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621760b453
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Added basic line drawing to renderer
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2021-08-03 23:03:13 -04:00 |
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ff7e296d92
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Transformation matricies were being multiplied backwards
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2021-08-03 23:02:00 -04:00 |
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fd1a97507b
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Rendering now uses translations and matrix modes exist
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2021-08-02 00:10:44 -04:00 |
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27af3a586d
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Transforming sizes by m_matrix is a bad idea...
I also forgot m_matrix in the filled rectangle routine...
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2021-08-01 21:52:19 -04:00 |
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39d055f5d6
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Cleanup
Removed old prints
Fixed a possibly uninitialized variable in node.cpp
Removed unused `vector2.h` include
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2021-08-01 21:10:43 -04:00 |
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0913c7b05e
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Rendering with matricies
Started to use matricies to handle transformations and the camera
Added Vector3 and Matrix3x3 classes and improved Vector2
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2021-08-01 21:06:48 -04:00 |
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1fd0d9656f
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Entities or something
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2021-07-31 22:53:53 -04:00 |
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3029d22fd8
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Cleanup / Wextra
Added -Wextra and fixed warnings that appeared
Converted olcPixelGameEngine to unix line endings because it was
annoying me
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2021-05-01 17:30:05 -04:00 |
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439051e52c
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Initial Commit
Late as shit... as usual
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2021-03-14 21:13:29 -04:00 |
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