3af2f2fd21
made the anti go off screen code non existant by making map.h return & if invalid
35ff2debdb
made attempt_move move the entity
afa8ddbaa2
made it so the player cant leave the playable area and made a border around the playable area
a7ec60390c
i forgot to add zom_getch
8764bd17db
flipped the coordinate system to match screen coords and pulled out the curses functions
e1e3302653
added some flags for the build
52c55c07f0
switched to meson bc @quantum likes it more