idk what i chnged

This commit is contained in:
zombie maniac 2022-02-22 04:06:41 -05:00
parent 84ce5efc73
commit 2486e1dd42
2 changed files with 32 additions and 12 deletions

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a.out

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@ -18,8 +18,11 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
int xold; int xold;
int yold; int yold;
} }
player = {0, 0, 0, 0}, player = {0, 0, 0, 0},
enemy = {24, 16, 0, 0}; enemy = {24, 16, 0, 0},
debugent_x = {0, 0, 0, 0},
debugent_y = {0, 0, 0, 0};
initscr(); initscr();
//cbreak(); //cbreak();
@ -36,6 +39,10 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
player.yold = player.y; player.yold = player.y;
enemy.xold = enemy.x; enemy.xold = enemy.x;
enemy.yold = enemy.y; enemy.yold = enemy.y;
debugent_x.xold = debugent_x.x;
debugent_x.yold = debugent_x.y;
debugent_y.xold = debugent_y.x;
debugent_y.yold = debugent_y.y;
switch (getch()) { switch (getch()) {
case 'a': case 'a':
@ -57,6 +64,15 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
case 'q': case 'q':
gamerun = false; gamerun = false;
break; break;
case 't':
player.x = 9;
player.y = 9;
break;
//debug case
case 'l':
debugent_x.x++;
debugent_y.y++;
break;
} }
//game logic not kb dependent //game logic not kb dependent
if ((enemy.x == player.x) && (enemy.y == player.y)){ if ((enemy.x == player.x) && (enemy.y == player.y)){
@ -65,7 +81,7 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
return 0; //TODO fix this this should not be here... return 0; //TODO fix this this should not be here...
} }
//TODO fix enemy movement (it works but its kinda broken) //TODO fix enemy movement (it works but its kinda broken)
if ((clock() % 500) == 1) { if ((clock() % 100) == 1) {
if (enemy.x > player.x) { if (enemy.x > player.x) {
enemy.x--; enemy.x--;
} else {enemy.x++;} } else {enemy.x++;}
@ -94,6 +110,10 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
mvaddch(player.xold, player.yold, ' '); mvaddch(player.xold, player.yold, ' ');
mvaddch(player.x, player.y, '#'); mvaddch(player.x, player.y, '#');
mvaddch(debugent_x.xold, debugent_x.yold, ' ');
mvaddch(debugent_x.x, debugent_x.y, 'X');
mvaddch(debugent_y.xold, debugent_y.yold, ' ');
mvaddch(debugent_y.x, debugent_y.y, 'Y');
} }
//cleanup //cleanup