f2094c8ae7
Button and stuff
...
Added button
Moved kreb and light into devscene
NOTE:
It looks like godot saves positions mid animation and also saves
the pan location on the shader editor so basically looking at either
of these things then saving the game will cause a change.
Not really important but slightly annoying to see them pop up in git
for no real reason
2023-09-30 13:25:08 -04:00
1a96b2ac58
Sounds testing
2023-09-29 17:10:29 -04:00
a7a6713638
updated hazarcourse
2023-09-28 21:01:04 -04:00
89ec8ce1d0
Reded collisions
2023-09-28 20:05:28 -04:00
ea7b093560
Zombie bad
...
0.64 snap
2023-09-28 20:01:19 -04:00
3b5bc0158b
split the maps
2023-09-28 19:53:22 -04:00
416b55826a
Update assets submodule
2023-09-28 16:37:05 -04:00
c6897076a7
Update assets submodule
2023-09-27 22:42:16 -04:00
dabd5253ad
New debugging stuff
...
Made player "ball" smaller and closer
Added key overlay
Added F1 to toggle "Mapentities"
2023-09-27 22:40:16 -04:00
d4becae392
Lots of memes
...
Added commentary cube thing
Added interactions
Camera no longer dogshit
Added noclip
Added "run"
Updated to new assets ref
Added mouse capture / "pause"
2023-09-27 21:55:59 -04:00
ced46f48a9
Fixed zombies shit
2023-09-27 19:08:36 -04:00
a2919b9770
balls
2023-09-27 19:01:51 -04:00
4f4a08c8c8
fixed the mtl in asses and deleted some stupid files
2023-09-27 18:47:11 -04:00
cc00b6a48a
Fuck
2023-09-27 18:29:39 -04:00
48e4100552
hopefully this wont catch fire
2023-09-27 17:55:27 -04:00
b833aac9ff
Started adding interaction, worked a bit on cardboard shader
2023-09-27 00:05:42 -04:00
abf6db2d37
Initial Commit
2023-09-26 21:38:02 -04:00