Commit graph

10 commits

Author SHA1 Message Date
f2094c8ae7 Button and stuff
Added button
Moved kreb and light into devscene

NOTE:
It looks like godot saves positions mid animation and also saves
the pan location on the shader editor so basically looking at either
of these things then saving the game will cause a change.
Not really important but slightly annoying to see them pop up in git
for no real reason
2023-09-30 13:25:08 -04:00
1a96b2ac58 Sounds testing 2023-09-29 17:10:29 -04:00
89ec8ce1d0 Reded collisions 2023-09-28 20:05:28 -04:00
ea7b093560 Zombie bad
0.64 snap
2023-09-28 20:01:19 -04:00
3b5bc0158b
split the maps 2023-09-28 19:53:22 -04:00
dabd5253ad New debugging stuff
Made player "ball" smaller and closer
Added key overlay
Added F1 to toggle "Mapentities"
2023-09-27 22:40:16 -04:00
d4becae392 Lots of memes
Added commentary cube thing
Added interactions
Camera no longer dogshit
Added noclip
Added "run"
Updated to new assets ref
Added mouse capture / "pause"
2023-09-27 21:55:59 -04:00
ced46f48a9 Fixed zombies shit 2023-09-27 19:08:36 -04:00
b833aac9ff Started adding interaction, worked a bit on cardboard shader 2023-09-27 00:05:42 -04:00
abf6db2d37 Initial Commit 2023-09-26 21:38:02 -04:00