forked from nbrooks211/zombietextures
added more tk asset request
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@ -176,3 +176,38 @@ rgb lighting activated *rainbow light spam in room* "rgb lighting fault"
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photon torpedos deactivated pay 15.99$ to activate them indtantly
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have a very good day
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i will make sure of it
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INTRO
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---------------------------------------------
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ufz logo intro
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Is rendered in real time by the engine (hopefully)
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Is a 3d rusty rectangular cube if the letters 'ufz' sticking out as metal or sonthing
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The animation that dhows the logo is described below
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Is essentially a time lapse of the logo creation except it just shows the logo centered on the screen as "a final render" not screenshots from the editor
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Each frame follows as this
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When a new block is created or modified it is highlighted red like in hammer world editor
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It will cease being red when another block turns red
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So it will be red for one frame
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The blocks spawn as dev textures and get textured at the end
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Frames go in this order:
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Start on black void
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First rectangular block is drawn (gray block)
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Starting the U:
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Orange vertical rectangular block
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Another one same ad above
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Orange horizontal rectangular block to fill in the U
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You get the idea...
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After all blocks are drawn
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Then we texture the first block as a rusty metal texture then we go thru the other blocks and texture them in order of creation
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After everything is texture we shine a light behind the object pointing towards the camera and we move the light (vertically ig)
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The point of that is to show god rays
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After its panned thru we shut the light off
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Audio:
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Its a spam of keyboard presses and mouse click and a choir in the background with growing intensity
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Then a sudden burst in intensity when the light shows up
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The logo will probably be a bunch of different models switched out by godot
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Qtech logo is just again rendered in real time as a 3d version of the qtech logo
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Its rotating like the V C F (or more lazily just steal the commentary node)
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Audio:
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Thomas te noises and 60hz
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