forked from nbrooks211/zombietextures
added func door
This commit is contained in:
parent
611e72791d
commit
15db50e15f
1 changed files with 35 additions and 9 deletions
44
assetrequest
44
assetrequest
|
@ -5,9 +5,13 @@ ENTITIES
|
|||
func_commentary
|
||||
acts just like the ones one source engine
|
||||
floats a model in the air and slowly spins
|
||||
spins rapidly when triggered and turns grey when done
|
||||
plays a sound file when ttriggered
|
||||
can be triggered by pressing E while looking at it
|
||||
it will use 3 textures:
|
||||
texture 1: idle texture used before activated
|
||||
texture 2: texture while playing sound (after being activated)
|
||||
texture 3: texture after sound stops playing
|
||||
when triggered switch to texture 2, spin rapidly, and play sound file
|
||||
after sound file stops playing switch to texture 3 and stop rotating entirly
|
||||
|
||||
func_cardboardcutout
|
||||
would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
|
||||
|
@ -19,13 +23,31 @@ player
|
|||
first person
|
||||
walkaround and jump
|
||||
can interact with buttons and other objects by hitting E
|
||||
would be funny and probably better tbh if movement was using quake physics
|
||||
also quicker base movement speed
|
||||
|
||||
buttons:
|
||||
They exist
|
||||
They trigger somthing
|
||||
They change to a different texure when activated
|
||||
They move in when activated
|
||||
They play a sound
|
||||
buttons: (idk how buttons are supposed tonwork exactly
|
||||
all buttons will have 2 textures:
|
||||
idle
|
||||
activated
|
||||
|
||||
button_once:
|
||||
when triggered, switch to the activated texture, play a sound, and trigger somthing
|
||||
can obly be pressed once
|
||||
|
||||
button_multiple
|
||||
when triggered, switch to the activated texture, play a sound, and trigger somthing
|
||||
after a few seconds switch to idle texture
|
||||
|
||||
func_door:
|
||||
when triggered moves in a specified direction (or towards an entity idc specified direction would proabbky be easier on my end) and plays a sound while moving
|
||||
waits a few seconds
|
||||
closes and plays a sound while moving
|
||||
whenever it starts or stops moving it plays a sound
|
||||
so 3 sounds in total
|
||||
|
||||
func_door_rotating
|
||||
same as above but rotates
|
||||
|
||||
physics object:
|
||||
can be picked uo with E
|
||||
|
@ -41,6 +63,10 @@ thusbwill probabky have be done on the godot side some blocks will be not solid
|
|||
func_elevator
|
||||
when the player steps on this it will rise up after a few seconds to a pre determinted height
|
||||
|
||||
item_suit
|
||||
is an obj in the world
|
||||
upon contact with the player is disapears and plays 2 sounds
|
||||
|
||||
more specialized shit might change later
|
||||
|
||||
chess
|
||||
|
@ -93,4 +119,4 @@ Anti bully shields activated
|
|||
rgb lighting activated
|
||||
photon torpedos deactivated pay 15.99$ to activate them indtantly
|
||||
have a very good day
|
||||
i wall make sure of it
|
||||
i will make sure of it
|
||||
|
|
Reference in a new issue