idk what i chnged
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parent
84ce5efc73
commit
2486e1dd42
2 changed files with 32 additions and 12 deletions
BIN
a.out
BIN
a.out
Binary file not shown.
24
playergame.c
24
playergame.c
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@ -18,8 +18,11 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
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int xold;
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int yold;
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}
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player = {0, 0, 0, 0},
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enemy = {24, 16, 0, 0};
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enemy = {24, 16, 0, 0},
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debugent_x = {0, 0, 0, 0},
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debugent_y = {0, 0, 0, 0};
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initscr();
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//cbreak();
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@ -36,6 +39,10 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
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player.yold = player.y;
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enemy.xold = enemy.x;
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enemy.yold = enemy.y;
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debugent_x.xold = debugent_x.x;
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debugent_x.yold = debugent_x.y;
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debugent_y.xold = debugent_y.x;
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debugent_y.yold = debugent_y.y;
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switch (getch()) {
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case 'a':
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@ -57,6 +64,15 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
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case 'q':
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gamerun = false;
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break;
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case 't':
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player.x = 9;
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player.y = 9;
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break;
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//debug case
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case 'l':
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debugent_x.x++;
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debugent_y.y++;
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break;
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}
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//game logic not kb dependent
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if ((enemy.x == player.x) && (enemy.y == player.y)){
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@ -65,7 +81,7 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
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return 0; //TODO fix this this should not be here...
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}
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//TODO fix enemy movement (it works but its kinda broken)
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if ((clock() % 500) == 1) {
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if ((clock() % 100) == 1) {
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if (enemy.x > player.x) {
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enemy.x--;
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} else {enemy.x++;}
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@ -94,6 +110,10 @@ int main( int argc, char *argv[] ) { //yoinked from the internet argc is number
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mvaddch(player.xold, player.yold, ' ');
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mvaddch(player.x, player.y, '#');
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mvaddch(debugent_x.xold, debugent_x.yold, ' ');
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mvaddch(debugent_x.x, debugent_x.y, 'X');
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mvaddch(debugent_y.xold, debugent_y.yold, ' ');
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mvaddch(debugent_y.x, debugent_y.y, 'Y');
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}
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//cleanup
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