Merge branch 'master' of ssh://play.qtechofficial.com:9940/funnymemellama/zombietextures

This commit is contained in:
zombie maniac 2023-09-30 14:46:49 -04:00
commit ac45d04c35
Signed by: nbrooks211
GPG key ID: F43C85C0DF0C334E

View file

@ -3,7 +3,8 @@ ENTITIES
func_commentary
acts just like the ones one source engine
acts just like the ones one source engine ie ... -
v
floats a model in the air and slowly spins
can be triggered by pressing E while looking at it
it will use 3 textures:
@ -13,9 +14,16 @@ texture 3: texture after sound stops playing
when triggered switch to texture 2, spin rapidly, and play sound file
after sound file stops playing switch to texture 3 and stop rotating entirly
func_cardboardcutout
would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
purpose is to resemble the body movements of someone talking in like those story book games
# would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
# purpose is to resemble the body movements of someone talking in like those story book games
when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate
such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture
@ -114,9 +122,9 @@ Suit:
Welcome the H E uh i mean F U R mark 2 Furry System
for use in attending furry conventions
Cringe inhibitors activated
fifty six k modem activated
fifty six k baud modem activated
Anti bully shields activated
rgb lighting activated
rgb lighting activated *rainbow light spam in room* "rgb lighting fault"
photon torpedos deactivated pay 15.99$ to activate them indtantly
have a very good day
i will make sure of it