zombie
6e3a0580fa
i forked zombietextures so thomas doesnt get mad about the scipts folder and so i dont get mad about having a maps folder
88 lines
5.6 KiB
Text
88 lines
5.6 KiB
Text
// entity 0
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{
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"classname" "worldspawn"
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// brush 0
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{
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brushDef
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{
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( 64 -480 0 ) ( 64 -608 0 ) ( -128 -480 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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( -672 1024 0 ) ( -864 1024 0 ) ( -672 1024 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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( 1024 -896 -32 ) ( 1024 -896 -96 ) ( 1024 -1024 -32 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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( -128 -608 -64 ) ( 64 -608 -64 ) ( -128 -480 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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( 192 -1024 -64 ) ( 192 -1024 0 ) ( 384 -1024 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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( -1024 -704 -96 ) ( -1024 -576 -96 ) ( -1024 -704 -32 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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}
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}
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// brush 1
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{
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brushDef
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{
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( 640 1024 416 ) ( 640 512 416 ) ( -384 1024 416 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( 512 1024 256 ) ( -512 1024 256 ) ( 512 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( 512 1024 256 ) ( 512 1024 0 ) ( 512 512 256 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -480 512 96 ) ( 544 512 96 ) ( -480 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -512 960 0 ) ( -512 960 256 ) ( 512 960 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -512 512 0 ) ( -512 1024 0 ) ( -512 512 256 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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}
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}
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// brush 2
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{
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brushDef
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{
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( 640 1024 96 ) ( 640 512 96 ) ( -384 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( 512 1024 160 ) ( -512 1024 160 ) ( 512 1024 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -32 1024 96 ) ( -32 1024 -160 ) ( -32 512 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -480 512 0 ) ( 544 512 0 ) ( -480 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -512 960 -96 ) ( -512 960 160 ) ( 512 960 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -512 512 -96 ) ( -512 1024 -96 ) ( -512 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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}
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}
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// brush 3
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{
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brushDef
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{
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( 576 1020 96 ) ( 576 508 96 ) ( -448 1020 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
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( 448 996 160 ) ( -576 996 160 ) ( 448 996 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
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( 32 1020 128 ) ( 32 1020 -128 ) ( 32 508 128 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
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( -544 508 0 ) ( 480 508 0 ) ( -544 1020 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
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( -576 988 -96 ) ( -576 988 160 ) ( 448 988 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
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( -32 508 -96 ) ( -32 1020 -96 ) ( -32 508 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
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}
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}
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// brush 4
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{
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brushDef
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{
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( 640 1024 96 ) ( 640 512 96 ) ( -384 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( 512 1024 160 ) ( -512 1024 160 ) ( 512 1024 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( 512 1024 160 ) ( 512 1024 -96 ) ( 512 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -480 512 0 ) ( 544 512 0 ) ( -480 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -512 960 -96 ) ( -512 960 160 ) ( 512 960 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( 32 512 -96 ) ( 32 1024 -96 ) ( 32 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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}
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}
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// brush 5
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{
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brushDef
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{
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( -16 484 76 ) ( -16 480 76 ) ( -48 484 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
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( -16 496 76 ) ( -48 496 76 ) ( -16 496 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
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( -16 484 76 ) ( -16 484 8 ) ( -16 480 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
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( -48 480 8 ) ( -16 480 8 ) ( -48 484 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
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( -48 464 8 ) ( -48 464 76 ) ( -16 464 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
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( -48 480 8 ) ( -48 484 8 ) ( -48 480 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
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}
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}
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// brush 6
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{
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brushDef
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{
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( 64 960 320 ) ( 64 948 320 ) ( -64 960 320 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 0.5 ) ) zombietextures_funny/thomasjesus 0 0 0
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( 64 960 320 ) ( -64 960 320 ) ( 64 960 252 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078124995 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0
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( 64 960 320 ) ( 64 960 252 ) ( 64 948 320 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0
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( -80 948 192 ) ( 48 948 192 ) ( -80 960 192 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 0.5 ) ) zombietextures_funny/thomasjesus 0 0 0
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( -68 948 252 ) ( -68 948 320 ) ( 60 948 252 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078124995 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0
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( -64 948 252 ) ( -64 960 252 ) ( -64 948 320 ) ( ( 0.0833334103 0 80.0000762939 ) ( 0 0.0078125 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0
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}
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}
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}
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