Fork of the Trinity mod because ICBM nukes aren't fun enough and the release version is broken ;(
Quantum
d8d09ec90c
This commit fixes a bug where ICBM explosions would not trigger Trinity explosions on servers. Event handlers were only being registered on the client side which means that integration would only work in singleplayer. Also most of the ICBM code was commented out so I assume this was mid rewrite or it was causing build errors. Event handlers have been split into 3 classes: ClientEvents - Events that are only clientside, currently used for the TextureSwitchEvent handler CommonEvents - Events that occur on both the server and client, currently handles player tick events ICBMEvents - Events related to ICBM integration, handles adding the warning tooltip and the Explosion.Start hook Explosion code has been updated to use the new Explosion api, most fields being used were made private. The ICBMEvents handler is only registered if ICBM is acually enabled, removing the need to check in the event itself |
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gradle/wrapper | ||
src/main | ||
.gitattributes | ||
build.gradle | ||
gradle.properties | ||
gradlew | ||
gradlew.bat |