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zombietextures/entityrequest
zombie 6e3a0580fa
hopefully i did this right and it wont catch fire
i forked zombietextures so thomas doesnt get mad about the scipts folder
and so i dont get mad about having a maps folder
2023-09-27 17:51:20 -04:00

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func_commentary
acts just like the ones one source engine
floats a model in the air and slowly spins
spins rapidly when triggered and turns grey when done
plays a sound file when ttriggered
can be triggered by pressing E while looking at it
func_cardboardcutout
would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
purpose is to resemble the body movements of someone talking in like those story book games
when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate
such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture
player
first person
walkaround and jump
can interact with buttons and other objects by hitting E
buttons:
They exist
They trigger somthing
They change to a different texure when activated
They move in when activated
They play a sound
physics object:
can be picked uo with E
has physics applied to it (obviousky)
can be any obj and idealy would be resizeable
transparent blocks
idk how easy its gonna be but some textures that i place mighy be transparent
pass thru blocks
thusbwill probabky have be done on the godot side some blocks will be not solid
func_elevator
when the player steps on this it will rise up after a few seconds to a pre determinted height
more specialized shit might change later
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chess
the pieces are made out of physics objects and you play against a badly written ai
the ai is good but cheats alot
the way to win is to cheat yoyrself and just place one of your pieces on his king