forked from funnymemellama/zombietextures
hopefully i did this right and it wont catch fire
i forked zombietextures so thomas doesnt get mad about the scipts folder and so i dont get mad about having a maps folder
This commit is contained in:
parent
20214350c0
commit
6e3a0580fa
46 changed files with 2716 additions and 4 deletions
25
build.sh
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25
build.sh
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#!/bin/bash
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# Get the current user. This assumes you are running the script as the desired user.
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USER=$(whoami)
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#build the image
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python timeatbuild.py
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#move the build image
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mv overlay_datetime_image.png zombietextures.pk3dir/textures/zombietextures_dev/overlay_datetime_image.png
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# Define the destination directory
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DEST_DIR="/home/$USER/.xonotic/data/"
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# Delete and copy zombietextures.pk3dir
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if [ -d "zombietextures.pk3dir" ]; then
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if [ -d "${DEST_DIR}zombietextures.pk3dir" ]; then
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rm -r "${DEST_DIR}zombietextures.pk3dir"
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fi
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cp -r zombietextures.pk3dir $DEST_DIR
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else
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echo "Folder zombietextures.pk3dir not found!"
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fi
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46
entityrequest
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46
entityrequest
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func_commentary
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acts just like the ones one source engine
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floats a model in the air and slowly spins
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spins rapidly when triggered and turns grey when done
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plays a sound file when ttriggered
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can be triggered by pressing E while looking at it
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func_cardboardcutout
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would typically be a flat (possibly 2 sided) sprite and the texture would typically be a person
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purpose is to resemble the body movements of someone talking in like those story book games
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when triggered (not nessicerally by E) it will cycle thru texturea at a predefined rate
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such as start on idle texture then 3 seconds later switch to hands in air texture then 10 seconds later switch to another texture
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player
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first person
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walkaround and jump
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can interact with buttons and other objects by hitting E
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buttons:
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They exist
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They trigger somthing
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They change to a different texure when activated
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They move in when activated
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They play a sound
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physics object:
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can be picked uo with E
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has physics applied to it (obviousky)
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can be any obj and idealy would be resizeable
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transparent blocks
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idk how easy its gonna be but some textures that i place mighy be transparent
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pass thru blocks
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thusbwill probabky have be done on the godot side some blocks will be not solid
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func_elevator
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when the player steps on this it will rise up after a few seconds to a pre determinted height
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more specialized shit might change later
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------------------------------------------------------
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chess
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the pieces are made out of physics objects and you play against a badly written ai
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the ai is good but cheats alot
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the way to win is to cheat yoyrself and just place one of your pieces on his king
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124
fmlmap.autosave.map
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124
fmlmap.autosave.map
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@ -0,0 +1,124 @@
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// entity 0
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{
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"classname" "worldspawn"
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// brush 0
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{
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brushDef
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{
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( 64 -480 0 ) ( 64 -608 0 ) ( -128 -480 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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( -672 1024 0 ) ( -864 1024 0 ) ( -672 1024 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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( 1024 -896 -32 ) ( 1024 -896 -96 ) ( 1024 -1024 -32 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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( -128 -608 -64 ) ( 64 -608 -64 ) ( -128 -480 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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( 192 -1024 -64 ) ( 192 -1024 0 ) ( 384 -1024 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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( -1024 -704 -96 ) ( -1024 -576 -96 ) ( -1024 -704 -32 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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}
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}
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// brush 1
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{
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brushDef
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{
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( 640 1024 416 ) ( 640 512 416 ) ( -384 1024 416 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( 512 1024 256 ) ( -512 1024 256 ) ( 512 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( 512 1024 256 ) ( 512 1024 0 ) ( 512 512 256 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -480 512 96 ) ( 544 512 96 ) ( -480 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -512 960 0 ) ( -512 960 256 ) ( 512 960 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -512 512 0 ) ( -512 1024 0 ) ( -512 512 256 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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}
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}
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// brush 2
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{
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brushDef
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{
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( 640 1024 96 ) ( 640 512 96 ) ( -384 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( 512 1024 160 ) ( -512 1024 160 ) ( 512 1024 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -32 1024 96 ) ( -32 1024 -160 ) ( -32 512 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -480 512 0 ) ( 544 512 0 ) ( -480 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -512 960 -96 ) ( -512 960 160 ) ( 512 960 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -512 512 -96 ) ( -512 1024 -96 ) ( -512 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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}
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}
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// brush 3
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{
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brushDef
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{
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( 576 1020 96 ) ( 576 508 96 ) ( -448 1020 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
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( 448 996 160 ) ( -576 996 160 ) ( 448 996 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
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( 32 1020 128 ) ( 32 1020 -128 ) ( 32 508 128 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
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( -544 508 0 ) ( 480 508 0 ) ( -544 1020 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
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( -576 988 -96 ) ( -576 988 160 ) ( 448 988 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
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( -32 508 -96 ) ( -32 1020 -96 ) ( -32 508 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
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}
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}
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// brush 4
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{
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brushDef
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{
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( 640 1024 96 ) ( 640 512 96 ) ( -384 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( 512 1024 160 ) ( -512 1024 160 ) ( 512 1024 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( 512 1024 160 ) ( 512 1024 -96 ) ( 512 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -480 512 0 ) ( 544 512 0 ) ( -480 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -512 960 -96 ) ( -512 960 160 ) ( 512 960 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( 32 512 -96 ) ( 32 1024 -96 ) ( 32 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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}
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}
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// brush 5
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{
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brushDef
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{
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( -16 484 76 ) ( -16 480 76 ) ( -48 484 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
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( -16 496 76 ) ( -48 496 76 ) ( -16 496 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
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( -16 484 76 ) ( -16 484 8 ) ( -16 480 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
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( -48 480 8 ) ( -16 480 8 ) ( -48 484 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
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( -48 464 8 ) ( -48 464 76 ) ( -16 464 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
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( -48 480 8 ) ( -48 484 8 ) ( -48 480 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
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}
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}
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// brush 6
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{
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brushDef
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{
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( 64 960 320 ) ( 64 948 320 ) ( -64 960 320 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 0.5 ) ) zombietextures_funny/thomasjesus 0 0 0
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( 64 960 320 ) ( -64 960 320 ) ( 64 960 252 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078124995 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0
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( 64 960 320 ) ( 64 960 252 ) ( 64 948 320 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0
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( -80 948 192 ) ( 48 948 192 ) ( -80 960 192 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 0.5 ) ) zombietextures_funny/thomasjesus 0 0 0
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( -68 948 252 ) ( -68 948 320 ) ( 60 948 252 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078124995 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0
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( -64 948 252 ) ( -64 960 252 ) ( -64 948 320 ) ( ( 0.0833334103 0 80.0000762939 ) ( 0 0.0078125 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0
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}
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}
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// brush 7
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{
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brushDef
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{
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( -512 64 160 ) ( -512 -64 160 ) ( -512 64 392 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0
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( -512 64 160 ) ( -512 64 392 ) ( -520 64 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0
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( -512 -216 8 ) ( -520 -216 8 ) ( -512 -344 8 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0
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( -520 -64 392 ) ( -520 -64 160 ) ( -520 64 392 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0
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( -520 -320 56 ) ( -512 -320 56 ) ( -520 -320 -176 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0
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( -520 -64 392 ) ( -520 64 392 ) ( -512 -64 392 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0
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}
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}
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// brush 8
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{
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brushDef
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{
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( -280 64 8 ) ( -280 -64 8 ) ( -512 64 8 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0
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( -280 64 8 ) ( -512 64 8 ) ( -280 64 0 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0
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( -128 -216 8 ) ( -128 -216 0 ) ( -128 -344 8 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0
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( -512 -64 0 ) ( -280 -64 0 ) ( -512 64 0 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0
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( -176 -320 0 ) ( -176 -320 8 ) ( 56 -320 0 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0
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( -512 -64 0 ) ( -512 64 0 ) ( -512 -64 8 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0
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}
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}
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// brush 9
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{
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brushDef
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{
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( -504 64 256 ) ( -504 -320 256 ) ( -512 64 256 ) ( ( 0.0078125 0 1.5 ) ( 0 0.125 64 ) ) zombietextures_dev/overlay_datetime_image 0 0 0
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( -472 -64 256 ) ( -480 -64 256 ) ( -472 -64 128 ) ( ( 0.125 0 193 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0
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( -504 96 256 ) ( -504 96 128 ) ( -504 -288 256 ) ( ( 0.0078125 0 1.5 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0
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( -512 -320 128 ) ( -504 -320 128 ) ( -512 64 128 ) ( ( 0.0078125 0 1.5 ) ( -0 0.125 193 ) ) zombietextures_dev/overlay_datetime_image 0 0 0
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( -512 -192 128 ) ( -512 -192 256 ) ( -504 -192 128 ) ( ( 0.125 0 64 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0
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( -512 -320 128 ) ( -512 64 128 ) ( -512 -320 256 ) ( ( 0.0078125 0 255.5 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0
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}
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}
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}
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88
fmlmap.bak
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88
fmlmap.bak
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// entity 0
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{
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"classname" "worldspawn"
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// brush 0
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{
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brushDef
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{
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( 64 -480 0 ) ( 64 -608 0 ) ( -128 -480 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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( -672 1024 0 ) ( -864 1024 0 ) ( -672 1024 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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( 1024 -896 -32 ) ( 1024 -896 -96 ) ( 1024 -1024 -32 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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( -128 -608 -64 ) ( 64 -608 -64 ) ( -128 -480 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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( 192 -1024 -64 ) ( 192 -1024 0 ) ( 384 -1024 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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( -1024 -704 -96 ) ( -1024 -576 -96 ) ( -1024 -704 -32 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
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}
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}
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// brush 1
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{
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brushDef
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{
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( 640 1024 416 ) ( 640 512 416 ) ( -384 1024 416 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( 512 1024 256 ) ( -512 1024 256 ) ( 512 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( 512 1024 256 ) ( 512 1024 0 ) ( 512 512 256 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -480 512 96 ) ( 544 512 96 ) ( -480 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -512 960 0 ) ( -512 960 256 ) ( 512 960 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -512 512 0 ) ( -512 1024 0 ) ( -512 512 256 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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}
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}
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// brush 2
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{
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brushDef
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{
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( 640 1024 96 ) ( 640 512 96 ) ( -384 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( 512 1024 160 ) ( -512 1024 160 ) ( 512 1024 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -32 1024 96 ) ( -32 1024 -160 ) ( -32 512 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -480 512 0 ) ( 544 512 0 ) ( -480 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -512 960 -96 ) ( -512 960 160 ) ( 512 960 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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( -512 512 -96 ) ( -512 1024 -96 ) ( -512 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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}
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}
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// brush 3
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{
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brushDef
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{
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||||
( 576 1020 96 ) ( 576 508 96 ) ( -448 1020 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
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||||
( 448 996 160 ) ( -576 996 160 ) ( 448 996 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
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( 32 1020 128 ) ( 32 1020 -128 ) ( 32 508 128 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
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||||
( -544 508 0 ) ( 480 508 0 ) ( -544 1020 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
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||||
( -576 988 -96 ) ( -576 988 160 ) ( 448 988 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
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( -32 508 -96 ) ( -32 1020 -96 ) ( -32 508 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
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}
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}
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// brush 4
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{
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brushDef
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||||
{
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||||
( 640 1024 96 ) ( 640 512 96 ) ( -384 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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||||
( 512 1024 160 ) ( -512 1024 160 ) ( 512 1024 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
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||||
( 512 1024 160 ) ( 512 1024 -96 ) ( 512 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
|
||||
( -480 512 0 ) ( 544 512 0 ) ( -480 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
|
||||
( -512 960 -96 ) ( -512 960 160 ) ( 512 960 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
|
||||
( 32 512 -96 ) ( 32 1024 -96 ) ( 32 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
|
||||
}
|
||||
}
|
||||
// brush 5
|
||||
{
|
||||
brushDef
|
||||
{
|
||||
( -16 484 76 ) ( -16 480 76 ) ( -48 484 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
|
||||
( -16 496 76 ) ( -48 496 76 ) ( -16 496 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
|
||||
( -16 484 76 ) ( -16 484 8 ) ( -16 480 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
|
||||
( -48 480 8 ) ( -16 480 8 ) ( -48 484 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
|
||||
( -48 464 8 ) ( -48 464 76 ) ( -16 464 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
|
||||
( -48 480 8 ) ( -48 484 8 ) ( -48 480 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
|
||||
}
|
||||
}
|
||||
// brush 6
|
||||
{
|
||||
brushDef
|
||||
{
|
||||
( 64 960 320 ) ( 64 948 320 ) ( -64 960 320 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 0.5 ) ) zombietextures_funny/thomasjesus 0 0 0
|
||||
( 64 960 320 ) ( -64 960 320 ) ( 64 960 252 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078124995 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0
|
||||
( 64 960 320 ) ( 64 960 252 ) ( 64 948 320 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0
|
||||
( -80 948 192 ) ( 48 948 192 ) ( -80 960 192 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 0.5 ) ) zombietextures_funny/thomasjesus 0 0 0
|
||||
( -68 948 252 ) ( -68 948 320 ) ( 60 948 252 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078124995 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0
|
||||
( -64 948 252 ) ( -64 960 252 ) ( -64 948 320 ) ( ( 0.0833334103 0 80.0000762939 ) ( 0 0.0078125 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0
|
||||
}
|
||||
}
|
||||
}
|
124
fmlmap.map
Normal file
124
fmlmap.map
Normal file
|
@ -0,0 +1,124 @@
|
|||
// entity 0
|
||||
{
|
||||
"classname" "worldspawn"
|
||||
// brush 0
|
||||
{
|
||||
brushDef
|
||||
{
|
||||
( 64 -480 0 ) ( 64 -608 0 ) ( -128 -480 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
|
||||
( -672 1024 0 ) ( -864 1024 0 ) ( -672 1024 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
|
||||
( 1024 -896 -32 ) ( 1024 -896 -96 ) ( 1024 -1024 -32 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
|
||||
( -128 -608 -64 ) ( 64 -608 -64 ) ( -128 -480 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
|
||||
( 192 -1024 -64 ) ( 192 -1024 0 ) ( 384 -1024 -64 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
|
||||
( -1024 -704 -96 ) ( -1024 -576 -96 ) ( -1024 -704 -32 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_concrete/asphalt12 0 0 0
|
||||
}
|
||||
}
|
||||
// brush 1
|
||||
{
|
||||
brushDef
|
||||
{
|
||||
( 640 1024 416 ) ( 640 512 416 ) ( -384 1024 416 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
|
||||
( 512 1024 256 ) ( -512 1024 256 ) ( 512 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
|
||||
( 512 1024 256 ) ( 512 1024 0 ) ( 512 512 256 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
|
||||
( -480 512 96 ) ( 544 512 96 ) ( -480 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
|
||||
( -512 960 0 ) ( -512 960 256 ) ( 512 960 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
|
||||
( -512 512 0 ) ( -512 1024 0 ) ( -512 512 256 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
|
||||
}
|
||||
}
|
||||
// brush 2
|
||||
{
|
||||
brushDef
|
||||
{
|
||||
( 640 1024 96 ) ( 640 512 96 ) ( -384 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
|
||||
( 512 1024 160 ) ( -512 1024 160 ) ( 512 1024 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
|
||||
( -32 1024 96 ) ( -32 1024 -160 ) ( -32 512 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
|
||||
( -480 512 0 ) ( 544 512 0 ) ( -480 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
|
||||
( -512 960 -96 ) ( -512 960 160 ) ( 512 960 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
|
||||
( -512 512 -96 ) ( -512 1024 -96 ) ( -512 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
|
||||
}
|
||||
}
|
||||
// brush 3
|
||||
{
|
||||
brushDef
|
||||
{
|
||||
( 576 1020 96 ) ( 576 508 96 ) ( -448 1020 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
|
||||
( 448 996 160 ) ( -576 996 160 ) ( 448 996 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
|
||||
( 32 1020 128 ) ( 32 1020 -128 ) ( 32 508 128 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
|
||||
( -544 508 0 ) ( 480 508 0 ) ( -544 1020 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
|
||||
( -576 988 -96 ) ( -576 988 160 ) ( 448 988 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
|
||||
( -32 508 -96 ) ( -32 1020 -96 ) ( -32 508 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_wood/wood02 0 0 0
|
||||
}
|
||||
}
|
||||
// brush 4
|
||||
{
|
||||
brushDef
|
||||
{
|
||||
( 640 1024 96 ) ( 640 512 96 ) ( -384 1024 96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
|
||||
( 512 1024 160 ) ( -512 1024 160 ) ( 512 1024 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
|
||||
( 512 1024 160 ) ( 512 1024 -96 ) ( 512 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
|
||||
( -480 512 0 ) ( 544 512 0 ) ( -480 1024 0 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
|
||||
( -512 960 -96 ) ( -512 960 160 ) ( 512 960 -96 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
|
||||
( 32 512 -96 ) ( 32 1024 -96 ) ( 32 512 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_brick/bricks07 0 0 0
|
||||
}
|
||||
}
|
||||
// brush 5
|
||||
{
|
||||
brushDef
|
||||
{
|
||||
( -16 484 76 ) ( -16 480 76 ) ( -48 484 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
|
||||
( -16 496 76 ) ( -48 496 76 ) ( -16 496 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
|
||||
( -16 484 76 ) ( -16 484 8 ) ( -16 480 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
|
||||
( -48 480 8 ) ( -16 480 8 ) ( -48 484 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
|
||||
( -48 464 8 ) ( -48 464 76 ) ( -16 464 8 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
|
||||
( -48 480 8 ) ( -48 484 8 ) ( -48 480 76 ) ( ( 0.00390625 0 -0 ) ( -0 0.00390625 0 ) ) zombietextures_wood/wood02 0 0 0
|
||||
}
|
||||
}
|
||||
// brush 6
|
||||
{
|
||||
brushDef
|
||||
{
|
||||
( 64 960 320 ) ( 64 948 320 ) ( -64 960 320 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 0.5 ) ) zombietextures_funny/thomasjesus 0 0 0
|
||||
( 64 960 320 ) ( -64 960 320 ) ( 64 960 252 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078124995 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0
|
||||
( 64 960 320 ) ( 64 960 252 ) ( 64 948 320 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0
|
||||
( -80 948 192 ) ( 48 948 192 ) ( -80 960 192 ) ( ( 0.0833334103 0 535.9999389648 ) ( 0 0.0078125 0.5 ) ) zombietextures_funny/thomasjesus 0 0 0
|
||||
( -68 948 252 ) ( -68 948 320 ) ( 60 948 252 ) ( ( 0.0078125 0 0.5 ) ( 0 0.0078124995 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0
|
||||
( -64 948 252 ) ( -64 960 252 ) ( -64 948 320 ) ( ( 0.0833334103 0 80.0000762939 ) ( 0 0.0078125 2.5 ) ) zombietextures_funny/thomasjesus 0 0 0
|
||||
}
|
||||
}
|
||||
// brush 7
|
||||
{
|
||||
brushDef
|
||||
{
|
||||
( -512 64 160 ) ( -512 -64 160 ) ( -512 64 392 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0
|
||||
( -512 64 160 ) ( -512 64 392 ) ( -520 64 160 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0
|
||||
( -512 -216 8 ) ( -520 -216 8 ) ( -512 -344 8 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0
|
||||
( -520 -64 392 ) ( -520 -64 160 ) ( -520 64 392 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0
|
||||
( -520 -320 56 ) ( -512 -320 56 ) ( -520 -320 -176 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0
|
||||
( -520 -64 392 ) ( -520 64 392 ) ( -512 -64 392 ) ( ( 0.009765625 0 -0 ) ( -0 0.009765625 0 ) ) zombietextures_dev/tiles05_orange 0 0 0
|
||||
}
|
||||
}
|
||||
// brush 8
|
||||
{
|
||||
brushDef
|
||||
{
|
||||
( -280 64 8 ) ( -280 -64 8 ) ( -512 64 8 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0
|
||||
( -280 64 8 ) ( -512 64 8 ) ( -280 64 0 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0
|
||||
( -128 -216 8 ) ( -128 -216 0 ) ( -128 -344 8 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0
|
||||
( -512 -64 0 ) ( -280 -64 0 ) ( -512 64 0 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0
|
||||
( -176 -320 0 ) ( -176 -320 8 ) ( 56 -320 0 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0
|
||||
( -512 -64 0 ) ( -512 64 0 ) ( -512 -64 8 ) ( ( 0.0097560976 0 -0 ) ( -0 0.0097560976 0 ) ) zombietextures_dev/tiles05_gray 0 0 0
|
||||
}
|
||||
}
|
||||
// brush 9
|
||||
{
|
||||
brushDef
|
||||
{
|
||||
( -504 64 256 ) ( -504 -320 256 ) ( -512 64 256 ) ( ( 0.0078125 0 1.5 ) ( 0 0.125 64 ) ) zombietextures_dev/overlay_datetime_image 0 0 0
|
||||
( -472 -64 256 ) ( -480 -64 256 ) ( -472 -64 128 ) ( ( 0.125 0 193 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0
|
||||
( -504 96 256 ) ( -504 96 128 ) ( -504 -288 256 ) ( ( 0.0078125 0 1.5 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0
|
||||
( -512 -320 128 ) ( -504 -320 128 ) ( -512 64 128 ) ( ( 0.0078125 0 1.5 ) ( -0 0.125 193 ) ) zombietextures_dev/overlay_datetime_image 0 0 0
|
||||
( -512 -192 128 ) ( -512 -192 256 ) ( -504 -192 128 ) ( ( 0.125 0 64 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0
|
||||
( -512 -320 128 ) ( -512 64 128 ) ( -512 -320 256 ) ( ( 0.0078125 0 255.5 ) ( 0 0.0078125 2 ) ) zombietextures_dev/overlay_datetime_image 0 0 0
|
||||
}
|
||||
}
|
||||
}
|
22
maps/fmlmap.mtl
Normal file
22
maps/fmlmap.mtl
Normal file
|
@ -0,0 +1,22 @@
|
|||
# Generated by Q3Map2 (ydnar) -convert -format obj
|
||||
newmtl textures/zombietextures_dev/overlay_datetime_image
|
||||
Kd 1.000000 0.989125 0.987319
|
||||
map_Kd assets/textures/zombietextures_dev/overlay_datetime_image.png
|
||||
newmtl textures/zombietextures_dev/tiles05_gray
|
||||
Kd 1.000000 1.000000 1.000000
|
||||
map_Kd assets/textures/zombietextures_dev/tiles05_gray.png
|
||||
newmtl textures/zombietextures_dev/tiles05_orange
|
||||
Kd 1.000000 0.578380 0.004485
|
||||
map_Kd assets/textures/zombietextures_dev/tiles05_orange.png
|
||||
newmtl textures/zombietextures_funny/thomasjesus
|
||||
Kd 1.000000 0.809698 0.595279
|
||||
map_Kd assets/textures/zombietextures_funny/thomasjesus.png
|
||||
newmtl textures/zombietextures_wood/wood02
|
||||
Kd 1.000000 0.554825 0.140695
|
||||
map_Kd assets/textures/zombietextures_wood/wood02.jpg
|
||||
newmtl textures/zombietextures_brick/bricks07
|
||||
Kd 1.000000 0.464620 0.376686
|
||||
map_Kd assets/textures/zombietextures_brick/bricks07.jpg
|
||||
newmtl textures/zombietextures_concrete/asphalt12
|
||||
Kd 0.891177 0.928859 1.000000
|
||||
map_Kd assets/textures/zombietextures_concrete/asphalt12.png
|
1166
maps/fmlmap.obj
Normal file
1166
maps/fmlmap.obj
Normal file
File diff suppressed because it is too large
Load diff
21
models/zombietextures_general/monitor.obj.import
Normal file
21
models/zombietextures_general/monitor.obj.import
Normal file
|
@ -0,0 +1,21 @@
|
|||
[remap]
|
||||
|
||||
importer="wavefront_obj"
|
||||
importer_version=1
|
||||
type="Mesh"
|
||||
uid="uid://jd1obid6amsb"
|
||||
path="res://.godot/imported/monitor.obj-430d9f0c1dbcdb2607b8c93fe3a271d6.mesh"
|
||||
|
||||
[deps]
|
||||
|
||||
files=["res://.godot/imported/monitor.obj-430d9f0c1dbcdb2607b8c93fe3a271d6.mesh"]
|
||||
|
||||
source_file="res://assets/models/zombietextures_general/monitor.obj"
|
||||
dest_files=["res://.godot/imported/monitor.obj-430d9f0c1dbcdb2607b8c93fe3a271d6.mesh", "res://.godot/imported/monitor.obj-430d9f0c1dbcdb2607b8c93fe3a271d6.mesh"]
|
||||
|
||||
[params]
|
||||
|
||||
generate_tangents=true
|
||||
scale_mesh=Vector3(1, 1, 1)
|
||||
offset_mesh=Vector3(0, 0, 0)
|
||||
optimize_mesh=true
|
|
@ -1,4 +0,0 @@
|
|||
these textures were either created by me or are already public domain textures or some combination
|
||||
im releasing these under cc0 feel free to use them for any purpose
|
||||
im getting my pd textures from here https://publicdomaintextures.com/
|
||||
and here https://www.texturecan.com/
|
35
textures/zombietextures_brick/bricks07.jpg.import
Normal file
35
textures/zombietextures_brick/bricks07.jpg.import
Normal file
|
@ -0,0 +1,35 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://4ioo3xgcl5nd"
|
||||
path.s3tc="res://.godot/imported/bricks07.jpg-d432caabfaa82d2baadcd1b639f21ef9.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/textures/zombietextures_brick/bricks07.jpg"
|
||||
dest_files=["res://.godot/imported/bricks07.jpg-d432caabfaa82d2baadcd1b639f21ef9.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
34
textures/zombietextures_brick/bricks08.jpg.import
Normal file
34
textures/zombietextures_brick/bricks08.jpg.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dyty3tc7w6t5f"
|
||||
path="res://.godot/imported/bricks08.jpg-eb0a8282917b265e0ccc729d841dc27c.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/textures/zombietextures_brick/bricks08.jpg"
|
||||
dest_files=["res://.godot/imported/bricks08.jpg-eb0a8282917b265e0ccc729d841dc27c.ctex"]
|
||||
|
||||
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dest_files=["res://.godot/imported/tiles03.jpg-60f7ea949a163af6a382b8bf0eeff4e4.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
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||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
35
textures/zombietextures_wood/wood02.jpg.import
Normal file
35
textures/zombietextures_wood/wood02.jpg.import
Normal file
|
@ -0,0 +1,35 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
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||||
type="CompressedTexture2D"
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||||
uid="uid://cxl0fstsmmntl"
|
||||
path.s3tc="res://.godot/imported/wood02.jpg-52ac51c682efc61b2a08c8adc9878145.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/textures/zombietextures_wood/wood02.jpg"
|
||||
dest_files=["res://.godot/imported/wood02.jpg-52ac51c682efc61b2a08c8adc9878145.s3tc.ctex"]
|
||||
|
||||
[params]
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||||
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||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
34
textures/zombietextures_wood/wood02a.png.import
Normal file
34
textures/zombietextures_wood/wood02a.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
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||||
uid="uid://rjs4gsvvjxyv"
|
||||
path="res://.godot/imported/wood02a.png-010afa1305889a784db5fd6bc9b23092.ctex"
|
||||
metadata={
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||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/textures/zombietextures_wood/wood02a.png"
|
||||
dest_files=["res://.godot/imported/wood02a.png-010afa1305889a784db5fd6bc9b23092.ctex"]
|
||||
|
||||
[params]
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||||
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||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
34
textures/zombietextures_wood/wood07.jpg.import
Normal file
34
textures/zombietextures_wood/wood07.jpg.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://tvo2qbfotgm0"
|
||||
path="res://.godot/imported/wood07.jpg-89d8ddfff5b592305a7014fc70ccb0b7.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/textures/zombietextures_wood/wood07.jpg"
|
||||
dest_files=["res://.godot/imported/wood07.jpg-89d8ddfff5b592305a7014fc70ccb0b7.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
34
textures/zombietextures_wood/woodpanel01.png.import
Normal file
34
textures/zombietextures_wood/woodpanel01.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
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uid="uid://cbr3i04elkndn"
|
||||
path="res://.godot/imported/woodpanel01.png-d99deadaa0c7951d0f9db6154f450ec6.ctex"
|
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metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/textures/zombietextures_wood/woodpanel01.png"
|
||||
dest_files=["res://.godot/imported/woodpanel01.png-d99deadaa0c7951d0f9db6154f450ec6.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
34
textures/zombietextures_wood/woodpanel02.png.import
Normal file
34
textures/zombietextures_wood/woodpanel02.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b1p6ilxcljilc"
|
||||
path="res://.godot/imported/woodpanel02.png-3f53c916344493c387bc74e358c7bc7d.ctex"
|
||||
metadata={
|
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"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/textures/zombietextures_wood/woodpanel02.png"
|
||||
dest_files=["res://.godot/imported/woodpanel02.png-3f53c916344493c387bc74e358c7bc7d.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
38
timeatbuild.py
Normal file
38
timeatbuild.py
Normal file
|
@ -0,0 +1,38 @@
|
|||
from PIL import Image, ImageDraw, ImageFont
|
||||
import time
|
||||
import datetime
|
||||
|
||||
def overlay_text_on_image(background_image_path):
|
||||
# Open the background image
|
||||
img = Image.open(background_image_path)
|
||||
d = ImageDraw.Draw(img)
|
||||
|
||||
# Get the current UNIX time
|
||||
unix_timestamp = time.time()
|
||||
unix_time_str = f"UNIX Time: {unix_timestamp}"
|
||||
|
||||
# Get the current system time
|
||||
system_time = datetime.datetime.now().strftime('%Y-%m-%d %H:%M:%S')
|
||||
system_time_str = f"System Time: {system_time}"
|
||||
|
||||
# Use a built-in font (or replace with your own font path)
|
||||
fnt = ImageFont.truetype("DejaVuSans.ttf", 14)
|
||||
|
||||
# Calculate text position (centered)
|
||||
unix_time_bbox = d.textbbox((0, 0), unix_time_str, font=fnt)
|
||||
system_time_bbox = d.textbbox((0, 0), system_time_str, font=fnt)
|
||||
|
||||
unix_time_width, unix_time_height = unix_time_bbox[2] - unix_time_bbox[0], unix_time_bbox[3] - unix_time_bbox[1]
|
||||
system_time_width, system_time_height = system_time_bbox[2] - system_time_bbox[0], system_time_bbox[3] - system_time_bbox[1]
|
||||
|
||||
img_width, img_height = img.size
|
||||
d.text(((img_width - unix_time_width) / 2, (5 * img_height / 10) - unix_time_height / 2), unix_time_str, font=fnt, fill="white")
|
||||
d.text(((img_width - system_time_width) / 2, (2 * img_height / 3) - system_time_height / 2), system_time_str, font=fnt, fill="white")
|
||||
|
||||
# Save the image with the overlay text
|
||||
img.save('overlay_datetime_image.png')
|
||||
|
||||
if __name__ == "__main__":
|
||||
background_image_path = 'timebackground.png' # Replace with your image path
|
||||
overlay_text_on_image(background_image_path)
|
||||
|
BIN
timebackground.png
Normal file
BIN
timebackground.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 19 KiB |
BIN
timebackground.xcf
Normal file
BIN
timebackground.xcf
Normal file
Binary file not shown.
Loading…
Reference in a new issue