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6 changed files with 101 additions and 177 deletions

13
LICENSE
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@ -1,13 +0,0 @@
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

0
gradlew vendored Executable file → Normal file
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@ -52,21 +52,6 @@ public class EntityShockwave extends Entity {
public int revProgress;
public int radProgress;
private int iCounter = 0;
private boolean needsInit = true;
private int blastState = 0; // Not started
private int blastCount = 0;
private MutableBlockPos pos;
private MutableBlockPos pos2;
private MutableBlockPos pos3;
private MutableBlockPos pos4;
private MutableBlockPos pos5;
private double dist;
private double circum;
public EntityShockwave(World p_i1582_1_) {
super(p_i1582_1_);
this.setSize(0, 0);
@ -103,18 +88,15 @@ public class EntityShockwave extends Entity {
public void onUpdate() {
if(!world.isRemote) {
if(needsInit) {
pos = new BlockPos.MutableBlockPos();
pos2 = new BlockPos.MutableBlockPos();
pos3 = new BlockPos.MutableBlockPos();
pos4 = new BlockPos.MutableBlockPos();
pos5 = new BlockPos.MutableBlockPos();
needsInit = false;
}
if(iCounter < 512*3) {
if(blastState == 0) { // Not started
MutableBlockPos pos = new BlockPos.MutableBlockPos();
MutableBlockPos pos2 = new BlockPos.MutableBlockPos();
MutableBlockPos pos3 = new BlockPos.MutableBlockPos();
MutableBlockPos pos4 = new BlockPos.MutableBlockPos();
MutableBlockPos pos5 = new BlockPos.MutableBlockPos();
for(int i = 0; i < 512; i++) {
Vec3 vec = Vec3.createVectorHelper(radProgress * 0.5, 0, 0);
circum = radProgress * 2 * Math.PI * 2;
double circum = radProgress * 2 * Math.PI * 2;
///
if(circum == 0)
@ -128,41 +110,18 @@ public class EntityShockwave extends Entity {
int x = (int) (posX + vec.xCoord);
int z = (int) (posZ + vec.zCoord);
dist = radProgress * 100 / getScale() * 0.5;
double dist = radProgress * 100 / getScale() * 0.5;
pos.setPos(x, posY, z);
pos2.setPos(x-1, posY, z);
pos3.setPos(x+1, posY, z);
pos4.setPos(x, posY, z-1);
pos5.setPos(x, posY, z-1);
blastState = 1;
} else if(blastState == 1) {
switch(blastCount) {
case 0:
blast(pos, dist);
blastCount++;
break;
case 1:
blast(pos2, dist);
blastCount++;
break;
case 2:
blast(pos3, dist);
blastCount++;
break;
case 3:
blast(pos4, dist);
blastCount++;
break;
case 4:
blast(pos5, dist);
blastCount++;
break;
case 5:
blastState = 2;
blastCount = 0;
break;
}
} else if(blastState == 2) {
revProgress++;
if(revProgress > circum) {
@ -173,12 +132,8 @@ public class EntityShockwave extends Entity {
if(radProgress > getScale() * 2D) {
this.setDead();
blastState = 4;
}
blastState = 0;
}
}
iCounter++;
}
}

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@ -2,8 +2,8 @@ package trinity.entities;
import java.util.List;
import icbm.classic.api.refs.ICBMExplosives;
import icbm.classic.content.blast.BlastEMP;
//import icbm.classic.api.ExplosiveRefs;
//import icbm.classic.content.blast.BlastEMP;
//import icbm.classic.content.blast.threaded.BlastNuclear;
import nc.init.NCBlocks;
import nc.worldgen.biome.NCBiomes;
@ -65,7 +65,6 @@ public class EntityThermonuclearBlast extends Entity {
public int age = 0;
public int destructionRange = 0;
public int falloutIntensity = 0;
//public ExplosionBalefire exp;
public int speed = 1;
public boolean did = false;
@ -74,7 +73,6 @@ public class EntityThermonuclearBlast extends Entity {
protected void readEntityFromNBT(NBTTagCompound nbt) {
age = nbt.getInteger("age");
destructionRange = nbt.getInteger("destructionRange");
falloutIntensity = nbt.getInteger("falloutIntensity");
speed = nbt.getInteger("speed");
did = nbt.getBoolean("did");
@ -90,7 +88,6 @@ public class EntityThermonuclearBlast extends Entity {
protected void writeEntityToNBT(NBTTagCompound nbt) {
nbt.setInteger("age", age);
nbt.setInteger("destructionRange", destructionRange);
nbt.setInteger("falloutIntensity", falloutIntensity);
nbt.setInteger("speed", speed);
nbt.setBoolean("did", did);
@ -112,44 +109,20 @@ public class EntityThermonuclearBlast extends Entity {
//if(GeneralConfig.enableExtendedLogging && !world.isRemote)
// MainRegistry.logger.log(Level.INFO, "[NUKE] Initialized BF explosion at " + posX + " / " + posY + " / " + posZ + " with strength " + destructionRange + "!");
exp = new ExplosionThermonuclear((int)this.posX, (int)this.posY, (int)this.posZ, this.world, getScale());
EntityFalloutRain fallout = new EntityFalloutRain(this.world);
fallout.posX = this.posX;
fallout.posY = this.posY;
fallout.posZ = this.posZ;
fallout.setScale((int)(this.getScale() * TrinityConfig.fallout_multiplier));
fallout.setThermonuclear(true);
fallout.setIntensity(this.getIntensity());
this.world.spawnEntity(fallout);
EntityShockwave shock = new EntityShockwave(this.world);
shock.posX = this.posX;
shock.posY = this.posY;
shock.posZ = this.posZ;
shock.setScale(this.getScale() * 2);
this.world.spawnEntity(shock);
if(Trinity.ICBMLoaded)
{
new BlastEMP().setBlastWorld(this.world).setBlastSource(this).setBlastPosition(this.posX, this.posY, this.posZ)
.setBlastSize(getScale()*2)
.setExplosiveData(ICBMExplosives.EMP)
.buildBlast().runBlast();
}
exp = new ExplosionThermonuclear((int)this.posX, (int)this.posY, (int)this.posZ, this.world, this.destructionRange);
this.did = true;
}
speed += 1; //increase speed to keep up with expansion
boolean shouldDie = false;
boolean flag = false;
for(int i = 0; i < this.speed; i++)
{
shouldDie = exp.update();
flag = exp.update();
if(shouldDie) {
if(flag) {
this.setDead();
}
}
@ -157,7 +130,7 @@ public class EntityThermonuclearBlast extends Entity {
if(rand.nextInt(5) == 0)
this.world.playSound(null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_GENERIC_EXPLODE, SoundCategory.AMBIENT, 10000.0F, 0.8F + this.rand.nextFloat() * 0.2F);
if(!shouldDie)
if(!flag)
{
this.world.playSound(null, this.posX, this.posY, this.posZ, SoundEvents.ENTITY_LIGHTNING_THUNDER, SoundCategory.AMBIENT, 10000.0F, 0.8F + this.rand.nextFloat() * 0.2F);
ExplosionNukeGeneric.dealDamage(this.world, (int)this.posX, (int)this.posY, (int)this.posZ, this.destructionRange * 2);
@ -365,23 +338,32 @@ public class EntityThermonuclearBlast extends Entity {
}
*/
public void setIntensity(int i) {
this.falloutIntensity = i;
this.dataManager.set(INTENSITY, Integer.valueOf(i));
}
public int getIntensity() {
int intensity = this.falloutIntensity;
int intensity = this.dataManager.get(INTENSITY);
return intensity == 0 ? 1 : intensity;
}
public void setScale(int i) {
this.destructionRange = i;
this.dataManager.set(SCALE, Integer.valueOf(i));
/*if(Trinity.ICBMLoaded)
{
new BlastEMP().setBlastWorld(this.world).setBlastSource(this).setBlastPosition(this.posX, this.posY, this.posZ)
.setBlastSize(i*2)
.setExplosiveData(ExplosiveRefs.EMP)
.buildBlast().runBlast();
}*/
}
public int getScale() {
int scale = this.destructionRange;
int scale = this.dataManager.get(SCALE);
return scale == 0 ? 1 : scale;
}

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@ -4,7 +4,7 @@ package trinity.init;
import java.util.List;
import icbm.classic.api.EnumTier;
import icbm.classic.api.refs.ICBMExplosives;
import icbm.classic.api.ExplosiveRefs;
import icbm.classic.content.blast.BlastEMP;
import icbm.classic.content.blast.threaded.BlastAntimatter;
import icbm.classic.content.blast.threaded.BlastNuclear;
@ -41,7 +41,7 @@ public class ICBMEvents {
Item item = stack.getItem();
if(item instanceof ItemBlockExplosive || item instanceof ItemMissile)
{
if(stack.getItemDamage() == ICBMExplosives.NUCLEAR.getRegistryID())
if(stack.getItemDamage() == ExplosiveRefs.NUCLEAR.getRegistryID())
{
addNukeTooltip(event.getToolTip(), stack);
}
@ -76,7 +76,7 @@ public class ICBMEvents {
// world.setBlockToAir(pos);
new BlastEMP().setBlastWorld(event.getWorld()).setBlastSource(exp.getExplosivePlacedBy()).setBlastPosition(((BlastNuclear) exp).location.x(), ((BlastNuclear) exp).location.y(), ((BlastNuclear) exp).location.z())
.setBlastSize(((BlastNuclear) exp).getBlastRadius()*2)
.setExplosiveData(ICBMExplosives.EMP)
.setExplosiveData(ExplosiveRefs.EMP)
.buildBlast().runBlast();
ExplosionNukeGeneric.irradiate(world, (int)position.x, (int)position.y, (int)position.z, Math.min(TrinityConfig.icbm_radius,TrinityConfig.max_radius)*2);
world.spawnEntity(EntityNuclearExplosion.statFac(world, Math.min(TrinityConfig.icbm_radius,TrinityConfig.max_radius), position.x, position.y, position.z));
@ -98,7 +98,7 @@ public class ICBMEvents {
world.spawnEntity(EntityNuclearExplosion.statFacAntimatter(world, Math.min(TrinityConfig.antimatter_radius,TrinityConfig.max_radius), position.x, position.y, position.z));
new BlastEMP().setBlastWorld(event.getWorld()).setBlastSource(exp.getExplosivePlacedBy()).setBlastPosition(((BlastNuclear) exp).location.x(), ((BlastNuclear) exp).location.y(), ((BlastNuclear) exp).location.z())
.setBlastSize(((BlastNuclear) exp).getBlastRadius()*2)
.setExplosiveData(ICBMExplosives.EMP)
.setExplosiveData(ExplosiveRefs.EMP)
.buildBlast().runBlast();
//System.out.println("If you are seeing this line, this means your blast detector is at least partially working.");
}

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@ -6,7 +6,7 @@ import java.util.List;
import org.lwjgl.opengl.GL11;
//import icbm.classic.api.EnumTier;
//import icbm.classic.api.refs.ICBMExplosives;
//import icbm.classic.api.ExplosiveRefs;
//import icbm.classic.content.blast.BlastEMP;
//import icbm.classic.content.blast.threaded.BlastAntimatter;
//import icbm.classic.content.blast.threaded.BlastNuclear;
@ -189,7 +189,7 @@ public class ModEvents {
Item item = stack.getItem();
if(item instanceof ItemBlockExplosive || item instanceof ItemMissile)
{
if(stack.getItemDamage() == ICBMExplosives.NUCLEAR.getRegistryID())
if(stack.getItemDamage() == ExplosiveRefs.NUCLEAR.getRegistryID())
{
addNukeTooltip(event.getToolTip(), stack);
}
@ -223,7 +223,7 @@ public class ModEvents {
// exp.world.setBlockToAir(pos);
new BlastEMP().setBlastWorld(event.getWorld()).setBlastSource(exp.exploder).setBlastPosition(((BlastNuclear) exp).location.x(), ((BlastNuclear) exp).location.y(), ((BlastNuclear) exp).location.z())
.setBlastSize(((BlastNuclear) exp).getBlastRadius()*2)
.setExplosiveData(ICBMExplosives.EMP)
.setExplosiveData(ExplosiveRefs.EMP)
.buildBlast().runBlast();
ExplosionNukeGeneric.irradiate(exp.world, (int)exp.x, (int)exp.y, (int)exp.z, Math.min(TrinityConfig.icbm_radius,TrinityConfig.max_radius)*2);
exp.world.spawnEntity(EntityNuclearExplosion.statFac(exp.world, Math.min(TrinityConfig.icbm_radius,TrinityConfig.max_radius), exp.x + 0.0, exp.y + 0.0, exp.z + 0.0));
@ -245,7 +245,7 @@ public class ModEvents {
exp.world.spawnEntity(EntityNuclearExplosion.statFacAntimatter(exp.world, Math.min(TrinityConfig.antimatter_radius,TrinityConfig.max_radius), exp.x + 0.0, exp.y + 0.0, exp.z + 0.0));
new BlastEMP().setBlastWorld(event.getWorld()).setBlastSource(exp.exploder).setBlastPosition(((BlastNuclear) exp).location.x(), ((BlastNuclear) exp).location.y(), ((BlastNuclear) exp).location.z())
.setBlastSize(((BlastNuclear) exp).getBlastRadius()*2)
.setExplosiveData(ICBMExplosives.EMP)
.setExplosiveData(ExplosiveRefs.EMP)
.buildBlast().runBlast();
//System.out.println("If you are seeing this line, this means your blast detector is at least partially working.");
//}