zombietextures/fmlmap.bak
zombie 6e3a0580fa
hopefully i did this right and it wont catch fire
i forked zombietextures so thomas doesnt get mad about the scipts folder
and so i dont get mad about having a maps folder
2023-09-27 17:51:20 -04:00

88 lines
5.6 KiB
Text

// entity 0
{
"classname" "worldspawn"
// brush 0
{
brushDef
{
( 64 -480 0 ) ( 64 -608 0 ) ( -128 -480 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
( -672 1024 0 ) ( -864 1024 0 ) ( -672 1024 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
( 1024 -896 -32 ) ( 1024 -896 -96 ) ( 1024 -1024 -32 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
( -128 -608 -64 ) ( 64 -608 -64 ) ( -128 -480 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
( 192 -1024 -64 ) ( 192 -1024 0 ) ( 384 -1024 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
( -1024 -704 -96 ) ( -1024 -576 -96 ) ( -1024 -704 -32 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
}
}
// brush 1
{
brushDef
{
( 640 1024 416 ) ( 640 512 416 ) ( -384 1024 416 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
( 512 1024 256 ) ( -512 1024 256 ) ( 512 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
( 512 1024 256 ) ( 512 1024 0 ) ( 512 512 256 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
( -480 512 96 ) ( 544 512 96 ) ( -480 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
( -512 960 0 ) ( -512 960 256 ) ( 512 960 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
( -512 512 0 ) ( -512 1024 0 ) ( -512 512 256 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
}
}
// brush 2
{
brushDef
{
( 640 1024 96 ) ( 640 512 96 ) ( -384 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
( 512 1024 160 ) ( -512 1024 160 ) ( 512 1024 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
( -32 1024 96 ) ( -32 1024 -160 ) ( -32 512 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
( -480 512 0 ) ( 544 512 0 ) ( -480 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
( -512 960 -96 ) ( -512 960 160 ) ( 512 960 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
( -512 512 -96 ) ( -512 1024 -96 ) ( -512 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
}
}
// brush 3
{
brushDef
{
( 576 1020 96 ) ( 576 508 96 ) ( -448 1020 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
( 448 996 160 ) ( -576 996 160 ) ( 448 996 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
( 32 1020 128 ) ( 32 1020 -128 ) ( 32 508 128 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
( -544 508 0 ) ( 480 508 0 ) ( -544 1020 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
( -576 988 -96 ) ( -576 988 160 ) ( 448 988 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
( -32 508 -96 ) ( -32 1020 -96 ) ( -32 508 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
}
}
// brush 4
{
brushDef
{
( 640 1024 96 ) ( 640 512 96 ) ( -384 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
( 512 1024 160 ) ( -512 1024 160 ) ( 512 1024 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
( 512 1024 160 ) ( 512 1024 -96 ) ( 512 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
( -480 512 0 ) ( 544 512 0 ) ( -480 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
( -512 960 -96 ) ( -512 960 160 ) ( 512 960 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
( 32 512 -96 ) ( 32 1024 -96 ) ( 32 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
}
}
// brush 5
{
brushDef
{
( -16 484 76 ) ( -16 480 76 ) ( -48 484 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
( -16 496 76 ) ( -48 496 76 ) ( -16 496 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
( -16 484 76 ) ( -16 484 8 ) ( -16 480 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
( -48 480 8 ) ( -16 480 8 ) ( -48 484 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
( -48 464 8 ) ( -48 464 76 ) ( -16 464 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
( -48 480 8 ) ( -48 484 8 ) ( -48 480 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
}
}
// brush 6
{
brushDef
{
( 64 960 320 ) ( 64 948 320 ) ( -64 960 320 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 0.5 ) ) zombietextures_funny/thomasjesus 0 0 0
( 64 960 320 ) ( -64 960 320 ) ( 64 960 252 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078124995 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0
( 64 960 320 ) ( 64 960 252 ) ( 64 948 320 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0
( -80 948 192 ) ( 48 948 192 ) ( -80 960 192 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 0.5 ) ) zombietextures_funny/thomasjesus 0 0 0
( -68 948 252 ) ( -68 948 320 ) ( 60 948 252 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078124995 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0
( -64 948 252 ) ( -64 960 252 ) ( -64 948 320 ) ( ( 0.0833334103 0 80.0000762939 ) ( 0 0.0078125 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0
}
}
}