diff --git a/zombieofficeroom.pk3dir/maps/zombieofficeroom.bak b/zombieofficeroom.pk3dir/maps/zombieofficeroom.bak index 8937db4..48d3721 100644 --- a/zombieofficeroom.pk3dir/maps/zombieofficeroom.bak +++ b/zombieofficeroom.pk3dir/maps/zombieofficeroom.bak @@ -4902,10 +4902,16 @@ brushDef { ( 790.7442626953 1463.3229980469 224 ) ( 794.0704345703 1456.0472412109 224 ) ( 732.5380859375 1436.7139892578 224 ) ( ( 0.0661228672 0 637.4814453125 ) ( -0 0.0334061272 1486.4454345703 ) ) zombieofficeroom_walterlab/walterstanding 0 0 0 ( 791.419921875 1457.0346679688 224 ) ( 733.2137451172 1430.4256591797 224 ) ( 791.419921875 1457.0346679688 48 ) ( ( 0.0312500261 0 40.4862823486 ) ( 0 0.015625 3.5 ) ) zombieofficeroom_walterlab/walterstanding 0 0 0 -( 764.9673461914 1442.7427978516 224 ) ( 764.9673461914 1442.7427978516 48 ) ( 768.2934570312 1435.4670410156 224 ) ( ( 0.4999998212 0 234.9574279785 ) ( 0 0.015625 3.5 ) ) zombieofficeroom_walterlab/walterstanding 0 0 0 -( 735.8642578125 1429.4382324219 160 ) ( 794.0704345703 1456.0472412109 160 ) ( 732.5380859375 1436.7139892578 160 ) ( ( 0.0661228672 0 637.4814453125 ) ( 0 0.0334061272 25.5545959473 ) ) zombieofficeroom_walterlab/walterstanding 0 0 0 +( 764.9673461914 1442.7427978516 224 ) ( 764.9673461914 1442.7427978516 48 ) ( 768.2934570312 1435.4670410156 224 ) ( ( 0.4999998212 0 234.9574432373 ) ( 0 0.015625 3.5 ) ) zombieofficeroom_walterlab/walterstanding 0 0 0 +( 735.8642578125 1429.4382324219 160 ) ( 794.0704345703 1456.0472412109 160 ) ( 732.5380859375 1436.7139892578 160 ) ( ( 0.0661228672 0 637.4814453125 ) ( 0 0.0334061272 25.5545978546 ) ) zombieofficeroom_walterlab/walterstanding 0 0 0 ( 735.8642578125 1429.4382324219 48 ) ( 735.8642578125 1429.4382324219 224 ) ( 794.0704345703 1456.0472412109 48 ) ( ( 0.0312499758 0 692.5137939453 ) ( 0 0.015625 3.5 ) ) zombieofficeroom_walterlab/walterstanding 0 0 0 -( 735.8642578125 1429.4382324219 48 ) ( 732.5380859375 1436.7139892578 48 ) ( 735.8642578125 1429.4382324219 224 ) ( ( 0.5000023246 0 498.0451049805 ) ( 0 0.015625 3.5 ) ) zombieofficeroom_walterlab/walterstanding 0 0 0 +( 735.8642578125 1429.4382324219 48 ) ( 732.5380859375 1436.7139892578 48 ) ( 735.8642578125 1429.4382324219 224 ) ( ( 0.5000023246 0 498.045135498 ) ( 0 0.015625 3.5 ) ) zombieofficeroom_walterlab/walterstanding 0 0 0 } } } +// entity 56 +{ +"classname" "light" +"origin" "712.000000 1488.000000 156.000000" +"light" "100" +} diff --git a/zombieofficeroom.pk3dir/maps/zombieofficeroom.bsp b/zombieofficeroom.pk3dir/maps/zombieofficeroom.bsp index c05a064..bae4c8e 100644 Binary files a/zombieofficeroom.pk3dir/maps/zombieofficeroom.bsp and b/zombieofficeroom.pk3dir/maps/zombieofficeroom.bsp differ diff --git a/zombieofficeroom.pk3dir/maps/zombieofficeroom.map b/zombieofficeroom.pk3dir/maps/zombieofficeroom.map index 48d3721..6484576 100644 --- a/zombieofficeroom.pk3dir/maps/zombieofficeroom.map +++ b/zombieofficeroom.pk3dir/maps/zombieofficeroom.map @@ -3867,18 +3867,11 @@ brushDef } // entity 22 { -"classname" "misc_model" -"origin" "128.000000 208.000000 64.000000" -"model" "models/treasureisland_v2/shark.obj" -"spawnflags" "2" -} -// entity 23 -{ "classname" "light" "origin" "1726.000000 1506.000000 310.000000" "light" "150" } -// entity 24 +// entity 23 { "classname" "func_door" "angle" "0" @@ -3897,7 +3890,7 @@ brushDef } } } -// entity 25 +// entity 24 { "classname" "func_group" // brush 0 @@ -4052,7 +4045,7 @@ brushDef } } } -// entity 26 +// entity 25 { "classname" "func_group" // brush 0 @@ -4207,7 +4200,7 @@ brushDef } } } -// entity 27 +// entity 26 { "classname" "func_group" // brush 0 @@ -4445,13 +4438,13 @@ brushDef } } } -// entity 28 +// entity 27 { "classname" "light" "origin" "638.000000 1794.000000 310.000000" "light" "150" } -// entity 29 +// entity 28 { "classname" "func_rotating" // brush 0 @@ -4503,7 +4496,7 @@ brushDef } } } -// entity 30 +// entity 29 { "classname" "func_rotating" // brush 0 @@ -4555,7 +4548,7 @@ brushDef } } } -// entity 31 +// entity 30 { "classname" "func_rotating" // brush 0 @@ -4607,98 +4600,98 @@ brushDef } } } -// entity 32 +// entity 31 { "classname" "light" "origin" "784.000000 1786.000000 310.000000" "light" "150" } -// entity 33 +// entity 32 { "classname" "weapon_devastator" "origin" "1344.000000 448.000000 32.000000" "angle" "-90.000000" } -// entity 34 +// entity 33 { "classname" "weapon_electro" "origin" "1152.000000 448.000000 32.000000" "angle" "-90.000000" } -// entity 35 +// entity 34 { "classname" "weapon_fireball" "origin" "1280.000000 64.000000 32.000000" "angles" "0.000010 90.000008 -179.999985" } -// entity 36 +// entity 35 { "classname" "weapon_hagar" "origin" "1472.000000 64.000000 32.000000" "angles" "0.000010 90.000008 -179.999985" } -// entity 37 +// entity 36 { "classname" "weapon_hlac" "origin" "1472.000000 192.000000 32.000000" } -// entity 38 +// entity 37 { "classname" "weapon_hook" "origin" "1344.000000 64.000000 32.000000" "angles" "0.000010 90.000008 -179.999985" } -// entity 39 +// entity 38 { "classname" "weapon_machinegun" "origin" "1280.000000 448.000000 32.000000" "angle" "-90.000000" } -// entity 40 +// entity 39 { "classname" "weapon_minelayer" "origin" "1408.000000 64.000000 32.000000" "angles" "0.000010 90.000008 -179.999985" } -// entity 41 +// entity 40 { "classname" "weapon_mortar" "origin" "1472.000000 320.000000 32.000000" } -// entity 42 +// entity 41 { "classname" "weapon_rifle" "origin" "1472.000000 256.000000 32.000000" } -// entity 43 +// entity 42 { "classname" "weapon_porto" "origin" "1216.000000 448.000000 32.000000" "angle" "-90.000000" } -// entity 44 +// entity 43 { "classname" "weapon_seeker" "origin" "1472.000000 384.000000 32.000000" } -// entity 45 +// entity 44 { "classname" "weapon_shotgun" "origin" "1472.000000 448.000000 32.000000" } -// entity 46 +// entity 45 { "classname" "weapon_vaporizer" "origin" "1152.000000 64.000000 32.000000" "angle" "-90.000000" } -// entity 47 +// entity 46 { "classname" "weapon_vortex" "origin" "1216.000000 64.000000 32.000000" "angles" "0.000010 90.000008 -179.999985" } -// entity 48 +// entity 47 { "classname" "func_group" // brush 0 @@ -4845,7 +4838,7 @@ brushDef } } } -// entity 49 +// entity 48 { "classname" "misc_model" "model" "models/zombieofficeroom_random/173.obj" @@ -4854,14 +4847,14 @@ brushDef "angles" "-0.000000 0.000000 90.000000" "spawnflags" "2" } -// entity 50 +// entity 49 { "classname" "misc_model" "model" "models/zombietextures_general/monitor.obj" "spawnflags" "2" "origin" "1272.250000 1548.000000 246.000000" } -// entity 51 +// entity 50 { "classname" "misc_model" "model" "models/zombietextures_general/monitor.obj" @@ -4869,7 +4862,7 @@ brushDef "origin" "1241.750000 1547.000000 245.999985" "angle" "-6.212640" } -// entity 52 +// entity 51 { "classname" "misc_model" "model" "models/zombieofficeroom_random/walter.obj" @@ -4877,7 +4870,7 @@ brushDef "origin" "-72.000000 32.000000 32.000000" "angles" "-0.000000 0.000000 90.000000" } -// entity 53 +// entity 52 { "classname" "misc_model" "model" "models/zombieofficeroom_random/walter.obj" @@ -4886,13 +4879,13 @@ brushDef "angles" "0.000001 -157.035385 90.000000" "modelscale" "0.9" } -// entity 54 +// entity 53 { "classname" "light" "origin" "-96.000000 1488.000000 144.000000" "light" "100" } -// entity 55 +// entity 54 { "classname" "func_bobbing" "speed" "2" @@ -4909,7 +4902,7 @@ brushDef } } } -// entity 56 +// entity 55 { "classname" "light" "origin" "712.000000 1488.000000 156.000000" diff --git a/zombieofficeroom.pk3dir/maps/zombieofficeroom.srf b/zombieofficeroom.pk3dir/maps/zombieofficeroom.srf index 6fc1765..f456890 100644 --- a/zombieofficeroom.pk3dir/maps/zombieofficeroom.srf +++ b/zombieofficeroom.pk3dir/maps/zombieofficeroom.srf @@ -62,415 +62,415 @@ default longestCurve 116.346733 } -9 // SURFACE_TRIANGLES V: 528 I: 528 -{ - shader textures/treasureisland_v2_misc/shark - sampleSize 0 -} - -10 // SURFACE_TRIANGLES V: 48 I: 54 +9 // SURFACE_TRIANGLES V: 48 I: 54 { shader textures/zombietextures_models/monitor01 sampleSize 0 } -11 // SURFACE_TRIANGLES V: 312 I: 324 +10 // SURFACE_TRIANGLES V: 312 I: 324 { shader textures/zombietextures_models/monitor01 sampleSize 0 } -12 // SURFACE_TRIANGLES V: 48 I: 54 +11 // SURFACE_TRIANGLES V: 48 I: 54 { shader textures/zombietextures_models/monitor01 sampleSize 0 } -13 // SURFACE_TRIANGLES V: 312 I: 324 +12 // SURFACE_TRIANGLES V: 312 I: 324 { shader textures/zombietextures_models/monitor01 sampleSize 0 } -14 // SURFACE_TRIANGLES V: 246 I: 246 +13 // SURFACE_TRIANGLES V: 246 I: 246 { shader textures/zombieofficeroom_models/walter/Sci3(Back2) sampleSize 0 } -15 // SURFACE_TRIANGLES V: 66 I: 66 +14 // SURFACE_TRIANGLES V: 66 I: 66 { shader textures/zombieofficeroom_models/walter/Sci3(L-Leg) sampleSize 0 } -16 // SURFACE_TRIANGLES V: 240 I: 240 +15 // SURFACE_TRIANGLES V: 240 I: 240 { shader textures/zombieofficeroom_models/walter/Sci3(Shoe) sampleSize 0 } -17 // SURFACE_TRIANGLES V: 99 I: 99 +16 // SURFACE_TRIANGLES V: 99 I: 99 { shader textures/zombieofficeroom_models/walter/Sci3(Chest) sampleSize 0 } -18 // SURFACE_TRIANGLES V: 57 I: 57 +17 // SURFACE_TRIANGLES V: 57 I: 57 { shader textures/zombieofficeroom_models/walter/Sci3(Pelvis) sampleSize 0 } -19 // SURFACE_TRIANGLES V: 96 I: 96 +18 // SURFACE_TRIANGLES V: 96 I: 96 { shader textures/zombieofficeroom_models/walter/Sci3(C-Tail) sampleSize 0 } -20 // SURFACE_TRIANGLES V: 120 I: 120 +19 // SURFACE_TRIANGLES V: 120 I: 120 { shader textures/zombieofficeroom_models/walter/SCI3_LegBack1 sampleSize 0 } -21 // SURFACE_TRIANGLES V: 75 I: 75 +20 // SURFACE_TRIANGLES V: 75 I: 75 { shader textures/zombieofficeroom_models/walter/SCI3_Collar1 sampleSize 0 } -22 // SURFACE_TRIANGLES V: 66 I: 66 +21 // SURFACE_TRIANGLES V: 66 I: 66 { shader textures/zombieofficeroom_models/walter/Sci3(R-Leg) sampleSize 0 } -23 // SURFACE_TRIANGLES V: 75 I: 75 +22 // SURFACE_TRIANGLES V: 75 I: 75 { shader textures/zombieofficeroom_models/walter/Sci3(R-Arm) sampleSize 0 } -24 // SURFACE_TRIANGLES V: 162 I: 162 +23 // SURFACE_TRIANGLES V: 162 I: 162 { shader textures/zombieofficeroom_models/walter/Sci2_Hand1 sampleSize 0 } -25 // SURFACE_TRIANGLES V: 18 I: 18 +24 // SURFACE_TRIANGLES V: 18 I: 18 { shader textures/zombieofficeroom_models/walter/Sci2_Knuckles sampleSize 0 } -26 // SURFACE_TRIANGLES V: 75 I: 75 +25 // SURFACE_TRIANGLES V: 75 I: 75 { shader textures/zombieofficeroom_models/walter/Sci3(L-Arm) sampleSize 0 } -27 // SURFACE_TRIANGLES V: 285 I: 285 +26 // SURFACE_TRIANGLES V: 285 I: 285 { shader textures/zombieofficeroom_models/walter/SCI3X_HSide1 sampleSize 0 } -28 // SURFACE_TRIANGLES V: 363 I: 363 +27 // SURFACE_TRIANGLES V: 363 I: 363 { shader textures/zombieofficeroom_models/walter/SCI3X_Face1 sampleSize 0 } -29 // SURFACE_TRIANGLES V: 42 I: 42 +28 // SURFACE_TRIANGLES V: 42 I: 42 { shader textures/zombieofficeroom_models/walter/Sci2_Tounge sampleSize 0 } -30 // SURFACE_TRIANGLES V: 36 I: 36 +29 // SURFACE_TRIANGLES V: 36 I: 36 { shader textures/zombieofficeroom_models/walter/Sci2_Teeth sampleSize 0 } -31 // SURFACE_TRIANGLES V: 72 I: 72 +30 // SURFACE_TRIANGLES V: 72 I: 72 { shader textures/zombieofficeroom_models/walter/SCI3X_Glasses1 sampleSize 0 } -32 // SURFACE_TRIANGLES V: 27 I: 27 +31 // SURFACE_TRIANGLES V: 27 I: 27 { shader textures/zombieofficeroom_models/walter/SCI3X_GRim1 sampleSize 0 } -33 // SURFACE_TRIANGLES V: 246 I: 246 +32 // SURFACE_TRIANGLES V: 246 I: 246 { shader textures/zombieofficeroom_models/walter/Sci3(Back2) sampleSize 0 } -34 // SURFACE_TRIANGLES V: 66 I: 66 +33 // SURFACE_TRIANGLES V: 66 I: 66 { shader textures/zombieofficeroom_models/walter/Sci3(L-Leg) sampleSize 0 } -35 // SURFACE_TRIANGLES V: 240 I: 240 +34 // SURFACE_TRIANGLES V: 240 I: 240 { shader textures/zombieofficeroom_models/walter/Sci3(Shoe) sampleSize 0 } -36 // SURFACE_TRIANGLES V: 99 I: 99 +35 // SURFACE_TRIANGLES V: 99 I: 99 { shader textures/zombieofficeroom_models/walter/Sci3(Chest) sampleSize 0 } -37 // SURFACE_TRIANGLES V: 57 I: 57 +36 // SURFACE_TRIANGLES V: 57 I: 57 { shader textures/zombieofficeroom_models/walter/Sci3(Pelvis) sampleSize 0 } -38 // SURFACE_TRIANGLES V: 96 I: 96 +37 // SURFACE_TRIANGLES V: 96 I: 96 { shader textures/zombieofficeroom_models/walter/Sci3(C-Tail) sampleSize 0 } -39 // SURFACE_TRIANGLES V: 120 I: 120 +38 // SURFACE_TRIANGLES V: 120 I: 120 { shader textures/zombieofficeroom_models/walter/SCI3_LegBack1 sampleSize 0 } -40 // SURFACE_TRIANGLES V: 75 I: 75 +39 // SURFACE_TRIANGLES V: 75 I: 75 { shader textures/zombieofficeroom_models/walter/SCI3_Collar1 sampleSize 0 } -41 // SURFACE_TRIANGLES V: 66 I: 66 +40 // SURFACE_TRIANGLES V: 66 I: 66 { shader textures/zombieofficeroom_models/walter/Sci3(R-Leg) sampleSize 0 } -42 // SURFACE_TRIANGLES V: 75 I: 75 +41 // SURFACE_TRIANGLES V: 75 I: 75 { shader textures/zombieofficeroom_models/walter/Sci3(R-Arm) sampleSize 0 } -43 // SURFACE_TRIANGLES V: 162 I: 162 +42 // SURFACE_TRIANGLES V: 162 I: 162 { shader textures/zombieofficeroom_models/walter/Sci2_Hand1 sampleSize 0 } -44 // SURFACE_TRIANGLES V: 18 I: 18 +43 // SURFACE_TRIANGLES V: 18 I: 18 { shader textures/zombieofficeroom_models/walter/Sci2_Knuckles sampleSize 0 } -45 // SURFACE_TRIANGLES V: 75 I: 75 +44 // SURFACE_TRIANGLES V: 75 I: 75 { shader textures/zombieofficeroom_models/walter/Sci3(L-Arm) sampleSize 0 } -46 // SURFACE_TRIANGLES V: 285 I: 285 +45 // SURFACE_TRIANGLES V: 285 I: 285 { shader textures/zombieofficeroom_models/walter/SCI3X_HSide1 sampleSize 0 } -47 // SURFACE_TRIANGLES V: 363 I: 363 +46 // SURFACE_TRIANGLES V: 363 I: 363 { shader textures/zombieofficeroom_models/walter/SCI3X_Face1 sampleSize 0 } -48 // SURFACE_TRIANGLES V: 42 I: 42 +47 // SURFACE_TRIANGLES V: 42 I: 42 { shader textures/zombieofficeroom_models/walter/Sci2_Tounge sampleSize 0 } -49 // SURFACE_TRIANGLES V: 36 I: 36 +48 // SURFACE_TRIANGLES V: 36 I: 36 { shader textures/zombieofficeroom_models/walter/Sci2_Teeth sampleSize 0 } -50 // SURFACE_TRIANGLES V: 72 I: 72 +49 // SURFACE_TRIANGLES V: 72 I: 72 { shader textures/zombieofficeroom_models/walter/SCI3X_Glasses1 sampleSize 0 } -51 // SURFACE_TRIANGLES V: 27 I: 27 +50 // SURFACE_TRIANGLES V: 27 I: 27 { shader textures/zombieofficeroom_models/walter/SCI3X_GRim1 sampleSize 0 } -52 // SURFACE_META V: 71 I: 258 +51 // SURFACE_META V: 71 I: 258 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -53 // SURFACE_META V: 28 I: 93 +52 // SURFACE_META V: 28 I: 93 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -54 // SURFACE_META V: 70 I: 288 +53 // SURFACE_META V: 70 I: 288 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -55 // SURFACE_META V: 59 I: 219 +54 // SURFACE_META V: 59 I: 219 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -56 // SURFACE_META V: 436 I: 1812 +55 // SURFACE_META V: 436 I: 1812 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -57 // SURFACE_META V: 29 I: 75 +56 // SURFACE_META V: 29 I: 75 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -58 // SURFACE_META V: 48 I: 189 +57 // SURFACE_META V: 48 I: 189 { shader textures/zombieofficeroom_models/173 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -59 // SURFACE_META V: 596 I: 2703 +58 // SURFACE_META V: 596 I: 2703 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -60 // SURFACE_META V: 463 I: 1944 +59 // SURFACE_META V: 463 I: 1944 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -61 // SURFACE_META V: 33 I: 99 +60 // SURFACE_META V: 33 I: 99 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -62 // SURFACE_META V: 103 I: 444 +61 // SURFACE_META V: 103 I: 444 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -63 // SURFACE_META V: 4 I: 6 planar +62 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -64 // SURFACE_META V: 3 I: 3 planar +63 // SURFACE_META V: 3 I: 3 planar { shader textures/zombieofficeroom_models/173 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -65 // SURFACE_META V: 3 I: 3 +64 // SURFACE_META V: 3 I: 3 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -66 // SURFACE_META V: 73 I: 306 +65 // SURFACE_META V: 73 I: 306 { shader textures/zombieofficeroom_models/173 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -67 // SURFACE_META V: 3 I: 3 +66 // SURFACE_META V: 3 I: 3 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -68 // SURFACE_META V: 52 I: 147 +67 // SURFACE_META V: 52 I: 147 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -69 // SURFACE_META V: 3 I: 3 planar +68 // SURFACE_META V: 3 I: 3 planar { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -70 // SURFACE_META V: 3 I: 3 +69 // SURFACE_META V: 3 I: 3 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -71 // SURFACE_META V: 6 I: 9 +70 // SURFACE_META V: 6 I: 9 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -72 // SURFACE_META V: 3 I: 3 planar +71 // SURFACE_META V: 3 I: 3 planar { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -73 // SURFACE_META V: 79 I: 312 +72 // SURFACE_META V: 79 I: 312 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -74 // SURFACE_META V: 3 I: 3 +73 // SURFACE_META V: 3 I: 3 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -75 // SURFACE_META V: 29 I: 84 +74 // SURFACE_META V: 29 I: 84 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -76 // SURFACE_META V: 432 I: 1824 +75 // SURFACE_META V: 432 I: 1824 { shader textures/zombieofficeroom_models/173 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -77 // SURFACE_META V: 4 I: 6 +76 // SURFACE_META V: 4 I: 6 +{ + shader textures/zombieofficeroom_models/173 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +77 // SURFACE_META V: 3 I: 3 { shader textures/zombieofficeroom_models/173 lightmapAxis ( -1.000000 0.000000 0.000000 ) @@ -482,455 +482,455 @@ default lightmapAxis ( -1.000000 0.000000 0.000000 ) } -79 // SURFACE_META V: 3 I: 3 -{ - shader textures/zombieofficeroom_models/173 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -80 // SURFACE_META V: 52 I: 192 +79 // SURFACE_META V: 52 I: 192 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -81 // SURFACE_META V: 71 I: 279 +80 // SURFACE_META V: 71 I: 279 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -82 // SURFACE_META V: 60 I: 231 +81 // SURFACE_META V: 60 I: 231 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -83 // SURFACE_META V: 33 I: 93 +82 // SURFACE_META V: 33 I: 93 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -84 // SURFACE_META V: 4 I: 6 +83 // SURFACE_META V: 4 I: 6 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -85 // SURFACE_META V: 74 I: 261 +84 // SURFACE_META V: 74 I: 261 { shader textures/zombieofficeroom_models/173 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -86 // SURFACE_META V: 26 I: 81 +85 // SURFACE_META V: 26 I: 81 { shader textures/zombieofficeroom_models/173 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -87 // SURFACE_META V: 38 I: 78 planar +86 // SURFACE_META V: 38 I: 78 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 + entity 47 lightmapAxis ( 0.000000 1.000000 0.000000 ) } +87 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_concrete/asphalt12a + entity 47 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 88 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -89 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_concrete/asphalt12a - entity 48 + entity 47 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -90 // SURFACE_META V: 31 I: 78 planar +89 // SURFACE_META V: 31 I: 78 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 + entity 47 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +90 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_concrete/asphalt12a + entity 47 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 91 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + entity 47 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 92 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + entity 47 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 93 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + entity 47 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 94 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + entity 47 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 95 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + entity 47 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 96 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + entity 47 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 97 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + entity 47 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 98 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + entity 47 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 99 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + entity 47 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 100 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + entity 47 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 101 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + entity 47 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 102 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + entity 47 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 103 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + entity 47 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 104 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + entity 47 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 105 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + entity 47 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 106 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + entity 47 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 107 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + entity 47 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 108 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + entity 47 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 109 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + entity 47 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 110 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + entity 47 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 111 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_concrete/asphalt12a - entity 48 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + entity 47 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 112 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombietextures_concrete/asphalt12a - entity 48 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/textures-css_tile/milflr001_ref + entity 24 + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 113 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_tile/milflr001_ref - entity 25 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -114 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_tile/milflr001_ref - entity 27 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -115 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_tile/milflr001_ref entity 26 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -116 // SURFACE_META V: 4 I: 6 planar +114 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_tile/milflr001_ref + entity 25 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +115 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_sets/overlay_datetime_image lightmapAxis ( 1.000000 0.000000 0.000000 ) } +116 // SURFACE_META V: 16 I: 24 planar +{ + shader textures/zombieofficeroom_sets/overlay_datetime_image + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + 117 // SURFACE_META V: 16 I: 24 planar { shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 118 // SURFACE_META V: 16 I: 24 planar -{ - shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -119 // SURFACE_META V: 16 I: 24 planar { shader textures/zombieofficeroom_sets/overlay_datetime_image lightmapAxis ( 0.000000 0.000000 1.000000 ) } -120 // SURFACE_META V: 4 I: 6 planar +119 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_sets/overlay_datetime_image lightmapAxis ( -1.000000 0.000000 0.000000 ) } +120 // SURFACE_META V: 16 I: 24 planar +{ + shader textures/zombieofficeroom_sets/overlay_datetime_image + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + 121 // SURFACE_META V: 16 I: 24 planar -{ - shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -122 // SURFACE_META V: 16 I: 24 planar { shader textures/zombieofficeroom_sets/overlay_datetime_image lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -123 // SURFACE_META V: 4 I: 6 planar +122 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_sets/overlay_datetime_image lightmapAxis ( 0.000000 1.000000 0.000000 ) } -124 // SURFACE_META V: 16 I: 24 planar +123 // SURFACE_META V: 16 I: 24 planar { shader textures/zombieofficeroom_sets/overlay_datetime_image lightmapAxis ( -1.000000 0.000000 0.000000 ) } +124 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_sets/overlay_datetime_image + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + 125 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 126 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 127 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 128 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 129 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 130 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_sets/overlay_datetime_image - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/zombieofficeroom_animated/+aspinmonkey + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 131 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_animated/+aspinmonkey - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 132 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_animated/+aspinmonkey - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 133 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_animated/+aspinmonkey - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 134 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_animated/+aspinmonkey - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 135 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_animated/+aspinmonkey - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -136 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_animated/+aspinmonkey lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -137 // SURFACE_META V: 4 I: 6 planar +136 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/moldyzipper lightmapAxis ( 1.000000 0.000000 0.000000 ) } -138 // SURFACE_META V: 6 I: 12 planar +137 // SURFACE_META V: 6 I: 12 planar { shader textures/zombieofficeroom_walterlab/moldyzipper lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -139 // SURFACE_META V: 6 I: 15 planar +138 // SURFACE_META V: 6 I: 15 planar { shader textures/zombieofficeroom_walterlab/moldyzipper lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -140 // SURFACE_META V: 4 I: 6 planar +139 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/moldyzipper lightmapAxis ( 0.000000 1.000000 0.000000 ) } -141 // SURFACE_META V: 4 I: 6 planar +140 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/moldyzipper lightmapAxis ( 0.000000 0.000000 1.000000 ) } -142 // SURFACE_META V: 4 I: 6 planar +141 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/moldyzipper lightmapAxis ( -1.000000 0.000000 0.000000 ) } -143 // SURFACE_META V: 10 I: 24 planar +142 // SURFACE_META V: 10 I: 24 planar { shader textures/zombieofficeroom_walterlab/moldybag lightmapAxis ( 1.000000 0.000000 0.000000 ) } -144 // SURFACE_META V: 4 I: 6 planar +143 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/moldybag lightmapAxis ( 1.000000 0.000000 0.000000 ) } +144 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/zombieofficeroom_walterlab/moldybag + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + 145 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/moldybag lightmapAxis ( 0.000000 1.000000 0.000000 ) } -146 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/zombieofficeroom_walterlab/moldybag - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -147 // SURFACE_META V: 6 I: 12 planar +146 // SURFACE_META V: 6 I: 12 planar { shader textures/zombieofficeroom_walterlab/moldybag lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -148 // SURFACE_META V: 4 I: 6 planar +147 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/moldybag lightmapAxis ( 0.000000 1.000000 0.000000 ) } +148 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/moldybag + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + 149 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/moldybag @@ -938,101 +938,101 @@ default } 150 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/moldybag - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -151 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/moldybag lightmapAxis ( 0.000000 1.000000 0.000000 ) } -152 // SURFACE_META V: 7 I: 15 planar +151 // SURFACE_META V: 7 I: 15 planar { shader textures/zombieofficeroom_walterlab/moldybag lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -153 // SURFACE_META V: 4 I: 6 planar +152 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/moldybag lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -154 // SURFACE_META V: 5 I: 9 planar +153 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/moldybag lightmapAxis ( 0.000000 1.000000 0.000000 ) } +154 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/zombieofficeroom_walterlab/moldybag + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + 155 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/zombieofficeroom_walterlab/moldybag - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -156 // SURFACE_META V: 6 I: 12 planar { shader textures/zombieofficeroom_walterlab/moldybag lightmapAxis ( 0.000000 1.000000 0.000000 ) } -157 // SURFACE_META V: 4 I: 6 planar +156 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/moldybag lightmapAxis ( 0.000000 0.000000 1.000000 ) } -158 // SURFACE_META V: 10 I: 24 planar +157 // SURFACE_META V: 10 I: 24 planar { shader textures/zombieofficeroom_walterlab/moldybag lightmapAxis ( -1.000000 0.000000 0.000000 ) } -159 // SURFACE_META V: 4 I: 6 planar +158 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/moldybag lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -160 // SURFACE_META V: 6 I: 12 planar +159 // SURFACE_META V: 6 I: 12 planar { shader textures/zombieofficeroom_walterlab/moldybag lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -161 // SURFACE_META V: 4 I: 6 planar +160 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/moldybag lightmapAxis ( 0.000000 0.000000 1.000000 ) } -162 // SURFACE_META V: 4 I: 6 planar +161 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/moldybag lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -163 // SURFACE_META V: 4 I: 6 planar +162 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 1.000000 0.000000 0.000000 ) } -164 // SURFACE_META V: 4 I: 6 planar +163 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -165 // SURFACE_META V: 7 I: 15 planar +164 // SURFACE_META V: 7 I: 15 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +165 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 166 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold @@ -1046,47 +1046,47 @@ default } 168 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -169 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 1.000000 0.000000 ) } -170 // SURFACE_META V: 5 I: 9 planar +169 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } +170 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 171 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 1.000000 0.000000 0.000000 ) } -172 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -173 // SURFACE_META V: 5 I: 9 planar +172 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -174 // SURFACE_META V: 4 I: 6 planar +173 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 1.000000 0.000000 0.000000 ) } +174 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + 175 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold @@ -1096,19 +1096,19 @@ default 176 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 177 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 178 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 179 // SURFACE_META V: 4 I: 6 planar @@ -1118,83 +1118,83 @@ default } 180 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -181 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 1.000000 0.000000 0.000000 ) } -182 // SURFACE_META V: 5 I: 9 planar +181 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +182 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + 183 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -184 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -185 // SURFACE_META V: 5 I: 9 planar +184 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +185 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + 186 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 187 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 188 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -189 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( -1.000000 0.000000 0.000000 ) } -190 // SURFACE_META V: 5 I: 9 planar +189 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -191 // SURFACE_META V: 4 I: 6 planar +190 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -192 // SURFACE_META V: 5 I: 9 planar +191 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +192 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + 193 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold @@ -1204,31 +1204,31 @@ default 194 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 195 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 196 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 197 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 198 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 199 // SURFACE_META V: 4 I: 6 planar @@ -1240,57 +1240,57 @@ default 200 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 201 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 202 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -203 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -204 // SURFACE_META V: 13 I: 33 planar +203 // SURFACE_META V: 13 I: 33 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -205 // SURFACE_META V: 5 I: 9 planar +204 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -206 // SURFACE_META V: 6 I: 12 planar +205 // SURFACE_META V: 6 I: 12 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( -1.000000 0.000000 0.000000 ) } -207 // SURFACE_META V: 4 I: 6 planar +206 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 1.000000 0.000000 0.000000 ) } -208 // SURFACE_META V: 4 I: 6 planar +207 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 -1.000000 ) } +208 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 209 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold @@ -1300,133 +1300,133 @@ default 210 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 211 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -212 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -213 // SURFACE_META V: 5 I: 9 planar +212 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -214 // SURFACE_META V: 4 I: 6 planar +213 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 1.000000 0.000000 0.000000 ) } -215 // SURFACE_META V: 5 I: 9 planar +214 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } +215 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + 216 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 217 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 218 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -219 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -220 // SURFACE_META V: 5 I: 9 planar +219 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -221 // SURFACE_META V: 4 I: 6 planar +220 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 1.000000 0.000000 ) } -222 // SURFACE_META V: 4 I: 6 planar +221 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -223 // SURFACE_META V: 5 I: 9 planar +222 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +223 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + 224 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( -1.000000 0.000000 0.000000 ) } -225 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -226 // SURFACE_META V: 5 I: 9 planar +225 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 -1.000000 ) } +226 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + 227 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 228 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -229 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 1.000000 0.000000 0.000000 ) } -230 // SURFACE_META V: 5 I: 9 planar +229 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +230 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + 231 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 232 // SURFACE_META V: 4 I: 6 planar @@ -1438,51 +1438,51 @@ default 233 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 234 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -235 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -236 // SURFACE_META V: 7 I: 15 planar +235 // SURFACE_META V: 7 I: 15 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 1.000000 0.000000 0.000000 ) } -237 // SURFACE_META V: 4 I: 6 planar +236 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -238 // SURFACE_META V: 5 I: 9 planar +237 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 1.000000 0.000000 ) } -239 // SURFACE_META V: 5 I: 9 planar +238 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -240 // SURFACE_META V: 4 I: 6 planar +239 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( -1.000000 0.000000 0.000000 ) } +240 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + 241 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold @@ -1492,115 +1492,115 @@ default 242 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 243 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -244 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 1.000000 0.000000 0.000000 ) } -245 // SURFACE_META V: 7 I: 15 planar +244 // SURFACE_META V: 7 I: 15 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -246 // SURFACE_META V: 8 I: 18 planar +245 // SURFACE_META V: 8 I: 18 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 1.000000 0.000000 0.000000 ) } -247 // SURFACE_META V: 9 I: 21 planar +246 // SURFACE_META V: 9 I: 21 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -248 // SURFACE_META V: 4 I: 6 planar +247 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 1.000000 0.000000 ) } -249 // SURFACE_META V: 4 I: 6 planar +248 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 1.000000 0.000000 0.000000 ) } -250 // SURFACE_META V: 5 I: 9 planar +249 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +250 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + 251 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 252 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 253 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 254 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -255 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -256 // SURFACE_META V: 5 I: 9 planar +255 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 1.000000 0.000000 0.000000 ) } -257 // SURFACE_META V: 8 I: 18 planar +256 // SURFACE_META V: 8 I: 18 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( -1.000000 0.000000 0.000000 ) } -258 // SURFACE_META V: 4 I: 6 planar +257 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -259 // SURFACE_META V: 5 I: 9 planar +258 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +259 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 260 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 261 // SURFACE_META V: 4 I: 6 planar @@ -1610,42 +1610,42 @@ default } 262 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -263 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 1.000000 0.000000 ) } -264 // SURFACE_META V: 5 I: 9 planar +263 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( -1.000000 0.000000 0.000000 ) } -265 // SURFACE_META V: 4 I: 6 planar +264 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -266 // SURFACE_META V: 4 I: 6 planar +265 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 1.000000 0.000000 0.000000 ) } -267 // SURFACE_META V: 4 I: 6 planar +266 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( -1.000000 0.000000 0.000000 ) } -268 // SURFACE_META V: 7 I: 15 planar +267 // SURFACE_META V: 7 I: 15 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +268 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( -1.000000 0.000000 0.000000 ) @@ -1654,13 +1654,13 @@ default 269 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 270 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 271 // SURFACE_META V: 4 I: 6 planar @@ -1672,187 +1672,187 @@ default 272 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 273 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 274 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -275 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -276 // SURFACE_META V: 5 I: 9 planar +275 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -277 // SURFACE_META V: 4 I: 6 planar +276 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 1.000000 0.000000 ) } -278 // SURFACE_META V: 4 I: 6 planar +277 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -279 // SURFACE_META V: 5 I: 9 planar +278 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 1.000000 0.000000 ) } -280 // SURFACE_META V: 5 I: 9 planar +279 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -281 // SURFACE_META V: 4 I: 6 planar +280 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( -1.000000 0.000000 0.000000 ) } +281 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 282 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 1.000000 0.000000 0.000000 ) } -283 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -284 // SURFACE_META V: 5 I: 9 planar +283 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -285 // SURFACE_META V: 4 I: 6 planar +284 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -286 // SURFACE_META V: 4 I: 6 planar +285 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 1.000000 0.000000 0.000000 ) } +286 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 287 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -288 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( -1.000000 0.000000 0.000000 ) } -289 // SURFACE_META V: 5 I: 9 planar +288 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -290 // SURFACE_META V: 4 I: 6 planar +289 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -291 // SURFACE_META V: 5 I: 9 planar +290 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +291 // SURFACE_META V: 10 I: 24 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + 292 // SURFACE_META V: 10 I: 24 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 293 // SURFACE_META V: 10 I: 24 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -294 // SURFACE_META V: 10 I: 24 planar +294 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -295 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -296 // SURFACE_META V: 5 I: 9 planar +295 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 1.000000 0.000000 ) } -297 // SURFACE_META V: 4 I: 6 planar +296 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 1.000000 0.000000 0.000000 ) } -298 // SURFACE_META V: 4 I: 6 planar +297 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 1.000000 0.000000 ) } +298 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + 299 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 300 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 301 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 302 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 303 // SURFACE_META V: 4 I: 6 planar @@ -1861,10 +1861,10 @@ default lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -304 // SURFACE_META V: 4 I: 6 planar +304 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 305 // SURFACE_META V: 5 I: 9 planar @@ -1873,7 +1873,7 @@ default lightmapAxis ( 1.000000 0.000000 0.000000 ) } -306 // SURFACE_META V: 5 I: 9 planar +306 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 1.000000 0.000000 0.000000 ) @@ -1882,25 +1882,25 @@ default 307 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -308 // SURFACE_META V: 4 I: 6 planar +308 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -309 // SURFACE_META V: 5 I: 9 planar +309 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 310 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 311 // SURFACE_META V: 4 I: 6 planar @@ -1909,18 +1909,18 @@ default lightmapAxis ( 0.000000 1.000000 0.000000 ) } -312 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -313 // SURFACE_META V: 5 I: 9 planar +312 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } +313 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 314 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold @@ -1928,53 +1928,53 @@ default } 315 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -316 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 1.000000 0.000000 ) } -317 // SURFACE_META V: 5 I: 9 planar +316 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } +317 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 318 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -319 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 1.000000 0.000000 ) } -320 // SURFACE_META V: 5 I: 9 planar +319 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -321 // SURFACE_META V: 4 I: 6 planar +320 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -322 // SURFACE_META V: 5 I: 9 planar +321 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } +322 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + 323 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold @@ -1984,38 +1984,38 @@ default 324 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 325 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 326 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -327 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -328 // SURFACE_META V: 14 I: 30 planar +327 // SURFACE_META V: 14 I: 30 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + entity 26 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +328 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - entity 27 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 329 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 330 // SURFACE_META V: 4 I: 6 planar @@ -2027,80 +2027,80 @@ default 331 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 332 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + entity 26 + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 333 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - entity 27 + entity 26 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -334 // SURFACE_META V: 4 I: 6 planar +334 // SURFACE_META V: 6 I: 12 planar { shader textures/zombieofficeroom_walterlab/explodedmold - entity 27 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -335 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - entity 27 + entity 26 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -336 // SURFACE_META V: 8 I: 18 planar +335 // SURFACE_META V: 8 I: 18 planar { shader textures/zombieofficeroom_walterlab/explodedmold - entity 27 + entity 26 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -337 // SURFACE_META V: 4 I: 6 planar +336 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 0.000000 1.000000 ) } -338 // SURFACE_META V: 5 I: 9 planar +337 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +338 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + 339 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 340 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -341 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -342 // SURFACE_META V: 5 I: 9 planar +341 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold - entity 27 + entity 26 lightmapAxis ( 0.000000 0.000000 1.000000 ) } +342 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 343 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold @@ -2110,19 +2110,19 @@ default 344 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 345 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 346 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 347 // SURFACE_META V: 4 I: 6 planar @@ -2134,55 +2134,55 @@ default 348 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 349 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 350 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 351 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 352 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -353 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( -1.000000 0.000000 0.000000 ) } -354 // SURFACE_META V: 5 I: 9 planar +353 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +354 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + 355 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 356 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 357 // SURFACE_META V: 4 I: 6 planar @@ -2197,293 +2197,293 @@ default lightmapAxis ( -1.000000 0.000000 0.000000 ) } -359 // SURFACE_META V: 4 I: 6 planar +359 // SURFACE_META V: 6 I: 12 planar { shader textures/zombieofficeroom_walterlab/explodedmold - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -360 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/zombieofficeroom_walterlab/explodedmold - entity 27 + entity 26 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -361 // SURFACE_META V: 5 I: 9 planar +360 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_walterlab/explodedmold - entity 27 + entity 26 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -362 // SURFACE_META V: 11 I: 21 planar +361 // SURFACE_META V: 11 I: 21 planar { shader textures/zombieofficeroom_walterlab/explodedmold - entity 27 + entity 26 lightmapAxis ( 0.000000 1.000000 0.000000 ) } +362 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_walterlab/explodedmold + entity 26 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + 363 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - entity 27 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + entity 26 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 364 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - entity 27 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + entity 26 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 365 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - entity 27 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + entity 26 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 366 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - entity 27 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + entity 26 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 367 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - entity 27 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + entity 26 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 368 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/explodedmold - entity 27 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + entity 26 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 369 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/explodedmold - entity 27 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + shader textures/zombieofficeroom_walterlab/segamoldstation + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 370 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/segamoldstation - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 371 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/segamoldstation - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 372 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/segamoldstation - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 373 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/segamoldstation - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 374 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_walterlab/segamoldstation - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-hl2_metal/metalfloor002a + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -375 // SURFACE_META V: 4 I: 6 planar +375 // SURFACE_META V: 12 I: 36 planar { shader textures/textures-hl2_metal/metalfloor002a lightmapAxis ( 1.000000 0.000000 0.000000 ) } -376 // SURFACE_META V: 12 I: 36 planar -{ - shader textures/textures-hl2_metal/metalfloor002a - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -377 // SURFACE_META V: 6 I: 12 planar +376 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_metal/metalfloor002a lightmapAxis ( 0.000000 1.000000 0.000000 ) } -378 // SURFACE_META V: 8 I: 18 planar +377 // SURFACE_META V: 8 I: 18 planar { shader textures/textures-hl2_metal/metalfloor002a lightmapAxis ( 0.000000 0.000000 1.000000 ) } -379 // SURFACE_META V: 14 I: 48 planar +378 // SURFACE_META V: 14 I: 48 planar { shader textures/textures-hl2_metal/metalfloor002a lightmapAxis ( -1.000000 0.000000 0.000000 ) } -380 // SURFACE_META V: 6 I: 12 planar +379 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_metal/metalfloor002a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -381 // SURFACE_META V: 4 I: 6 planar +380 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_metal/metalfloor002a lightmapAxis ( 1.000000 0.000000 0.000000 ) } -382 // SURFACE_META V: 6 I: 12 planar +381 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_metal/metalfloor002a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -383 // SURFACE_META V: 5 I: 9 planar +382 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-hl2_metal/metalfloor002a lightmapAxis ( 0.000000 1.000000 0.000000 ) } +383 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_metal/metalfloor002a + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 384 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_metal/metalfloor002a - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -385 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_metal/metalfloor002a lightmapAxis ( -1.000000 0.000000 0.000000 ) } -386 // SURFACE_META V: 5 I: 9 planar +385 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-hl2_metal/metalfloor002a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -387 // SURFACE_META V: 4 I: 6 planar +386 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_metal/metalfloor002a lightmapAxis ( 0.000000 1.000000 0.000000 ) } -388 // SURFACE_META V: 4 I: 6 planar +387 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_metal/metalfloor002a lightmapAxis ( 0.000000 0.000000 1.000000 ) } -389 // SURFACE_META V: 4 I: 6 planar +388 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_metal/metalfloor002a lightmapAxis ( -1.000000 0.000000 0.000000 ) } -390 // SURFACE_META V: 4 I: 6 planar +389 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_metal/metalfloor002a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -391 // SURFACE_META V: 4 I: 6 planar +390 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_metal/metalfloor002a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -392 // SURFACE_META V: 4 I: 6 planar +391 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiescreen lightmapAxis ( 1.000000 0.000000 0.000000 ) } +392 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_room/alphainvestment69top + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 393 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/alphainvestment69top - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 394 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/alphainvestment69top - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 395 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/alphainvestment69top - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 396 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/alphainvestment69top - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 397 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_room/alphainvestment69top - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-css_carpet/offflra + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -398 // SURFACE_META V: 4 I: 6 planar +398 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-css_carpet/offflra lightmapAxis ( 1.000000 0.000000 0.000000 ) } -399 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-css_carpet/offflra - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -400 // SURFACE_META V: 5 I: 9 planar +399 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_carpet/offflra lightmapAxis ( 0.000000 1.000000 0.000000 ) } -401 // SURFACE_META V: 7 I: 15 planar +400 // SURFACE_META V: 7 I: 15 planar { shader textures/textures-css_carpet/offflra lightmapAxis ( 0.000000 1.000000 0.000000 ) } -402 // SURFACE_META V: 5 I: 9 planar +401 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_carpet/offflra lightmapAxis ( 0.000000 0.000000 1.000000 ) } -403 // SURFACE_META V: 4 I: 6 planar +402 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra lightmapAxis ( 0.000000 0.000000 1.000000 ) } -404 // SURFACE_META V: 5 I: 9 planar +403 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_carpet/offflra lightmapAxis ( 0.000000 0.000000 1.000000 ) } -405 // SURFACE_META V: 4 I: 6 planar +404 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_carpet/offflra + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +405 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_carpet/offflra lightmapAxis ( 0.000000 0.000000 1.000000 ) @@ -2495,509 +2495,509 @@ default lightmapAxis ( 0.000000 0.000000 1.000000 ) } -407 // SURFACE_META V: 5 I: 9 planar +407 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra lightmapAxis ( 0.000000 0.000000 1.000000 ) } -408 // SURFACE_META V: 4 I: 6 planar +408 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-css_carpet/offflra lightmapAxis ( 0.000000 0.000000 1.000000 ) } -409 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-css_carpet/offflra - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -410 // SURFACE_META V: 5 I: 9 planar +409 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_carpet/offflra lightmapAxis ( -1.000000 0.000000 0.000000 ) } -411 // SURFACE_META V: 5 I: 9 planar +410 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_carpet/offflra lightmapAxis ( 0.000000 0.000000 1.000000 ) } -412 // SURFACE_META V: 14 I: 30 planar +411 // SURFACE_META V: 14 I: 30 planar { shader textures/textures-css_carpet/offflra - entity 26 + entity 25 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -413 // SURFACE_META V: 8 I: 18 planar +412 // SURFACE_META V: 8 I: 18 planar { shader textures/textures-css_carpet/offflra - entity 26 + entity 25 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -414 // SURFACE_META V: 16 I: 36 planar +413 // SURFACE_META V: 16 I: 36 planar { shader textures/textures-css_carpet/offflra - entity 25 + entity 24 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -415 // SURFACE_META V: 4 I: 6 planar +414 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 25 + entity 24 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -416 // SURFACE_META V: 6 I: 12 planar +415 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-css_carpet/offflra - entity 26 + entity 25 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -417 // SURFACE_META V: 9 I: 15 planar +416 // SURFACE_META V: 9 I: 15 planar { shader textures/textures-css_carpet/offflra - entity 26 + entity 25 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -418 // SURFACE_META V: 5 I: 9 planar +417 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_carpet/offflra - entity 27 + entity 26 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +418 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_carpet/offflra + entity 24 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 419 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 25 + entity 26 lightmapAxis ( 1.000000 0.000000 0.000000 ) } 420 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 27 + entity 26 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -421 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_carpet/offflra - entity 27 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -422 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_carpet/offflra - entity 27 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -423 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-css_carpet/offflra - entity 27 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -424 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_carpet/offflra - entity 27 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -425 // SURFACE_META V: 8 I: 18 planar -{ - shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -426 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -427 // SURFACE_META V: 10 I: 18 planar -{ - shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -428 // SURFACE_META V: 9 I: 21 planar -{ - shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -429 // SURFACE_META V: 8 I: 18 planar -{ - shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -430 // SURFACE_META V: 4 I: 6 planar +421 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_carpet/offflra entity 26 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -431 // SURFACE_META V: 5 I: 9 planar +422 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-css_carpet/offflra - entity 27 + entity 26 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +423 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_carpet/offflra + entity 26 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +424 // SURFACE_META V: 8 I: 18 planar +{ + shader textures/textures-css_carpet/offflra + entity 24 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +425 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-css_carpet/offflra + entity 24 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -432 // SURFACE_META V: 11 I: 21 planar +426 // SURFACE_META V: 10 I: 18 planar { shader textures/textures-css_carpet/offflra - entity 27 + entity 24 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +427 // SURFACE_META V: 9 I: 21 planar +{ + shader textures/textures-css_carpet/offflra + entity 24 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +428 // SURFACE_META V: 8 I: 18 planar +{ + shader textures/textures-css_carpet/offflra + entity 24 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +429 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_carpet/offflra + entity 25 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +430 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_carpet/offflra + entity 26 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + +431 // SURFACE_META V: 11 I: 21 planar +{ + shader textures/textures-css_carpet/offflra + entity 26 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +432 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_carpet/offflra + entity 25 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 433 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 26 + entity 25 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -434 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_carpet/offflra - entity 26 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -435 // SURFACE_META V: 8 I: 18 planar -{ - shader textures/textures-css_carpet/offflra - entity 27 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -436 // SURFACE_META V: 11 I: 21 planar +434 // SURFACE_META V: 8 I: 18 planar { shader textures/textures-css_carpet/offflra entity 26 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -437 // SURFACE_META V: 8 I: 18 planar +435 // SURFACE_META V: 11 I: 21 planar { shader textures/textures-css_carpet/offflra - entity 26 + entity 25 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +436 // SURFACE_META V: 8 I: 18 planar +{ + shader textures/textures-css_carpet/offflra + entity 25 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +437 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-css_carpet/offflra + entity 25 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + 438 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-css_carpet/offflra - entity 26 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -439 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-css_carpet/offflra - entity 26 + entity 25 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -440 // SURFACE_META V: 11 I: 21 planar +439 // SURFACE_META V: 11 I: 21 planar { shader textures/textures-css_carpet/offflra - entity 26 + entity 25 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -441 // SURFACE_META V: 4 I: 6 planar +440 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 26 + entity 25 lightmapAxis ( 0.000000 1.000000 0.000000 ) } +441 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-css_carpet/offflra + entity 24 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 442 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + entity 24 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 443 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -444 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-css_carpet/offflra - entity 25 + entity 24 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -445 // SURFACE_META V: 5 I: 9 planar +444 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_carpet/offflra - entity 27 + entity 26 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -446 // SURFACE_META V: 10 I: 21 planar +445 // SURFACE_META V: 10 I: 21 planar { shader textures/textures-css_carpet/offflra - entity 25 + entity 24 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -447 // SURFACE_META V: 4 I: 6 planar +446 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 25 + entity 24 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -448 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-css_carpet/offflra - entity 27 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -449 // SURFACE_META V: 4 I: 6 planar +447 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-css_carpet/offflra entity 26 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +448 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_carpet/offflra + entity 25 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -450 // SURFACE_META V: 6 I: 12 planar +449 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-css_carpet/offflra + entity 25 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +450 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra entity 26 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 451 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 27 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + entity 25 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 452 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 26 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + entity 25 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 453 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 26 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + entity 24 + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 454 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + entity 24 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 455 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + entity 24 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 456 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + entity 24 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 457 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + entity 24 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 458 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + entity 24 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 459 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + entity 24 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 460 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 25 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + entity 26 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 461 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 27 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + entity 26 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 462 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 27 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + entity 26 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 463 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 27 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + entity 26 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 464 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 27 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + entity 26 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 465 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 27 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + entity 26 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 466 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 27 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + entity 25 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 467 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 26 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + entity 25 + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 468 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 26 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + entity 25 + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 469 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflra - entity 26 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + entity 25 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 470 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_carpet/offflra - entity 26 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/zombieofficeroom_room/im25cover + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 471 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/im25cover - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 472 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/im25cover - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 473 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/im25cover - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 474 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_room/im25cover - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -475 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/im25cover lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -476 // SURFACE_META V: 4 I: 6 planar +475 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_havana/filecabside02 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -477 // SURFACE_META V: 4 I: 6 planar +476 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_havana/filecabside02 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -478 // SURFACE_META V: 4 I: 6 planar +477 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_havana/filecabside02 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -479 // SURFACE_META V: 4 I: 6 planar +478 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_havana/filecabside02 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -480 // SURFACE_META V: 4 I: 6 planar +479 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_havana/filecabside02 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +480 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 481 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer @@ -3010,94 +3010,94 @@ default lightmapAxis ( 1.000000 0.000000 0.000000 ) } -483 // SURFACE_META V: 4 I: 6 planar +483 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 484 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 485 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 486 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 487 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -488 // SURFACE_META V: 5 I: 9 planar +488 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 489 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 490 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 491 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 492 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 493 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 494 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 495 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 496 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 497 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 498 // SURFACE_META V: 4 I: 6 planar @@ -3106,168 +3106,168 @@ default lightmapAxis ( 1.000000 0.000000 0.000000 ) } -499 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -500 // SURFACE_META V: 5 I: 9 planar +499 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_room/zombiecomputer lightmapAxis ( 0.000000 1.000000 0.000000 ) } -501 // SURFACE_META V: 4 I: 6 planar +500 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer lightmapAxis ( 1.000000 0.000000 0.000000 ) } -502 // SURFACE_META V: 5 I: 9 planar +501 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_room/zombiecomputer lightmapAxis ( 0.000000 0.000000 1.000000 ) } -503 // SURFACE_META V: 4 I: 6 planar +502 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer lightmapAxis ( 0.000000 1.000000 0.000000 ) } +503 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/zombieofficeroom_room/zombiecomputer + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + 504 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_room/zombiecomputer lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -505 // SURFACE_META V: 5 I: 9 planar +505 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 506 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 507 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 508 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 509 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -510 // SURFACE_META V: 4 I: 6 planar +510 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 511 // SURFACE_META V: 5 I: 9 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -512 // SURFACE_META V: 5 I: 9 planar +512 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 513 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 514 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 515 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 516 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 517 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 518 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 519 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_room/zombiecomputer - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -520 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_room/zombiecomputer lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -521 // SURFACE_META V: 4 I: 6 planar +520 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_metal/metalfloor005a lightmapAxis ( 1.000000 0.000000 0.000000 ) } -522 // SURFACE_META V: 4 I: 6 planar +521 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_metal/metalfloor005a lightmapAxis ( 0.000000 1.000000 0.000000 ) } -523 // SURFACE_META V: 4 I: 6 planar +522 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_metal/metalfloor005a lightmapAxis ( 0.000000 0.000000 1.000000 ) } -524 // SURFACE_META V: 4 I: 6 planar +523 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_metal/metalfloor005a lightmapAxis ( -1.000000 0.000000 0.000000 ) } -525 // SURFACE_META V: 4 I: 6 planar +524 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_metal/metalfloor005a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +525 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_wood/woodwall040a + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 526 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodwall040a @@ -3277,55 +3277,55 @@ default 527 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 528 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 529 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 530 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 531 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 532 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 533 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 534 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 535 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 536 // SURFACE_META V: 4 I: 6 planar @@ -3337,469 +3337,469 @@ default 537 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 538 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 539 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 540 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 541 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 542 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 543 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 544 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 545 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_wood/woodwall040a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -546 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 1.000000 0.000000 0.000000 ) } +546 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + 547 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -548 // SURFACE_META V: 6 I: 12 planar +548 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 549 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -550 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -551 // SURFACE_META V: 13 I: 21 planar +550 // SURFACE_META V: 13 I: 21 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 1.000000 0.000000 0.000000 ) } -552 // SURFACE_META V: 57 I: 120 planar +551 // SURFACE_META V: 57 I: 120 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 1.000000 0.000000 ) } -553 // SURFACE_META V: 31 I: 66 planar +552 // SURFACE_META V: 31 I: 66 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -554 // SURFACE_META V: 4 I: 6 planar +553 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 0.000000 1.000000 ) } -555 // SURFACE_META V: 12 I: 30 planar +554 // SURFACE_META V: 12 I: 30 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( -1.000000 0.000000 0.000000 ) } +555 // SURFACE_META V: 8 I: 18 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 556 // SURFACE_META V: 8 I: 18 planar -{ - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -557 // SURFACE_META V: 8 I: 18 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( -1.000000 0.000000 0.000000 ) } -558 // SURFACE_META V: 22 I: 42 planar +557 // SURFACE_META V: 22 I: 42 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +558 // SURFACE_META V: 8 I: 18 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + 559 // SURFACE_META V: 8 I: 18 planar { shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -560 // SURFACE_META V: 8 I: 18 planar +560 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 561 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 562 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -563 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( -1.000000 0.000000 0.000000 ) } -564 // SURFACE_META V: 13 I: 21 planar +563 // SURFACE_META V: 13 I: 21 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 1.000000 0.000000 0.000000 ) } -565 // SURFACE_META V: 46 I: 102 planar +564 // SURFACE_META V: 46 I: 102 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 1.000000 0.000000 ) } -566 // SURFACE_META V: 11 I: 30 planar +565 // SURFACE_META V: 11 I: 30 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( -1.000000 0.000000 0.000000 ) } -567 // SURFACE_META V: 8 I: 18 planar +566 // SURFACE_META V: 8 I: 18 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 1.000000 0.000000 0.000000 ) } +567 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 568 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -569 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -570 // SURFACE_META V: 8 I: 18 planar +569 // SURFACE_META V: 8 I: 18 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 1.000000 0.000000 0.000000 ) } +570 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 571 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 572 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -573 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 0.000000 1.000000 ) } -574 // SURFACE_META V: 13 I: 21 planar +573 // SURFACE_META V: 13 I: 21 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( -1.000000 0.000000 0.000000 ) } -575 // SURFACE_META V: 11 I: 30 planar +574 // SURFACE_META V: 11 I: 30 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 1.000000 0.000000 0.000000 ) } +575 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + 576 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 577 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 578 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 579 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 580 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 581 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 582 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 583 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -584 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 1.000000 0.000000 ) } -585 // SURFACE_META V: 8 I: 12 planar +584 // SURFACE_META V: 8 I: 12 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 0.000000 1.000000 ) } -586 // SURFACE_META V: 13 I: 21 planar +585 // SURFACE_META V: 13 I: 21 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( -1.000000 0.000000 0.000000 ) } -587 // SURFACE_META V: 4 I: 6 planar +586 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -588 // SURFACE_META V: 18 I: 48 planar +587 // SURFACE_META V: 18 I: 48 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -589 // SURFACE_META V: 20 I: 57 planar +588 // SURFACE_META V: 20 I: 57 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 0.000000 1.000000 ) } -590 // SURFACE_META V: 4 I: 6 planar +589 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( -1.000000 0.000000 0.000000 ) } -591 // SURFACE_META V: 10 I: 24 planar +590 // SURFACE_META V: 10 I: 24 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -592 // SURFACE_META V: 4 I: 6 planar +591 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 1.000000 0.000000 0.000000 ) } -593 // SURFACE_META V: 5 I: 9 planar +592 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 1.000000 0.000000 0.000000 ) } +593 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_wood/woodstair002c + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + 594 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 595 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 596 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_wood/woodstair002c - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -597 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_wood/woodstair002c lightmapAxis ( 0.000000 1.000000 0.000000 ) } -598 // SURFACE_META V: 4 I: 6 planar +597 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/misc_fr00t_1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -599 // SURFACE_META V: 8 I: 12 planar +598 // SURFACE_META V: 8 I: 12 planar { shader textures/textures-css_cs_havana/mtla lightmapAxis ( 1.000000 0.000000 0.000000 ) } -600 // SURFACE_META V: 62 I: 138 planar +599 // SURFACE_META V: 62 I: 138 planar { shader textures/textures-css_cs_havana/mtla lightmapAxis ( 0.000000 1.000000 0.000000 ) } -601 // SURFACE_META V: 15 I: 42 planar +600 // SURFACE_META V: 15 I: 42 planar { shader textures/textures-css_cs_havana/mtla lightmapAxis ( -1.000000 0.000000 0.000000 ) } -602 // SURFACE_META V: 18 I: 30 planar +601 // SURFACE_META V: 18 I: 30 planar { shader textures/textures-css_cs_havana/mtla lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -603 // SURFACE_META V: 15 I: 42 planar +602 // SURFACE_META V: 15 I: 42 planar { shader textures/textures-css_cs_havana/mtla lightmapAxis ( 1.000000 0.000000 0.000000 ) } -604 // SURFACE_META V: 4 I: 6 planar +603 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_havana/mtla lightmapAxis ( 0.000000 0.000000 -1.000000 ) } +604 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_cs_havana/mtla + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 605 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 606 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 607 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 608 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 609 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 610 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 611 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 612 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 613 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 614 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 615 // SURFACE_META V: 4 I: 6 planar @@ -3808,292 +3808,292 @@ default lightmapAxis ( 0.000000 0.000000 1.000000 ) } -616 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_havana/mtla - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -617 // SURFACE_META V: 8 I: 12 planar +616 // SURFACE_META V: 8 I: 12 planar { shader textures/textures-css_cs_havana/mtla lightmapAxis ( -1.000000 0.000000 0.000000 ) } -618 // SURFACE_META V: 4 I: 6 planar +617 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } +618 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + 619 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -620 // SURFACE_META V: 5 I: 9 planar +620 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -621 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -622 // SURFACE_META V: 5 I: 9 planar +621 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -623 // SURFACE_META V: 4 I: 6 planar +622 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -624 // SURFACE_META V: 6 I: 12 planar +623 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -625 // SURFACE_META V: 5 I: 9 planar +624 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -626 // SURFACE_META V: 4 I: 6 planar +625 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } +626 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + 627 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 628 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 629 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 630 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 631 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -632 // SURFACE_META V: 5 I: 9 planar +632 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 633 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } -634 // SURFACE_META V: 4 I: 6 planar +634 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -635 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -636 // SURFACE_META V: 7 I: 15 planar +635 // SURFACE_META V: 7 I: 15 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -637 // SURFACE_META V: 3 I: 3 planar +636 // SURFACE_META V: 3 I: 3 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -638 // SURFACE_META V: 5 I: 9 planar +637 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } +638 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 639 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 640 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 641 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 642 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -643 // SURFACE_META V: 4 I: 6 planar +643 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 644 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 645 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -646 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -647 // SURFACE_META V: 4 I: 6 planar +646 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -648 // SURFACE_META V: 5 I: 9 planar +647 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } +648 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + 649 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 650 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -651 // SURFACE_META V: 4 I: 6 planar +651 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 652 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 653 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -654 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -655 // SURFACE_META V: 6 I: 12 planar +654 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -656 // SURFACE_META V: 4 I: 6 planar +655 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -657 // SURFACE_META V: 4 I: 6 planar +656 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -658 // SURFACE_META V: 4 I: 6 planar +657 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -659 // SURFACE_META V: 5 I: 9 planar +658 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -660 // SURFACE_META V: 6 I: 12 planar +659 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -661 // SURFACE_META V: 5 I: 9 planar +660 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } +661 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + 662 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -663 // SURFACE_META V: 5 I: 9 planar +663 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 664 // SURFACE_META V: 4 I: 6 planar @@ -4108,36 +4108,36 @@ default lightmapAxis ( 1.000000 0.000000 0.000000 ) } -666 // SURFACE_META V: 4 I: 6 planar +666 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -667 // SURFACE_META V: 5 I: 9 planar +667 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -668 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -669 // SURFACE_META V: 5 I: 9 planar +668 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -670 // SURFACE_META V: 5 I: 9 planar +669 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } +670 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + 671 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 @@ -4147,231 +4147,231 @@ default 672 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 673 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -674 // SURFACE_META V: 5 I: 9 planar +674 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -675 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -676 // SURFACE_META V: 5 I: 9 planar +675 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -677 // SURFACE_META V: 6 I: 12 planar +676 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } +677 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 678 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -679 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -680 // SURFACE_META V: 4 I: 6 planar +679 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -681 // SURFACE_META V: 5 I: 9 planar +680 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -682 // SURFACE_META V: 4 I: 6 planar +681 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -683 // SURFACE_META V: 5 I: 9 planar +682 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } +683 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + 684 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 685 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } -686 // SURFACE_META V: 4 I: 6 planar +686 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 687 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -688 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -689 // SURFACE_META V: 4 I: 6 planar +688 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -690 // SURFACE_META V: 5 I: 9 planar +689 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -691 // SURFACE_META V: 4 I: 6 planar +690 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -692 // SURFACE_META V: 5 I: 9 planar +691 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +692 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + 693 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 694 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 695 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -696 // SURFACE_META V: 4 I: 6 planar +696 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 697 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -698 // SURFACE_META V: 5 I: 9 planar +698 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 699 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 700 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -701 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -702 // SURFACE_META V: 5 I: 9 planar +701 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -703 // SURFACE_META V: 4 I: 6 planar +702 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } +703 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + 704 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 705 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 706 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 707 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -708 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -709 // SURFACE_META V: 5 I: 9 planar +708 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +709 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 710 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 @@ -4381,133 +4381,133 @@ default 711 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 712 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 713 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 714 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 715 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -716 // SURFACE_META V: 4 I: 6 planar +716 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 717 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -718 // SURFACE_META V: 5 I: 9 planar +718 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 719 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -720 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -721 // SURFACE_META V: 5 I: 9 planar +720 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_cs_italy/picrate1 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +721 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_cs_italy/picrate1 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + 722 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 723 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 724 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 725 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 726 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 727 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 728 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 729 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 730 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 731 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 732 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_cs_italy/picrate1 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-hl2_metal/metalhull010b + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 733 // SURFACE_META V: 4 I: 6 planar @@ -4522,54 +4522,54 @@ default lightmapAxis ( 1.000000 0.000000 0.000000 ) } -735 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_metal/metalhull010b - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -736 // SURFACE_META V: 8 I: 18 planar +735 // SURFACE_META V: 8 I: 18 planar { shader textures/textures-hl2_metal/metalhull010b lightmapAxis ( 0.000000 0.000000 1.000000 ) } +736 // SURFACE_META V: 10 I: 18 planar +{ + shader textures/textures-hl2_metal/metalhull010b + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + 737 // SURFACE_META V: 10 I: 18 planar -{ - shader textures/textures-hl2_metal/metalhull010b - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -738 // SURFACE_META V: 10 I: 18 planar { shader textures/textures-hl2_metal/metalhull010b lightmapAxis ( 0.000000 1.000000 0.000000 ) } -739 // SURFACE_META V: 4 I: 6 planar +738 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_metal/metalhull010b lightmapAxis ( 1.000000 0.000000 0.000000 ) } -740 // SURFACE_META V: 8 I: 18 planar +739 // SURFACE_META V: 8 I: 18 planar { shader textures/textures-hl2_metal/metalhull010b lightmapAxis ( 0.000000 0.000000 1.000000 ) } -741 // SURFACE_META V: 10 I: 18 planar +740 // SURFACE_META V: 10 I: 18 planar { shader textures/textures-hl2_metal/metalhull010b lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -742 // SURFACE_META V: 10 I: 18 planar +741 // SURFACE_META V: 10 I: 18 planar { shader textures/textures-hl2_metal/metalhull010b lightmapAxis ( 0.000000 1.000000 0.000000 ) } +742 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_metal/metalhull010b + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + 743 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_metal/metalhull010b @@ -4589,83 +4589,83 @@ default } 746 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_metal/metalhull010b - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -747 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_metal/metalhull013a lightmapAxis ( 1.000000 0.000000 0.000000 ) } +747 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-hl2_metal/metalhull013a + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + 748 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-hl2_metal/metalhull013a - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -749 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_metal/metalhull013a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -750 // SURFACE_META V: 8 I: 18 planar +749 // SURFACE_META V: 8 I: 18 planar { shader textures/textures-hl2_metal/metalhull013a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } +750 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_metal/metalhull013a + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 751 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_metal/metalhull013a - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -752 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_metal/metalhull013a lightmapAxis ( -1.000000 0.000000 0.000000 ) } -753 // SURFACE_META V: 10 I: 24 planar +752 // SURFACE_META V: 10 I: 24 planar { shader textures/zombietextures_brick/bricks07 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -754 // SURFACE_META V: 12 I: 30 planar +753 // SURFACE_META V: 12 I: 30 planar { shader textures/zombietextures_brick/bricks07 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -755 // SURFACE_META V: 4 I: 6 planar +754 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_brick/bricks07 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -756 // SURFACE_META V: 4 I: 6 planar +755 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_brick/bricks07 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -757 // SURFACE_META V: 4 I: 6 planar +756 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_brick/bricks07 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -758 // SURFACE_META V: 4 I: 6 planar +757 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_brick/bricks07 lightmapAxis ( 0.000000 0.000000 1.000000 ) } +758 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_fx/white50_ref + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 759 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref @@ -4675,55 +4675,55 @@ default 760 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 761 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 762 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 763 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 764 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 765 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 766 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 767 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 768 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 769 // SURFACE_META V: 4 I: 6 planar @@ -4735,7 +4735,7 @@ default 770 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 771 // SURFACE_META V: 4 I: 6 planar @@ -4747,57 +4747,57 @@ default 772 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 773 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 774 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 775 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 776 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 777 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 778 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_fx/white50_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -779 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -780 // SURFACE_META V: 5 I: 9 planar +779 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_fx/white50_ref lightmapAxis ( 1.000000 0.000000 0.000000 ) } +780 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_fx/white50_ref + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + 781 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref @@ -4807,43 +4807,43 @@ default 782 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 783 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 784 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 785 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 786 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 787 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 788 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white50_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 789 // SURFACE_META V: 4 I: 6 planar @@ -4855,31 +4855,31 @@ default 790 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 791 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 792 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 793 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 794 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 795 // SURFACE_META V: 4 I: 6 planar @@ -4891,7 +4891,7 @@ default 796 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 797 // SURFACE_META V: 4 I: 6 planar @@ -4903,7 +4903,7 @@ default 798 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 799 // SURFACE_META V: 4 I: 6 planar @@ -4915,7 +4915,7 @@ default 800 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 801 // SURFACE_META V: 4 I: 6 planar @@ -4927,7 +4927,7 @@ default 802 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 803 // SURFACE_META V: 4 I: 6 planar @@ -4939,7 +4939,7 @@ default 804 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 805 // SURFACE_META V: 4 I: 6 planar @@ -4951,25 +4951,25 @@ default 806 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 807 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 808 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 809 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 810 // SURFACE_META V: 4 I: 6 planar @@ -4981,25 +4981,25 @@ default 811 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 812 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 813 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 814 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 815 // SURFACE_META V: 4 I: 6 planar @@ -5009,35 +5009,35 @@ default } 816 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -817 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref lightmapAxis ( 0.000000 1.000000 0.000000 ) } -818 // SURFACE_META V: 5 I: 9 planar +817 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_fx/white25_ref lightmapAxis ( -1.000000 0.000000 0.000000 ) } -819 // SURFACE_META V: 4 I: 6 planar +818 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref lightmapAxis ( 0.000000 1.000000 0.000000 ) } -820 // SURFACE_META V: 5 I: 9 planar +819 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_fx/white25_ref lightmapAxis ( -1.000000 0.000000 0.000000 ) } +820 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 821 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref @@ -5047,7 +5047,7 @@ default 822 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 823 // SURFACE_META V: 4 I: 6 planar @@ -5059,49 +5059,49 @@ default 824 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 825 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 826 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 827 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 828 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 829 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 830 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 831 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 832 // SURFACE_META V: 4 I: 6 planar @@ -5119,7 +5119,7 @@ default 834 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 835 // SURFACE_META V: 4 I: 6 planar @@ -5131,7 +5131,7 @@ default 836 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 837 // SURFACE_META V: 4 I: 6 planar @@ -5143,25 +5143,25 @@ default 838 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 839 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 840 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 841 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 842 // SURFACE_META V: 4 I: 6 planar @@ -5179,7 +5179,7 @@ default 844 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 845 // SURFACE_META V: 4 I: 6 planar @@ -5191,7 +5191,7 @@ default 846 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 847 // SURFACE_META V: 4 I: 6 planar @@ -5203,7 +5203,7 @@ default 848 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 849 // SURFACE_META V: 4 I: 6 planar @@ -5215,7 +5215,7 @@ default 850 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 851 // SURFACE_META V: 4 I: 6 planar @@ -5227,55 +5227,55 @@ default 852 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 853 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 854 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 855 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 856 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 857 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 858 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 859 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 860 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 861 // SURFACE_META V: 4 I: 6 planar @@ -5287,7 +5287,7 @@ default 862 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 863 // SURFACE_META V: 4 I: 6 planar @@ -5299,7 +5299,7 @@ default 864 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 865 // SURFACE_META V: 4 I: 6 planar @@ -5311,31 +5311,31 @@ default 866 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 867 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 868 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 869 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 870 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 871 // SURFACE_META V: 4 I: 6 planar @@ -5347,115 +5347,115 @@ default 872 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 873 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 874 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 875 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 876 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 877 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 878 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 879 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 880 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 881 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 882 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 883 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 884 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 885 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 886 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 887 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 888 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 889 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 890 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 891 // SURFACE_META V: 4 I: 6 planar @@ -5467,19 +5467,19 @@ default 892 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 893 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 894 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 895 // SURFACE_META V: 4 I: 6 planar @@ -5488,82 +5488,82 @@ default lightmapAxis ( 0.000000 0.000000 1.000000 ) } -896 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -897 // SURFACE_META V: 5 I: 9 planar +896 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_fx/white25_ref lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +897 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_fx/white25_ref + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + 898 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 899 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 900 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 901 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 902 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 903 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 904 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 905 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 906 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 907 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_fx/white25_ref - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 908 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_fx/white25_ref - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + shader textures/textures-css_glass/offwndwb + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 909 // SURFACE_META V: 4 I: 6 planar @@ -5572,108 +5572,108 @@ default lightmapAxis ( 0.000000 0.000000 1.000000 ) } -910 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_glass/offwndwb - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -911 // SURFACE_META V: 20 I: 42 planar +910 // SURFACE_META V: 20 I: 42 planar { shader textures/textures-hl2_props/carpetfloor006a lightmapAxis ( 1.000000 0.000000 0.000000 ) } +911 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_props/carpetfloor006a + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 912 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_props/carpetfloor006a lightmapAxis ( 0.000000 0.000000 1.000000 ) } -913 // SURFACE_META V: 4 I: 6 planar +913 // SURFACE_META V: 7 I: 15 planar { shader textures/textures-hl2_props/carpetfloor006a lightmapAxis ( 0.000000 0.000000 1.000000 ) } -914 // SURFACE_META V: 7 I: 15 planar -{ - shader textures/textures-hl2_props/carpetfloor006a - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -915 // SURFACE_META V: 4 I: 6 planar +914 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_props/carpetfloor006a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -916 // SURFACE_META V: 6 I: 12 planar +915 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_props/carpetfloor006a lightmapAxis ( 1.000000 0.000000 0.000000 ) } +916 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_props/carpetfloor006a + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 917 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_props/carpetfloor006a - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -918 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_props/carpetfloor006a lightmapAxis ( 0.000000 1.000000 0.000000 ) } -919 // SURFACE_META V: 7 I: 15 planar +918 // SURFACE_META V: 7 I: 15 planar { shader textures/textures-hl2_props/carpetfloor006a lightmapAxis ( 0.000000 0.000000 1.000000 ) } -920 // SURFACE_META V: 9 I: 15 planar +919 // SURFACE_META V: 9 I: 15 planar { shader textures/textures-hl2_props/carpetfloor006a lightmapAxis ( 0.000000 1.000000 0.000000 ) } -921 // SURFACE_META V: 4 I: 6 planar +920 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_props/carpetfloor006a lightmapAxis ( 0.000000 1.000000 0.000000 ) } -922 // SURFACE_META V: 8 I: 18 planar +921 // SURFACE_META V: 8 I: 18 planar { shader textures/textures-hl2_props/carpetfloor006a lightmapAxis ( 1.000000 0.000000 0.000000 ) } -923 // SURFACE_META V: 8 I: 12 planar +922 // SURFACE_META V: 8 I: 12 planar { shader textures/textures-hl2_props/carpetfloor006a lightmapAxis ( 0.000000 0.000000 1.000000 ) } -924 // SURFACE_META V: 4 I: 6 planar +923 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_props/carpetfloor006a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -925 // SURFACE_META V: 7 I: 15 planar +924 // SURFACE_META V: 7 I: 15 planar { shader textures/textures-hl2_props/carpetfloor006a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -926 // SURFACE_META V: 6 I: 12 planar +925 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_props/carpetfloor006a lightmapAxis ( -1.000000 0.000000 0.000000 ) } +926 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombieofficeroom_sets/green + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 927 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_sets/green @@ -5683,61 +5683,61 @@ default 928 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_sets/green - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 929 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_sets/green - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 930 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_sets/green - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 931 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_sets/green - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 932 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_sets/green - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 933 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_sets/green - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 934 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_sets/green - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 935 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_sets/green - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 936 // SURFACE_META V: 4 I: 6 planar { - shader textures/zombieofficeroom_sets/green - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/textures-hl2_concrete/concretefloor014a + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 937 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 938 // SURFACE_META V: 4 I: 6 planar @@ -5749,7 +5749,7 @@ default 939 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 940 // SURFACE_META V: 4 I: 6 planar @@ -5761,57 +5761,57 @@ default 941 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 942 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 943 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 944 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 945 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 946 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -947 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor014a lightmapAxis ( -1.000000 0.000000 0.000000 ) } -948 // SURFACE_META V: 14 I: 24 planar +947 // SURFACE_META V: 14 I: 24 planar { shader textures/textures-hl2_concrete/concretefloor014a lightmapAxis ( 0.000000 1.000000 0.000000 ) } -949 // SURFACE_META V: 4 I: 6 planar +948 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor014a lightmapAxis ( -1.000000 0.000000 0.000000 ) } +949 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_concrete/concretefloor014a + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 950 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor014a @@ -5827,7 +5827,7 @@ default 952 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 953 // SURFACE_META V: 4 I: 6 planar @@ -5839,112 +5839,112 @@ default 954 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 955 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 956 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 957 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 958 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 959 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 960 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 961 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_concrete/concretefloor014a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -962 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor014a lightmapAxis ( 1.000000 0.000000 0.000000 ) } -963 // SURFACE_META V: 6 I: 12 planar +962 // SURFACE_META V: 6 I: 12 planar { shader textures/zombietextures_tiles/ceilingtilesa lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -964 // SURFACE_META V: 6 I: 12 planar +963 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_vehicle/metaltrain001c lightmapAxis ( 1.000000 0.000000 0.000000 ) } -965 // SURFACE_META V: 11 I: 27 planar +964 // SURFACE_META V: 11 I: 27 planar { shader textures/textures-hl2_vehicle/metaltrain001c lightmapAxis ( 0.000000 1.000000 0.000000 ) } -966 // SURFACE_META V: 4 I: 6 planar +965 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_vehicle/metaltrain001c lightmapAxis ( -1.000000 0.000000 0.000000 ) } -967 // SURFACE_META V: 4 I: 6 planar +966 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_vehicle/metaltrain001c lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -968 // SURFACE_META V: 9 I: 21 planar +967 // SURFACE_META V: 9 I: 21 planar { shader textures/zombietextures_fabric/faboric04-darkblue lightmapAxis ( 0.000000 0.000000 1.000000 ) } -969 // SURFACE_META V: 10 I: 24 planar +968 // SURFACE_META V: 10 I: 24 planar { shader textures/zombietextures_fabric/faboric04-darkblue lightmapAxis ( 0.000000 0.000000 -1.000000 ) } +969 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_fabric/faboric04-darkblue + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 970 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_fabric/faboric04-darkblue - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -971 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_fabric/faboric04-darkblue lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -972 // SURFACE_META V: 3 I: 3 planar +971 // SURFACE_META V: 3 I: 3 planar +{ + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +972 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( 1.000000 0.000000 0.000000 ) @@ -5962,66 +5962,66 @@ default lightmapAxis ( 1.000000 0.000000 0.000000 ) } -975 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -976 // SURFACE_META V: 6 I: 9 planar +975 // SURFACE_META V: 6 I: 9 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -977 // SURFACE_META V: 4 I: 6 planar +976 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( -1.000000 0.000000 0.000000 ) } +977 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 978 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -979 // SURFACE_META V: 4 I: 6 planar +979 // SURFACE_META V: 5 I: 9 planar { shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 980 // SURFACE_META V: 5 I: 9 planar { shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -981 // SURFACE_META V: 5 I: 9 planar +981 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 982 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -983 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -984 // SURFACE_META V: 8 I: 18 planar +983 // SURFACE_META V: 8 I: 18 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } +984 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + 985 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_brick/bricks08 @@ -6031,87 +6031,87 @@ default 986 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_brick/bricks08 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 987 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -988 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -989 // SURFACE_META V: 3 I: 3 planar +988 // SURFACE_META V: 3 I: 3 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -990 // SURFACE_META V: 6 I: 12 planar +989 // SURFACE_META V: 6 I: 12 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( 0.000000 1.000000 0.000000 ) } +990 // SURFACE_META V: 3 I: 3 planar +{ + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + 991 // SURFACE_META V: 3 I: 3 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -992 // SURFACE_META V: 3 I: 3 planar +992 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -993 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -994 // SURFACE_META V: 7 I: 15 planar +993 // SURFACE_META V: 7 I: 15 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -995 // SURFACE_META V: 14 I: 36 planar +994 // SURFACE_META V: 14 I: 36 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -996 // SURFACE_META V: 4 I: 6 planar +995 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -997 // SURFACE_META V: 3 I: 3 planar +996 // SURFACE_META V: 3 I: 3 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -998 // SURFACE_META V: 6 I: 12 planar +997 // SURFACE_META V: 6 I: 12 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -999 // SURFACE_META V: 4 I: 6 planar +998 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( 1.000000 0.000000 0.000000 ) } +999 // SURFACE_META V: 3 I: 3 planar +{ + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + 1000 // SURFACE_META V: 3 I: 3 planar { shader textures/zombietextures_brick/bricks08 @@ -6124,7 +6124,7 @@ default lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1002 // SURFACE_META V: 3 I: 3 planar +1002 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( 0.000000 -1.000000 0.000000 ) @@ -6133,310 +6133,310 @@ default 1003 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1004 // SURFACE_META V: 4 I: 6 planar +1004 // SURFACE_META V: 8 I: 18 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1005 // SURFACE_META V: 8 I: 18 planar -{ - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -1006 // SURFACE_META V: 6 I: 12 planar +1005 // SURFACE_META V: 6 I: 12 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( -1.000000 0.000000 0.000000 ) } +1006 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + 1007 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1008 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -1009 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1010 // SURFACE_META V: 6 I: 12 planar +1009 // SURFACE_META V: 6 I: 12 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1011 // SURFACE_META V: 3 I: 3 planar +1010 // SURFACE_META V: 3 I: 3 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( -1.000000 0.000000 0.000000 ) } +1011 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 1012 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1013 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1014 // SURFACE_META V: 6 I: 12 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1014 // SURFACE_META V: 4 I: 6 planar +1015 // SURFACE_META V: 3 I: 3 planar +{ + shader textures/zombietextures_brick/bricks08 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +1016 // SURFACE_META V: 8 I: 18 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1015 // SURFACE_META V: 6 I: 12 planar +1017 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_brick/bricks08 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1016 // SURFACE_META V: 3 I: 3 planar -{ - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -1017 // SURFACE_META V: 8 I: 18 planar -{ - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1018 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_brick/bricks08 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -1019 // SURFACE_META V: 12 I: 18 planar +1018 // SURFACE_META V: 12 I: 18 planar { shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( 1.000000 0.000000 0.000000 ) } +1019 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_plaster/plasterwall032a + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + 1020 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -1021 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1022 // SURFACE_META V: 21 I: 33 planar +1021 // SURFACE_META V: 21 I: 33 planar { shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1023 // SURFACE_META V: 12 I: 18 planar +1022 // SURFACE_META V: 12 I: 18 planar { shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1024 // SURFACE_META V: 21 I: 33 planar +1023 // SURFACE_META V: 21 I: 33 planar { shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } +1024 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_plaster/plasterwall032a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + 1025 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1026 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -1027 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1028 // SURFACE_META V: 6 I: 12 planar +1027 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1029 // SURFACE_META V: 4 I: 6 planar +1028 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1030 // SURFACE_META V: 14 I: 24 planar +1029 // SURFACE_META V: 14 I: 24 planar { shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1031 // SURFACE_META V: 4 I: 6 planar +1030 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1032 // SURFACE_META V: 12 I: 24 planar +1031 // SURFACE_META V: 12 I: 24 planar { shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( 1.000000 0.000000 0.000000 ) } +1032 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_plaster/plasterwall032a + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + 1033 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1034 // SURFACE_META V: 4 I: 6 planar +1034 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1035 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-hl2_plaster/plasterwall032a - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -1036 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1037 // SURFACE_META V: 17 I: 33 planar +1036 // SURFACE_META V: 17 I: 33 planar { shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1038 // SURFACE_META V: 4 I: 6 planar +1037 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1039 // SURFACE_META V: 5 I: 9 planar +1038 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1040 // SURFACE_META V: 4 I: 6 planar +1039 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1041 // SURFACE_META V: 7 I: 12 planar +1040 // SURFACE_META V: 7 I: 12 planar { shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1042 // SURFACE_META V: 5 I: 9 planar +1041 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1043 // SURFACE_META V: 5 I: 9 planar +1042 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1044 // SURFACE_META V: 4 I: 6 planar +1043 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1045 // SURFACE_META V: 4 I: 6 planar +1044 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_plaster/plasterwall032a lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1046 // SURFACE_META V: 8 I: 18 planar +1045 // SURFACE_META V: 8 I: 18 planar { shader textures/zombietextures_plaster/plasterwooda lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1047 // SURFACE_META V: 7 I: 15 planar +1046 // SURFACE_META V: 7 I: 15 planar { shader textures/zombietextures_plaster/plasterwooda lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1048 // SURFACE_META V: 3 I: 3 planar +1047 // SURFACE_META V: 3 I: 3 planar +{ + shader textures/zombietextures_plaster/plasterwooda + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1048 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_plaster/plasterwooda lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1049 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_plaster/plasterwooda - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -1050 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1051 // SURFACE_META V: 5 I: 9 planar +1050 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1052 // SURFACE_META V: 4 I: 6 planar +1051 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1053 // SURFACE_META V: 4 I: 6 planar +1052 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1054 // SURFACE_META V: 6 I: 12 planar +1053 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-css_brick/offwllb + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1054 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( 1.000000 0.000000 0.000000 ) @@ -6448,384 +6448,384 @@ default lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1056 // SURFACE_META V: 4 I: 6 planar +1056 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1057 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-css_brick/offwllb - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -1058 // SURFACE_META V: 4 I: 6 planar +1057 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1059 // SURFACE_META V: 10 I: 18 planar +1058 // SURFACE_META V: 10 I: 18 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1060 // SURFACE_META V: 54 I: 102 planar +1059 // SURFACE_META V: 54 I: 102 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1061 // SURFACE_META V: 36 I: 54 planar +1060 // SURFACE_META V: 36 I: 54 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 0.000000 1.000000 ) } +1061 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_brick/offwllb + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + 1062 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1063 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1064 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -1065 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1066 // SURFACE_META V: 16 I: 42 planar +1065 // SURFACE_META V: 16 I: 42 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 0.000000 1.000000 ) } +1066 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_brick/offwllb + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + 1067 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1068 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1069 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1070 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1071 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1072 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1073 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1074 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1075 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1076 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1077 // SURFACE_META V: 4 I: 6 planar +1077 // SURFACE_META V: 10 I: 18 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1078 // SURFACE_META V: 10 I: 18 planar +1078 // SURFACE_META V: 11 I: 21 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1079 // SURFACE_META V: 11 I: 21 planar -{ - shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -1080 // SURFACE_META V: 9 I: 15 planar +1079 // SURFACE_META V: 9 I: 15 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1081 // SURFACE_META V: 4 I: 6 planar +1080 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1082 // SURFACE_META V: 5 I: 9 planar +1081 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1083 // SURFACE_META V: 8 I: 12 planar +1082 // SURFACE_META V: 8 I: 12 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1084 // SURFACE_META V: 4 I: 6 planar +1083 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1085 // SURFACE_META V: 5 I: 9 planar +1084 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( -1.000000 0.000000 0.000000 ) } +1085 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_brick/offwllb + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + 1086 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1087 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1088 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1089 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1090 // SURFACE_META V: 6 I: 12 planar +1089 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1091 // SURFACE_META V: 4 I: 6 planar +1090 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1092 // SURFACE_META V: 6 I: 12 planar +1091 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1093 // SURFACE_META V: 5 I: 9 planar +1092 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 0.000000 -1.000000 ) } +1093 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_brick/offwllb + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 1094 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1095 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_brick/offwllb - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1096 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_brick/offwllb lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1097 // SURFACE_META V: 6 I: 12 planar +1096 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-css_carpet/offflrb + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1097 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_carpet/offflrb lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1098 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_carpet/offflrb - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -1099 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_carpet/offflrb lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1100 // SURFACE_META V: 43 I: 99 planar +1099 // SURFACE_META V: 43 I: 99 planar { shader textures/textures-css_carpet/offflrb lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1101 // SURFACE_META V: 10 I: 24 planar +1100 // SURFACE_META V: 10 I: 24 planar { shader textures/textures-css_carpet/offflrb lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1102 // SURFACE_META V: 5 I: 9 planar +1101 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_carpet/offflrb lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1103 // SURFACE_META V: 18 I: 36 planar +1102 // SURFACE_META V: 18 I: 36 planar { shader textures/textures-css_carpet/offflrb lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1104 // SURFACE_META V: 6 I: 12 planar +1103 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-css_carpet/offflrb lightmapAxis ( 0.000000 0.000000 -1.000000 ) } +1104 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_carpet/offflrb + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 1105 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflrb lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1106 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_carpet/offflrb - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -1107 // SURFACE_META V: 13 I: 36 planar +1106 // SURFACE_META V: 13 I: 36 planar { shader textures/textures-css_carpet/offflrb lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +1107 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-css_carpet/offflrb + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 1108 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_carpet/offflrb - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1109 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-css_carpet/offflrb - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -1110 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_carpet/offflrb lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1111 // SURFACE_META V: 4 I: 6 planar +1110 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflrb lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1112 // SURFACE_META V: 5 I: 9 planar +1111 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_carpet/offflrb lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1113 // SURFACE_META V: 24 I: 63 planar +1112 // SURFACE_META V: 24 I: 63 planar { shader textures/textures-css_carpet/offflrb lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1114 // SURFACE_META V: 4 I: 6 planar +1113 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflrb lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1115 // SURFACE_META V: 5 I: 9 planar +1114 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_carpet/offflrb lightmapAxis ( -1.000000 0.000000 0.000000 ) } +1115 // SURFACE_META V: 17 I: 33 planar +{ + shader textures/textures-css_carpet/offflrb + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 1116 // SURFACE_META V: 17 I: 33 planar -{ - shader textures/textures-css_carpet/offflrb - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -1117 // SURFACE_META V: 17 I: 33 planar { shader textures/textures-css_carpet/offflrb lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1118 // SURFACE_META V: 8 I: 12 planar +1117 // SURFACE_META V: 8 I: 12 planar { shader textures/textures-css_carpet/offflrb lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +1118 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_carpet/offflrb + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + 1119 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflrb @@ -6833,108 +6833,108 @@ default } 1120 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_carpet/offflrb - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -1121 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflrb lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1122 // SURFACE_META V: 6 I: 12 planar +1121 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-css_carpet/offflrb lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1123 // SURFACE_META V: 7 I: 15 planar +1122 // SURFACE_META V: 7 I: 15 planar { shader textures/textures-css_carpet/offflrb lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1124 // SURFACE_META V: 4 I: 6 planar +1123 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_carpet/offflrb lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1125 // SURFACE_META V: 5 I: 9 planar +1124 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_carpet/offflrb lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1126 // SURFACE_META V: 6 I: 12 planar +1125 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1127 // SURFACE_META V: 4 I: 6 planar +1126 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1128 // SURFACE_META V: 6 I: 12 planar +1127 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1129 // SURFACE_META V: 4 I: 6 planar +1128 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1130 // SURFACE_META V: 6 I: 12 planar +1129 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1131 // SURFACE_META V: 8 I: 18 planar +1130 // SURFACE_META V: 8 I: 18 planar { shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 0.000000 0.000000 -1.000000 ) } +1131 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_plaster/plasterceiling002b + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 1132 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -1133 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1134 // SURFACE_META V: 10 I: 27 planar +1133 // SURFACE_META V: 10 I: 27 planar { shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1135 // SURFACE_META V: 6 I: 12 planar +1134 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1136 // SURFACE_META V: 23 I: 63 planar +1135 // SURFACE_META V: 23 I: 63 planar { shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1137 // SURFACE_META V: 18 I: 51 planar +1136 // SURFACE_META V: 18 I: 51 planar +{ + shader textures/textures-hl2_plaster/plasterceiling002b + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1137 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 0.000000 1.000000 0.000000 ) @@ -6943,109 +6943,109 @@ default 1138 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1139 // SURFACE_META V: 4 I: 6 planar +1139 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1140 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -1141 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1142 // SURFACE_META V: 7 I: 15 planar +1141 // SURFACE_META V: 7 I: 15 planar { shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1143 // SURFACE_META V: 6 I: 12 planar +1142 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1144 // SURFACE_META V: 4 I: 6 planar +1143 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1145 // SURFACE_META V: 6 I: 12 planar +1144 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1146 // SURFACE_META V: 10 I: 24 planar +1145 // SURFACE_META V: 10 I: 24 planar { shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1147 // SURFACE_META V: 4 I: 6 planar +1146 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1148 // SURFACE_META V: 3 I: 3 planar +1147 // SURFACE_META V: 3 I: 3 planar { shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1149 // SURFACE_META V: 9 I: 24 planar +1148 // SURFACE_META V: 9 I: 24 planar { shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +1149 // SURFACE_META V: 5 I: 9 planar +{ + shader textures/textures-hl2_plaster/plasterceiling002b + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 1150 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -1151 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1152 // SURFACE_META V: 4 I: 6 planar +1151 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1153 // SURFACE_META V: 3 I: 3 planar +1152 // SURFACE_META V: 3 I: 3 planar { shader textures/textures-hl2_plaster/plasterceiling002b lightmapAxis ( 0.000000 1.000000 0.000000 ) } +1153 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_plaster/plasterceiling002b + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 1154 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1155 // SURFACE_META V: 4 I: 6 planar +1155 // SURFACE_META V: 5 I: 9 planar { - shader textures/textures-hl2_plaster/plasterceiling002b - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + shader textures/zombietextures_wood/wood02a + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1156 // SURFACE_META V: 5 I: 9 planar @@ -7054,36 +7054,36 @@ default lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1157 // SURFACE_META V: 5 I: 9 planar -{ - shader textures/zombietextures_wood/wood02a - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -1158 // SURFACE_META V: 13 I: 36 planar +1157 // SURFACE_META V: 13 I: 36 planar { shader textures/zombietextures_wood/wood02a lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1159 // SURFACE_META V: 4 I: 6 planar +1158 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_wood/wood02a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1160 // SURFACE_META V: 14 I: 36 planar +1159 // SURFACE_META V: 14 I: 36 planar { shader textures/zombietextures_wood/wood02a lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1161 // SURFACE_META V: 4 I: 6 planar +1160 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_wood/wood02a lightmapAxis ( 1.000000 0.000000 0.000000 ) } +1161 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_wood/wood02a + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + 1162 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_wood/wood02a @@ -7093,223 +7093,223 @@ default 1163 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_wood/wood02a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1164 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_wood/wood02a - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1165 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_wood/wood02a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1166 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_building_template/roof_template001a lightmapAxis ( 1.000000 0.000000 0.000000 ) } +1166 // SURFACE_META V: 6 I: 12 planar +{ + shader textures/textures-hl2_building_template/roof_template001a + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + 1167 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_building_template/roof_template001a - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1168 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_building_template/roof_template001a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1169 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-hl2_building_template/roof_template001a - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -1170 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_building_template/roof_template001a lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1171 // SURFACE_META V: 4 I: 6 planar +1170 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_building_template/roof_template001a lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1172 // SURFACE_META V: 4 I: 6 planar +1171 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1173 // SURFACE_META V: 4 I: 6 planar +1172 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a lightmapAxis ( 0.000000 1.000000 0.000000 ) } +1173 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_concrete/concretefloor009a + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 1174 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1175 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_concrete/concretefloor009a - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - -1176 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1177 // SURFACE_META V: 20 I: 42 planar +1176 // SURFACE_META V: 20 I: 42 planar { shader textures/zombietextures_fabric/fabric04-tan lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1178 // SURFACE_META V: 16 I: 30 planar +1177 // SURFACE_META V: 16 I: 30 planar { shader textures/zombietextures_fabric/fabric04-tan lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1179 // SURFACE_META V: 4 I: 6 planar +1178 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_fabric/fabric04-tan lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1180 // SURFACE_META V: 3 I: 3 planar +1179 // SURFACE_META V: 3 I: 3 planar { shader textures/zombietextures_fabric/fabric04-tan lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1181 // SURFACE_META V: 5 I: 9 planar +1180 // SURFACE_META V: 5 I: 9 planar { shader textures/zombietextures_fabric/fabric04-tan lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1182 // SURFACE_META V: 7 I: 15 planar +1181 // SURFACE_META V: 7 I: 15 planar { shader textures/zombietextures_fabric/fabric04-tan lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1183 // SURFACE_META V: 3 I: 3 planar +1182 // SURFACE_META V: 3 I: 3 planar { shader textures/zombietextures_fabric/fabric04-tan lightmapAxis ( 0.000000 0.000000 -1.000000 ) } +1183 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/zombietextures_fabric/fabric04-tan + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + 1184 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_fabric/fabric04-tan - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1185 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_fabric/fabric04-tan - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1186 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_fabric/fabric04-tan - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1187 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_fabric/fabric04-tan lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1188 // SURFACE_META V: 4 I: 6 planar +1187 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_plaster/offwllc lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1189 // SURFACE_META V: 28 I: 48 planar +1188 // SURFACE_META V: 28 I: 48 planar { shader textures/textures-css_plaster/offwllc lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1190 // SURFACE_META V: 30 I: 54 planar +1189 // SURFACE_META V: 30 I: 54 planar { shader textures/textures-css_plaster/offwllc lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1191 // SURFACE_META V: 4 I: 6 planar +1190 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_plaster/offwllc lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +1191 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + 1192 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1193 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1194 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1195 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1196 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1197 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1198 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1199 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1200 // SURFACE_META V: 4 I: 6 planar @@ -7321,7 +7321,7 @@ default 1201 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_plaster/offwllc - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1202 // SURFACE_META V: 4 I: 6 planar @@ -7330,72 +7330,72 @@ default lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1203 // SURFACE_META V: 4 I: 6 planar +1203 // SURFACE_META V: 8 I: 18 planar { shader textures/textures-css_plaster/offwllc lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1204 // SURFACE_META V: 8 I: 18 planar +1204 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_plaster/offwllc lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1205 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1206 // SURFACE_META V: 26 I: 54 planar +1205 // SURFACE_META V: 26 I: 54 planar { shader textures/textures-css_plaster/offwllc lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1207 // SURFACE_META V: 45 I: 81 planar +1206 // SURFACE_META V: 45 I: 81 planar { shader textures/textures-css_plaster/offwllc lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1208 // SURFACE_META V: 4 I: 6 planar +1207 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_plaster/offwllc lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1209 // SURFACE_META V: 14 I: 24 planar +1208 // SURFACE_META V: 14 I: 24 planar { shader textures/textures-css_plaster/offwllc lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1210 // SURFACE_META V: 4 I: 6 planar +1209 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_plaster/offwllc lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1211 // SURFACE_META V: 5 I: 9 planar +1210 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_plaster/offwllc lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1212 // SURFACE_META V: 10 I: 24 planar +1211 // SURFACE_META V: 10 I: 24 planar { shader textures/textures-css_plaster/offwllc lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1213 // SURFACE_META V: 5 I: 9 planar +1212 // SURFACE_META V: 5 I: 9 planar { shader textures/textures-css_plaster/offwllc lightmapAxis ( 1.000000 0.000000 0.000000 ) } +1213 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_plaster/offwllc + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + 1214 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_plaster/offwllc @@ -7405,99 +7405,99 @@ default 1215 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1216 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-css_plaster/offwllc - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -1217 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_brick/brickwall003a lightmapAxis ( 1.000000 0.000000 0.000000 ) } +1217 // SURFACE_META V: 12 I: 18 planar +{ + shader textures/textures-hl2_brick/brickwall003a + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + 1218 // SURFACE_META V: 12 I: 18 planar -{ - shader textures/textures-hl2_brick/brickwall003a - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -1219 // SURFACE_META V: 12 I: 18 planar { shader textures/textures-hl2_brick/brickwall003a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1220 // SURFACE_META V: 14 I: 24 planar +1219 // SURFACE_META V: 14 I: 24 planar { shader textures/textures-hl2_brick/brickwall003a lightmapAxis ( -1.000000 0.000000 0.000000 ) } +1220 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_brick/brickwall003a + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + 1221 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_brick/brickwall003a - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1222 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_brick/brickwall003a - lightmapAxis ( 0.000000 0.000000 -1.000000 ) -} - -1223 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_brick/brickwall003a lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1224 // SURFACE_META V: 12 I: 18 planar +1223 // SURFACE_META V: 12 I: 18 planar { shader textures/textures-hl2_concrete/concretefloor011a lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1225 // SURFACE_META V: 20 I: 36 planar +1224 // SURFACE_META V: 20 I: 36 planar { shader textures/textures-hl2_concrete/concretefloor011a lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1226 // SURFACE_META V: 4 I: 6 planar +1225 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor011a lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1227 // SURFACE_META V: 12 I: 18 planar +1226 // SURFACE_META V: 12 I: 18 planar { shader textures/textures-hl2_concrete/concretefloor011a lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1228 // SURFACE_META V: 4 I: 6 planar +1227 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor011a lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1229 // SURFACE_META V: 4 I: 6 planar +1228 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor019a lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1230 // SURFACE_META V: 4 I: 6 planar +1229 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_nature/grassfloor002a lightmapAxis ( 0.000000 0.000000 1.000000 ) } +1230 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/skies/calm_sea + sampleSize 0 +} + 1231 // SURFACE_META V: 4 I: 6 planar { shader textures/skies/calm_sea @@ -7524,8 +7524,10 @@ default 1235 // SURFACE_META V: 4 I: 6 planar { - shader textures/skies/calm_sea - sampleSize 0 + shader textures/textures-hl2_metal/metaldoor042a + entity 5 + castShadows 0 + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1236 // SURFACE_META V: 4 I: 6 planar @@ -7533,7 +7535,7 @@ default shader textures/textures-hl2_metal/metaldoor042a entity 5 castShadows 0 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1237 // SURFACE_META V: 4 I: 6 planar @@ -7541,7 +7543,7 @@ default shader textures/textures-hl2_metal/metaldoor042a entity 5 castShadows 0 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1238 // SURFACE_META V: 4 I: 6 planar @@ -7549,7 +7551,7 @@ default shader textures/textures-hl2_metal/metaldoor042a entity 5 castShadows 0 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1239 // SURFACE_META V: 4 I: 6 planar @@ -7557,18 +7559,10 @@ default shader textures/textures-hl2_metal/metaldoor042a entity 5 castShadows 0 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1240 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_metal/metaldoor042a - entity 5 - castShadows 0 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1241 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_metal/metaldoor042a entity 5 @@ -7576,7 +7570,7 @@ default lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1242 // SURFACE_META V: 4 I: 6 planar +1241 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_metal/metaldoor01 entity 6 @@ -7584,7 +7578,7 @@ default lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1243 // SURFACE_META V: 4 I: 6 planar +1242 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_metal/metaldoor01 entity 6 @@ -7592,7 +7586,7 @@ default lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1244 // SURFACE_META V: 4 I: 6 planar +1243 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_metal/metaldoor01 entity 6 @@ -7600,7 +7594,7 @@ default lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1245 // SURFACE_META V: 4 I: 6 planar +1244 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_metal/metaldoor01 entity 6 @@ -7608,7 +7602,7 @@ default lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1246 // SURFACE_META V: 4 I: 6 planar +1245 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_metal/metaldoor01 entity 6 @@ -7616,7 +7610,7 @@ default lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1247 // SURFACE_META V: 4 I: 6 planar +1246 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_metal/metaldoor01 entity 6 @@ -7624,6 +7618,14 @@ default lightmapAxis ( 0.000000 0.000000 -1.000000 ) } +1247 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-css_plaster/offwlld + entity 10 + castShadows 0 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + 1248 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-css_plaster/offwlld @@ -7637,7 +7639,7 @@ default shader textures/textures-css_plaster/offwlld entity 10 castShadows 0 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1250 // SURFACE_META V: 4 I: 6 planar @@ -7645,7 +7647,7 @@ default shader textures/textures-css_plaster/offwlld entity 10 castShadows 0 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1251 // SURFACE_META V: 4 I: 6 planar @@ -7653,7 +7655,7 @@ default shader textures/textures-css_plaster/offwlld entity 10 castShadows 0 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1252 // SURFACE_META V: 4 I: 6 planar @@ -7661,7 +7663,7 @@ default shader textures/textures-css_plaster/offwlld entity 10 castShadows 0 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1253 // SURFACE_META V: 4 I: 6 planar @@ -7669,7 +7671,7 @@ default shader textures/textures-css_plaster/offwlld entity 10 castShadows 0 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1254 // SURFACE_META V: 4 I: 6 planar @@ -7677,7 +7679,7 @@ default shader textures/textures-css_plaster/offwlld entity 10 castShadows 0 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1255 // SURFACE_META V: 4 I: 6 planar @@ -7685,7 +7687,7 @@ default shader textures/textures-css_plaster/offwlld entity 10 castShadows 0 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1256 // SURFACE_META V: 4 I: 6 planar @@ -7693,7 +7695,7 @@ default shader textures/textures-css_plaster/offwlld entity 10 castShadows 0 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1257 // SURFACE_META V: 4 I: 6 planar @@ -7701,7 +7703,7 @@ default shader textures/textures-css_plaster/offwlld entity 10 castShadows 0 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1258 // SURFACE_META V: 4 I: 6 planar @@ -7709,189 +7711,189 @@ default shader textures/textures-css_plaster/offwlld entity 10 castShadows 0 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1259 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-css_plaster/offwlld - entity 10 + shader textures/zombietextures_wood/wood02 + entity 23 castShadows 0 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1260 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_wood/wood02 - entity 24 + entity 23 castShadows 0 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1261 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_wood/wood02 - entity 24 + entity 23 castShadows 0 - lightmapAxis ( 0.000000 1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1262 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_wood/wood02 - entity 24 + entity 23 castShadows 0 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( -1.000000 0.000000 0.000000 ) } 1263 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_wood/wood02 - entity 24 + entity 23 castShadows 0 - lightmapAxis ( -1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1264 // SURFACE_META V: 4 I: 6 planar { shader textures/zombietextures_wood/wood02 - entity 24 - castShadows 0 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1265 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombietextures_wood/wood02 - entity 24 + entity 23 castShadows 0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1266 // SURFACE_META V: 8 I: 18 planar +1265 // SURFACE_META V: 8 I: 18 planar { shader textures/textures-hl2_concrete/concretefloor009a - entity 29 + entity 28 castShadows 0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1267 // SURFACE_META V: 4 I: 6 planar +1266 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a - entity 29 + entity 28 castShadows 0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1268 // SURFACE_META V: 8 I: 18 planar +1267 // SURFACE_META V: 8 I: 18 planar { shader textures/textures-hl2_concrete/concretefloor009a - entity 29 + entity 28 castShadows 0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1269 // SURFACE_META V: 6 I: 12 planar +1268 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_concrete/concretefloor009a - entity 29 + entity 28 castShadows 0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1270 // SURFACE_META V: 4 I: 6 planar +1269 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a - entity 29 + entity 28 castShadows 0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1271 // SURFACE_META V: 6 I: 12 planar +1270 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_concrete/concretefloor009a - entity 29 + entity 28 castShadows 0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } +1271 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_concrete/concretefloor009a + entity 28 + castShadows 0 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + 1272 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a - entity 29 - castShadows 0 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -1273 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_concrete/concretefloor009a - entity 29 + entity 28 castShadows 0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1274 // SURFACE_META V: 10 I: 18 planar +1273 // SURFACE_META V: 10 I: 18 planar { shader textures/textures-hl2_concrete/concretefloor009a - entity 30 + entity 29 castShadows 0 lightmapAxis ( 1.000000 0.000000 0.000000 ) } -1275 // SURFACE_META V: 4 I: 6 planar +1274 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a - entity 30 + entity 29 castShadows 0 lightmapAxis ( 0.000000 1.000000 0.000000 ) } -1276 // SURFACE_META V: 6 I: 12 planar +1275 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_concrete/concretefloor009a - entity 30 + entity 29 castShadows 0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1277 // SURFACE_META V: 10 I: 18 planar +1276 // SURFACE_META V: 10 I: 18 planar { shader textures/textures-hl2_concrete/concretefloor009a - entity 30 + entity 29 castShadows 0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } -1278 // SURFACE_META V: 4 I: 6 planar +1277 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a - entity 30 + entity 29 castShadows 0 lightmapAxis ( 0.000000 -1.000000 0.000000 ) } -1279 // SURFACE_META V: 6 I: 12 planar +1278 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_concrete/concretefloor009a - entity 30 + entity 29 castShadows 0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } +1279 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_concrete/concretefloor009a + entity 29 + castShadows 0 + lightmapAxis ( 0.000000 0.000000 1.000000 ) +} + 1280 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a - entity 30 + entity 29 castShadows 0 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1281 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a - entity 30 + entity 29 castShadows 0 lightmapAxis ( 0.000000 0.000000 -1.000000 ) } @@ -7899,20 +7901,44 @@ default 1282 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a - entity 30 + entity 29 castShadows 0 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1283 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a - entity 30 + entity 29 castShadows 0 lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1284 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_concrete/concretefloor009a + entity 29 + castShadows 0 + lightmapAxis ( 0.000000 0.000000 -1.000000 ) +} + +1285 // SURFACE_META V: 11 I: 27 planar +{ + shader textures/textures-hl2_concrete/concretefloor009a + entity 30 + castShadows 0 + lightmapAxis ( 1.000000 0.000000 0.000000 ) +} + +1286 // SURFACE_META V: 4 I: 6 planar +{ + shader textures/textures-hl2_concrete/concretefloor009a + entity 30 + castShadows 0 + lightmapAxis ( 0.000000 1.000000 0.000000 ) +} + +1287 // SURFACE_META V: 6 I: 12 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 30 @@ -7920,7 +7946,23 @@ default lightmapAxis ( 0.000000 0.000000 1.000000 ) } -1285 // SURFACE_META V: 4 I: 6 planar +1288 // SURFACE_META V: 10 I: 24 planar +{ + shader textures/textures-hl2_concrete/concretefloor009a + entity 30 + castShadows 0 + lightmapAxis ( 0.000000 -1.000000 0.000000 ) +} + +1289 // SURFACE_META V: 11 I: 27 planar +{ + shader textures/textures-hl2_concrete/concretefloor009a + entity 30 + castShadows 0 + lightmapAxis ( -1.000000 0.000000 0.000000 ) +} + +1290 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a entity 30 @@ -7928,138 +7970,90 @@ default lightmapAxis ( 0.000000 0.000000 -1.000000 ) } -1286 // SURFACE_META V: 11 I: 27 planar -{ - shader textures/textures-hl2_concrete/concretefloor009a - entity 31 - castShadows 0 - lightmapAxis ( 1.000000 0.000000 0.000000 ) -} - -1287 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/textures-hl2_concrete/concretefloor009a - entity 31 - castShadows 0 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -1288 // SURFACE_META V: 6 I: 12 planar -{ - shader textures/textures-hl2_concrete/concretefloor009a - entity 31 - castShadows 0 - lightmapAxis ( 0.000000 0.000000 1.000000 ) -} - -1289 // SURFACE_META V: 10 I: 24 planar -{ - shader textures/textures-hl2_concrete/concretefloor009a - entity 31 - castShadows 0 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) -} - -1290 // SURFACE_META V: 11 I: 27 planar -{ - shader textures/textures-hl2_concrete/concretefloor009a - entity 31 - castShadows 0 - lightmapAxis ( -1.000000 0.000000 0.000000 ) -} - 1291 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a - entity 31 + entity 30 castShadows 0 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1292 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a - entity 31 + entity 30 castShadows 0 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1293 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a - entity 31 + entity 30 castShadows 0 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1294 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a - entity 31 + entity 30 castShadows 0 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1295 // SURFACE_META V: 4 I: 6 planar { shader textures/textures-hl2_concrete/concretefloor009a - entity 31 + entity 30 castShadows 0 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1296 // SURFACE_META V: 4 I: 6 planar { - shader textures/textures-hl2_concrete/concretefloor009a - entity 31 + shader textures/zombieofficeroom_walterlab/walterstanding + entity 54 castShadows 0 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 1.000000 0.000000 0.000000 ) } 1297 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/walterstanding - entity 55 + entity 54 castShadows 0 - lightmapAxis ( 1.000000 0.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 1.000000 ) } 1298 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/walterstanding - entity 55 + entity 54 castShadows 0 - lightmapAxis ( 0.000000 0.000000 1.000000 ) + lightmapAxis ( 0.000000 -1.000000 0.000000 ) } 1299 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/walterstanding - entity 55 + entity 54 castShadows 0 - lightmapAxis ( 0.000000 -1.000000 0.000000 ) + lightmapAxis ( 0.000000 0.000000 -1.000000 ) } 1300 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/walterstanding - entity 55 + entity 54 castShadows 0 - lightmapAxis ( 0.000000 0.000000 -1.000000 ) + lightmapAxis ( 0.000000 1.000000 0.000000 ) } 1301 // SURFACE_META V: 4 I: 6 planar { shader textures/zombieofficeroom_walterlab/walterstanding - entity 55 - castShadows 0 - lightmapAxis ( 0.000000 1.000000 0.000000 ) -} - -1302 // SURFACE_META V: 4 I: 6 planar -{ - shader textures/zombieofficeroom_walterlab/walterstanding - entity 55 + entity 54 castShadows 0 lightmapAxis ( -1.000000 0.000000 0.000000 ) } diff --git a/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0000.tga b/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0000.tga index 1281c87..925f345 100644 Binary files a/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0000.tga and b/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0000.tga differ diff --git a/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0001.tga b/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0001.tga index 34cab0a..754421e 100644 Binary files a/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0001.tga and b/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0001.tga differ diff --git a/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0002.tga b/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0002.tga index 9f7df4a..4a7db45 100644 Binary files a/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0002.tga and b/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0002.tga differ diff --git a/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0003.tga b/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0003.tga index 0580a4c..0ebb9c1 100644 Binary files a/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0003.tga and b/zombieofficeroom.pk3dir/maps/zombieofficeroom/lm_0003.tga differ diff --git a/zombieofficeroom.pk3dir/textures/zombieofficeroom_sets/overlay_datetime_image.png b/zombieofficeroom.pk3dir/textures/zombieofficeroom_sets/overlay_datetime_image.png index 74da2f2..f7c8962 100644 Binary files a/zombieofficeroom.pk3dir/textures/zombieofficeroom_sets/overlay_datetime_image.png and b/zombieofficeroom.pk3dir/textures/zombieofficeroom_sets/overlay_datetime_image.png differ