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b3f1071a1d
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25e266d430
4 changed files with 14 additions and 33 deletions
22
src/app.cpp
22
src/app.cpp
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@ -1,10 +1,7 @@
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#include "app.h"
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#include "map/map.h"
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#include "interfaces/itemsink.h"
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#include "items/wrench.h"
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#include "tiles/rainbow.h"
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#include "tiles/conveyor.h"
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#include "tiles/dirt.h"
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#include "tiles/grass.h"
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#include "util/vector2.h"
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@ -26,16 +23,14 @@ bool App::OnUserCreate()
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bool App::OnUserUpdate(float delta)
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{
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auto &map = Map::instance();
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Vector2<int> screen = {ScreenWidth(), ScreenHeight()};
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Vector2<int> mouse = {GetMouseX(), GetMouseY()};
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// Save and load keys
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if(GetKey(olc::Key::S).bReleased)
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map.save();
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m_map.save();
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if(GetKey(olc::Key::L).bReleased)
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map.load();
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m_map.load();
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// Basic block placing
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if(GetMouse(0).bPressed) {
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@ -43,21 +38,14 @@ bool App::OnUserUpdate(float delta)
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auto tile_pos = screen_pos / (TILE_SIZE + 1);
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if(screen_pos.x() < 0) tile_pos -= {1, 0};
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if(screen_pos.y() < 0) tile_pos -= {0, 1};
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map.set_tile(tile_pos, new Conveyor());
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m_map.set_tile(tile_pos, new Rainbow());
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}
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if(GetMouse(1).bPressed) {
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auto screen_pos = mouse - m_camera_pos;
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auto tile_pos = screen_pos / (TILE_SIZE + 1);
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if(screen_pos.x() < 0) tile_pos -= {1, 0};
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if(screen_pos.y() < 0) tile_pos -= {0, 1};
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// map.set_tile(tile_pos, new Dirt());
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auto sink = dynamic_cast<ItemSink *>(&map.at(tile_pos).entity());
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std::cout << "Insert " << sink << std::endl;
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if(sink) {
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std::cout << sink->can_accept(*(new Wrench())) << std::endl;
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sink->insert(*(new Wrench()));
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std::cout << sink->can_accept(*(new Wrench())) << std::endl;
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}
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m_map.set_tile(tile_pos, new Dirt());
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}
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// Pan camera with middle mouse
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@ -80,7 +68,7 @@ bool App::OnUserUpdate(float delta)
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for(int y = min.y() - 1; y < max.y() + 1; y++) {
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for(int x = min.x() - 1; x < max.x() + 1; x++) {
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auto &node = map.at(Vector2<int>(x, y));
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auto &node = m_map.at(Vector2<int>(x, y));
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node.update(delta);
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node.render(m_render);
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}
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@ -17,6 +17,7 @@ public:
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private:
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Render m_render;
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Map m_map;
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Vector2<int> m_drag_start;
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Vector2<int> m_camera_pos;
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@ -10,14 +10,6 @@ class Map {
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public:
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Map() = default;
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Map(Map const &) = delete;
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void operator=(const Map &) = delete;
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static Map &instance() {
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static Map s_instance;
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return s_instance;
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}
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Node &at(Vector2<int> pos);
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void set_tile(Vector2<int> pos, Tile *tile);
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@ -50,10 +50,10 @@ void Render::fill_rectangle_sz(Vector2<int> size, Color color) {
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}
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void Render::draw_lines(std::vector<Vector2<float>> points, Color color) {
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auto prev_cache = m_view_matrix * m_matrix * Vector3<float>(points[0], 1);
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auto prev_cache = m_matrix * m_view_matrix * Vector3<float>(points[0], 1);
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for(size_t i = 1; i < points.size(); i++) {
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auto start = prev_cache;
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auto end = m_view_matrix * m_matrix * Vector3<float>(points[i], 1);
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auto end = m_matrix * m_view_matrix * Vector3<float>(points[i], 1);
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m_pge->DrawLine(
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start.x(),
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@ -118,10 +118,10 @@ void Render::pop_matrix() {
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void Render::translate(Vector2<float> trans) {
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switch(m_matrix_mode) {
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case MODEL:
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m_matrix *= translation_matrix(trans);
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m_matrix = translation_matrix(trans) * m_matrix;
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break;
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case PROJECTION:
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m_view_matrix *= translation_matrix(trans);
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m_view_matrix = translation_matrix(trans) * m_view_matrix;
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break;
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}
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}
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@ -129,10 +129,10 @@ void Render::translate(Vector2<float> trans) {
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void Render::rotate(float theta) {
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switch(m_matrix_mode) {
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case MODEL:
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m_matrix *= rotation_matrix(theta);
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m_matrix = rotation_matrix(theta) * m_matrix;
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break;
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case PROJECTION:
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m_view_matrix *= rotation_matrix(theta);
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m_view_matrix = rotation_matrix(theta) * m_view_matrix;
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break;
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}
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}
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@ -140,10 +140,10 @@ void Render::rotate(float theta) {
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void Render::scale(Vector2<float> scale) {
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switch(m_matrix_mode) {
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case MODEL:
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m_matrix *= scale_matrix(scale);
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m_matrix = scale_matrix(scale) * m_matrix;
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break;
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case PROJECTION:
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m_view_matrix *= scale_matrix(scale);
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m_view_matrix = scale_matrix(scale) * m_view_matrix;
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}
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}
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