forked from nbrooks211/zombietextures
added func door
This commit is contained in:
parent
611e72791d
commit
15db50e15f
1 changed files with 35 additions and 9 deletions
44
assetrequest
44
assetrequest
|
@ -5,9 +5,13 @@ ENTITIES
|
||||||
func_commentary
|
func_commentary
|
||||||
acts just like the ones one source engine
|
acts just like the ones one source engine
|
||||||
floats a model in the air and slowly spins
|
floats a model in the air and slowly spins
|
||||||
spins rapidly when triggered and turns grey when done
|
|
||||||
plays a sound file when ttriggered
|
|
||||||
can be triggered by pressing E while looking at it
|
can be triggered by pressing E while looking at it
|
||||||
|
it will use 3 textures:
|
||||||
|
texture 1: idle texture used before activated
|
||||||
|
texture 2: texture while playing sound (after being activated)
|
||||||
|
texture 3: texture after sound stops playing
|
||||||
|
when triggered switch to texture 2, spin rapidly, and play sound file
|
||||||
|
after sound file stops playing switch to texture 3 and stop rotating entirly
|
||||||
|
|
||||||
func_cardboardcutout
|
func_cardboardcutout
|
||||||
would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
|
would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
|
||||||
|
@ -19,13 +23,31 @@ player
|
||||||
first person
|
first person
|
||||||
walkaround and jump
|
walkaround and jump
|
||||||
can interact with buttons and other objects by hitting E
|
can interact with buttons and other objects by hitting E
|
||||||
|
would be funny and probably better tbh if movement was using quake physics
|
||||||
|
also quicker base movement speed
|
||||||
|
|
||||||
buttons:
|
buttons: (idk how buttons are supposed tonwork exactly
|
||||||
They exist
|
all buttons will have 2 textures:
|
||||||
They trigger somthing
|
idle
|
||||||
They change to a different texure when activated
|
activated
|
||||||
They move in when activated
|
|
||||||
They play a sound
|
button_once:
|
||||||
|
when triggered, switch to the activated texture, play a sound, and trigger somthing
|
||||||
|
can obly be pressed once
|
||||||
|
|
||||||
|
button_multiple
|
||||||
|
when triggered, switch to the activated texture, play a sound, and trigger somthing
|
||||||
|
after a few seconds switch to idle texture
|
||||||
|
|
||||||
|
func_door:
|
||||||
|
when triggered moves in a specified direction (or towards an entity idc specified direction would proabbky be easier on my end) and plays a sound while moving
|
||||||
|
waits a few seconds
|
||||||
|
closes and plays a sound while moving
|
||||||
|
whenever it starts or stops moving it plays a sound
|
||||||
|
so 3 sounds in total
|
||||||
|
|
||||||
|
func_door_rotating
|
||||||
|
same as above but rotates
|
||||||
|
|
||||||
physics object:
|
physics object:
|
||||||
can be picked uo with E
|
can be picked uo with E
|
||||||
|
@ -41,6 +63,10 @@ thusbwill probabky have be done on the godot side some blocks will be not solid
|
||||||
func_elevator
|
func_elevator
|
||||||
when the player steps on this it will rise up after a few seconds to a pre determinted height
|
when the player steps on this it will rise up after a few seconds to a pre determinted height
|
||||||
|
|
||||||
|
item_suit
|
||||||
|
is an obj in the world
|
||||||
|
upon contact with the player is disapears and plays 2 sounds
|
||||||
|
|
||||||
more specialized shit might change later
|
more specialized shit might change later
|
||||||
|
|
||||||
chess
|
chess
|
||||||
|
@ -93,4 +119,4 @@ Anti bully shields activated
|
||||||
rgb lighting activated
|
rgb lighting activated
|
||||||
photon torpedos deactivated pay 15.99$ to activate them indtantly
|
photon torpedos deactivated pay 15.99$ to activate them indtantly
|
||||||
have a very good day
|
have a very good day
|
||||||
i wall make sure of it
|
i will make sure of it
|
||||||
|
|
Reference in a new issue