zombietextures/entityrequest

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func_commentary
2023-09-29 17:07:58 -04:00
? acts just like the ones one source engine
# floats a model in the air and slowly spins
# spins rapidly when triggered and turns grey when done
# plays a sound file when ttriggered
# can be triggered by pressing E while looking at it
func_cardboardcutout
2023-09-29 17:07:58 -04:00
# would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
# purpose is to resemble the body movements of someone talking in like those story book games
when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate
such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture
player
2023-09-29 17:07:58 -04:00
# first person
# walkaround and jump
# can interact with buttons and other objects by hitting E
buttons:
They exist
They trigger somthing
They change to a different texure when activated
They move in when activated
They play a sound
physics object:
can be picked uo with E
has physics applied to it (obviousky)
can be any obj and idealy would be resizeable
transparent blocks
idk how easy its gonna be but some textures that i place mighy be transparent
pass thru blocks
thusbwill probabky have be done on the godot side some blocks will be not solid
func_elevator
when the player steps on this it will rise up after a few seconds to a pre determinted height
more specialized shit might change later
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chess
the pieces are made out of physics objects and you play against a badly written ai
the ai is good but cheats alot
the way to win is to cheat yoyrself and just place one of your pieces on his king