forked from nbrooks211/zombietextures
Merge branch 'master' of ssh://play.qtechofficial.com:9940/funnymemellama/zombietextures
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ac45d04c35
1 changed files with 13 additions and 5 deletions
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assetrequest
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assetrequest
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@ -3,7 +3,8 @@ ENTITIES
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func_commentary
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acts just like the ones one source engine
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acts just like the ones one source engine ie ... -
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v
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floats a model in the air and slowly spins
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can be triggered by pressing E while looking at it
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it will use 3 textures:
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@ -13,9 +14,16 @@ texture 3: texture after sound stops playing
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when triggered switch to texture 2, spin rapidly, and play sound file
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after sound file stops playing switch to texture 3 and stop rotating entirly
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func_cardboardcutout
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would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
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purpose is to resemble the body movements of someone talking in like those story book games
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# would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
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# purpose is to resemble the body movements of someone talking in like those story book games
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when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate
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such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture
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@ -114,9 +122,9 @@ Suit:
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Welcome the H E uh i mean F U R mark 2 Furry System
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for use in attending furry conventions
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Cringe inhibitors activated
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fifty six k modem activated
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fifty six k baud modem activated
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Anti bully shields activated
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rgb lighting activated
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rgb lighting activated *rainbow light spam in room* "rgb lighting fault"
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photon torpedos deactivated pay 15.99$ to activate them indtantly
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have a very good day
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i will make sure of it
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