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ac45d04c35
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e986619d8b
1 changed files with 22 additions and 49 deletions
71
assetrequest
71
assetrequest
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@ -2,24 +2,19 @@ ENTITIES
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func_door
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Zombie forgot door
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door
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should do door things
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needs to support both open and close sounds
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swing open? slide open? who knows
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func_commentary
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func_commentary
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acts just like the ones one source engine ie ... -
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? acts just like the ones one source engine
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v
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# floats a model in the air and slowly spins
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floats a model in the air and slowly spins
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# spins rapidly when triggered and turns grey when done
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can be triggered by pressing E while looking at it
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# plays a sound file when ttriggered
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it will use 3 textures:
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# can be triggered by pressing E while looking at it
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texture 1: idle texture used before activated
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texture 2: texture while playing sound (after being activated)
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texture 3: texture after sound stops playing
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when triggered switch to texture 2, spin rapidly, and play sound file
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after sound file stops playing switch to texture 3 and stop rotating entirly
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func_cardboardcutout
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func_cardboardcutout
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# would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
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# would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
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@ -28,34 +23,16 @@ when triggered (not nessicerally by E) it will cycle thru texturea at a predefin
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such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture
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such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture
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player
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player
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first person
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# first person
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walkaround and jump
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# walkaround and jump
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can interact with buttons and other objects by hitting E
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# can interact with buttons and other objects by hitting E
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would be funny and probably better tbh if movement was using quake physics
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also quicker base movement speed
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buttons: (idk how buttons are supposed tonwork exactly
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buttons:
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all buttons will have 2 textures:
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# They exist
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idle
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# They trigger somthing
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activated
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# They change to a different texure when activated
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# They move in when activated
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button_once:
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# They play a sound
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when triggered, switch to the activated texture, play a sound, and trigger somthing
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can obly be pressed once
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button_multiple
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when triggered, switch to the activated texture, play a sound, and trigger somthing
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after a few seconds switch to idle texture
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func_door:
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when triggered moves in a specified direction (or towards an entity idc specified direction would proabbky be easier on my end) and plays a sound while moving
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waits a few seconds
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closes and plays a sound while moving
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whenever it starts or stops moving it plays a sound
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so 3 sounds in total
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func_door_rotating
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same as above but rotates
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physics object:
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physics object:
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can be picked uo with E
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can be picked uo with E
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@ -71,10 +48,6 @@ thusbwill probabky have be done on the godot side some blocks will be not solid
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func_elevator
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func_elevator
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when the player steps on this it will rise up after a few seconds to a pre determinted height
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when the player steps on this it will rise up after a few seconds to a pre determinted height
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item_suit
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is an obj in the world
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upon contact with the player is disapears and plays 2 sounds
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more specialized shit might change later
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more specialized shit might change later
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chess
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chess
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@ -127,4 +100,4 @@ Anti bully shields activated
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rgb lighting activated *rainbow light spam in room* "rgb lighting fault"
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rgb lighting activated *rainbow light spam in room* "rgb lighting fault"
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photon torpedos deactivated pay 15.99$ to activate them indtantly
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photon torpedos deactivated pay 15.99$ to activate them indtantly
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have a very good day
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have a very good day
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i will make sure of it
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i wall make sure of it
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