From cb52d165c210051f7f5d6e5ef671d575dd6b1947 Mon Sep 17 00:00:00 2001 From: Quantum Date: Fri, 29 Sep 2023 17:07:58 -0400 Subject: [PATCH] Progress --- entityrequest | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/entityrequest b/entityrequest index 921ef88..706c37a 100644 --- a/entityrequest +++ b/entityrequest @@ -1,20 +1,20 @@ func_commentary -acts just like the ones one source engine -floats a model in the air and slowly spins -spins rapidly when triggered and turns grey when done -plays a sound file when ttriggered -can be triggered by pressing E while looking at it +? acts just like the ones one source engine +# floats a model in the air and slowly spins +# spins rapidly when triggered and turns grey when done +# plays a sound file when ttriggered +# can be triggered by pressing E while looking at it func_cardboardcutout -would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person -purpose is to resemble the body movements of someone talking in like those story book games +# would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person +# purpose is to resemble the body movements of someone talking in like those story book games when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture player -first person -walkaround and jump -can interact with buttons and other objects by hitting E +# first person +# walkaround and jump +# can interact with buttons and other objects by hitting E buttons: They exist