +671 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +672 // SURFACE_META V: 18 I: 48 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +673 // SURFACE_META V: 20 I: 57 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 674 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +675 // SURFACE_META V: 10 I: 24 planar +{ + shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -675 // SURFACE_META V: 5 I: 9 planar +676 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -676 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 677 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -678 // SURFACE_META V: 5 I: 9 planar +678 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 679 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -680 // SURFACE_META V: 5 I: 9 planar +680 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 681 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -682 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -683 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -684 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 1.000000 0.000000 ) } -685 // SURFACE_META V: 4 I: 6 planar +682 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_cs_italy/misc_fr00t_1 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -686 // SURFACE_META V: 5 I: 9 planar +683 // SURFACE_META V: 8 I: 12 planar { - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-css_cs_havana/mtla + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +684 // SURFACE_META V: 62 I: 138 planar +{ + shader textures/textures-css_cs_havana/mtla + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +685 // SURFACE_META V: 15 I: 42 planar +{ + shader textures/textures-css_cs_havana/mtla lightmapAxis ( -1.000000 0.000000 0.000000 ) } -687 // SURFACE_META V: 5 I: 9 planar +686 // SURFACE_META V: 18 I: 30 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_cs_havana/mtla + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +687 // SURFACE_META V: 15 I: 42 planar +{ + shader textures/textures-css_cs_havana/mtla + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 688 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_cs_havana/mtla + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -689 // SURFACE_META V: 5 I: 9 planar +689 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-css_cs_havana/mtla lightmapAxis ( 0.000000 0.000000 1.000000 ) } 690 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_cs_havana/mtla + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -691 // SURFACE_META V: 5 I: 9 planar +691 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_cs_havana/mtla + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 692 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_cs_havana/mtla + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 693 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_cs_havana/mtla + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 694 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_cs_havana/mtla + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 695 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -696 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-css_cs_havana/mtla lightmapAxis ( 0.000000 0.000000 1.000000 ) } -697 // SURFACE_META V: 5 I: 9 planar +696 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 + shader textures/textures-css_cs_havana/mtla lightmapAxis ( 0.000000 0.000000 -1.000000 ) } +697 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_cs_havana/mtla + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 698 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_cs_havana/mtla + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 699 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_cs_havana/mtla + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 700 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_cs_havana/mtla + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -701 // SURFACE_META V: 5 I: 9 planar +701 // SURFACE_META V: 8 I: 12 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_cs_havana/mtla + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 702 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -703 // SURFACE_META V: 4 I: 6 planar +703 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +704 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -704 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - 705 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 706 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -707 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -708 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -709 // SURFACE_META V: 4 I: 6 planar +707 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -710 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -711 // SURFACE_META V: 4 I: 6 planar +708 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -712 // SURFACE_META V: 4 I: 6 planar +709 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -713 // SURFACE_META V: 4 I: 6 planar +710 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -714 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -715 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -716 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -717 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -718 // SURFACE_META V: 4 I: 6 planar +711 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -719 // SURFACE_META V: 4 I: 6 planar +712 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +713 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +714 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +715 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +716 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +717 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +718 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +719 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 720 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -721 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -722 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -723 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -724 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -725 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -726 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -727 // SURFACE_META V: 4 I: 6 planar +721 // SURFACE_META V: 7 I: 15 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -728 // SURFACE_META V: 4 I: 6 planar +722 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -729 // SURFACE_META V: 4 I: 6 planar +723 // SURFACE_META V: 3 I: 3 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +724 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +725 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } +726 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +727 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +728 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +729 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + 730 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -731 // SURFACE_META V: 4 I: 6 planar +731 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +732 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -732 // SURFACE_META V: 4 I: 6 planar +733 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_metal/metalhull010b - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -733 // SURFACE_META V: 4 I: 6 planar +734 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_metal/metalhull010b - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -734 // SURFACE_META V: 4 I: 6 planar +735 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_metal/metalhull010b - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -735 // SURFACE_META V: 8 I: 18 planar -{ - shader textures/textures-hl2_metal/metalhull010b - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -736 // SURFACE_META V: 10 I: 18 planar -{ - shader textures/textures-hl2_metal/metalhull010b + shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -737 // SURFACE_META V: 10 I: 18 planar +736 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_metal/metalhull010b + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +737 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } 738 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_metal/metalhull010b - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -739 // SURFACE_META V: 8 I: 18 planar -{ - shader textures/textures-hl2_metal/metalhull010b + shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -740 // SURFACE_META V: 10 I: 18 planar +739 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_metal/metalhull010b - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -741 // SURFACE_META V: 10 I: 18 planar +740 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_metal/metalhull010b - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +741 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 742 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_metal/metalhull010b - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -743 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_metal/metalhull010b - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -744 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_metal/metalhull010b - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -745 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_metal/metalhull010b - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -746 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_metal/metalhull013a + shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -747 // SURFACE_META V: 6 I: 12 planar +743 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_metal/metalhull013a + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +744 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +745 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -748 // SURFACE_META V: 6 I: 12 planar +746 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_metal/metalhull013a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -749 // SURFACE_META V: 8 I: 18 planar +747 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_metal/metalhull013a + shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -750 // SURFACE_META V: 4 I: 6 planar +748 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_metal/metalhull013a - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +749 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +750 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 751 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_metal/metalhull013a - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -752 // SURFACE_META V: 10 I: 24 planar -{ - shader textures/zombietextures_brick/bricks07 + shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -753 // SURFACE_META V: 12 I: 30 planar +752 // SURFACE_META V: 5 I: 9 planar { - shader textures/zombietextures_brick/bricks07 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +753 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 754 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks07 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -755 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_brick/bricks07 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -756 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_brick/bricks07 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -757 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_brick/bricks07 - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -758 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_fx/white50_ref + shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -759 // SURFACE_META V: 4 I: 6 planar +755 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_fx/white50_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -760 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -761 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -762 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_fx/white50_ref + shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -763 // SURFACE_META V: 4 I: 6 planar +756 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_fx/white50_ref + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +757 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +758 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } +759 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +760 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +761 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +762 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +763 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + 764 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -765 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -766 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_fx/white50_ref + shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +765 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +766 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 767 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -768 // SURFACE_META V: 4 I: 6 planar +768 // SURFACE_META V: 6 I: 12 planar { - shader textures/textures-css_fx/white50_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -769 // SURFACE_META V: 4 I: 6 planar +769 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_fx/white50_ref + shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 770 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 771 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white50_ref + shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 772 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 773 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white50_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -774 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_fx/white50_ref + shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -775 // SURFACE_META V: 4 I: 6 planar +774 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_fx/white50_ref + shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } +775 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 776 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -777 // SURFACE_META V: 4 I: 6 planar +777 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_fx/white50_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 778 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -779 // SURFACE_META V: 5 I: 9 planar +779 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white50_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -780 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_fx/white50_ref + shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } +780 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 781 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 782 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white50_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 783 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 784 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 785 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white50_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 786 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 787 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 788 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 789 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 790 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 791 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -792 // SURFACE_META V: 4 I: 6 planar +792 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 793 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 794 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 795 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 796 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref + shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -797 // SURFACE_META V: 4 I: 6 planar +797 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 798 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 799 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref + shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } 800 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 801 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -802 // SURFACE_META V: 4 I: 6 planar +802 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 803 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -804 // SURFACE_META V: 4 I: 6 planar +804 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 805 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref + shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 806 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 807 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 808 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 809 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 810 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 811 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 812 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 813 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 814 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 815 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 816 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -817 // SURFACE_META V: 5 I: 9 planar +817 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_metal/metalhull010b + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 818 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-hl2_metal/metalhull010b + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -819 // SURFACE_META V: 5 I: 9 planar +819 // SURFACE_META V: 10 I: 18 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_metal/metalhull010b + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 820 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref + shader textures/textures-hl2_metal/metalhull010b lightmapAxis ( 1.000000 0.000000 0.000000 ) } -821 // SURFACE_META V: 4 I: 6 planar +821 // SURFACE_META V: 8 I: 18 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_metal/metalhull010b + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -822 // SURFACE_META V: 4 I: 6 planar +822 // SURFACE_META V: 10 I: 18 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_metal/metalhull010b + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -823 // SURFACE_META V: 4 I: 6 planar +823 // SURFACE_META V: 10 I: 18 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_metal/metalhull010b + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 824 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-hl2_metal/metalhull010b + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -825 // SURFACE_META V: 4 I: 6 planar +825 // SURFACE_META V: 8 I: 18 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_metal/metalhull010b + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -826 // SURFACE_META V: 4 I: 6 planar +826 // SURFACE_META V: 10 I: 18 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-hl2_metal/metalhull010b + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 827 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref + shader textures/textures-hl2_metal/metalhull010b lightmapAxis ( -1.000000 0.000000 0.000000 ) } 828 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-hl2_metal/metalhull010b + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 829 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-hl2_metal/metalhull010b + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 830 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-hl2_metal/metalhull010b + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 831 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref + shader textures/textures-hl2_metal/metalhull013a + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +832 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-hl2_metal/metalhull013a lightmapAxis ( 0.000000 1.000000 0.000000 ) } -832 // SURFACE_META V: 4 I: 6 planar +833 // SURFACE_META V: 6 I: 12 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-hl2_metal/metalhull013a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -833 // SURFACE_META V: 4 I: 6 planar +834 // SURFACE_META V: 8 I: 18 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -834 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-hl2_metal/metalhull013a + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 835 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref + shader textures/textures-hl2_metal/metalhull013a lightmapAxis ( 0.000000 0.000000 1.000000 ) } 836 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-hl2_metal/metalhull013a + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -837 // SURFACE_META V: 4 I: 6 planar +837 // SURFACE_META V: 10 I: 24 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/zombietextures_brick/bricks07 + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -838 // SURFACE_META V: 4 I: 6 planar +838 // SURFACE_META V: 12 I: 30 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombietextures_brick/bricks07 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 839 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombietextures_brick/bricks07 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 840 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombietextures_brick/bricks07 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 841 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombietextures_brick/bricks07 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 842 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombietextures_brick/bricks07 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 843 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref + shader textures/textures-css_fx/white50_ref lightmapAxis ( 1.000000 0.000000 0.000000 ) } 844 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 845 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 846 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 847 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref + shader textures/textures-css_fx/white50_ref lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 848 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 849 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 850 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 851 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 852 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 853 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 854 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 855 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 856 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 857 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref + shader textures/textures-css_fx/white50_ref lightmapAxis ( 0.000000 0.000000 1.000000 ) } 858 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -859 // SURFACE_META V: 4 I: 6 planar +859 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 860 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref + shader textures/textures-css_fx/white50_ref lightmapAxis ( 1.000000 0.000000 0.000000 ) } 861 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 862 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 863 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 864 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 865 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 866 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref + shader textures/textures-css_fx/white50_ref lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 867 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 868 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 869 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 870 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 871 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 872 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_fx/white50_ref + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 873 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 874 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 875 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 876 // SURFACE_META V: 4 I: 6 planar @@ -5377,97 +5384,97 @@ default 877 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 878 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 879 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 880 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 881 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 882 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 883 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 884 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 885 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 886 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 887 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 888 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 889 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 890 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 891 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 892 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 893 // SURFACE_META V: 4 I: 6 planar @@ -5479,7 +5486,7 @@ default 894 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 895 // SURFACE_META V: 4 I: 6 planar @@ -5488,46 +5495,46 @@ default lightmapAxis ( 0.000000 0.000000 1.000000 ) } -896 // SURFACE_META V: 5 I: 9 planar +896 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -897 // SURFACE_META V: 4 I: 6 planar +897 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -898 // SURFACE_META V: 4 I: 6 planar +898 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 899 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 900 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 901 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 902 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 903 // SURFACE_META V: 4 I: 6 planar @@ -5539,2286 +5546,2688 @@ default 904 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 905 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 906 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 907 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 908 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_glass/offwndwb - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 909 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_glass/offwndwb - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -910 // SURFACE_META V: 20 I: 42 planar +910 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_props/carpetfloor006a - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 911 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_props/carpetfloor006a - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 912 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_props/carpetfloor006a - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -913 // SURFACE_META V: 7 I: 15 planar +913 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_props/carpetfloor006a - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 914 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_props/carpetfloor006a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -915 // SURFACE_META V: 6 I: 12 planar +915 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_props/carpetfloor006a - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 916 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_props/carpetfloor006a + shader textures/textures-css_fx/white25_ref lightmapAxis ( 0.000000 0.000000 1.000000 ) } 917 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_props/carpetfloor006a + shader textures/textures-css_fx/white25_ref + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +918 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_fx/white25_ref lightmapAxis ( 0.000000 1.000000 0.000000 ) } -918 // SURFACE_META V: 7 I: 15 planar +919 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_props/carpetfloor006a + shader textures/textures-css_fx/white25_ref lightmapAxis ( 0.000000 0.000000 1.000000 ) } -919 // SURFACE_META V: 9 I: 15 planar -{ - shader textures/textures-hl2_props/carpetfloor006a - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - 920 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_props/carpetfloor006a + shader textures/textures-css_fx/white25_ref + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +921 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_fx/white25_ref lightmapAxis ( 0.000000 1.000000 0.000000 ) } -921 // SURFACE_META V: 8 I: 18 planar +922 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_props/carpetfloor006a - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -922 // SURFACE_META V: 8 I: 12 planar -{ - shader textures/textures-hl2_props/carpetfloor006a - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 923 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_props/carpetfloor006a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -924 // SURFACE_META V: 7 I: 15 planar +924 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_props/carpetfloor006a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -925 // SURFACE_META V: 6 I: 12 planar +925 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_props/carpetfloor006a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 926 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_sets/green - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 927 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_sets/green + shader textures/textures-css_fx/white25_ref lightmapAxis ( 1.000000 0.000000 0.000000 ) } 928 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_sets/green - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 929 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_sets/green - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 930 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_sets/green - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 931 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_sets/green - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 932 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_sets/green - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 933 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_sets/green - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 934 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_sets/green + shader textures/textures-css_fx/white25_ref lightmapAxis ( -1.000000 0.000000 0.000000 ) } 935 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_sets/green - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 936 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 937 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a + shader textures/textures-css_fx/white25_ref lightmapAxis ( 1.000000 0.000000 0.000000 ) } 938 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a + shader textures/textures-css_fx/white25_ref lightmapAxis ( 1.000000 0.000000 0.000000 ) } 939 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 940 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 941 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 942 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 943 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 944 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 945 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 946 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -947 // SURFACE_META V: 14 I: 24 planar +947 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 948 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 949 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 950 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 951 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 952 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 953 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a + shader textures/textures-css_fx/white25_ref lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 954 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 955 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 956 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 957 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a + shader textures/textures-css_fx/white25_ref lightmapAxis ( 0.000000 1.000000 0.000000 ) } 958 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 959 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a + shader textures/textures-css_fx/white25_ref lightmapAxis ( -1.000000 0.000000 0.000000 ) } 960 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 961 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -962 // SURFACE_META V: 6 I: 12 planar +962 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_tiles/ceilingtilesa - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -963 // SURFACE_META V: 6 I: 12 planar +963 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_vehicle/metaltrain001c - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -964 // SURFACE_META V: 11 I: 27 planar -{ - shader textures/textures-hl2_vehicle/metaltrain001c + shader textures/textures-css_fx/white25_ref lightmapAxis ( 0.000000 1.000000 0.000000 ) } +964 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + 965 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_vehicle/metaltrain001c + shader textures/textures-css_fx/white25_ref lightmapAxis ( -1.000000 0.000000 0.000000 ) } 966 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_vehicle/metaltrain001c - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -967 // SURFACE_META V: 9 I: 21 planar +967 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_fabric/faboric04-darkblue + shader textures/textures-css_fx/white25_ref lightmapAxis ( 0.000000 0.000000 1.000000 ) } -968 // SURFACE_META V: 10 I: 24 planar +968 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_fabric/faboric04-darkblue - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 969 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_fabric/faboric04-darkblue - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 970 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_fabric/faboric04-darkblue - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -971 // SURFACE_META V: 3 I: 3 planar +971 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 972 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 973 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 974 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -975 // SURFACE_META V: 6 I: 9 planar +975 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 976 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 977 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 978 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -979 // SURFACE_META V: 5 I: 9 planar +979 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 980 // SURFACE_META V: 5 I: 9 planar { - shader textures/zombietextures_brick/bricks08 + shader textures/textures-css_fx/white25_ref lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 981 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 982 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -983 // SURFACE_META V: 8 I: 18 planar +983 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 984 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 985 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 986 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 987 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 + shader textures/textures-css_fx/white25_ref + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +988 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +989 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_fx/white25_ref lightmapAxis ( 1.000000 0.000000 0.000000 ) } -988 // SURFACE_META V: 3 I: 3 planar +990 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 + shader textures/textures-css_fx/white25_ref lightmapAxis ( 0.000000 1.000000 0.000000 ) } -989 // SURFACE_META V: 6 I: 12 planar +991 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -990 // SURFACE_META V: 3 I: 3 planar -{ - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -991 // SURFACE_META V: 3 I: 3 planar -{ - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 992 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -993 // SURFACE_META V: 7 I: 15 planar -{ - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -994 // SURFACE_META V: 14 I: 36 planar -{ - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -995 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_brick/bricks08 + shader textures/textures-css_fx/white25_ref lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -996 // SURFACE_META V: 3 I: 3 planar +993 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 + shader textures/textures-css_glass/offwndwb + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +994 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_glass/offwndwb + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +995 // SURFACE_META V: 20 I: 42 planar +{ + shader textures/textures-hl2_props/carpetfloor006a lightmapAxis ( 1.000000 0.000000 0.000000 ) } -997 // SURFACE_META V: 6 I: 12 planar +996 // SURFACE_META V: 9 I: 24 { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-hl2_props/carpetfloor006a + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +997 // SURFACE_META V: 9 I: 24 +{ + shader textures/textures-hl2_props/carpetfloor006a + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 998 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_props/carpetfloor006a + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -999 // SURFACE_META V: 3 I: 3 planar +999 // SURFACE_META V: 24 I: 51 { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1000 // SURFACE_META V: 3 I: 3 planar -{ - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1001 // SURFACE_META V: 3 I: 3 planar -{ - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1002 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1003 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_brick/bricks08 + shader textures/textures-hl2_props/carpetfloor006a lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1004 // SURFACE_META V: 8 I: 18 planar +1000 // SURFACE_META V: 22 I: 36 { - shader textures/zombietextures_brick/bricks08 + shader textures/textures-hl2_props/carpetfloor006a + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +1001 // SURFACE_META V: 15 I: 36 +{ + shader textures/textures-hl2_props/carpetfloor006a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1002 // SURFACE_META V: 15 I: 36 +{ + shader textures/textures-hl2_props/carpetfloor006a lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1005 // SURFACE_META V: 6 I: 12 planar +1003 // SURFACE_META V: 22 I: 36 { - shader textures/zombietextures_brick/bricks08 + shader textures/textures-hl2_props/carpetfloor006a + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +1004 // SURFACE_META V: 20 I: 36 +{ + shader textures/textures-hl2_props/carpetfloor006a + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +1005 // SURFACE_META V: 22 I: 51 +{ + shader textures/textures-hl2_props/carpetfloor006a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1006 // SURFACE_META V: 12 I: 24 +{ + shader textures/textures-hl2_props/carpetfloor006a lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1006 // SURFACE_META V: 4 I: 6 planar +1007 // SURFACE_META V: 12 I: 24 { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1007 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-hl2_props/carpetfloor006a + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1008 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -1009 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/zombietextures_brick/bricks08 + shader textures/textures-hl2_props/carpetfloor006a lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1010 // SURFACE_META V: 3 I: 3 planar +1009 // SURFACE_META V: 7 I: 15 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_props/carpetfloor006a + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +1010 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_props/carpetfloor006a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1011 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 + shader textures/textures-hl2_props/carpetfloor006a lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1012 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_props/carpetfloor006a + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1013 // SURFACE_META V: 4 I: 6 planar +1013 // SURFACE_META V: 6 I: 12 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-hl2_props/carpetfloor006a + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1014 // SURFACE_META V: 6 I: 12 planar +1014 // SURFACE_META V: 7 I: 15 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_props/carpetfloor006a + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1015 // SURFACE_META V: 3 I: 3 planar +1015 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_props/carpetfloor006a + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1016 // SURFACE_META V: 8 I: 18 planar { - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1017 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -1018 // SURFACE_META V: 12 I: 18 planar -{ - shader textures/textures-hl2_plaster/plasterwall032a + shader textures/textures-hl2_props/carpetfloor006a lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1019 // SURFACE_META V: 4 I: 6 planar +1017 // SURFACE_META V: 8 I: 12 planar { - shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-hl2_props/carpetfloor006a + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +1018 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_props/carpetfloor006a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1019 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-hl2_props/carpetfloor006a + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1020 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterwall032a + shader textures/zombieofficeroom_sets/green lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1021 // SURFACE_META V: 21 I: 33 planar +1021 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterwall032a + shader textures/zombieofficeroom_sets/green + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1022 // SURFACE_META V: 10 I: 18 +{ + shader textures/zombieofficeroom_sets/green + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1023 // SURFACE_META V: 10 I: 18 +{ + shader textures/zombieofficeroom_sets/green lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1022 // SURFACE_META V: 12 I: 18 planar -{ - shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -1023 // SURFACE_META V: 21 I: 33 planar -{ - shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - 1024 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/zombieofficeroom_sets/green + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1025 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_sets/green + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1026 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_sets/green + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1027 // SURFACE_META V: 6 I: 12 planar +1027 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterwall032a + shader textures/zombieofficeroom_sets/green lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1028 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/zombieofficeroom_sets/green + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1029 // SURFACE_META V: 14 I: 24 planar +1029 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_sets/green + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1030 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-hl2_concrete/concretefloor014a + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1031 // SURFACE_META V: 12 I: 24 planar +1031 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterwall032a + shader textures/textures-hl2_concrete/concretefloor014a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1032 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-hl2_concrete/concretefloor014a + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1033 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterwall032a + shader textures/textures-hl2_concrete/concretefloor014a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1034 // SURFACE_META V: 5 I: 9 planar +1034 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_concrete/concretefloor014a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1035 // SURFACE_META V: 5 I: 9 planar +1035 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -1036 // SURFACE_META V: 17 I: 33 planar -{ - shader textures/textures-hl2_plaster/plasterwall032a + shader textures/textures-hl2_concrete/concretefloor014a lightmapAxis ( 0.000000 1.000000 0.000000 ) } +1036 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_concrete/concretefloor014a + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 1037 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-hl2_concrete/concretefloor014a + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1038 // SURFACE_META V: 5 I: 9 planar +1038 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_concrete/concretefloor014a + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1039 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-hl2_concrete/concretefloor014a + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1040 // SURFACE_META V: 7 I: 12 planar +1040 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-hl2_concrete/concretefloor014a + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1041 // SURFACE_META V: 5 I: 9 planar +1041 // SURFACE_META V: 14 I: 24 planar { - shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -1042 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-hl2_plaster/plasterwall032a + shader textures/textures-hl2_concrete/concretefloor014a lightmapAxis ( 0.000000 1.000000 0.000000 ) } +1042 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_concrete/concretefloor014a + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + 1043 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_concrete/concretefloor014a + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1044 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-hl2_concrete/concretefloor014a + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1045 // SURFACE_META V: 8 I: 18 planar +1045 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_plaster/plasterwooda + shader textures/textures-hl2_concrete/concretefloor014a + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1046 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_concrete/concretefloor014a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1046 // SURFACE_META V: 7 I: 15 planar +1047 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_plaster/plasterwooda + shader textures/textures-hl2_concrete/concretefloor014a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1047 // SURFACE_META V: 3 I: 3 planar -{ - shader textures/zombietextures_plaster/plasterwooda - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - 1048 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_plaster/plasterwooda + shader textures/textures-hl2_concrete/concretefloor014a lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1049 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_concrete/concretefloor014a + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1050 // SURFACE_META V: 5 I: 9 planar +1050 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-hl2_concrete/concretefloor014a + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1051 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-hl2_concrete/concretefloor014a + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1052 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_concrete/concretefloor014a + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1053 // SURFACE_META V: 6 I: 12 planar +1053 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_concrete/concretefloor014a + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1054 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_concrete/concretefloor014a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1055 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_brick/offwllb + shader textures/textures-hl2_concrete/concretefloor014a lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1056 // SURFACE_META V: 6 I: 12 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -1057 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -1058 // SURFACE_META V: 10 I: 18 planar -{ - shader textures/textures-css_brick/offwllb + shader textures/zombietextures_tiles/ceilingtilesa lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1059 // SURFACE_META V: 54 I: 102 planar +1057 // SURFACE_META V: 6 I: 12 planar { - shader textures/textures-css_brick/offwllb + shader textures/textures-hl2_vehicle/metaltrain001c + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1058 // SURFACE_META V: 11 I: 27 planar +{ + shader textures/textures-hl2_vehicle/metaltrain001c lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1060 // SURFACE_META V: 36 I: 54 planar +1059 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -1061 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_brick/offwllb + shader textures/textures-hl2_vehicle/metaltrain001c lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1062 // SURFACE_META V: 4 I: 6 planar +1060 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_vehicle/metaltrain001c + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1063 // SURFACE_META V: 4 I: 6 planar +1061 // SURFACE_META V: 11 I: 27 planar { - shader textures/textures-css_brick/offwllb + shader textures/zombietextures_fabric/faboric04-darkblue + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +1062 // SURFACE_META V: 12 I: 30 planar +{ + shader textures/zombietextures_fabric/faboric04-darkblue lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1064 // SURFACE_META V: 4 I: 6 planar +1063 // SURFACE_META V: 8 I: 21 planar { - shader textures/textures-css_brick/offwllb + shader textures/zombietextures_brick/bricks08 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1065 // SURFACE_META V: 16 I: 42 planar +1064 // SURFACE_META V: 6 I: 9 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1065 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1066 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1067 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -1068 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_brick/offwllb + shader textures/zombietextures_brick/bricks08 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1069 // SURFACE_META V: 4 I: 6 planar +1068 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1070 // SURFACE_META V: 4 I: 6 planar +1069 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_brick/offwllb + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1070 // SURFACE_META V: 8 I: 18 planar +{ + shader textures/zombietextures_brick/bricks08 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1071 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1072 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1073 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1074 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1075 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1076 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1077 // SURFACE_META V: 10 I: 18 planar +1077 // SURFACE_META V: 3 I: 3 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -1078 // SURFACE_META V: 11 I: 21 planar -{ - shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -1079 // SURFACE_META V: 9 I: 15 planar -{ - shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -1080 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_brick/offwllb - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -1081 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_brick/offwllb + shader textures/zombietextures_brick/bricks08 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1082 // SURFACE_META V: 8 I: 12 planar +1078 // SURFACE_META V: 3 I: 3 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1083 // SURFACE_META V: 4 I: 6 planar +1079 // SURFACE_META V: 3 I: 3 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1084 // SURFACE_META V: 5 I: 9 planar +1080 // SURFACE_META V: 3 I: 3 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1085 // SURFACE_META V: 4 I: 6 planar +1081 // SURFACE_META V: 3 I: 3 planar { - shader textures/textures-css_brick/offwllb + shader textures/zombietextures_brick/bricks08 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +1082 // SURFACE_META V: 3 I: 3 planar +{ + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1083 // SURFACE_META V: 3 I: 3 planar +{ + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1084 // SURFACE_META V: 3 I: 3 planar +{ + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1085 // SURFACE_META V: 20 I: 66 planar +{ + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 1086 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1087 // SURFACE_META V: 4 I: 6 planar +1087 // SURFACE_META V: 3 I: 3 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1088 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_brick/offwllb - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -1089 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-css_brick/offwllb + shader textures/zombietextures_brick/bricks08 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1090 // SURFACE_META V: 4 I: 6 planar +1088 // SURFACE_META V: 3 I: 3 planar { - shader textures/textures-css_brick/offwllb - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -1091 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -1092 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -1093 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -1094 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1095 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -1096 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-css_carpet/offflrb - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -1097 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_carpet/offflrb - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -1098 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_carpet/offflrb + shader textures/zombietextures_brick/bricks08 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1099 // SURFACE_META V: 43 I: 99 planar +1089 // SURFACE_META V: 3 I: 3 planar { - shader textures/textures-css_carpet/offflrb - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1100 // SURFACE_META V: 10 I: 24 planar +1090 // SURFACE_META V: 3 I: 3 planar { - shader textures/textures-css_carpet/offflrb - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1101 // SURFACE_META V: 5 I: 9 planar +1091 // SURFACE_META V: 3 I: 3 planar { - shader textures/textures-css_carpet/offflrb + shader textures/zombietextures_brick/bricks08 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1102 // SURFACE_META V: 18 I: 36 planar +1092 // SURFACE_META V: 3 I: 3 planar { - shader textures/textures-css_carpet/offflrb + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1093 // SURFACE_META V: 3 I: 3 planar +{ + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1094 // SURFACE_META V: 3 I: 3 planar +{ + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1095 // SURFACE_META V: 3 I: 3 planar +{ + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1096 // SURFACE_META V: 10 I: 21 planar +{ + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1097 // SURFACE_META V: 3 I: 3 planar +{ + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1098 // SURFACE_META V: 3 I: 3 planar +{ + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1099 // SURFACE_META V: 14 I: 42 planar +{ + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +1100 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1101 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +1102 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_brick/bricks08 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1103 // SURFACE_META V: 6 I: 12 planar +1103 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflrb - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1104 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflrb - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1105 // SURFACE_META V: 4 I: 6 planar +1105 // SURFACE_META V: 10 I: 21 planar { - shader textures/textures-css_carpet/offflrb - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -1106 // SURFACE_META V: 13 I: 36 planar -{ - shader textures/textures-css_carpet/offflrb + shader textures/zombietextures_brick/bricks08 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1107 // SURFACE_META V: 5 I: 9 planar +1106 // SURFACE_META V: 3 I: 3 planar { - shader textures/textures-css_carpet/offflrb - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1108 // SURFACE_META V: 5 I: 9 planar +1107 // SURFACE_META V: 12 I: 18 planar { - shader textures/textures-css_carpet/offflrb - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-hl2_plaster/plasterwall032a + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1109 // SURFACE_META V: 5 I: 9 planar +1108 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflrb - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -1110 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_carpet/offflrb - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -1111 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_carpet/offflrb - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -1112 // SURFACE_META V: 24 I: 63 planar -{ - shader textures/textures-css_carpet/offflrb + shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( 0.000000 1.000000 0.000000 ) } +1109 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_plaster/plasterwall032a + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1110 // SURFACE_META V: 21 I: 33 planar +{ + shader textures/textures-hl2_plaster/plasterwall032a + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +1111 // SURFACE_META V: 12 I: 18 planar +{ + shader textures/textures-hl2_plaster/plasterwall032a + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +1112 // SURFACE_META V: 21 I: 33 planar +{ + shader textures/textures-hl2_plaster/plasterwall032a + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + 1113 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflrb - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -1114 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_carpet/offflrb - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -1115 // SURFACE_META V: 17 I: 33 planar -{ - shader textures/textures-css_carpet/offflrb - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -1116 // SURFACE_META V: 17 I: 33 planar -{ - shader textures/textures-css_carpet/offflrb - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -1117 // SURFACE_META V: 8 I: 12 planar -{ - shader textures/textures-css_carpet/offflrb + shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1118 // SURFACE_META V: 4 I: 6 planar +1114 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflrb + shader textures/textures-hl2_plaster/plasterwall032a + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1115 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( -1.000000 0.000000 0.000000 ) } +1116 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-hl2_plaster/plasterwall032a + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1117 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_plaster/plasterwall032a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1118 // SURFACE_META V: 14 I: 24 planar +{ + shader textures/textures-hl2_plaster/plasterwall032a + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 1119 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflrb - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_plaster/plasterwall032a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1120 // SURFACE_META V: 4 I: 6 planar +1120 // SURFACE_META V: 12 I: 24 planar { - shader textures/textures-css_carpet/offflrb + shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1121 // SURFACE_META V: 6 I: 12 planar +1121 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflrb - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -1122 // SURFACE_META V: 7 I: 15 planar -{ - shader textures/textures-css_carpet/offflrb - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -1123 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_carpet/offflrb + shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( 0.000000 1.000000 0.000000 ) } +1122 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_plaster/plasterwall032a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1123 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-hl2_plaster/plasterwall032a + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 1124 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_carpet/offflrb + shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1125 // SURFACE_META V: 6 I: 12 planar +1125 // SURFACE_META V: 19 I: 39 planar { - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_plaster/plasterwall032a + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1126 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_plaster/plasterwall032a + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1127 // SURFACE_META V: 6 I: 12 planar +1127 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-hl2_plaster/plasterwall032a + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1128 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-hl2_plaster/plasterwall032a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1129 // SURFACE_META V: 6 I: 12 planar +1129 // SURFACE_META V: 7 I: 12 planar { - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -1130 // SURFACE_META V: 8 I: 18 planar -{ - shader textures/textures-hl2_plaster/plasterceiling002b + shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1131 // SURFACE_META V: 4 I: 6 planar +1130 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-hl2_plaster/plasterwall032a + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1131 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-hl2_plaster/plasterwall032a + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1132 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterceiling002b + shader textures/textures-hl2_plaster/plasterwall032a + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +1133 // SURFACE_META V: 13 I: 33 planar +{ + shader textures/zombietextures_plaster/plasterwooda lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1133 // SURFACE_META V: 10 I: 27 planar +1134 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -1134 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1135 // SURFACE_META V: 23 I: 63 planar -{ - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -1136 // SURFACE_META V: 18 I: 51 planar -{ - shader textures/textures-hl2_plaster/plasterceiling002b + shader textures/zombietextures_plaster/plasterwooda lightmapAxis ( 0.000000 1.000000 0.000000 ) } +1135 // SURFACE_META V: 8 I: 18 planar +{ + shader textures/textures-css_brick/offwllb + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +1136 // SURFACE_META V: 8 I: 18 planar +{ + shader textures/textures-css_brick/offwllb + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + 1137 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -1138 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -1139 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -1140 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-hl2_plaster/plasterceiling002b + shader textures/textures-css_brick/offwllb lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1141 // SURFACE_META V: 7 I: 15 planar +1138 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_plaster/plasterceiling002b + shader textures/textures-css_brick/offwllb + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +1139 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1142 // SURFACE_META V: 6 I: 12 planar +1140 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_brick/offwllb + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1141 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-css_brick/offwllb + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1142 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_brick/offwllb + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1143 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_brick/offwllb + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1144 // SURFACE_META V: 6 I: 12 planar { - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -1145 // SURFACE_META V: 10 I: 24 planar -{ - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -1146 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_plaster/plasterceiling002b + shader textures/textures-css_brick/offwllb lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1147 // SURFACE_META V: 3 I: 3 planar +1145 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterceiling002b + shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1148 // SURFACE_META V: 9 I: 24 planar +1146 // SURFACE_META V: 10 I: 18 planar { - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_brick/offwllb + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1149 // SURFACE_META V: 5 I: 9 planar +1147 // SURFACE_META V: 55 I: 108 planar { - shader textures/textures-hl2_plaster/plasterceiling002b + shader textures/textures-css_brick/offwllb + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1148 // SURFACE_META V: 36 I: 54 planar +{ + shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1150 // SURFACE_META V: 5 I: 9 planar +1149 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterceiling002b + shader textures/textures-css_brick/offwllb lightmapAxis ( -1.000000 0.000000 0.000000 ) } +1150 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_brick/offwllb + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 1151 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_brick/offwllb + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1152 // SURFACE_META V: 3 I: 3 planar +1152 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_brick/offwllb + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1153 // SURFACE_META V: 4 I: 6 planar +1153 // SURFACE_META V: 16 I: 42 planar { - shader textures/textures-hl2_plaster/plasterceiling002b + shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1154 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_brick/offwllb + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1155 // SURFACE_META V: 5 I: 9 planar +1155 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_wood/wood02a + shader textures/textures-css_brick/offwllb + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +1156 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_brick/offwllb lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1156 // SURFACE_META V: 5 I: 9 planar +1157 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_wood/wood02a - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -1157 // SURFACE_META V: 13 I: 36 planar -{ - shader textures/zombietextures_wood/wood02a - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_brick/offwllb + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1158 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_wood/wood02a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_brick/offwllb + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1159 // SURFACE_META V: 14 I: 36 planar +1159 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_wood/wood02a - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_brick/offwllb + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1160 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_wood/wood02a - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_brick/offwllb + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1161 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_wood/wood02a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_brick/offwllb + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1162 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_wood/wood02a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_brick/offwllb + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1163 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_wood/wood02a + shader textures/textures-css_brick/offwllb lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1164 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_wood/wood02a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1165 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_building_template/roof_template001a - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -1166 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-hl2_building_template/roof_template001a - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -1167 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-hl2_building_template/roof_template001a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1168 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-hl2_building_template/roof_template001a + shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1169 // SURFACE_META V: 6 I: 12 planar +1165 // SURFACE_META V: 11 I: 21 planar { - shader textures/textures-hl2_building_template/roof_template001a + shader textures/textures-css_brick/offwllb + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +1166 // SURFACE_META V: 14 I: 24 planar +{ + shader textures/textures-css_brick/offwllb + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +1167 // SURFACE_META V: 13 I: 21 planar +{ + shader textures/textures-css_brick/offwllb + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +1168 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_brick/offwllb lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1170 // SURFACE_META V: 4 I: 6 planar +1169 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_building_template/roof_template001a + shader textures/textures-css_brick/offwllb + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1170 // SURFACE_META V: 8 I: 12 planar +{ + shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1171 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor009a - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_brick/offwllb + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1172 // SURFACE_META V: 4 I: 6 planar +1172 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_concrete/concretefloor009a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_brick/offwllb + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1173 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor009a - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_brick/offwllb + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1174 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor009a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_brick/offwllb + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1175 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor009a + shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1176 // SURFACE_META V: 20 I: 42 planar +1176 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_fabric/fabric04-tan - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_brick/offwllb + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1177 // SURFACE_META V: 16 I: 30 planar +1177 // SURFACE_META V: 6 I: 12 planar { - shader textures/zombietextures_fabric/fabric04-tan - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_brick/offwllb + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1178 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_fabric/fabric04-tan - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_brick/offwllb + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1179 // SURFACE_META V: 3 I: 3 planar +1179 // SURFACE_META V: 6 I: 12 planar { - shader textures/zombietextures_fabric/fabric04-tan - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_brick/offwllb + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1180 // SURFACE_META V: 5 I: 9 planar { - shader textures/zombietextures_fabric/fabric04-tan - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -1181 // SURFACE_META V: 7 I: 15 planar -{ - shader textures/zombietextures_fabric/fabric04-tan + shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1182 // SURFACE_META V: 3 I: 3 planar +1181 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_fabric/fabric04-tan - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -1183 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_fabric/fabric04-tan - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -1184 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_fabric/fabric04-tan - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -1185 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_fabric/fabric04-tan + shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1186 // SURFACE_META V: 4 I: 6 planar +1182 // SURFACE_META V: 6 I: 12 planar { - shader textures/zombietextures_fabric/fabric04-tan - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_carpet/offflrb + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1187 // SURFACE_META V: 4 I: 6 planar +1183 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_carpet/offflrb + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1188 // SURFACE_META V: 28 I: 48 planar +1184 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_plaster/offwllc + shader textures/textures-css_carpet/offflrb + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1185 // SURFACE_META V: 60 I: 141 planar +{ + shader textures/textures-css_carpet/offflrb lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1189 // SURFACE_META V: 30 I: 54 planar +1186 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_plaster/offwllc - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_carpet/offflrb + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1187 // SURFACE_META V: 10 I: 24 planar +{ + shader textures/textures-css_carpet/offflrb + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1188 // SURFACE_META V: 38 I: 81 planar +{ + shader textures/textures-css_carpet/offflrb + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +1189 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_carpet/offflrb + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1190 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_plaster/offwllc + shader textures/textures-css_carpet/offflrb + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1191 // SURFACE_META V: 13 I: 36 planar +{ + shader textures/textures-css_carpet/offflrb lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1191 // SURFACE_META V: 4 I: 6 planar +1192 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_plaster/offwllc + shader textures/textures-css_carpet/offflrb lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1192 // SURFACE_META V: 4 I: 6 planar +1193 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-css_carpet/offflrb + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1193 // SURFACE_META V: 4 I: 6 planar +1194 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -1194 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_carpet/offflrb + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1195 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_carpet/offflrb + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1196 // SURFACE_META V: 4 I: 6 planar +1196 // SURFACE_META V: 24 I: 63 planar { - shader textures/textures-css_plaster/offwllc + shader textures/textures-css_carpet/offflrb lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1197 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_carpet/offflrb + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1198 // SURFACE_META V: 4 I: 6 planar +1198 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -1199 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_plaster/offwllc + shader textures/textures-css_carpet/offflrb lightmapAxis ( -1.000000 0.000000 0.000000 ) } +1199 // SURFACE_META V: 8 I: 12 planar +{ + shader textures/textures-css_carpet/offflrb + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + 1200 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_plaster/offwllc + shader textures/textures-css_carpet/offflrb lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1201 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_carpet/offflrb + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1202 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_carpet/offflrb + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1203 // SURFACE_META V: 8 I: 18 planar +1203 // SURFACE_META V: 7 I: 15 planar { - shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_carpet/offflrb + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1204 // SURFACE_META V: 4 I: 6 planar +1204 // SURFACE_META V: 6 I: 12 planar { - shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_carpet/offflrb + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1205 // SURFACE_META V: 26 I: 54 planar +1205 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_plaster/offwllc + shader textures/textures-css_carpet/offflrb + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1206 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_carpet/offflrb lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1206 // SURFACE_META V: 45 I: 81 planar +1207 // SURFACE_META V: 6 I: 12 planar { - shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1207 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1208 // SURFACE_META V: 14 I: 24 planar -{ - shader textures/textures-css_plaster/offwllc + shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1209 // SURFACE_META V: 4 I: 6 planar +1208 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_plaster/offwllc + shader textures/textures-hl2_plaster/plasterceiling002b + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1209 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-hl2_plaster/plasterceiling002b + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +1210 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1210 // SURFACE_META V: 5 I: 9 planar +1211 // SURFACE_META V: 6 I: 12 planar { - shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-hl2_plaster/plasterceiling002b + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1211 // SURFACE_META V: 10 I: 24 planar +1212 // SURFACE_META V: 8 I: 18 planar { - shader textures/textures-css_plaster/offwllc - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -1212 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_plaster/offwllc - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_plaster/plasterceiling002b + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1213 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-hl2_plaster/plasterceiling002b + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1214 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_plaster/offwllc + shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1215 // SURFACE_META V: 4 I: 6 planar +1215 // SURFACE_META V: 10 I: 27 planar { - shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -1216 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_brick/brickwall003a + shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1217 // SURFACE_META V: 12 I: 18 planar +1216 // SURFACE_META V: 6 I: 12 planar { - shader textures/textures-hl2_brick/brickwall003a - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -1218 // SURFACE_META V: 12 I: 18 planar -{ - shader textures/textures-hl2_brick/brickwall003a + shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1219 // SURFACE_META V: 14 I: 24 planar +1217 // SURFACE_META V: 6 I: 12 planar { - shader textures/textures-hl2_brick/brickwall003a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_plaster/plasterceiling002b + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +1218 // SURFACE_META V: 23 I: 63 planar +{ + shader textures/textures-hl2_plaster/plasterceiling002b + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +1219 // SURFACE_META V: 18 I: 51 planar +{ + shader textures/textures-hl2_plaster/plasterceiling002b + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1220 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_brick/brickwall003a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-hl2_plaster/plasterceiling002b + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1221 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_brick/brickwall003a - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-hl2_plaster/plasterceiling002b + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1222 // SURFACE_META V: 4 I: 6 planar +1222 // SURFACE_META V: 6 I: 12 planar { - shader textures/textures-hl2_brick/brickwall003a - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -1223 // SURFACE_META V: 12 I: 18 planar -{ - shader textures/textures-hl2_concrete/concretefloor011a + shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1224 // SURFACE_META V: 20 I: 36 planar +1223 // SURFACE_META V: 12 I: 24 planar { - shader textures/textures-hl2_concrete/concretefloor011a + shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 0.000000 0.000000 1.000000 ) } +1224 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-hl2_plaster/plasterceiling002b + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + 1225 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor011a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-hl2_plaster/plasterceiling002b + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1226 // SURFACE_META V: 12 I: 18 planar +1226 // SURFACE_META V: 6 I: 12 planar { - shader textures/textures-hl2_concrete/concretefloor011a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_plaster/plasterceiling002b + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1227 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor011a + shader textures/textures-hl2_plaster/plasterceiling002b + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1228 // SURFACE_META V: 10 I: 24 planar +{ + shader textures/textures-hl2_plaster/plasterceiling002b + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +1229 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-hl2_plaster/plasterceiling002b + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1230 // SURFACE_META V: 9 I: 24 planar +{ + shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1228 // SURFACE_META V: 4 I: 6 planar +1231 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_concrete/concretefloor019a - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -1229 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_nature/grassfloor002a - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -1230 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/skies/calm_sea - sampleSize 0 -} - -1231 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/skies/calm_sea - sampleSize 0 + shader textures/textures-hl2_plaster/plasterceiling002b + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1232 // SURFACE_META V: 4 I: 6 planar { - shader textures/skies/calm_sea - sampleSize 0 + shader textures/textures-hl2_plaster/plasterceiling002b + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1233 // SURFACE_META V: 4 I: 6 planar { - shader textures/skies/calm_sea - sampleSize 0 + shader textures/textures-hl2_plaster/plasterceiling002b + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1234 // SURFACE_META V: 4 I: 6 planar +1234 // SURFACE_META V: 5 I: 9 planar { - shader textures/skies/calm_sea - sampleSize 0 -} - -1235 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_metal/metaldoor042a - entity 5 - castShadows 0 + shader textures/zombietextures_wood/wood02a lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1236 // SURFACE_META V: 4 I: 6 planar +1235 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_metal/metaldoor042a - entity 5 - castShadows 0 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/zombietextures_wood/wood02a + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1236 // SURFACE_META V: 13 I: 36 planar +{ + shader textures/zombietextures_wood/wood02a + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1237 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_metal/metaldoor042a - entity 5 - castShadows 0 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombietextures_wood/wood02a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1238 // SURFACE_META V: 4 I: 6 planar +1238 // SURFACE_META V: 14 I: 36 planar { - shader textures/textures-hl2_metal/metaldoor042a - entity 5 - castShadows 0 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombietextures_wood/wood02a + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1239 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_metal/metaldoor042a - entity 5 - castShadows 0 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/zombietextures_wood/wood02a + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1240 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_metal/metaldoor042a - entity 5 - castShadows 0 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/zombietextures_wood/wood02a + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1241 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_metal/metaldoor01 - entity 6 - castShadows 0 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/zombietextures_wood/wood02a + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1242 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_metal/metaldoor01 - entity 6 - castShadows 0 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/zombietextures_wood/wood02a + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1243 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_metal/metaldoor01 - entity 6 - castShadows 0 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombietextures_wood/wood02a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1244 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_metal/metaldoor01 - entity 6 - castShadows 0 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_building_template/roof_template001a + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1245 // SURFACE_META V: 4 I: 6 planar +1245 // SURFACE_META V: 6 I: 12 planar { - shader textures/zombietextures_metal/metaldoor01 - entity 6 - castShadows 0 + shader textures/textures-hl2_building_template/roof_template001a + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1246 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-hl2_building_template/roof_template001a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1246 // SURFACE_META V: 4 I: 6 planar +1247 // SURFACE_META V: 6 I: 12 planar { - shader textures/zombietextures_metal/metaldoor01 - entity 6 - castShadows 0 + shader textures/textures-hl2_building_template/roof_template001a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1247 // SURFACE_META V: 4 I: 6 planar +1248 // SURFACE_META V: 6 I: 12 planar { - shader textures/textures-css_plaster/offwlld - entity 10 - castShadows 0 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -1248 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_plaster/offwlld - entity 10 - castShadows 0 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_building_template/roof_template001a + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1249 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_plaster/offwlld - entity 10 - castShadows 0 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-hl2_building_template/roof_template001a + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1250 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_plaster/offwlld - entity 10 - castShadows 0 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-hl2_concrete/concretefloor009a + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1251 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_plaster/offwlld - entity 10 - castShadows 0 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-hl2_concrete/concretefloor009a + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1252 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_plaster/offwlld - entity 10 - castShadows 0 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-hl2_concrete/concretefloor009a + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1253 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_plaster/offwlld - entity 10 - castShadows 0 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-hl2_concrete/concretefloor009a + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1254 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_plaster/offwlld - entity 10 - castShadows 0 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + shader textures/textures-hl2_concrete/concretefloor009a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1255 // SURFACE_META V: 4 I: 6 planar +1255 // SURFACE_META V: 22 I: 48 planar { - shader textures/textures-css_plaster/offwlld - entity 10 - castShadows 0 + shader textures/zombietextures_fabric/fabric04-tan lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1256 // SURFACE_META V: 4 I: 6 planar +1256 // SURFACE_META V: 19 I: 39 planar { - shader textures/textures-css_plaster/offwlld - entity 10 - castShadows 0 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombietextures_fabric/fabric04-tan + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1257 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_plaster/offwlld - entity 10 - castShadows 0 + shader textures/zombietextures_fabric/fabric04-tan + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1258 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/zombietextures_fabric/fabric04-tan lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1258 // SURFACE_META V: 4 I: 6 planar +1259 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-css_plaster/offwlld - entity 10 - castShadows 0 + shader textures/zombietextures_fabric/fabric04-tan + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +1260 // SURFACE_META V: 7 I: 15 planar +{ + shader textures/zombietextures_fabric/fabric04-tan lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1259 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_wood/wood02 - entity 23 - castShadows 0 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -1260 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_wood/wood02 - entity 23 - castShadows 0 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - 1261 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_wood/wood02 - entity 23 - castShadows 0 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/zombietextures_fabric/fabric04-tan + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1262 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_wood/wood02 - entity 23 - castShadows 0 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -1263 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_wood/wood02 - entity 23 - castShadows 0 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1264 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_wood/wood02 - entity 23 - castShadows 0 + shader textures/textures-css_plaster/offwllc lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1265 // SURFACE_META V: 8 I: 18 planar +1263 // SURFACE_META V: 28 I: 48 planar { - shader textures/textures-hl2_concrete/concretefloor009a - entity 28 - castShadows 0 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +1264 // SURFACE_META V: 30 I: 54 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +1265 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1266 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor009a - entity 28 - castShadows 0 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1267 // SURFACE_META V: 8 I: 18 planar +1267 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor009a - entity 28 - castShadows 0 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -1268 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-hl2_concrete/concretefloor009a - entity 28 - castShadows 0 + shader textures/textures-css_plaster/offwllc lightmapAxis ( 0.000000 1.000000 0.000000 ) } +1268 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + 1269 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor009a - entity 28 - castShadows 0 + shader textures/textures-css_plaster/offwllc lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1270 // SURFACE_META V: 6 I: 12 planar +1270 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor009a - entity 28 - castShadows 0 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1271 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor009a - entity 28 - castShadows 0 + shader textures/textures-css_plaster/offwllc lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1272 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1273 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +1274 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +1275 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +1276 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1277 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1278 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1279 // SURFACE_META V: 4 I: 6 +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1280 // SURFACE_META V: 26 I: 54 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +1281 // SURFACE_META V: 8 I: 18 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1282 // SURFACE_META V: 4 I: 6 +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +1283 // SURFACE_META V: 45 I: 81 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1284 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1285 // SURFACE_META V: 14 I: 24 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1286 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1287 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1288 // SURFACE_META V: 10 I: 24 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1289 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1290 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1291 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1292 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +1293 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_brick/brickwall003a + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1294 // SURFACE_META V: 12 I: 18 planar +{ + shader textures/textures-hl2_brick/brickwall003a + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1295 // SURFACE_META V: 12 I: 18 planar +{ + shader textures/textures-hl2_brick/brickwall003a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1296 // SURFACE_META V: 14 I: 24 planar +{ + shader textures/textures-hl2_brick/brickwall003a + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +1297 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_brick/brickwall003a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1298 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_brick/brickwall003a + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +1299 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_brick/brickwall003a + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1300 // SURFACE_META V: 12 I: 18 planar +{ + shader textures/textures-hl2_concrete/concretefloor011a + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1301 // SURFACE_META V: 20 I: 36 planar +{ + shader textures/textures-hl2_concrete/concretefloor011a + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +1302 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_concrete/concretefloor011a + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1303 // SURFACE_META V: 12 I: 18 planar +{ + shader textures/textures-hl2_concrete/concretefloor011a + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +1304 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_concrete/concretefloor011a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1305 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_concrete/concretefloor019a + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +1306 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_nature/grassfloor002a + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +1307 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_tiles/tiles03 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1308 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_tiles/tiles03 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1309 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_tiles/tiles03 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +1310 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_tiles/tiles03 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +1311 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_tiles/tiles03 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1312 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_tiles/tiles03 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +1313 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/skies/calm_sea + sampleSize 0 +} + +1314 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/skies/calm_sea + sampleSize 0 +} + +1315 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/skies/calm_sea + sampleSize 0 +} + +1316 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/skies/calm_sea + sampleSize 0 +} + +1317 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/skies/calm_sea + sampleSize 0 +} + +1318 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_metal/metaldoor042a + entity 5 + castShadows 0 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1319 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_metal/metaldoor042a + entity 5 + castShadows 0 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1320 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_metal/metaldoor042a + entity 5 + castShadows 0 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +1321 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_metal/metaldoor042a + entity 5 + castShadows 0 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +1322 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_metal/metaldoor042a + entity 5 + castShadows 0 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1323 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_metal/metaldoor042a + entity 5 + castShadows 0 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +1324 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_metal/metaldoor01 + entity 6 + castShadows 0 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1325 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_metal/metaldoor01 + entity 6 + castShadows 0 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1326 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_metal/metaldoor01 + entity 6 + castShadows 0 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +1327 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_metal/metaldoor01 + entity 6 + castShadows 0 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +1328 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_metal/metaldoor01 + entity 6 + castShadows 0 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1329 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_metal/metaldoor01 + entity 6 + castShadows 0 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +1330 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_plaster/offwlld + entity 10 + castShadows 0 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1331 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_plaster/offwlld + entity 10 + castShadows 0 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1332 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_plaster/offwlld + entity 10 + castShadows 0 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +1333 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_plaster/offwlld + entity 10 + castShadows 0 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +1334 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_plaster/offwlld + entity 10 + castShadows 0 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1335 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_plaster/offwlld + entity 10 + castShadows 0 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +1336 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_wood/wood02 + entity 23 + castShadows 0 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1337 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_wood/wood02 + entity 23 + castShadows 0 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1338 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_wood/wood02 + entity 23 + castShadows 0 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +1339 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_wood/wood02 + entity 23 + castShadows 0 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +1340 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_wood/wood02 + entity 23 + castShadows 0 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1341 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_wood/wood02 + entity 23 + castShadows 0 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +1342 // SURFACE_META V: 8 I: 18 planar +{ + shader textures/textures-hl2_concrete/concretefloor009a + entity 28 + castShadows 0 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1343 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 28 @@ -7826,7 +8235,55 @@ default lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1273 // SURFACE_META V: 10 I: 18 planar +1344 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-hl2_concrete/concretefloor009a + entity 28 + castShadows 0 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1345 // SURFACE_META V: 8 I: 18 planar +{ + shader textures/textures-hl2_concrete/concretefloor009a + entity 28 + castShadows 0 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +1346 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_concrete/concretefloor009a + entity 28 + castShadows 0 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1347 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-hl2_concrete/concretefloor009a + entity 28 + castShadows 0 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1348 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_concrete/concretefloor009a + entity 28 + castShadows 0 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1349 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_concrete/concretefloor009a + entity 28 + castShadows 0 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +1350 // SURFACE_META V: 10 I: 18 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 29 @@ -7834,7 +8291,7 @@ default lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1274 // SURFACE_META V: 4 I: 6 planar +1351 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 29 @@ -7842,7 +8299,7 @@ default lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1275 // SURFACE_META V: 6 I: 12 planar +1352 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 29 @@ -7850,7 +8307,7 @@ default lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1276 // SURFACE_META V: 10 I: 18 planar +1353 // SURFACE_META V: 10 I: 18 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 29 @@ -7858,7 +8315,7 @@ default lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1277 // SURFACE_META V: 4 I: 6 planar +1354 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 29 @@ -7866,7 +8323,7 @@ default lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1278 // SURFACE_META V: 6 I: 12 planar +1355 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 29 @@ -7874,7 +8331,7 @@ default lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1279 // SURFACE_META V: 4 I: 6 planar +1356 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 29 @@ -7882,7 +8339,7 @@ default lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1280 // SURFACE_META V: 4 I: 6 planar +1357 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 29 @@ -7890,7 +8347,7 @@ default lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1281 // SURFACE_META V: 4 I: 6 planar +1358 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 29 @@ -7898,7 +8355,7 @@ default lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1282 // SURFACE_META V: 4 I: 6 planar +1359 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 29 @@ -7906,7 +8363,7 @@ default lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1283 // SURFACE_META V: 4 I: 6 planar +1360 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 29 @@ -7914,7 +8371,7 @@ default lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1284 // SURFACE_META V: 4 I: 6 planar +1361 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 29 @@ -7922,7 +8379,7 @@ default lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1285 // SURFACE_META V: 11 I: 27 planar +1362 // SURFACE_META V: 11 I: 27 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 30 @@ -7930,7 +8387,7 @@ default lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1286 // SURFACE_META V: 4 I: 6 planar +1363 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 30 @@ -7938,7 +8395,7 @@ default lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1287 // SURFACE_META V: 6 I: 12 planar +1364 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 30 @@ -7946,15 +8403,7 @@ default lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1288 // SURFACE_META V: 10 I: 24 planar -{ - shader textures/textures-hl2_concrete/concretefloor009a - entity 30 - castShadows 0 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1289 // SURFACE_META V: 11 I: 27 planar +1365 // SURFACE_META V: 11 I: 27 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 30 @@ -7962,7 +8411,15 @@ default lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1290 // SURFACE_META V: 4 I: 6 planar +1366 // SURFACE_META V: 10 I: 24 planar +{ + shader textures/textures-hl2_concrete/concretefloor009a + entity 30 + castShadows 0 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1367 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 30 @@ -7970,7 +8427,7 @@ default lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1291 // SURFACE_META V: 4 I: 6 planar +1368 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 30 @@ -7978,7 +8435,7 @@ default lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1292 // SURFACE_META V: 4 I: 6 planar +1369 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 30 @@ -7986,7 +8443,7 @@ default lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1293 // SURFACE_META V: 4 I: 6 planar +1370 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 30 @@ -7994,7 +8451,7 @@ default lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1294 // SURFACE_META V: 4 I: 6 planar +1371 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 30 @@ -8002,7 +8459,7 @@ default lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1295 // SURFACE_META V: 4 I: 6 planar +1372 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 30 @@ -8010,7 +8467,7 @@ default lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1296 // SURFACE_META V: 4 I: 6 planar +1373 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/walterstanding entity 54 @@ -8018,15 +8475,7 @@ default lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1297 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/walterstanding - entity 54 - castShadows 0 - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -1298 // SURFACE_META V: 4 I: 6 planar +1374 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/walterstanding entity 54 @@ -8034,7 +8483,15 @@ default lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1299 // SURFACE_META V: 4 I: 6 planar +1375 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/walterstanding + entity 54 + castShadows 0 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +1376 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/walterstanding entity 54 @@ -8042,7 +8499,7 @@ default lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1300 // SURFACE_META V: 4 I: 6 planar +1377 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/walterstanding entity 54 @@ -8050,7 +8507,7 @@ default lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1301 // SURFACE_META V: 4 I: 6 planar +1378 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/walterstanding entity 54 @@ -8058,3 +8515,51 @@ default lightmapAxis ( -1.000000 0.000000 0.000000 ) } +1379 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_models/walter/SCI3X_Face1 + entity 56 + castShadows 0 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1380 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_models/walter/SCI3X_Face1 + entity 56 + castShadows 0 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1381 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_models/walter/SCI3X_Face1 + entity 56 + castShadows 0 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +1382 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_models/walter/SCI3X_Face1 + entity 56 + castShadows 0 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +1383 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_models/walter/SCI3X_Face1 + entity 56 + castShadows 0 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1384 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_models/walter/SCI3X_Face1 + entity 56 + castShadows 0 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + diff --git a/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0000.tga b/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0000.tga index 925f345..dfbc3fe 100644 Binary files a/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0000.tga and b/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0000.tga differ diff --git a/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0001.tga b/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0001.tga index 754421e..7a5d3ef 100644 Binary files a/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0001.tga and b/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0001.tga differ diff --git a/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0002.tga b/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0002.tga index 4a7db45..4f38cda 100644 Binary files a/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0002.tga and b/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0002.tga differ diff --git a/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0003.tga b/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0003.tga index 0ebb9c1..f89a422 100644 Binary files a/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0003.tga and b/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0003.tga differ diff --git a/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0004.tga b/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0004.tga new file mode 100644 index 0000000..1fcf29e Binary files /dev/null and b/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0004.tga differ diff --git a/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0005.tga b/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0005.tga new file mode 100644 index 0000000..79267b6 Binary files /dev/null and b/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0005.tga differ diff --git a/zombieofficeroom.pk3dir/textures/zombieofficeroom_sets/overlay_datetime_image.png b/zombieofficeroom.pk3dir/textures/zombieofficeroom_sets/overlay_datetime_image.png index f7c8962..d6e0d3c 100644 Binary files a/zombieofficeroom.pk3dir/textures/zombieofficeroom_sets/overlay_datetime_image.png and b/zombieofficeroom.pk3dir/textures/zombieofficeroom_sets/overlay_datetime_image.png differ diff --git a/zombietextures.pk3dir b/zombietextures.pk3dir index eb8eb9c..d8eb801 160000 --- a/zombietextures.pk3dir +++ b/zombietextures.pk3dir @@ -1 +1 @@ -Subproject commit eb8eb9c3731dd2646313d2260bbc2764d90cc474 +Subproject commit d8eb801bd3e339530748715ffc2878e1dc4f6f9e