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@ -50,9 +50,9 @@ button_multiple
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^ "Button" does all this shit, fuck making two separate entities for this
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func_door:
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when triggered moves in a specified direction (or towards an entity idc specified direction would proabbky be easier on my end) and plays a sound while moving
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waits a few seconds
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closes and plays a sound while moving
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~ when triggered moves in a specified direction (or towards an entity idc specified direction would proabbky be easier on my end) and plays a sound while moving
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# waits a few seconds
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~ closes and plays a sound while moving
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whenever it starts or stops moving it plays a sound
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so 3 sounds in total
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