added more tk asset request

This commit is contained in:
zombie maniac 2023-10-13 00:16:47 -04:00
parent bad788e0db
commit 443fd4e68b
Signed by: nbrooks211
GPG key ID: F43C85C0DF0C334E

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@ -176,3 +176,38 @@ rgb lighting activated *rainbow light spam in room* "rgb lighting fault"
photon torpedos deactivated pay 15.99$ to activate them indtantly
have a very good day
i will make sure of it
INTRO
---------------------------------------------
ufz logo intro
Is rendered in real time by the engine (hopefully)
Is a 3d rusty rectangular cube if the letters 'ufz' sticking out as metal or sonthing
The animation that dhows the logo is described below
Is essentially a time lapse of the logo creation except it just shows the logo centered on the screen as "a final render" not screenshots from the editor
Each frame follows as this
When a new block is created or modified it is highlighted red like in hammer world editor
It will cease being red when another block turns red
So it will be red for one frame
The blocks spawn as dev textures and get textured at the end
Frames go in this order:
Start on black void
First rectangular block is drawn (gray block)
Starting the U:
Orange vertical rectangular block
Another one same ad above
Orange horizontal rectangular block to fill in the U
You get the idea...
After all blocks are drawn
Then we texture the first block as a rusty metal texture then we go thru the other blocks and texture them in order of creation
After everything is texture we shine a light behind the object pointing towards the camera and we move the light (vertically ig)
The point of that is to show god rays
After its panned thru we shut the light off
Audio:
Its a spam of keyboard presses and mouse click and a choir in the background with growing intensity
Then a sudden burst in intensity when the light shows up
The logo will probably be a bunch of different models switched out by godot
Qtech logo is just again rendered in real time as a 3d version of the qtech logo
Its rotating like the V C F (or more lazily just steal the commentary node)
Audio:
Thomas te noises and 60hz