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@ -3,22 +3,22 @@ ENTITIES
func_commentary func_commentary
acts just like the ones one source engine ? acts just like the ones one source engine
floats a model in the air and slowly spins # floats a model in the air and slowly spins
spins rapidly when triggered and turns grey when done # spins rapidly when triggered and turns grey when done
plays a sound file when ttriggered # plays a sound file when ttriggered
can be triggered by pressing E while looking at it # can be triggered by pressing E while looking at it
func_cardboardcutout func_cardboardcutout
would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person # would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
purpose is to resemble the body movements of someone talking in like those story book games # purpose is to resemble the body movements of someone talking in like those story book games
when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate
such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture
player player
first person # first person
walkaround and jump # walkaround and jump
can interact with buttons and other objects by hitting E # can interact with buttons and other objects by hitting E
buttons: buttons:
They exist They exist