forked from nbrooks211/zombietextures
130 lines
4.1 KiB
Text
130 lines
4.1 KiB
Text
ENTITIES
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func_commentary
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acts just like the ones one source engine ie ... -
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v
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floats a model in the air and slowly spins
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can be triggered by pressing E while looking at it
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it will use 3 textures:
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texture 1: idle texture used before activated
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texture 2: texture while playing sound (after being activated)
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texture 3: texture after sound stops playing
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when triggered switch to texture 2, spin rapidly, and play sound file
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after sound file stops playing switch to texture 3 and stop rotating entirly
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func_cardboardcutout
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# would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
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# purpose is to resemble the body movements of someone talking in like those story book games
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when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate
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such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture
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player
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first person
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walkaround and jump
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can interact with buttons and other objects by hitting E
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would be funny and probably better tbh if movement was using quake physics
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also quicker base movement speed
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buttons: (idk how buttons are supposed tonwork exactly
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all buttons will have 2 textures:
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idle
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activated
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button_once:
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when triggered, switch to the activated texture, play a sound, and trigger somthing
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can obly be pressed once
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button_multiple
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when triggered, switch to the activated texture, play a sound, and trigger somthing
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after a few seconds switch to idle texture
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func_door:
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when triggered moves in a specified direction (or towards an entity idc specified direction would proabbky be easier on my end) and plays a sound while moving
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waits a few seconds
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closes and plays a sound while moving
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whenever it starts or stops moving it plays a sound
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so 3 sounds in total
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func_door_rotating
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same as above but rotates
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physics object:
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can be picked uo with E
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has physics applied to it (obviousky)
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can be any obj and idealy would be resizeable
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transparent blocks
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idk how easy its gonna be but some textures that i place mighy be transparent
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pass thru blocks
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thusbwill probabky have be done on the godot side some blocks will be not solid
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func_elevator
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when the player steps on this it will rise up after a few seconds to a pre determinted height
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item_suit
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is an obj in the world
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upon contact with the player is disapears and plays 2 sounds
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more specialized shit might change later
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chess
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the pieces are made out of physics objects and you play against a badly written ai
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the ai is good but cheats alot
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the way to win is to cheat yoyrself and just place one of your pieces on his king
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ARTWORK
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----------------------------------------
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icon.ico:
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the icon is a "profile pic" of a 2d drawn llama wearing a 3d low polygon model of a blue wizard hat
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"zombie maniac" avatar (human) (not a fucking goat or somthing im not a furry)
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face:
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no facial hair but with long hair down to shoulders
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clothes:
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wearing a 1920s style beige suit eith red tie and matching pants. white under shirt
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fursuit:
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fursuit
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SOUND
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------------------------------------
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*button triggered*
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*suit pickup*
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func_door open
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func_door close
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chess piece place down
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chess piece place up
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VOICELINES
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---------------------------------
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Hazard course: (kreb)
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Kreb: welcome to the White Plains hazard course, i am your card board assistant.
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lets begin by stepping into your suit now but before that i have to read this disclamer.
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*boringly and unenthousiastically reads this*
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White Plains is a distinct entity operating independently, it is in no way associated with any other companies that relate to a certain red themed biome.
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The white plains hazard course comes AS IS with absolutly no warrenty
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Lets begin by stepping thru the door
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Hazard course: (zombie)
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Suit:
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Welcome the H E uh i mean F U R mark 2 Furry System
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for use in attending furry conventions
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Cringe inhibitors activated
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fifty six k baud modem activated
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Anti bully shields activated
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rgb lighting activated *rainbow light spam in room* "rgb lighting fault"
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photon torpedos deactivated pay 15.99$ to activate them indtantly
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have a very good day
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i will make sure of it
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