Compare commits
6 commits
95cb00efb6
...
master
Author | SHA1 | Date | |
---|---|---|---|
4472b68eca | |||
f351d614d6 | |||
1131b22447 | |||
43915e43f0 | |||
f61b166f77 | |||
4938dbac5c |
6 changed files with 177 additions and 101 deletions
13
LICENSE
Normal file
13
LICENSE
Normal file
|
@ -0,0 +1,13 @@
|
|||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
0
gradlew
vendored
Normal file → Executable file
0
gradlew
vendored
Normal file → Executable file
|
@ -52,6 +52,21 @@ public class EntityShockwave extends Entity {
|
|||
public int revProgress;
|
||||
public int radProgress;
|
||||
|
||||
private int iCounter = 0;
|
||||
private boolean needsInit = true;
|
||||
|
||||
private int blastState = 0; // Not started
|
||||
private int blastCount = 0;
|
||||
|
||||
private MutableBlockPos pos;
|
||||
private MutableBlockPos pos2;
|
||||
private MutableBlockPos pos3;
|
||||
private MutableBlockPos pos4;
|
||||
private MutableBlockPos pos5;
|
||||
|
||||
private double dist;
|
||||
private double circum;
|
||||
|
||||
public EntityShockwave(World p_i1582_1_) {
|
||||
super(p_i1582_1_);
|
||||
this.setSize(0, 0);
|
||||
|
@ -88,52 +103,82 @@ public class EntityShockwave extends Entity {
|
|||
public void onUpdate() {
|
||||
|
||||
if(!world.isRemote) {
|
||||
MutableBlockPos pos = new BlockPos.MutableBlockPos();
|
||||
MutableBlockPos pos2 = new BlockPos.MutableBlockPos();
|
||||
MutableBlockPos pos3 = new BlockPos.MutableBlockPos();
|
||||
MutableBlockPos pos4 = new BlockPos.MutableBlockPos();
|
||||
MutableBlockPos pos5 = new BlockPos.MutableBlockPos();
|
||||
for(int i = 0; i < 512; i++) {
|
||||
if(needsInit) {
|
||||
pos = new BlockPos.MutableBlockPos();
|
||||
pos2 = new BlockPos.MutableBlockPos();
|
||||
pos3 = new BlockPos.MutableBlockPos();
|
||||
pos4 = new BlockPos.MutableBlockPos();
|
||||
pos5 = new BlockPos.MutableBlockPos();
|
||||
needsInit = false;
|
||||
}
|
||||
if(iCounter < 512*3) {
|
||||
if(blastState == 0) { // Not started
|
||||
Vec3 vec = Vec3.createVectorHelper(radProgress * 0.5, 0, 0);
|
||||
circum = radProgress * 2 * Math.PI * 2;
|
||||
|
||||
Vec3 vec = Vec3.createVectorHelper(radProgress * 0.5, 0, 0);
|
||||
double circum = radProgress * 2 * Math.PI * 2;
|
||||
///
|
||||
if(circum == 0)
|
||||
circum = 1;
|
||||
///
|
||||
|
||||
///
|
||||
if(circum == 0)
|
||||
circum = 1;
|
||||
///
|
||||
double part = 360D / circum;
|
||||
|
||||
double part = 360D / circum;
|
||||
vec.rotateAroundY((float) (part * revProgress));
|
||||
|
||||
vec.rotateAroundY((float) (part * revProgress));
|
||||
int x = (int) (posX + vec.xCoord);
|
||||
int z = (int) (posZ + vec.zCoord);
|
||||
|
||||
int x = (int) (posX + vec.xCoord);
|
||||
int z = (int) (posZ + vec.zCoord);
|
||||
dist = radProgress * 100 / getScale() * 0.5;
|
||||
pos.setPos(x, posY, z);
|
||||
pos2.setPos(x-1, posY, z);
|
||||
pos3.setPos(x+1, posY, z);
|
||||
pos4.setPos(x, posY, z-1);
|
||||
pos5.setPos(x, posY, z-1);
|
||||
blastState = 1;
|
||||
} else if(blastState == 1) {
|
||||
switch(blastCount) {
|
||||
case 0:
|
||||
blast(pos, dist);
|
||||
blastCount++;
|
||||
break;
|
||||
case 1:
|
||||
blast(pos2, dist);
|
||||
blastCount++;
|
||||
break;
|
||||
case 2:
|
||||
blast(pos3, dist);
|
||||
blastCount++;
|
||||
break;
|
||||
case 3:
|
||||
blast(pos4, dist);
|
||||
blastCount++;
|
||||
break;
|
||||
case 4:
|
||||
blast(pos5, dist);
|
||||
blastCount++;
|
||||
break;
|
||||
case 5:
|
||||
blastState = 2;
|
||||
blastCount = 0;
|
||||
break;
|
||||
}
|
||||
} else if(blastState == 2) {
|
||||
revProgress++;
|
||||
|
||||
double dist = radProgress * 100 / getScale() * 0.5;
|
||||
pos.setPos(x, posY, z);
|
||||
pos2.setPos(x-1, posY, z);
|
||||
pos3.setPos(x+1, posY, z);
|
||||
pos4.setPos(x, posY, z-1);
|
||||
pos5.setPos(x, posY, z-1);
|
||||
blast(pos, dist);
|
||||
blast(pos2, dist);
|
||||
blast(pos3, dist);
|
||||
blast(pos4, dist);
|
||||
blast(pos5, dist);
|
||||
if(revProgress > circum) {
|
||||
revProgress = 0;
|
||||
radProgress++;
|
||||
}
|
||||
|
||||
revProgress++;
|
||||
if(radProgress > getScale() * 2D) {
|
||||
|
||||
if(revProgress > circum) {
|
||||
revProgress = 0;
|
||||
radProgress++;
|
||||
}
|
||||
|
||||
if(radProgress > getScale() * 2D) {
|
||||
|
||||
this.setDead();
|
||||
}
|
||||
this.setDead();
|
||||
blastState = 4;
|
||||
}
|
||||
blastState = 0;
|
||||
}
|
||||
}
|
||||
iCounter++;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2,9 +2,9 @@ package trinity.entities;
|
|||
|
||||
import java.util.List;
|
||||
|
||||
//import icbm.classic.api.ExplosiveRefs;
|
||||
//import icbm.classic.content.blast.BlastEMP;
|
||||
//import icbm.classic.content.blast.threaded.BlastNuclear;
|
||||
import icbm.classic.api.refs.ICBMExplosives;
|
||||
import icbm.classic.content.blast.BlastEMP;
|
||||
// import icbm.classic.content.blast.threaded.BlastNuclear;
|
||||
import nc.init.NCBlocks;
|
||||
import nc.worldgen.biome.NCBiomes;
|
||||
import net.minecraft.block.Block;
|
||||
|
@ -65,6 +65,7 @@ public class EntityThermonuclearBlast extends Entity {
|
|||
|
||||
public int age = 0;
|
||||
public int destructionRange = 0;
|
||||
public int falloutIntensity = 0;
|
||||
//public ExplosionBalefire exp;
|
||||
public int speed = 1;
|
||||
public boolean did = false;
|
||||
|
@ -73,6 +74,7 @@ public class EntityThermonuclearBlast extends Entity {
|
|||
protected void readEntityFromNBT(NBTTagCompound nbt) {
|
||||
age = nbt.getInteger("age");
|
||||
destructionRange = nbt.getInteger("destructionRange");
|
||||
falloutIntensity = nbt.getInteger("falloutIntensity");
|
||||
speed = nbt.getInteger("speed");
|
||||
did = nbt.getBoolean("did");
|
||||
|
||||
|
@ -88,6 +90,7 @@ public class EntityThermonuclearBlast extends Entity {
|
|||
protected void writeEntityToNBT(NBTTagCompound nbt) {
|
||||
nbt.setInteger("age", age);
|
||||
nbt.setInteger("destructionRange", destructionRange);
|
||||
nbt.setInteger("falloutIntensity", falloutIntensity);
|
||||
nbt.setInteger("speed", speed);
|
||||
nbt.setBoolean("did", did);
|
||||
|
||||
|
@ -109,20 +112,44 @@ public class EntityThermonuclearBlast extends Entity {
|
|||
//if(GeneralConfig.enableExtendedLogging && !world.isRemote)
|
||||
// MainRegistry.logger.log(Level.INFO, "[NUKE] Initialized BF explosion at " + posX + " / " + posY + " / " + posZ + " with strength " + destructionRange + "!");
|
||||
|
||||
exp = new ExplosionThermonuclear((int)this.posX, (int)this.posY, (int)this.posZ, this.world, this.destructionRange);
|
||||
exp = new ExplosionThermonuclear((int)this.posX, (int)this.posY, (int)this.posZ, this.world, getScale());
|
||||
|
||||
EntityFalloutRain fallout = new EntityFalloutRain(this.world);
|
||||
fallout.posX = this.posX;
|
||||
fallout.posY = this.posY;
|
||||
fallout.posZ = this.posZ;
|
||||
fallout.setScale((int)(this.getScale() * TrinityConfig.fallout_multiplier));
|
||||
fallout.setThermonuclear(true);
|
||||
fallout.setIntensity(this.getIntensity());
|
||||
this.world.spawnEntity(fallout);
|
||||
|
||||
EntityShockwave shock = new EntityShockwave(this.world);
|
||||
shock.posX = this.posX;
|
||||
shock.posY = this.posY;
|
||||
shock.posZ = this.posZ;
|
||||
shock.setScale(this.getScale() * 2);
|
||||
this.world.spawnEntity(shock);
|
||||
|
||||
if(Trinity.ICBMLoaded)
|
||||
{
|
||||
new BlastEMP().setBlastWorld(this.world).setBlastSource(this).setBlastPosition(this.posX, this.posY, this.posZ)
|
||||
.setBlastSize(getScale()*2)
|
||||
.setExplosiveData(ICBMExplosives.EMP)
|
||||
.buildBlast().runBlast();
|
||||
}
|
||||
|
||||
this.did = true;
|
||||
}
|
||||
|
||||
speed += 1; //increase speed to keep up with expansion
|
||||
|
||||
boolean flag = false;
|
||||
boolean shouldDie = false;
|
||||
|
||||
for(int i = 0; i < this.speed; i++)
|
||||
{
|
||||
flag = exp.update();
|
||||
shouldDie = exp.update();
|
||||
|
||||
if(flag) {
|
||||
if(shouldDie) {
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
|
@ -130,7 +157,7 @@ public class EntityThermonuclearBlast extends Entity {
|
|||
if(rand.nextInt(5) == 0)
|
||||
this.world.playSound(null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_GENERIC_EXPLODE, SoundCategory.AMBIENT, 10000.0F, 0.8F + this.rand.nextFloat() * 0.2F);
|
||||
|
||||
if(!flag)
|
||||
if(!shouldDie)
|
||||
{
|
||||
this.world.playSound(null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_LIGHTNING_THUNDER, SoundCategory.AMBIENT, 10000.0F, 0.8F + this.rand.nextFloat() * 0.2F);
|
||||
ExplosionNukeGeneric.dealDamage(this.world, (int)this.posX, (int)this.posY, (int)this.posZ, this.destructionRange * 2);
|
||||
|
@ -338,32 +365,23 @@ public class EntityThermonuclearBlast extends Entity {
|
|||
}
|
||||
*/
|
||||
public void setIntensity(int i) {
|
||||
|
||||
this.dataManager.set(INTENSITY, Integer.valueOf(i));
|
||||
this.falloutIntensity = i;
|
||||
}
|
||||
|
||||
public int getIntensity() {
|
||||
|
||||
int intensity = this.dataManager.get(INTENSITY);
|
||||
int intensity = this.falloutIntensity;
|
||||
|
||||
return intensity == 0 ? 1 : intensity;
|
||||
}
|
||||
|
||||
public void setScale(int i) {
|
||||
|
||||
this.dataManager.set(SCALE, Integer.valueOf(i));
|
||||
/*if(Trinity.ICBMLoaded)
|
||||
{
|
||||
new BlastEMP().setBlastWorld(this.world).setBlastSource(this).setBlastPosition(this.posX, this.posY, this.posZ)
|
||||
.setBlastSize(i*2)
|
||||
.setExplosiveData(ExplosiveRefs.EMP)
|
||||
.buildBlast().runBlast();
|
||||
}*/
|
||||
this.destructionRange = i;
|
||||
}
|
||||
|
||||
public int getScale() {
|
||||
|
||||
int scale = this.dataManager.get(SCALE);
|
||||
int scale = this.destructionRange;
|
||||
|
||||
return scale == 0 ? 1 : scale;
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@ package trinity.init;
|
|||
import java.util.List;
|
||||
|
||||
import icbm.classic.api.EnumTier;
|
||||
import icbm.classic.api.ExplosiveRefs;
|
||||
import icbm.classic.api.refs.ICBMExplosives;
|
||||
import icbm.classic.content.blast.BlastEMP;
|
||||
import icbm.classic.content.blast.threaded.BlastAntimatter;
|
||||
import icbm.classic.content.blast.threaded.BlastNuclear;
|
||||
|
@ -41,7 +41,7 @@ public class ICBMEvents {
|
|||
Item item = stack.getItem();
|
||||
if(item instanceof ItemBlockExplosive || item instanceof ItemMissile)
|
||||
{
|
||||
if(stack.getItemDamage() == ExplosiveRefs.NUCLEAR.getRegistryID())
|
||||
if(stack.getItemDamage() == ICBMExplosives.NUCLEAR.getRegistryID())
|
||||
{
|
||||
addNukeTooltip(event.getToolTip(), stack);
|
||||
}
|
||||
|
@ -76,7 +76,7 @@ public class ICBMEvents {
|
|||
// world.setBlockToAir(pos);
|
||||
new BlastEMP().setBlastWorld(event.getWorld()).setBlastSource(exp.getExplosivePlacedBy()).setBlastPosition(((BlastNuclear) exp).location.x(), ((BlastNuclear) exp).location.y(), ((BlastNuclear) exp).location.z())
|
||||
.setBlastSize(((BlastNuclear) exp).getBlastRadius()*2)
|
||||
.setExplosiveData(ExplosiveRefs.EMP)
|
||||
.setExplosiveData(ICBMExplosives.EMP)
|
||||
.buildBlast().runBlast();
|
||||
ExplosionNukeGeneric.irradiate(world, (int)position.x, (int)position.y, (int)position.z, Math.min(TrinityConfig.icbm_radius,TrinityConfig.max_radius)*2);
|
||||
world.spawnEntity(EntityNuclearExplosion.statFac(world, Math.min(TrinityConfig.icbm_radius,TrinityConfig.max_radius), position.x, position.y, position.z));
|
||||
|
@ -98,7 +98,7 @@ public class ICBMEvents {
|
|||
world.spawnEntity(EntityNuclearExplosion.statFacAntimatter(world, Math.min(TrinityConfig.antimatter_radius,TrinityConfig.max_radius), position.x, position.y, position.z));
|
||||
new BlastEMP().setBlastWorld(event.getWorld()).setBlastSource(exp.getExplosivePlacedBy()).setBlastPosition(((BlastNuclear) exp).location.x(), ((BlastNuclear) exp).location.y(), ((BlastNuclear) exp).location.z())
|
||||
.setBlastSize(((BlastNuclear) exp).getBlastRadius()*2)
|
||||
.setExplosiveData(ExplosiveRefs.EMP)
|
||||
.setExplosiveData(ICBMExplosives.EMP)
|
||||
.buildBlast().runBlast();
|
||||
//System.out.println("If you are seeing this line, this means your blast detector is at least partially working.");
|
||||
}
|
||||
|
|
|
@ -6,7 +6,7 @@ import java.util.List;
|
|||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
//import icbm.classic.api.EnumTier;
|
||||
//import icbm.classic.api.ExplosiveRefs;
|
||||
//import icbm.classic.api.refs.ICBMExplosives;
|
||||
//import icbm.classic.content.blast.BlastEMP;
|
||||
//import icbm.classic.content.blast.threaded.BlastAntimatter;
|
||||
//import icbm.classic.content.blast.threaded.BlastNuclear;
|
||||
|
@ -189,7 +189,7 @@ public class ModEvents {
|
|||
Item item = stack.getItem();
|
||||
if(item instanceof ItemBlockExplosive || item instanceof ItemMissile)
|
||||
{
|
||||
if(stack.getItemDamage() == ExplosiveRefs.NUCLEAR.getRegistryID())
|
||||
if(stack.getItemDamage() == ICBMExplosives.NUCLEAR.getRegistryID())
|
||||
{
|
||||
addNukeTooltip(event.getToolTip(), stack);
|
||||
}
|
||||
|
@ -223,7 +223,7 @@ public class ModEvents {
|
|||
// exp.world.setBlockToAir(pos);
|
||||
new BlastEMP().setBlastWorld(event.getWorld()).setBlastSource(exp.exploder).setBlastPosition(((BlastNuclear) exp).location.x(), ((BlastNuclear) exp).location.y(), ((BlastNuclear) exp).location.z())
|
||||
.setBlastSize(((BlastNuclear) exp).getBlastRadius()*2)
|
||||
.setExplosiveData(ExplosiveRefs.EMP)
|
||||
.setExplosiveData(ICBMExplosives.EMP)
|
||||
.buildBlast().runBlast();
|
||||
ExplosionNukeGeneric.irradiate(exp.world, (int)exp.x, (int)exp.y, (int)exp.z, Math.min(TrinityConfig.icbm_radius,TrinityConfig.max_radius)*2);
|
||||
exp.world.spawnEntity(EntityNuclearExplosion.statFac(exp.world, Math.min(TrinityConfig.icbm_radius,TrinityConfig.max_radius), exp.x + 0.0, exp.y + 0.0, exp.z + 0.0));
|
||||
|
@ -245,7 +245,7 @@ public class ModEvents {
|
|||
exp.world.spawnEntity(EntityNuclearExplosion.statFacAntimatter(exp.world, Math.min(TrinityConfig.antimatter_radius,TrinityConfig.max_radius), exp.x + 0.0, exp.y + 0.0, exp.z + 0.0));
|
||||
new BlastEMP().setBlastWorld(event.getWorld()).setBlastSource(exp.exploder).setBlastPosition(((BlastNuclear) exp).location.x(), ((BlastNuclear) exp).location.y(), ((BlastNuclear) exp).location.z())
|
||||
.setBlastSize(((BlastNuclear) exp).getBlastRadius()*2)
|
||||
.setExplosiveData(ExplosiveRefs.EMP)
|
||||
.setExplosiveData(ICBMExplosives.EMP)
|
||||
.buildBlast().runBlast();
|
||||
//System.out.println("If you are seeing this line, this means your blast detector is at least partially working.");
|
||||
//}
|
||||
|
|
Loading…
Reference in a new issue